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Book Docs for Developers

    Book Details:
  • Author : Jared Bhatti
  • Publisher : Apress
  • Release : 2021-10-01
  • ISBN : 9781484272169
  • Pages : 0 pages

Download or read book Docs for Developers written by Jared Bhatti and published by Apress. This book was released on 2021-10-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to integrate programming with good documentation. This book teaches you the craft of documentation for each step in the software development lifecycle, from understanding your users’ needs to publishing, measuring, and maintaining useful developer documentation. Well-documented projects save time for both developers on the project and users of the software. Projects without adequate documentation suffer from poor developer productivity, project scalability, user adoption, and accessibility. In short: bad documentation kills projects. Docs for Developers demystifies the process of creating great developer documentation, following a team of software developers as they work to launch a new product. At each step along the way, you learn through examples, templates, and principles how to create, measure, and maintain documentation—tools you can adapt to the needs of your own organization. What You'll Learn Create friction logs and perform user research to understand your users’ frustrations Research, draft, and write different kinds of documentation, including READMEs, API documentation, tutorials, conceptual content, and release notes Publish and maintain documentation alongside regular code releases Measure the success of the content you create through analytics and user feedback Organize larger sets of documentation to help users find the right information at the right time Who This Book Is For Ideal for software developers who need to create documentation alongside code, or for technical writers, developer advocates, product managers, and other technical roles that create and contribute to documentation for their products and services.

Book Docs Like Code

    Book Details:
  • Author : Anne Gentle
  • Publisher : Lulu.com
  • Release : 2017-09-09
  • ISBN : 1387081322
  • Pages : 118 pages

Download or read book Docs Like Code written by Anne Gentle and published by Lulu.com. This book was released on 2017-09-09 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for a way to invigorate your technical writing team and grow that expertise to include developers, designers, and writers of all backgrounds? When you treat docs like code, you multiply everyone's efforts and streamline processes through collaboration, automation, and innovation. Second edition now available with updates and more information about version control for documents and continuous publishing.

Book Augmented Reality for Developers

Download or read book Augmented Reality for Developers written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2017-10-09 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.

Book Hands On UX Design for Developers

Download or read book Hands On UX Design for Developers written by Elvis Canziba and published by Packt Publishing Ltd. This book was released on 2018-07-31 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide will teach you simple-to-advanced steps of user experience design. It starts from idea concept evaluation, product research, user interface design, and design implementation in code. We focus not only on the UI or design, but also on other things that are connected to it. UX has its own process that requires its own sets of ...

Book The Product is Docs

Download or read book The Product is Docs written by Christopher Gales and published by . This book was released on 2020 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a broad perspective about the essential aspects of creating technical documentation in today's product development world. It is a book of opinions and guidance, collected as short essays. You can read selectively about subjects that interest you, or you can read the entire collection in any order you like. Information development is a multidimensional discipline, and it is easy to theorize. We have written this book from our direct experience, using the concrete insights and practices we apply to our work every day. If you work as an information developer, a manager in a documentation team, or in another part of product development that collaborates with a doc team, there is information in this book for you. Perhaps you are a technical writer in a small, high-growth company that is figuring out its processes. Perhaps you are an information-development manager in a large enterprise company with an expanding product line and an ever more complex matrix of cross-functional dependencies. You might work at a medium-sized company where your management is asking you to do more with fewer people, and you want some additional perspective that will help you find a leaner and more effective way to deliver what your business demands. Or you might work outside the technical documentation world, in another part of product development, and are wondering how to collaborate most effectively with the documentation team. The purpose of The Product is Docs is to provoke discussion, shine light on some murky areas, and--we hope--inspire our colleagues to consider their processes and assumptions with new eyes. -- Amazon.

Book AI for Game Developers

    Book Details:
  • Author : David M. Bourg
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2004
  • ISBN : 9780596005559
  • Pages : 398 pages

Download or read book AI for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.

Book Ask Your Developer

Download or read book Ask Your Developer written by Jeff Lawson and published by HarperCollins. This book was released on 2021-01-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jeff Lawson, developer turned CEO of Twilio (one of Bloomberg Businessweek's Top 50 Companies to Watch in 2021), creates a new playbook for unleashing the full potential of software developers in any organization, showing how to help management utilize this coveted and valuable workforce to enable growth, solve a wide range of business problems, and drive digital transformation. From banking and retail to insurance and finance, every industry is turning digital, and every company needs the best software to win the hearts and minds of customers. The landscape has shifted from the classic build vs. buy question, to one of build vs. die. Companies have to get this right to survive. But how do they make this transition? Software developers are sought after, highly paid, and desperately needed to compete in the modern, digital economy. Yet most companies treat them like digital factory workers without really understanding how to unleash their full potential. Lawson argues that developers are the creative workforce who can solve major business problems and create hit products for customers—not just grind through rote tasks. From Google and Amazon, to one-person online software companies—companies that bring software developers in as partners are winning. Lawson shows how leaders who build industry changing software products consistently do three things well. First, they understand why software developers matter more than ever. Second, they understand developers and know how to motivate them. And third, they invest in their developers' success. As a software developer and public company CEO, Lawson uses his unique position to bridge the language and tools executives use with the unique culture of high performing, creative software developers. Ask Your Developer is a toolkit to help business leaders, product managers, technical leaders, software developers, and executives achieve their common goal—building great digital products and experiences. How to compete in the digital economy? In short: Ask Your Developer.

Book Team Geek

    Book Details:
  • Author : Brian W. Fitzpatrick
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2012-07-06
  • ISBN : 144932987X
  • Pages : 194 pages

Download or read book Team Geek written by Brian W. Fitzpatrick and published by "O'Reilly Media, Inc.". This book was released on 2012-07-06 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a perfect world, software engineers who produce the best code are the most successful. But in our perfectly messy world, success also depends on how you work with people to get your job done. In this highly entertaining book, Brian Fitzpatrick and Ben Collins-Sussman cover basic patterns and anti-patterns for working with other people, teams, and users while trying to develop software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers. Writing software is a team sport, and human factors have as much influence on the outcome as technical factors. Even if you’ve spent decades learning the technical side of programming, this book teaches you about the often-overlooked human component. By learning to collaborate and investing in the "soft skills" of software engineering, you can have a much greater impact for the same amount of effort. Team Geek was named as a Finalist in the 2013 Jolt Awards from Dr. Dobb's Journal. The publication's panel of judges chose five notable books, published during a 12-month period ending June 30, that every serious programmer should read.

Book Software Engineering at Google

Download or read book Software Engineering at Google written by Titus Winters and published by O'Reilly Media. This book was released on 2020-02-28 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the worldâ??s leading practitioners construct and maintain software. This book covers Googleâ??s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. Youâ??ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions

Book Developing Quality Technical Information

Download or read book Developing Quality Technical Information written by Michelle Carey and published by Pearson Education. This book was released on 2014 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on IBM's unsurpassed technical communications experience, readers discover today's best practices for meeting nine quality characteristics: accuracy, clarity, completeness, concreteness, organization, retrievability, style, task orientation, and visual effectiveness. Packed with guidelines, checklists, and before-and-after examples, Developing Quality Technical Information, Third Edition is an indispensable resource for the future of technical communication.

Book Git Essentials

    Book Details:
  • Author : François Dupire
  • Publisher :
  • Release : 2021-01-19
  • ISBN :
  • Pages : 188 pages

Download or read book Git Essentials written by François Dupire and published by . This book was released on 2021-01-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Git Essentials is a book for for all developers, beginner to advanced, and written to get you up to speed with the world's most popular version control system. Git has become synonymous with VCSs and is expected to be in the wheelhouse of every developer as one of the most fundamental tools used to coordinate software development.Stop turning to Google every time you need to commit some code, create a feature branch, or tag a release. With this book, you'll actually learn Git instead of just memorize the commands. We're all guilty of copy-pasting Git commands from the first result that shows up in Google, but the important question we're missing is - is that really the right thing for our situation? Learning and understanding these commands will help you become a more productive member of your team.This book assumes no prior experience with Git, it applies to any operating system, and will work with any source files that can be version controlled. It covers almost everything you need to know, from why version control systems are considered fundamental tools to the basics of Git to advanced operations and best practices.- Contents- Introduction- Prerequisites- Source Code Management- Getting Started- The Basics of Git- Branching- Remote- Branching Models- Advanced Operations- Good/Bad Practices- Conclusion

Book The Definitive Guide to Jython

Download or read book The Definitive Guide to Jython written by Josh Juneau and published by Apress. This book was released on 2010-12-28 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jython is an open source implementation of the high-level, dynamic, object-oriented scripting language Python seamlessly integrated with the Java platform. The predecessor to Jython, JPython, is certified as 100% Pure Java. Jython is freely available for both commercial and noncommercial use and is distributed with source code. Jython is complementary to Java. The Definitive Guide to Jython, written by the official Jython team leads, covers Jython 2.5 (or 2.5.x)—from the basics to more advanced features. This book begins with a brief introduction to the language and then journeys through Jython’s different features and uses. The Definitive Guide to Jython is organized for beginners as well as advanced users of the language. The book provides a general overview of the Jython language itself, but it also includes intermediate and advanced topics regarding database, web, and graphical user interface (GUI) applications; Web services/SOA; and integration, concurrency, and parallelism, to name a few.

Book Physics for Game Developers

Download or read book Physics for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Book Mountain View

    Book Details:
  • Author : Nicholas Perry
  • Publisher : Arcadia Publishing
  • Release : 2012
  • ISBN : 0738595764
  • Pages : 98 pages

Download or read book Mountain View written by Nicholas Perry and published by Arcadia Publishing. This book was released on 2012 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Known today as a leading center of technological innovation, Mountain View's modern Silicon Valley landscape hides a rich history stretching back to the 1850s.

Book ARM System Developer s Guide

Download or read book ARM System Developer s Guide written by Andrew Sloss and published by Elsevier. This book was released on 2004-05-10 with total page 703 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last ten years, the ARM architecture has become one of the most pervasive architectures in the world, with more than 2 billion ARM-based processors embedded in products ranging from cell phones to automotive braking systems. A world-wide community of ARM developers in semiconductor and product design companies includes software developers, system designers and hardware engineers. To date no book has directly addressed their need to develop the system and software for an ARM-based system. This text fills that gap. This book provides a comprehensive description of the operation of the ARM core from a developer's perspective with a clear emphasis on software. It demonstrates not only how to write efficient ARM software in C and assembly but also how to optimize code. Example code throughout the book can be integrated into commercial products or used as templates to enable quick creation of productive software. The book covers both the ARM and Thumb instruction sets, covers Intel's XScale Processors, outlines distinctions among the versions of the ARM architecture, demonstrates how to implement DSP algorithms, explains exception and interrupt handling, describes the cache technologies that surround the ARM cores as well as the most efficient memory management techniques. A final chapter looks forward to the future of the ARM architecture considering ARMv6, the latest change to the instruction set, which has been designed to improve the DSP and media processing capabilities of the architecture.* No other book describes the ARM core from a system and software perspective. * Author team combines extensive ARM software engineering experience with an in-depth knowledge of ARM developer needs. * Practical, executable code is fully explained in the book and available on the publisher's Website. * Includes a simple embedded operating system.

Book Irresistible APIs

    Book Details:
  • Author : Kirsten Hunter
  • Publisher : Simon and Schuster
  • Release : 2016-09-16
  • ISBN : 1638353441
  • Pages : 367 pages

Download or read book Irresistible APIs written by Kirsten Hunter and published by Simon and Schuster. This book was released on 2016-09-16 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary A Web API is a platform with a web-style interface developers can use to implement functionality. Well-designed APIs feel like a natural extension of the application, rather than just a new interface into the backend database. Designing Web APIs based on use cases allows an organization to develop irresistible APIs, which developers can consume easily and which support the business values of that organization. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology It takes a village to deliver an irresistible web API. Business stakeholders look for an API that works side-by-side with the main product to enhance the experience for customers. Project managers require easy integration with other products or ways for customers to interact with your system. And, developers need APIs to consistently interoperate with external systems. The trick is getting the whole village together. This book shows you how. About the Book Irresistible APIspresents a process to create APIs that succeed for all members of the team. In it, you'll learn how to capture an application's core business value and extend it with an API that will delight the developers who use it. Thinking about APIs from the business point of view, while also considering the end-user experience, encourages you to explore both sides of the design process and learn some successful biz-to-dev communication patterns. Along the way, you'll start to view your APIs as part of your product's core value instead of just an add-on. What's Inside Design-driven development Developing meaningful use cases API guiding principles How to recognize successful APIs About the Reader Written for all members of an API design team, regardless of technical level. About the Author Kirsten Hunter is an API evangelist who helps developers and business stakeholders understand, design, and deliver amazing APIs. Table of Contents UNDERSTANDING WEB APIs What makes an API irresistible? Working with web APIs API First Web services explained DESIGNING WEB APIs Guiding principles for API design Defining the value for your API Creating your schema model Design-driven development Empowering your developers

Book Code Craft

    Book Details:
  • Author : Pete Goodliffe
  • Publisher : No Starch Press
  • Release : 2007
  • ISBN : 1593271190
  • Pages : 626 pages

Download or read book Code Craft written by Pete Goodliffe and published by No Starch Press. This book was released on 2007 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to writing computer code covers such topics as variable naming, presentation style, error handling, and security.