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Book First International Workshop on Distributed Interactive Simulation and Real Time Applications

Download or read book First International Workshop on Distributed Interactive Simulation and Real Time Applications written by Azzedine Boukerche and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1997 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3rd IEEE International Workshop on Distributed Interactive Simulation and Real Time Applications

Download or read book 3rd IEEE International Workshop on Distributed Interactive Simulation and Real Time Applications written by IEEE Computer Society and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1999 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation The 15 papers from the October 1999 workshop are arranged in five sessions: distributed virtual environments, applications, communication issues, language and modeling issues, and architectures. Specific papers topics include analysis of dead reckoning procedures by using hybrid automata, object and ownership management in air traffic control simulations, performance analysis of packet bundling techniques in DIS, HLA support in a discrete event simulation language, and simulation of multimedia systems based on actors and QoS synchronizers. No subject index. Annotation copyrighted by Book News, Inc., Portland, OR.

Book DS RT 2002

    Book Details:
  • Author : Stephen J. Turner
  • Publisher :
  • Release : 2002
  • ISBN : 9780769518534
  • Pages : 184 pages

Download or read book DS RT 2002 written by Stephen J. Turner and published by . This book was released on 2002 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Papers from an October 2002 workshop report on recent research in distributed simulation and related fields of performance evaluation and real-time systems. Papers are organized in sections on HLA RTI and performance, HLA FEDEP, performance evaluation, simulation architectures and environments, and

Book VSMM 2000

    Book Details:
  • Author : Hal Thwaites
  • Publisher : IOS Press
  • Release : 2000
  • ISBN : 9784274904073
  • Pages : 750 pages

Download or read book VSMM 2000 written by Hal Thwaites and published by IOS Press. This book was released on 2000 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fourth International Workshop on Real Time Computing Systems and Applications

Download or read book Fourth International Workshop on Real Time Computing Systems and Applications written by IEEE Computer Society and published by . This book was released on 1997 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text on distributed computing and real-time systems includes the topics: multimedia; communications database; fault tolerance; timing analysis; operating systems; software systems and programming environments; and scheduling.

Book From Smart Homes to Smart Care

Download or read book From Smart Homes to Smart Care written by Sylvain Giroux and published by IOS Press. This book was released on 2005 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays networks, microprocessors, memory chips, smart sensors and actuators are faster, cheaper and smaller than ever. They are becoming available anywhere, anytime. Current advances in such enabling technologies let foresee novel applications and services for improving the life of elderly and disabled people in their home and outside. These conference proceedings present the latest approaches and technical solutions in the area of smart homes, health telematics, and enabling technologies. The first chapter delves into the user perspective to ascertain real needs and design truly useful services. The following chapter explores the enabling technology. Distributed sensors, smart devices and networks appear as the nuts and bolts compulsory to build up smart homes. Chapter three looks at the realization of smart homes. Pervasive computing is emerging as one of the key approaches to organize computations within smart homes. The fourth chapter addresses the issue of using smart home features to design and deliver smart care services to persons with disabilities and elderly people. Finally Chapter five outlines standardization efforts and practical and industrial experiences. ICOST aims at creating an active research community dedicated to explore how smart homes in particular and health telematics in general can foster independent living and an enhanced life style for elderly and disabled people. On the one hand, smart homes are augmented environments with embedded computers, information appliances and multi-modal sensors allowing people to perform tasks efficiently by offering unprecedented levels of access to information and assistance from computer. On the other hand, health telematics makes the most of networks and telecommunications to propose health services, expertise and information at distance.

Book Applied System Simulation

    Book Details:
  • Author : Mohammad S. Obaidat
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 1441992189
  • Pages : 512 pages

Download or read book Applied System Simulation written by Mohammad S. Obaidat and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation and molding are efficient techniques that can aid the city and regional planners and engineers in optimizing the operation of urban systems such as traffic light control, highway toll automation, consensus building, public safety, and environmental protection. When modeling transportation systems such as freeway systems, arterial or downtown grid systems, the city planner and engineer is concerned with capturing the varied interactions between drivers, automobiles, and the infrastructure. Modeling and simulation are used to effectively optimize the design and operation of all of these urban systems. It is possible that in an urban simulation community workshop, citizens can work interactively in front of computers and be able using the click of the mouse to walk up to their own front porch, looking at the proposed shopping mall alternatives across the street from virtually any angle and proposed bridge or tunnel and see how it can reduce traffic congestion. Buildings can be scaled down or taken out, their orientation can be changed in order to check the view and orientation in order to have better site with efficient energy-conservation. The stone or brick material on a building can be replaced by colored concrete, or more trees and lampposts can be placed on the site. Such flexibility in simulation and animation allows creative ideas in the design and orientation of urban sites to be demonstrated to citizens and decision makers before final realization.

Book Interactive Distributed Multimedia Systems and Telecommunication Services

Download or read book Interactive Distributed Multimedia Systems and Telecommunication Services written by Michel Diaz and published by Springer Science & Business Media. This book was released on 2007-07-23 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1999 International Workshop on Interactive Distributed Multimedia Sys tems and Telecommunication Services (IDMS) in Toulouse is the sixth in a se ries that started in 1992. The previous workshops were held in Stuttgart in 1992, Hamburg in 1994, Berlin in 1996, Darmstadt in 1997, and Oslo in 1998. The area of interest of IDMS ranges from basic system technologies, such as networking and operating system support, to all kinds of teleservices and distributed multimedia applications. Technical solutions for telecommunications and distributed multimedia systems are merging and quality-of-service (QoS) will play a key role in both areas. However, the range from basic system tech nologies to distributed mutlimedia applications and teleservices is still very broad and we have to understand the implications of multimedia applications and their requirements for middleware and networks. We are challenged to develop new and more fitting solutions for all distributed multimedia systems and telecom munication services to meet the requirements of the future information society.

Book Remote and Telerobotics

Download or read book Remote and Telerobotics written by Nicolas Mollet and published by BoD – Books on Demand. This book was released on 2010-03-01 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any book which presents works about controlling distant robotics entities, namely the field of telerobotics, will propose advanced technics concerning time delay compensation, error handling, autonomous systems, secured and complex distant manipulations, etc. So does this new book, Remote and Telerobotics, which presents such state-of-the-art advanced solutions, allowing for instance to develop an open low-cost Robotics platform or to use very efficient prediction models to compensate latency. This edition is organized around eleven high-level chapters, presenting international research works coming from Japan, Korea, France, Italy, Spain, Greece and Netherlands.

Book Physics and Chemistry of Classical Materials

Download or read book Physics and Chemistry of Classical Materials written by Ewa Klodzinska and published by CRC Press. This book was released on 2014-11-21 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive presentation of the concepts, properties, and applications of classical materials. It also provides the first unified treatment for the broad subject of classical materials. The authors use a fundamental approach to define the structure and properties of a wide range of solids on the basis of the local chemical bonding and atomic order present in the material. Emphasizing the physical and chemical origins of different material properties, this important volume focuses on the most technologically important materials being utilized and developed by scientists and engineers. This new book: • Provides a collection of chapters that highlight some important areas of current interest in polymer products and chemical processes •Focuses on topics with more advanced methods • Emphasizes precise mathematical development and actual experimental details • Analyzes theories to formulate and prove the physicochemical principles • Provides an up-to-date and thorough exposition of the present state of the art of complex materials • Familiarizes the reader with new aspects of the techniques used in the examination of polymers, including chemical, physicochemical, and purely physical methods of examination • Describes the types of techniques now available to the chemist and technician and discusses their capabilities, limitations, and applications This book presents peer-reviewed chapters and survey articles on review, research, and development in the fields of classical materials. The wide coverage makes this book an excellent reference book for researchers and graduate students on the subject. The new topics covered in this book will be an excellent resource for industries and academic researchers as well.

Book Principles of Modeling

Download or read book Principles of Modeling written by Marten Lohstroh and published by Springer. This book was released on 2018-07-19 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Festschrift is published in honor of Edward A. Lee, Robert S. Pepper Distinguished Professor Emeritus and Professor in the Graduate School in the Department of Electrical Engineering and Computer Sciences at the University of California, Berkeley, USA, on the occasion of his 60th birthday. The title of this Festschrift is “Principles of Modeling" because Edward A. Lee has long been devoted to research that centers on the role of models in science and engineering. He has been examining the use and limitations of models, their formal properties, their role in cognition and interplay with creativity, and their ability to represent reality and physics. The Festschrift contains 29 papers that feature the broad range of Edward A. Lee’s research topics; such as embedded systems; real-time computing; computer architecture; modeling and simulation, and systems design.

Book SOC Design Methodologies

Download or read book SOC Design Methodologies written by Michel Robert and published by Springer. This book was released on 2013-03-15 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 11 th IFIP International Conference on Very Large Scale Integration, in Montpellier, France, December 3-5,2001, was a great success. The main focus was about IP Cores, Circuits and System Designs & Applications as well as SOC Design Methods and CAD. This book contains the best papers (39 among 70) that have been presented during the conference. Those papers deal with all aspects of importance for the design of the current and future integrated systems. System on Chip (SOC) design is today a big challenge for designers, as a SOC may contain very different blocks, such as microcontrollers, DSPs, memories including embedded DRAM, analog, FPGA, RF front-ends for wireless communications and integrated sensors. The complete design of such chips, in very deep submicron technologies down to 0.13 mm, with several hundreds of millions of transistors, supplied at less than 1 Volt, is a very challenging task if design, verification, debug and industrial test are considered. The microelectronic revolution is fascinating; 55 years ago, in late 1947, the transistor was invented, and everybody knows that it was by William Shockley, John Bardeen and Walter H. Brattein, Bell Telephone Laboratories, which received the Nobel Prize in Physics in 1956. Probably, everybody thinks that it was recognized immediately as a major invention.

Book Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design

Download or read book Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design written by Shen Weiming and published by NRC Research Press. This book was released on 2001 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer-supported co-operative work (CSCW) is a research area that aims at integrating the works of several people involved in a common goal, inside a co-operative universe, through the sharing of resources in an efficient way. This report contains the papers presented at a conference on CSCW in design. Topics covered include: techniques, methods, and tools for CSCW in design; social organization of the CSCW process; integration of methods & tools within the work organization; co-operation in virtual enterprises and electronic businesses; CSCW in design & manufacturing; interaction between the CSCW approach and knowledge reuse as found in knowledge management; intelligent agent & multi-agent systems; Internet/World Wide Web and CSCW in design; and applications & test beds.

Book Computer and Information Sciences   ISCIS 2005

Download or read book Computer and Information Sciences ISCIS 2005 written by Pinar Yolum and published by Springer. This book was released on 2005-11-16 with total page 992 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 20th International Symposium on Computer and Information Sciences, ISCIS 2005, held in Istanbul, Turkey in October 2005. The 92 revised full papers presented together with 4 invited talks were carefully reviewed and selected from 491 submissions. The papers are organized in topical sections on computer networks, sensor and satellite networks, security and cryptography, performance evaluation, e-commerce and Web services, multiagent systems, machine learning, information retrieval and natural language processing, image and speech processing, algorithms and database systems, as well as theory of computing.

Book Networking and Online Games

Download or read book Networking and Online Games written by Grenville Armitage and published by John Wiley & Sons. This book was released on 2006-08-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Book Groupware  Design  Implementation  and Use

Download or read book Groupware Design Implementation and Use written by Hugo Fuks and published by Springer. This book was released on 2005-10-03 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Workshop on Groupware, CRIWG 2005, held in Porto de Galinhas, Brazil in September 2005. The 16 revised full papers and 13 revised short papers presented together with a keynote paper were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on groupware development, collaborative applications, workflow management, knowledge management, computer supported collaborative learning, group decision support systems, mobile collaborative work, and work modeling in CSCW.

Book Autonomous Robots and Agents

Download or read book Autonomous Robots and Agents written by Gourab Sen Gupta and published by Springer. This book was released on 2007-08-14 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects the extended versions of the best papers presented at the 3rd International Conference on Autonomous Robots and Agents, ICARA 2006, held at Palmerston North, New Zealand, December, 2006. It covers theoretical and methodological aspects of incorporating intelligence in autonomous robots and agents, detailing the collaborative efforts and methods needed to overcome challenges faced in the real world and accomplish complex tasks.