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Book Digital Gaming Re imagines the Middle Ages

Download or read book Digital Gaming Re imagines the Middle Ages written by Daniel T. Kline and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.

Book Digital Gaming Re imagines the Middle Ages

Download or read book Digital Gaming Re imagines the Middle Ages written by Daniel T. Kline and published by Routledge. This book was released on 2013-09-11 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Book The Middle Ages in Computer Games

Download or read book The Middle Ages in Computer Games written by Robert Houghton and published by Boydell & Brewer. This book was released on 2024-11-05 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.

Book Teaching the Middle Ages through Modern Games

Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.

Book Medievalism on the Margins

Download or read book Medievalism on the Margins written by Karl Fugelso and published by Boydell & Brewer Ltd. This book was released on 2015 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays on the post-modern reception and interpretation of the middle ages.

Book Playing the Crusades

    Book Details:
  • Author : Robert Houghton
  • Publisher : Routledge
  • Release : 2021-03-15
  • ISBN : 1000360288
  • Pages : 137 pages

Download or read book Playing the Crusades written by Robert Houghton and published by Routledge. This book was released on 2021-03-15 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation. This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres – including roleplaying, action, strategy, and casual games – and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography. Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.

Book Medieval Afterlives in Contemporary Culture

Download or read book Medieval Afterlives in Contemporary Culture written by Gail Ashton and published by Bloomsbury Publishing. This book was released on 2015-03-12 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from 29 leading international scholars, this is the first single-volume guide to the appropriation of medieval texts in contemporary culture. Medieval Afterlives in Contemporary Culture covers a comprehensive range of media, including literature, film, TV, comics book adaptations, electronic media, performances, and commercial merchandise and tourism. Its lively chapters range from Spamalot to the RSC, Beowulf to Merlin, computer games to internet memes, opera to Young Adult fiction and contemporary poetry, and much more. Also included is a companion website aimed at general readers, academics, and students interested in the burgeoning field of Medieval afterlives, complete with: - Further reading/weblinks - 'My favourite' guides to contemporary medieval appropriations - Images and interviews - Guide to library archives and manuscript collections - Guide to heritage collection See also our website at https://medievalafterlives.wordpress.com/.

Book 21st Century Medievalisms

    Book Details:
  • Author : Karl Christian Alvestad
  • Publisher : Trivent Publishing
  • Release : 2023-06-01
  • ISBN : 6156405798
  • Pages : 367 pages

Download or read book 21st Century Medievalisms written by Karl Christian Alvestad and published by Trivent Publishing. This book was released on 2023-06-01 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: 21st Century Medievalisms. Between the Global and Individual is an edited volume consisting of 14 chapters by scholars interested in contemporary medievalisms across the world. It is a timely contribution to the growing scholarship on medievalisms offering chapters that consider both the individual experiences of medievalisms, as well as those of societies and cultures at large. The chapters of the book are grouped into three parts, the first explores stereotypes and myths in medievalisms; the second examines medievalisms that speak to particular communities and audiences; and the third studies how medievalisms are impacted by or stimulate conversations of politics and gender. These chapters all reflect a growing interest in medievalisms, and the appreciation of how they are present, materialise and evolve in different contexts and offers insights into medievalisms in politics, popular culture, social activism and more. Throughout the book, examples and case studies demonstrate how medievalisms in the modern age are at times individual experiences, at other times global phenomena and sometimes are in between. Therefore these medievalisms can speak to different audiences at the same time, showcasing how the Middle Ages and their memory continue to be a pertinent topic of study within the wider field of medieval studies.

Book The Cambridge Companion to Medievalism

Download or read book The Cambridge Companion to Medievalism written by Louise D'Arcens and published by Cambridge University Press. This book was released on 2016-03-10 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to medievalism offering a balance of accessibility and sophistication, with comprehensive overviews as well as detailed case studies.

Book Teaching William Morris

Download or read book Teaching William Morris written by Jason D. Martinek and published by Rowman & Littlefield. This book was released on 2019-10-16 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: A prolific artist, writer, designer, and political activist, William Morris remains remarkably powerful and relevant today. But how do you teach someone like Morris who made significant contributions to several different fields of study? And how, within the exigencies of the modern educational system, can teachers capture the interdisciplinary spirit of Morris, whose various contributions hang so curiously together? Teaching William Morris gathers together the work of nineteen Morris scholars from a variety of fields, offering a wide array of perspectives on the challenges and the rewards of teaching William Morris. Across this book’s five sections—“Pasts and Presents,” “Political Contexts,” “Literature,” “Art and Design,” and “Digital Humanities”—readers will learn the history of Morris’s place in the modern curriculum, the current state of the field for teaching Morris’s work today, and how this pedagogical effort is reaching well beyond the college classroom.

Book Beowulf s Popular Afterlife in Literature  Comic Books  and Film

Download or read book Beowulf s Popular Afterlife in Literature Comic Books and Film written by Kathleen Forni and published by Routledge. This book was released on 2018-08-06 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beowulf's presence on the popular cultural radar has increased in the past two decades, coincident with cultural crisis and change. Why? By way of a fusion of cultural studies, adaptation theory, and monster theory, Beowulf's Popular Afterlife examines a wide range of Anglo-American retellings and appropriations found in literary texts, comic books, and film. The most remarkable feature of popular adaptations of the poem is that its monsters, frequently victims of organized militarism, male aggression, or social injustice, are provided with strong motives for their retaliatory brutality. Popular adaptations invert the heroic ideology of the poem, and monsters are not only created by powerful men but are projections of their own pathological behavior. At the same time there is no question that the monsters created by human malfeasance must be eradicated.

Book Kids Those Days  Children in Medieval Culture

Download or read book Kids Those Days Children in Medieval Culture written by and published by BRILL. This book was released on 2022-02-22 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kids Those Days is a collection of interdisciplinary research into medieval childhood. Contributors investigate abandonment and abuse, fosterage and guardianship, criminal behavior and child-rearing, child bishops and sainthood, disabilities and miracles, and a wide variety of other subjects related to medieval children.

Book A Cultural History of Education in the Medieval Age

Download or read book A Cultural History of Education in the Medieval Age written by Jo Ann Moran Cruz and published by Bloomsbury Publishing. This book was released on 2023-04-20 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Cultural History of Education in the Medieval Age presents essays that examine the following key themes of the period: church, religion and morality; knowledge, media and communications; children and childhood; family, community and sociability; learners and learning; teachers and teaching; literacies; and life histories. The medieval world was a rich blend of cultures and religions within which individuals were shaped and schooled. Men and women learned, taught, worked, fought, and prayed in social contexts that witnessed an expansion of literacy and learning. The chapters in this volume illustrate the extent to which medieval education formed the foundation of the modern educational enterprise. An essential resource for researchers, scholars, and students in history, literature, culture, and education.

Book From Medievalism to Early Modernism

Download or read book From Medievalism to Early Modernism written by Marina Gerzic and published by Routledge. This book was released on 2018-10-26 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Medievalism to Early-Modernism: Adapting the English Past is a collection of essays that both analyses the historical and cultural medieval and early modern past, and engages with the medievalism and early-modernism—a new term introduced in this collection—present in contemporary popular culture. By focusing on often overlooked uses of the past in contemporary culture—such as the allusions to John Webster’s The Duchess of Malfi (1623) in J.K. Rowling’s Harry Potter books, and the impact of intertextual references and internet fandom on the BBC’s The Hollow Crown: The Wars of the Roses—the contributors illustrate how cinematic, televisual, artistic, and literary depictions of the historical and cultural past not only re-purpose the past in varying ways, but also build on a history of adaptations that audiences have come to know and expect. From Medievalism to Early-Modernism: Adapting the English Past analyses the way that the medieval and early modern periods are used in modern adaptations, and how these adaptations both reflect contemporary concerns, and engage with a history of intertextuality and intervisuality.

Book  2014

    Book Details:
  • Author : Raluca Radulescu
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2016-01-15
  • ISBN : 3110462486
  • Pages : 256 pages

Download or read book 2014 written by Raluca Radulescu and published by Walter de Gruyter GmbH & Co KG. This book was released on 2016-01-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of the BIAS is, year by year, to draw attention to all scholarly books and articles directly concerned with the matière de Bretagne. The bibliography aims to include all books, reviews and articles published in the year preceding its appearance, an exception being made for earlier studies which have been omitted inadvertently. The present volume contains over 700 entries on relevant publications that were published in 2013.

Book Beowulf in Contemporary Culture

Download or read book Beowulf in Contemporary Culture written by David Clark and published by Cambridge Scholars Publishing. This book was released on 2019-11-29 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores Beowulf’s extensive impact on contemporary culture across a wide range of forms. The last 15 years have seen an intensification of scholarly interest in medievalism and reimaginings of the Middle Ages. However, in spite of the growing prominence of medievalism both in academic discourse and popular culture—and in spite of the position Beowulf itself holds in both areas—no study such as this has yet been undertaken. Beowulf in Contemporary Culture therefore makes a significant contribution both to early medieval studies and to our understanding of Beowulf’s continuing cultural impact. It should inspire further research into this topic and medievalist responses to other aspects of early medieval culture. Topics covered here range from film and television to video games, graphic novels, children’s literature, translations, and versions, along with original responses published here for the first time. The collection not only provides an overview of the positions Beowulf holds in the contemporary imagination, but also demonstrates the range of avenues yet to be explored, or even fully acknowledged, in the study of medievalism.

Book The Routledge Handbook of Role Playing Game Studies

Download or read book The Routledge Handbook of Role Playing Game Studies written by José P. Zagal and published by Taylor & Francis. This book was released on 2024-06-27 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.