Download or read book Digital Dragon Ii written by Xinjiang Cover and published by Xlibris Corporation. This book was released on 2013-06-06 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's behind the scene in US and People's Republic of China relations?
Download or read book Battlezoo Bestiary Pathfinder 2e written by Stephen Glicker and published by Roll for Combat. This book was released on 2023-09-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore over 100 award-winning monsters for Pathfinder 2nd Edition from the 2020 RPG Superstar Contest. Inside, you'll find the monster mage, who learns spells from defeated monsters, vestige hunters, who gain the powers of their fallen foes, and new backgrounds related to monster hunting. Finally, upgrade your game's crafting with monster parts using the extensive and flexible new subsystem that fits in seamlessly with the game's economy.
Download or read book Digital Dragon written by Adam Segal and published by Cornell University Press. This book was released on 2011-02-23 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the economic reforms of the last twenty years, China adopted a wide array of policies designed to raise its technological capability and foster industrial growth. Ideologically, the government would not promote private-ownership firms and instead created a hybrid concept, that of "nongovernmental enterprises" or minying qiye. Adam Segal examines the minying experience, particularly in high technology, in four key regions: Beijing, Shanghai, Xi'an, and Guangzhou. Minying enterprises have been neither clear successes nor abject failures, Segal finds. Instead, outcomes varied: though efforts to create a core of innovative high-tech firms succeeded in Beijing, minying enterprises elsewhere have languished. He points to variations in local implementation of government policies on investment, property-rights regulation, and government supervision as a key to the different outcomes. He explains these peculiarities of implementation by putting official decisions within their local contexts. Extending his analysis, he compares the experience of creating technology enterprises in China with those of Korea (the chaebol system) and Taiwan (enterprise groups). Based on interviews with entrepreneurs and local government officials, as well as numerous published primary sources, Digital Dragon is the first detailed look at a major Chinese institutional experiment and at high-tech endeavors in China. Can China become a true global economic power? The evolution of the high-technologies sector will determine, Segal says, whether China will become a modern economy or simply a large one.
Download or read book The Digital Role Playing Game and Technical Communication written by Daniel Reardon and published by Bloomsbury Publishing USA. This book was released on 2021-04-22 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (modding) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
Download or read book Digital Dragon written by Jan Krikke and published by Proglen Trading Co., Ltd.. This book was released on with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Art of How to Train Your Dragon 2 written by Linda Sunshine and published by Harper Collins. This book was released on 2014-05-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of How to Train Your Dragon 2 by Linda Sunshine has descriptive copy which is not yet available from the Publisher.
Download or read book Kenny the Dragon written by Tony DiTerlizzi and published by Simon and Schuster. This book was released on 2012-01-24 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kenny Rabbit tries to save his friend, the dragon, after he is labeled a community nuisance by the simple people of Roundbrook village, who arrange for the creature to be fought by St. George.
Download or read book The Return of the Dragon written by Rebecca Rupp and published by Candlewick Press. This book was released on 2013-06-11 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the long-awaited follow-up to The Dragon of Lonely Island, three adventurous children find further intrigue on a tiny Maine island where a talkative three-headed dragon lives out its days. With their parents off to London on a special trip, Hannah, Zachary, and Sarah Emily are thrilled to be going back to Aunt Mehitabel’s house on Lonely Island. Though their favorite aunt can’t join them, they know their tummies will soon be filled with Mrs. Jones’s mouthwatering cookies and their minds full of Fafnyr, the fabulous creature they befriended last summer. The glittering three-headed dragon remains safely hidden in a cave high above the ocean, waiting for the children’s return. But is Fafnyr’s hiding place safe? As the children nervously discover, a white yacht is now anchored off the private island, and a crew led by billionaire J. P. King has been scouring onshore, supposedly watching birds. The children have promised to keep Fafnyr’s existence a secret, but it’s hard to know if the smooth-talking Mr. King is friend or foe. Only Fafnyr’s own stories can lead the Dragon Friends to the heart of the mystery, as they teach the children to think more clearly, to make the right decisions - and to discover what’s worth fighting for.
Download or read book Identity and Play in Interactive Digital Media written by Sara M. Cole and published by Routledge. This book was released on 2017-03-16 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.
Download or read book Digital Forensics and Watermarking written by Yun Qing Shi and published by Springer. This book was released on 2012-07-16 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Workshop on Digital-forensics and Watermarking (IWDW 2011) held in Atlantic City, NJ, USA, during October 23-26, 2011. The 37 revised full papers presented were carefully selected from 59 submissions. Conference papers are organized in 6 technical sessions, covering the topics of steganography and steganalysis, watermarking, visual cryptography, forensics, anti-forensics, fingerprinting, privacy and security.
Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2015-10-07 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
Download or read book Dungeons Dragons and Digital Denizens written by Gerald A. Voorhees and published by Bloomsbury Publishing USA. This book was released on 2012-02-16 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.
Download or read book Saving the Sun Dragon written by Tracey West and published by . This book was released on 2014 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: The dark magic the dragons encountered in their first adventure has made Ana's sun dragon, Kepri, sick and Drake's earth dragon, Worm, teleports the himself, Kepri, and the four young dragon masters far away from the castle in search of a cure--but the threat of the dark magic still remains.
Download or read book Human Rights and Ethics Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2014-09-30 with total page 2160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In todays increasingly interconnected and global society, the protection of basic liberties is an important consideration in public policy and international relations. Profitable social interactions can begin only when a foundation of trust has been laid between two parties. Human Rights and Ethics: Concepts, Methodologies, Tools, and Applications considers some of the most important issues in the ethics of human interaction, whether in business, politics, or science and technology. Covering issues such as cybercrime, bioethics, medical care, and corporate leadership, this four-volume reference work will serve as a crucial resource for leaders, innovators, educators, and other personnel living and working in the modern world.
Download or read book Identity and Leadership in Virtual Communities Establishing Credibility and Influence written by Hickey, Dona J. and published by IGI Global. This book was released on 2014-02-28 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The presence and ubiquity of the internet continues to transform the way in which we identify ourselves and others both online and offline. The development of virtual communities permits users to create an online identity to interact with and influence one another in ways that vary greatly from face-to-face interaction. Identity and Leadership in Virtual Communities: Establishing Credibility and Influence explores the notion of establishing an identity online, managing it like a brand, and using it with particular members of a community. Bringing together a range of voices exemplifying how participants in online communities influence one another, this book serves as an essential reference for academicians, researchers, students, and professionals, including bloggers, software designers, and entrepreneurs seeking to build and manage their engagement online.
Download or read book MAJALAH DIGITAL ARMORY REBORN 30 EN written by ARMORY REBORN and published by PT. ARMORY REBORN INDONESIA. This book was released on with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dunia yang kita huni saat ini semakin sesak dan dipenuhi tensi. Mulai dari negara, korporasi, hingga individu, semuanya memiliki suara untuk mempromosikan perdamaian atau perang, secara eksplisit maupun implisit. Meskipun perang terbuka adalah situasi yang kita semua hindari, namun persoalan keseimbangan kekuasaan tidak pernah lekang dimakan zaman.
Download or read book Forms and Functions of Endings in Narrative Digital Games written by Michelle Herte and published by Routledge. This book was released on 2020-09-16 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.