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Book Digital Creativity

    Book Details:
  • Author : Colin Beardon
  • Publisher : Taylor & Francis
  • Release : 2002
  • ISBN : 9789026519390
  • Pages : 264 pages

Download or read book Digital Creativity written by Colin Beardon and published by Taylor & Francis. This book was released on 2002 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting highlights from five years of the field journal Digital Creativity , this volume republishes twenty-seven contributions from international artists and scientists.

Book Creativity in the Digital Age

Download or read book Creativity in the Digital Age written by Nelson Zagalo and published by Springer. This book was released on 2015-04-02 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world. Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future.

Book Text Comparison and Digital Creativity

Download or read book Text Comparison and Digital Creativity written by W. Th. van Peursen and published by BRILL. This book was released on 2010-10-29 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining both case studies and theoretical reflections, this book offers a varied range of assessments about digital conditions of philological inquiry. The book details instruments and processes of digital text criticism along with reflection on the increasingly unstable reconstructions of authorship and presence in e-philology.

Book Digital Creativity

    Book Details:
  • Author : Bruce Wands
  • Publisher : John Wiley & Sons
  • Release : 2002
  • ISBN : 9780471390572
  • Pages : 384 pages

Download or read book Digital Creativity written by Bruce Wands and published by John Wiley & Sons. This book was released on 2002 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work equips readers with a solid conceptual and critical foundation for digital creativity, presenting both technical explanations and creative techniques.

Book Digital Creativity

    Book Details:
  • Author : Kun Chang Lee
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-02
  • ISBN : 1461457491
  • Pages : 163 pages

Download or read book Digital Creativity written by Kun Chang Lee and published by Springer Science & Business Media. This book was released on 2012-12-02 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity. Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level. This book offers a new kind of creativity model encompassing all three levels of creativity. It combines each level into a unified creativity framework in which organizations regardless of their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender, races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, and knowledge networks among members. This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity. It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies.

Book Copyright  Data and Creativity in the Digital Age

Download or read book Copyright Data and Creativity in the Digital Age written by Julian Warner and published by Routledge. This book was released on 2020-09-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Supreme Court of the United States in Feist v. Rural (1991) required that databases must have a minimal degree of creativity for copyright. The judgment was highly significant and the subsequent period is understood as the post-Feist era. It has been globally influential. However, the decision is extremely complex and remains unsatisfactorily interpreted. In particular, it has been impossible to illuminate the creativity requirement. The book gives an account of the decision’s conceptual structure, focusing on its full delineation of the opposite to creativity. In a radical and unprecedented innovation, it is correlated with an automatic computational process. Creativity itself is understood as non-computational or directly human activity concerned with meaning. Determining the presence of creativity is reduced to a four-stage test. This work then has acute practical current relevance to property in data in the digital age; it will also be of theoretical interest to, and is aimed at, researchers in, practitioners, and students of intellectual property worldwide.

Book The Future of Creative Work

Download or read book The Future of Creative Work written by Greg Hearn and published by Edward Elgar Publishing. This book was released on 2020-09-25 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Future of Creative Work provides a unique overview of the changing nature of creative work, examining how digital developments and the rise of intangible capital are causing an upheaval in the social institutions of work. It offers a profound insight into how this technological and social evolution will affect creative professions.

Book Technology  Innovation and Creativity in Digital Society

Download or read book Technology Innovation and Creativity in Digital Society written by Daria Bylieva and published by Springer Nature. This book was released on 2021-10-25 with total page 1009 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book requires an interdisciplinary understanding of creativity, ideal for the formation of a digital public culture. Educating students, young professionals and future engineers is to develop their capacity for creativity. Can creativity be learned? With this question, the relations of technology and art appear in a new light. Especially the notion of "progress" takes on a new meaning and must be distinguished from innovation. The discussion of particular educational approaches, the exploration of digital technologies and the presentation of best practice examples conclude the book. University teachers show how the teaching of creativity reinforces the teaching of other subjects, especially foreign languages.

Book Digital Creativity

    Book Details:
  • Author : G. Sporton
  • Publisher : Springer
  • Release : 2015-06-03
  • ISBN : 1137486414
  • Pages : 243 pages

Download or read book Digital Creativity written by G. Sporton and published by Springer. This book was released on 2015-06-03 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining the role and impact of technology on creative practice, and how technology evolution determines the forms and format of an artist's work, this book contextualizes technological revolutions with earlier encounters between craft and innovation, endorsing a notion of craft practice within computing that needs rescuing from tech industries.

Book Digital Creativity Model and Its Relationship with Corporate Performance

Download or read book Digital Creativity Model and Its Relationship with Corporate Performance written by Kun Chang Lee and published by Springer. This book was released on 2016-07-25 with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides theoretical and practical backgrounds for the digital creativity management and related Agent-Based Modeling (ABM) results on the basis of a set of realistic assumptions in which several topics such as knowledge network, diversity, individual creativity, team creativity, exploration and exploitation, and organizational creativity are discussed. Until now, there has been no clear-cut methodology by which creativity management can be articulated and materialized into the business process management within companies and corporate performance. Though many approaches have been proposed to tackle the creativity research issues, this book adopts a new approach which assumes that the network structure formulated by interrelationships among team members decides individual creativity and team creativity as well, and ABM-based simulations lead to robust analysis of corporate performance over time. Typical examples of network structure under consideration in this study are degree centrality and structural hole (an opportunity to broker the flow of information between people, and control the projects that bring together people from opposite sides of the hole). This book suggests detailed analysis of source code used in implementing a prototype digital creativity simulation engine with related snap-shots and ABM results, so that readers can understand hard core of how to design and implement ABM tasks related to target problems, and extract implications from the ABM results.

Book Technology and Creativity

Download or read book Technology and Creativity written by Jesper Strandgaard Pedersen and published by Springer. This book was released on 2019-07-12 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book explores the digital challenge for cultural-creative organizations and industries, and its impact on production, meaning-making, consumption and valuation of cultural-creative products and experiences. Discussing digital changes such as user-generated content, social media, business model innovation and product development, the chapters challenge deep-seated definitions of creative individuals, organizations and industries, offering insights into how this creative aspect is argued and legitimized. Placing an emphasis on research that deals with the digital challenge, this collection theorizes its significance for the nature and dynamics of creative industries as well as its impact on the mediation of experiences and the creation and consumption of cultural-creative products.

Book Painter 11 Creativity

    Book Details:
  • Author : Jeremy Sutton
  • Publisher : Taylor & Francis
  • Release : 2013-07-24
  • ISBN : 1136110534
  • Pages : 315 pages

Download or read book Painter 11 Creativity written by Jeremy Sutton and published by Taylor & Francis. This book was released on 2013-07-24 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jeremy Sutton is one of the world's premier Painter artists (www.JeremySutton.com and www.PaintboxJ.com), and in this brand new edition of his best-selling Painter Creativity: Digital Artist's Handbook, he shows you the methods and techniques he's developed over the years to perfect his art and earn him the title of Corel Painter Master. This edition has been completely revamped to cover all of the new features in Corel Painter 11 and the Wacom Intuos4 pen-tablet, including: *The new Hard Media brushes *Complete visual summary of all brushes, new and old, in Painter 11 *Revised and updated command shortcuts *New way of creating and controlling Reference Layers (formerly Free Transform) *Programming suggestions for new Intuos4 Express Keys and Touch Ring *And much more! Inside, you'll find comprehensive coverage of the way that Jeremy uses the Painter 11 brushes and the Wacom Intuos4 pen-tablet for drawing and painting. You'll learn how to paint from scratch as well as a loose expressionistic approach to painting from photographs as you follow the clear step-by-step instructions throughout the book. Focused, in-depth case studies provide you with the expertise and guidance you'll need to become your own master of this wonderful world of digital painting. Jeremy balances technical instruction with artistic advice, including a whole chapter on going for it with color. In addition to Jeremy's own works of art, you'll find a gallery of images created by painters who have studied his methods, showing you examples of how you can apply his teaching to your own style and subject matter. Finally, be sure to check out the downloadable resources for valuable supplemental content such as four QuickTime movies as well as custom brushes, art materials and a new Painter workspace.

Book Digital World

    Book Details:
  • Author : Gillian Youngs
  • Publisher : Routledge
  • Release : 2013-06-26
  • ISBN : 1135021988
  • Pages : 206 pages

Download or read book Digital World written by Gillian Youngs and published by Routledge. This book was released on 2013-06-26 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet and digital technologies have changed the world we live in and the ways we engage with one another and work and play. This is the starting point for this collection which takes analysis of the digital world to the next level exploring the frontiers of digital and creative transformations and mapping their future directions. It brings together a distinctive collection of leading academics, social innovators, activists, policy specialists and digital and creative practitioners to discuss and address the challenges and opportunities in the contemporary digital and creative economy. Contributions explain the workings of the digital world through three main themes: connectivity, creativity and rights. They combine theoretical and conceptual discussions with real world examples of new technologies and technological and creative processes and their impacts. Discussions range across political, economic and cultural areas and assess national contexts including the UK and China. Areas covered include digital identity and empowerment, the Internet and the ‘Fifth Estate’, social media and the Arab Spring, digital storytelling, transmedia and audience, economic and social innovation, digital inclusion, community and online curation, cyberqueer activism. The volume developed out of a UK Economic and Social Research Council funded research seminar series.

Book Digital Entrepreneurship

Download or read book Digital Entrepreneurship written by Mariusz Soltanifar and published by Springer Nature. This book was released on 2020-11-13 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book explores the global challenges and experiences related to digital entrepreneurial activities, using carefully selected examples from leading companies and economies that shape world business today and tomorrow. Digital entrepreneurship and the companies steering it have an enormous global impact; they promise to transform the business world and change the way we communicate with each other. These companies use digitalization and artificial intelligence to enhance the quality of decisions and augment their business and customer operations. This book demonstrates how cloud services are continuing to evolve; how cryptocurrencies are traded in the banking industry; how platforms are created to commercialize business, and how, taken together, these developments provide new opportunities in the digitalized era. Further, it discusses a wide range of digital factors changing the way businesses operate, including artificial intelligence, chatbots, voice search, augmented and virtual reality, as well as cyber threats and data privacy management. “Digitalization mirrors the Industrial Revolution’s impact. This book provides a complement of perspectives on the opportunities emanating from such a deep seated change in our economy. It is a comprehensive collection of thought leadership mapped into a very useful framework. Scholars, digital entrepreneurs and practitioners will benefit from this timely work.” Gina O’Connor, Professor of Innovation Management at Babson College, USA “This book defines and delineates the requirements for companies to enable their businesses to succeed in a post-COVID19 world. This book deftly examines how to accomplish and achieve digital entrepreneurship by leveraging cloud computing, AI, IoT and other critical technologies. This is truly a unique “must-read” book because it goes beyond theory and provides practical examples.” Charlie Isaacs, CTO of Customer Connection at Salesforce.com, USA "This book provides digital entrepreneurs useful guidance identifying, validating and building their venture. The international authors developed new perspectives on digital entrepreneurship that can support to create impact ventures.” Felix Staeritz, CEO FoundersLane, Member of the World Economic Forum Digital Leaders Board and bestselling author of FightBack, Germany

Book Digital Foundations

    Book Details:
  • Author : xtine burrough
  • Publisher : Peachpit Press
  • Release : 2008-12-11
  • ISBN : 0132104237
  • Pages : 563 pages

Download or read book Digital Foundations written by xtine burrough and published by Peachpit Press. This book was released on 2008-12-11 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fuses design fundamentals and software training into one cohesive book! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.

Book Creative Learning in Digital and Virtual Environments

Download or read book Creative Learning in Digital and Virtual Environments written by Vlad Glăveanu and published by Routledge. This book was released on 2020-11-10 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning. These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working. Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression. It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glăveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

Book Enhancing Digital Literacy and Creativity

Download or read book Enhancing Digital Literacy and Creativity written by Alicia Blum-Ross and published by Routledge. This book was released on 2019-11-07 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enhancing Digital Literacy and Creativity is an exploration of how young children gain digital literacies in ‘makerspaces.’ The international authors investigate how hands-on experimentation with a variety of materials - from traditional arts and crafts to contemporary digital tools like 3D printers and laser cutters - can aid children in their development of play, creativity and storytelling. From museums to libraries, nursery schools to community centres, this research shows how ‘making’ supports the development of creative skills and introduces concepts to be explored in a variety of environments and contexts. Drawing on examples from around the globe, described by a range of international academics, Enhancing Digital Literacy and Creativity includes chapters on: Virtual reality Museum and library makerspaces Intergenerational making in families Making in schools and nursery settings Assessing learning in makerspaces Links to previous theories Social imagination This book will be a valuable resource for students and researchers in the fields of education and digital literacies; early childhood teacher educators and practitioners; librarians; museum educators; and makerspace staff.