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EBookClubs

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Book Digimon  The Official Game Guide

Download or read book Digimon The Official Game Guide written by John Whitman and published by Harper Paperbacks. This book was released on 2000-05-30 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hey kids! Want to get online with all the fun? Digifun that is!! Do you live to play the awesome Digicard game? Are you and all yourfriends champion card collectors? If so, this book is for you. It's the only official guide to the trading cards and the Digimon Digi-Battle Card Game -- plus it's filled with fun facts you can only find right here! Like: How to get from "In-Training" Digimon status to "Rookie," "Champion," "Ultimate," and even all the way to "Mega Digimon" A complete explanation of the rules of the Digimon Digi-Battle Card Game, from placing your Rookie card to combat in the Duel Zone to raking in the points! A quick reference guide that shows you all the ways your Rookies can Digivolve into Champions, Ultimates, and Megas! A special strategy section, including tips on how to build the best Battle Deck and sample games so that you can perfect your moves, even before you get into the game! Also includes: Bonus Section -- Digimon Trading Cards! Get a sneak preview of the trading cards everyone else is going to be scrambling for! Digi-Appendix -- Includes a checklist and picture of all of the currently available character cards so you can keep track of the ones you have and the ones you still need to get. And E-V-E-R-Y-T-H-I-N-G you ever wanted to know about Digimon trading cards! So grab the power and get in on the action!

Book The Video Game Explosion

Download or read book The Video Game Explosion written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2007-11-30 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.

Book Trading Card Games For Dummies

Download or read book Trading Card Games For Dummies written by John Kaufeld and published by John Wiley & Sons. This book was released on 2006-02-10 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

Book Digimon Power

    Book Details:
  • Author : Hank Schlesinger
  • Publisher : St. Martin's Paperbacks
  • Release : 2014-07-15
  • ISBN : 1466875852
  • Pages : 126 pages

Download or read book Digimon Power written by Hank Schlesinger and published by St. Martin's Paperbacks. This book was released on 2014-07-15 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: The hottest new craze in monster games is DigiMon--short for Digital Monsters. Players must hatch, raise, and train their DigiMons in order to battle with other DigiMon--and that's where the fun begins. The ultimate guide to this awesome game, DIGIMON POWER, in detailed, kid-friendly language, gives readers: *All the fun facts about the DigiMon phenomenon, including the video game, trading cards, action figures, and the DigiMon TV show. *In-depth monster facts, plus the coolest hints, tips, tricks, and secrets from kids just like you *An exciting look at Japanese cartoon-anime, and television shows we might see in the future *Hot info about other monster games, trading cards, and shows, like Tamagotchi, Pokemon, and Monster Rancher *And much, much more!

Book Monster Kids

    Book Details:
  • Author : Daniel Dockery
  • Publisher : Running Press Adult
  • Release : 2022-10-04
  • ISBN : 0762479515
  • Pages : 233 pages

Download or read book Monster Kids written by Daniel Dockery and published by Running Press Adult. This book was released on 2022-10-04 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive, behind-the-scenes look at why Pokémon's evolution from a single Japanese video game to global powerhouse captured the world's attention, and how the "gotta catch 'em all" mentality of its fanbase shaped pop culture—and continues to do so today. More than just a simple journey through the history of Pokémon, Daniel Dockery offers an in-depth look at the franchise’s many branches of impact and influence. With dozens of firsthand interviews, Monster Kids covers its beginnings as a Japanese video game created to recapture one man's love of bug-collecting as a child before diving into the decisions and conditions that would ultimately lead to that game's global domination. With its continued growth as television shows, spin-off video games, blockbuster movies, trading cards, and toys, Pokémon is a unique and special brand that manages to continue to capture the attention and adoration of its eager fanbase 25 years after its initial release. Whether it was new animated shows like Digimon, Cardcaptors, and Yu-Gi-Oh!; the rise of monster-catching video games and trading card games; and more, Pikachu, the king of pop culture in the '90s, opened the doors in America to those hoping to capture some of Pokémon's dedicated fans. In Monster Kids, Dockery combines the personal stories of the people who helped bring Pokémon to the global stage with affection and humor, making this book the ultimate look at the rise of the franchise in Japan and then North America, but also the generation of kids whose passion for "catching them all" created a unique cultural phenomenon that continues to make a profound impact today.

Book Never Open It  The Taboo Trilogy

Download or read book Never Open It The Taboo Trilogy written by Ken Niimura and published by Yen Press LLC. This book was released on 2021-10-26 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Never Open It: The Taboo Trilogy is a collection of three stories from Ken Niimura that are rooted in well-known Japanese folk tales, such as Urashima Taro and The Crane Wife. Each story delves into the concept of the taboo, asking questions such as “Why are these rules meant to be followed?” and “Who and why sets these rules?” Taking inspiration from the Japanese folk tales told to Ken Niimura as a child and combining them with his unique and captivating art style, Never Open It: The Taboo Trilogy is a must read graphic novel for fans of beautiful literary comics.

Book The Games Machines

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 919 pages

Download or read book The Games Machines written by and published by PediaPress. This book was released on with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book Computer Games

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Book DigiMon

    Book Details:
  • Author : John Whitman
  • Publisher :
  • Release : 2000
  • ISBN :
  • Pages : 99 pages

Download or read book DigiMon written by John Whitman and published by . This book was released on 2000 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Digimon  The Official Character Guide

Download or read book Digimon The Official Character Guide written by A. Ryan Nerz and published by Harper Paperbacks. This book was released on 2000-05-30 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Attention Digimon Fans! Think you know everything there is to know about the awesome Digimon: Digital Monsters TV show, trading cards, and excellent fun card game? Think again! Sure, you know it's ultracool when innocent-looking Digimon morph into superpowerful, fearsome creatures. And sure, you know the show's anime-style art is the bomb. But guess what? There's so much more to know than that! You hold in your hands the only official guide to all the Digimon characters--from Tai and Patamon to Champion Digimon Ogremon--and every other member of the Digi World, too! This book includes: All 206 Digimon and 7 human characters--their English and Japanese names, their categories, and their special abilities Each Digimon's masterful fighting technique The digivolution of each Digimon The "411" on fascinating File Island where they all live A mini-guide to the card game and trading cards A checklist to mark down which Digimon cards you have An Official Trainer's Certificate In short, everything you need to be a Digimaster of the Digimon universe!

Book Anime Classics Zettai

Download or read book Anime Classics Zettai written by Brian Camp and published by Stone Bridge Press. This book was released on 2011-10-01 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anime connoisseurs, beginners, and the curious, the best of the best!

Book Digimon Tamers

Download or read book Digimon Tamers written by Akiyoshi Hongo and published by TokyoPop. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "When three Digimon fans end up with real digimon, they discover that taking care of a living creature is much more work than dealing with a few pixels on the TV screen"--Vol. 1 cover.

Book Digimon Digital Monsters

Download or read book Digimon Digital Monsters written by John Whitman and published by . This book was released on 2000 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Characteristics of Games

Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Book The Musical Playground

    Book Details:
  • Author : Kathryn Marsh
  • Publisher : Oxford University Press
  • Release : 2009-01-21
  • ISBN : 9780199718924
  • Pages : 448 pages

Download or read book The Musical Playground written by Kathryn Marsh and published by Oxford University Press. This book was released on 2009-01-21 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Musical Playground is a new and fascinating account of the musical play of school-aged children. Based on fifteen years of ethnomusicological field research in urban and rural school playgrounds around the globe, Kathryn Marsh provides unique insights into children's musical playground activities across a comprehensive scope of social, cultural, and national contexts. With a sophisticated synthesis of ethnomusicological and music education approaches, Marsh examines sung and chanted games, singing and dance routines associated with popular music and sports chants, and more improvised and spontaneous chants, taunts, and rhythmic movements. The book's index of more than 300 game genres is a valuable reference to readers in the field of children's folklore, providing a unique map of game distribution across an array of cultures and geographical locations. On the companion website, readers will be able to view on streamed video, field recordings of children's musical play throughout the wide range of locations and cultures that form the core of Marsh's study, allowing them to better understand the music, movement, and textual characteristics of musical games and interactions. Copious notated musical examples throughout the book and the website demonstrate characteristics of game genres, children's generative practices, and reflections of cultural influences on game practice, and valuable, practical recommendations are made for developing pedagogies which reflect more child-centred and less Eurocentric views of children's play, musical learning, and musical creativity. Marsh brings readers to playgrounds in Australia, Norway, the USA, the United Kingdom, and Korea, offering them an important and innovative study of how children transmit, maintain, and transform the games of the playground. The Musical Playground will appeal to practitioners and researchers in music education, ethnomusicology, and folklore.

Book Be Nice  Nanette

Download or read book Be Nice Nanette written by Sarah Willson and published by Simon and Schuster. This book was released on 2001 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Angela's ice-skating lesson is ruined when Nanette shows up to show off her fancy skills.