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Book Development of a Virtual Reality Environment for Human powered Vehicle Simulation

Download or read book Development of a Virtual Reality Environment for Human powered Vehicle Simulation written by Ming Hui Tian and published by . This book was released on 2001 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Vehicle Simulation

    Book Details:
  • Author : Alfred T. Lee
  • Publisher : CRC Press
  • Release : 2017-11-13
  • ISBN : 1351602780
  • Pages : 199 pages

Download or read book Vehicle Simulation written by Alfred T. Lee and published by CRC Press. This book was released on 2017-11-13 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the problem of fidelity in the design of virtual environments with specific reference to the design of vehicle simulators. The default design goal has been on the physical replication of a given real-world environment and, in the case of vehicles, the specific appearance and function of vehicle components. This book discusses that perceptual, rather than physical, fidelity of a virtual environment, should be the design goal and the principal purpose is to produce human behavior. This book provides the rationale and design guidance to maximize perceptual fidelity in the development of virtual environments, and therefore maximize the costeffectiveness as well.

Book Driving in Virtual Reality

Download or read book Driving in Virtual Reality written by Björn Blissing and published by Linköping University Electronic Press. This book was released on 2020-09-02 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decades, there has been a substantial increase in the development of complex active safety systems for automotive vehicles. These systems need to be tested for verification and validation to ensure that the system intervenes in the correct situations using the correct measures. There are multiple methods available to perform such testing. Software-in-the-loop and hardware-in-the-loop testing offer effective driverless testing. Other methods increase the fidelity by including human drivers, such as driving simulators and experiments performed at test tracks. This thesis examines vehicle-in-the-loop testing, an innovative method where the driver of a real vehicle wears a head-mounted display that displays virtual targets. This method combines the benefits of driving simulators with the benefits of using a real vehicle on a test track. Driving simulators offer repeatability, safety, and the possibility of complex interactions between actors. In contrast, the real vehicle provides the correct vehicle dynamics and motion feedback. There is a need to know how the technology behind the method might influence the results from vehicle-in-the-loop testing. Two techniques for vehicle-in-the-loop systems are studied. The first involves video-see through head-mounted displays, where the focus of the research is on the effects of visual latency on driving behavior. The results show that lateral driving behavior changes with added latency, but longitudinal behavior appears unaffected. The second system uses an opaque head-mounted display in an entirely virtual world. The research shows that this solution changes speed perception and results in a significant degradation in performance of tasks dependent on visual acuity. This research presents results that are relevant to consider when developing vehicle-in-the-loop platforms. The results are also applicable when choosing scenarios for this test method. Dagens fordon innehåller fler och fler säkerhetssystem. Vissa av dessa system ger varningar i potentiellt kritiska trafiksituationer. Det finns också mer komplexa system som tillfälligt kan ta kontroll över fordonet för att förhindra en olycka eller åtminstone mildra effekterna. Komplexiteten hos dessa system innebär att man måste genomföra omfattande tester. Både för att se att systemen reagerar vid rätt tidpunkt, men också för att se att valet av åtgärd är korrekt. Det finns många olika sätt att testa dessa system. Man börjar vanligtvis med simuleringar av programvara och hårdvara. Därefter kan systemet introduceras i ett fordon för att se vilka effekter systemet har när det interagerar med en riktig förare. Att utföra tester med förare ställer dock höga säkerhetskrav, och det är ofta svårt att samordna komplexa trafiksituationer på en testbana. Traditionellt har körsimulatorer varit ett naturligt alternativ eftersom de kan utföra komplexa scenarier i en säker miljö. Denna avhandling undersöker en testmetod där man utrustar föraren med en virtual reality-display. Genom att presentera omvärlden med hjälp av virtual reality, så kan man genomföra scenarion som tidigare varit omöjliga på en testbana. Det kan dock finnas inbyggda begränsningar i virtual reality tekniken som kan påverka körbeteendet. Det är därför viktigt att hitta och kvantifiera dessa effekter för att kunna lita på resultaten från testmetoden. Att känna till dessa effekter på körbeteendet dessutom kan hjälpa till att avgöra vilka typer av scenarier som är lämpade för denna testmetod. Det är också viktig information för att avgöra var man bör fokusera den tekniska utvecklingen av testutrustningen.

Book The Impact of Virtual Environments for Future Electric Powered Mobility Development Using Human in the Loop

Download or read book The Impact of Virtual Environments for Future Electric Powered Mobility Development Using Human in the Loop written by Jj Chong and published by . This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of virtual tools will be discussed across two complimentary chapters, Part A explores the fundamental concepts of electric vehicle systems modelling and a design procedure for human-in-the-loop virtual environments; Part B demonstrates how this architecture can be applied to assess energy optimization strategies. In Part A, this research investigates the design and implementation of simulation tools used to predict the energy consumption and strategic tool for the development of an electric vehicle. The case study used is an electric prototype race car for Ene-1 GP SUZUKA competition. Engineering effort is re-directed from physical product design, optimisation and validation to digital tools, processes and virtual testing. This virtual platform is characterised by the integration of two different simulation models,Äîmathematical model of the electric vehicle systems represented by Matlab/Simulink, which accounts for the representation of the powertrain performance prediction that taking into account the resistance motion; and a virtual environment represented by Cruden Software, which accounts recreate topography of real world environment in a driving simulator and incorporate human driver behaviour.

Book Virtual Reality and Virtual Environments

Download or read book Virtual Reality and Virtual Environments written by Andrzej Grabowski and published by CRC Press. This book was released on 2020-07-29 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains how studies conducted in a simulated virtual world are making it possible to test new solutions for designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities including increasing the cognitive abilities of the elderly, adapting workstations for people with disabilities and special needs, and remote control of machines using collaborative robots. Detailed discussions include: Testing protective devices, safety systems, and the numerical reconstruction of work accidents Using computer simulation in generic virtual environments On the one hand, it is a self-study book made so by well-crafted and numerous examples. On the other hand, through a detailed analysis of the virtual reality from a point of view of work safety and ergonomics and health improvement. Ewa Grabska, Jagiellonian University, Kraków, Poland Noteworthy is the broad scope and diversity of the addressed problems, ranging from training employees using VR environments with different degrees of perceived reality; training and rehabilitation of the elderly; to designing, testing, modifying, and adapting workplaces to various needs including those of disabled workers; to simulation and investigation of the cause of accidents at a workplace. Andrzej Krawiecki, Warsaw University of Technology, Warsaw, Poland

Book Developments on a Virtual Environment System for Intelligent Vehicle Applications

Download or read book Developments on a Virtual Environment System for Intelligent Vehicle Applications written by Coşku Kasnakoğlu and published by . This book was released on 2003 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Intelligent and Efficient Transport Systems

Download or read book Intelligent and Efficient Transport Systems written by Truong Quang Dinh and published by BoD – Books on Demand. This book was released on 2020-04-01 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to present a number of digital and technology solutions to real-world problems across transportation sectors and infrastructures. Nine chapters have been well prepared and organized with the core topics as follows: -A guideline to evaluate the energy efficiency of a vehicle -A guideline to design and evaluate an electric propulsion system -Potential opportunities for intelligent transportation systems and smart cities -The importance of system control and energy-power management in transportation systems and infrastructures -Bespoke modeling tools and real-time simulation platforms for transportation system development This book will be useful to a wide range of audiences: university staff and students, engineers, and business people working in relevant fields.

Book Two Wheelistic

Download or read book Two Wheelistic written by and published by . This book was released on 2021 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis presents the development of an immersive, high-fidelity virtual reality (VR) cycling simulator, where one can ride a stationary bicycle in a simulated virtual environment and interact with other road users (e.g., drivers). Inspired by driving simulators, a VR cycling simulator has potential to become a valuable tool for conducting traffic safety research involving bicyclists. The hardware and software development and integration were described in detail as a reference for others that may want to build similar systems. The VR simulation includes a representation of a real-world urban environment with a road network, and utilizes a VR headset coupled with an appropriate stationary bike system setup. The first phase of development was focused on an immersive, interactive simulator, in which users are able to control their movements within the virtual environment. They control their speed by pedaling the stationary bike and can steer using buttons on the handlebar-mounted controllers. This aspect of the simulator is instrumental in applications that require observing participants' cycling behaviors in a safe, virtual environment. Validation was performed to ensure the cycling simulator functioned at realistic speeds and in accordance with the user's input. The second development phase focused on a use case for driver education and training, presented through a variety of common dangerous bicyclist encounters programmed into VR scenarios. Drivers who have limited bicycling experience can experience these scenarios in a safe, virtual setting to better understand the bicyclist's perspective.

Book Autonomous Vehicles and Virtual Reality

Download or read book Autonomous Vehicles and Virtual Reality written by Andras Kemeny and published by Springer Nature. This book was released on 2023-10-28 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives. Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.

Book Human Walking in Virtual Environments

Download or read book Human Walking in Virtual Environments written by Frank Steinicke and published by Springer Science & Business Media. This book was released on 2013-05-15 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Book Designing Virtual Reality Systems

Download or read book Designing Virtual Reality Systems written by Gerard Kim and published by Springer Science & Business Media. This book was released on 2005-09-08 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

Book Industrial Virtual Reality

Download or read book Industrial Virtual Reality written by Pat Banerjee and published by . This book was released on 1999 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Section 1: Nist-Asme Industrial Virtual Reality Symposium Swept-Volume Computations for Virtual Reality Applications of Machining Simulation Experimental Study of Virtual Tools with Attributes Level of Detail and Multi-Resolution Modeling Techniques for Virtual Design and Prototyping Magnetic Calibration: Cleaning Up the Environment Neowand: A New Device and Paradigms for Immersive Interaction Functional Specifications for Tele-Immersive Product Evaluation VRHose -- Virtual Hydraulic Routing Design Telemetry-Based Depth Recovery for Virtual Factory Construction and Extension to Remote Facility Management Interactive Virtual Tools for Manipulating Nurbs in a Ve Evaluation of Some Commercial VR Environments: Trends and Directions VPAVE: An Interactive Tool for Validating Assembly Components in Virtual Environments Using Finite Element Simulation Section 2: IMECE Symposium on Virtual Environments for Manufacturing Moving Toward Virtual Environment Product Design and Simulation-Based Acquisition A Generic Template for Collaborative Product Development Virtual Manufacturability Tools in the Product Development Design Environment Interactive Product Simulation Environment for Assessing and Maintainability Tasks Analyzing Industrial Furnace Efficiency Using Comparative Visualization in a VR Environment Design of an Interactive Virtual Factory Using Cell Formation Methodologies Virtual Reality Enabling Parametrization of CFD. Simulation for Non-Empty Room Layout Design

Book Power  Madness  and Immortality

Download or read book Power Madness and Immortality written by Mychilo Stephenson Cline and published by Mychilo Cline. This book was released on 2005 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Peterson s Graduate Programs in Engineering   Applied Sciences  Aerospace Aeronautical Engineering  Agricultural Engineering   Bioengineering  and Architectural Engineering 2011

Download or read book Peterson s Graduate Programs in Engineering Applied Sciences Aerospace Aeronautical Engineering Agricultural Engineering Bioengineering and Architectural Engineering 2011 written by Peterson's and published by Peterson's. This book was released on 2011-05-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Peterson's Graduate Programs in Engineering & Applied Sciences, Aerospace/Aeronautical Engineering, Agricultural Engineering & Bioengineering, and Architectural Engineering contains a wealth of information on colleges and universities that offer graduate work these exciting fields. The institutions listed include those in the United States and Canada, as well as international institutions that are accredited by U.S. accrediting bodies. Up-to-date information, collected through Peterson's Annual Survey of Graduate and Professional Institutions, provides valuable information on degree offerings, professional accreditation, jointly offered degrees, part-time and evening/weekend programs, postbaccalaureate distance degrees, faculty, students, degree requirements, entrance requirements, expenses, financial support, faculty research, and unit head and application contact information. Readers will find helpful links to in-depth descriptions that offer additional detailed information about a specific program or department, faculty members and their research, and much more. In addition, there are valuable articles on financial assistance, the graduate admissions process, advice for international and minority students, and facts about accreditation, with a current list of accrediting agencies.

Book Intelligent Virtual System for Underwater Vehicle Piloting using UnityTM

Download or read book Intelligent Virtual System for Underwater Vehicle Piloting using UnityTM written by Cheng Siong Chin and published by CRC Press. This book was released on 2020-12-22 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book supports readers in the development of a remotely operated vehicle (ROV) pilot training simulator by exploiting open-source or free gaming software and emphasizing the importance of using established and widely-available game design techniques to provide engaging scenarios for ROV training developers and trainees. There is no such book to guide the users to create an open-source virtual simulator for pilot training in the marine and offshore industry. This book can be used as a reference for undergraduate and postgraduate students, engineers, researchers, and lecturers in VR simulation using UnityTM as the leading software. Some of the key features of the book include: • Step-by-step procedures in development ROV pilot training simulator • Use of open-source software UnityTM that is freely available to all readers • The codes used in the book are self-sufficient as there are no codes hidden from readers

Book Development of an environment framework for a modular vehicle simulation system

Download or read book Development of an environment framework for a modular vehicle simulation system written by Xavier Bas Ferrer and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent vehicle developments are forced by continuously decreasing development times. To reach this aim virtual methods are necessary. Concerning the research area of vehicle dynamics, virtual analyses play an important role during the whole development process of a vehicle. Vehicle dynamics simulations using different manoeuvres, models and environments become a key component. This important role is even more significant for the early design phase of the vehicle, where only few and uncertain parameters are available. The present thesis expands the simulation platform MOVES2, designed for modular vehicle dynamic simulations during the early design phase, at the Institute of Automotive Engineering at Graz University of Technology. The presented expansion implements a set of modules to generate arbitrary roads within arbitrary scenarios, to animate the simulated vehicle motion within a virtual reality world based on the generated scenario, to define the desired trajectory for the simulation and to configure the modelling complexity of the model. To ensure a high level of user-friendliness, the Graphical User Interface of MOVES2 manages the required data from these modules, by creating, editing and deleting it.

Book Peterson s Graduate Programs in Engineering   Applied Sciences 2012

Download or read book Peterson s Graduate Programs in Engineering Applied Sciences 2012 written by Peterson's and published by Peterson's. This book was released on 2012-03-09 with total page 3556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Peterson's Graduate Programs in Engineering & Applied Sciences 2012 contains a wealth of information on accredited institutions offering graduate degree programs in these fields. Up-to-date data, collected through Peterson's Annual Survey of Graduate and Professional Institutions, provides valuable information on degree offerings, professional accreditation, jointly offered degrees, part-time and evening/weekend programs, postbaccalaureate distance degrees, faculty, students, requirements, expenses, financial support, faculty research, and unit head and application contact information. There are helpful links to in-depth descriptions about a specific graduate program or department, faculty members and their research, and more. There are also valuable articles on financial assistance, the graduate admissions process, advice for international and minority students, and facts about accreditation, with a current list of accrediting agencies.