EBookClubs

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EBookClubs

Read Books & Download eBooks Full Online

Book Developing Object oriented Software for the Macintosh

Download or read book Developing Object oriented Software for the Macintosh written by Neal Goldstein and published by Addison Wesley Publishing Company. This book was released on 1992 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers Macintosh programmers methods for designing object-oriented software; presents OOP concepts and principles; and provides examples in C++ and Object Pascal. In particular, the authors focus on the design and development issues inherent in large OOP applications.

Book Developing Object oriented Software

Download or read book Developing Object oriented Software written by IBM Object-oriented Technology Center and published by Prentice Hall. This book was released on 1997 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book walks developers through every step of the object-oriented development process, showing how to tailor and document the development process that is ideal for their organizations.This book shows how to tailor your own object-oriented development process -- a process that delivers software more effectively and virtually documents itself. It presents new techniques for requirements gathering, performing initial object-oriented analysis, transitioning to object-oriented design from procedural environments, implementing a design, and validating the results. It includes comprehensive templates and examples for each phase of the lifecycle. It also presents a detailed case study of a complete project, with example workbook and work products.All object-oriented developers, regardless of the languages and environments they utilize.

Book Object oriented programming for the Macintosh

Download or read book Object oriented programming for the Macintosh written by Kurt J. Schmucker and published by . This book was released on 1986 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book CodeWarrior Software Development Using PowerPlant

Download or read book CodeWarrior Software Development Using PowerPlant written by Jan L. Harrington and published by Academic Press. This book was released on 1996 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This package is designed to give Macintosh programmers all they need to develop object-oriented applications. The CD includes CodeWarrior Lite and all the source code for the book. The book provides in-depth coverage of the PowerPlant application framework and the classes that support it. * Designed for C++ programmers who want to develop object-oriented software applications for the Macintosh * Covers CodeWarrior 8 * Demystifies the complexity of the PowerPlant environment by identifying common elements among classes and explaining how those elements are used within the PowerPlant program * Contains tips that will help someone learning to work with PowerPlant avoid common pitfalls and errors * Uses one large example program, rather than a collection of small programs, to illustrate effectively the scope and complexity of a realistic Macintosh program

Book Learn Objective C on the Mac

Download or read book Learn Objective C on the Mac written by Scott Knaster and published by Apress. This book was released on 2012-08-10 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple’s newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster

Book Beginning Mac Programming

Download or read book Beginning Mac Programming written by Tim Isted and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Takes you through working examples, giving you the core concepts and principles of development in context so that you are ready to build the applications you've been imagining. This title introduces you to Objective-C and the Cocoa framework and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.

Book Mac OSX Developer s Guide

Download or read book Mac OSX Developer s Guide written by Jesse Feiler and published by Elsevier. This book was released on 2001-10-16 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mac OS X, Apple's newest operating system for the Macintosh platform, is profoundly different from its earlier versions because of its similarity to the UNIX operating system. For developers writing software for OS X this means adjusting to two new environments to create applications and to access the enhanced features of the new OS, Cocoa and Carbon. Cocoa is an object-oriented API in which all future OS X programs will be written. Carbon is a transitional technology allowing compatibility of applications written for earlier versions of the Mac OS with Mac OS X. Mac OS X Developer's Guide focuses equally on Cocoa and Carbon, guiding the reader through these technologies and showing how to write applications in both. It is the first book for Mac OS X developers written for those who are already working on applications, as well as new developers just getting started. It starts off describing the new OS and its development tools then focuses on specific programming issues, providing tips on making the transition from classic Mac OS code to Mac OS X. * A guide for developers already writing applications as well as new developers just getting started * Focuses equally on both Cocoa and Carbon environments * Provides tips on transitioning from writing code for classic Mac OS to OS X * References Apple online materials extensively, to keep developers up to speed on changes

Book Learn Objective C on the Mac

Download or read book Learn Objective C on the Mac written by Scott Knaster and published by Apress. This book was released on 2009-02-08 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X. Objective–C is a powerful, object–oriented extension of C, making this book the perfect follow–up to Dave Mark's bestselling Learn C on the Mac, Mac OS X Edition. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective–C in your applications! A complete course on the basics of Objective–C using Apple's free Xcode tools An introduction to object–oriented programming Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files A brief tour of Cocoa's foundation framework and AppKit A helpful “learning curve” guide for non–C developers

Book IPhone Application Development For Dummies

Download or read book IPhone Application Development For Dummies written by Neal Goldstein and published by John Wiley & Sons. This book was released on 2009-05-11 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information to create applications using Objective-C for the iPhone SDK.

Book Cocoa Programming for Mac OS X

Download or read book Cocoa Programming for Mac OS X written by Aaron Hillegass and published by Addison-Wesley Professional. This book was released on 2004 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.

Book iPhone Application Development For Dummies

Download or read book iPhone Application Development For Dummies written by Neal Goldstein and published by John Wiley & Sons. This book was released on 2010-06-25 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Everything Easier! With iPhone® Application Development for Dummies, Second Edition, you'll learn to: Design small- or large-scale iPhone applications for profit or fun Create new iPhone apps using Xcode® Get your applications into the App Store Work with frameworks Got a good idea? Turn it into an app, have some fun, and pick up some cash! Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store! Mobile is different ? learn what makes a great app for mobile devices and how an iPhone app is structured What you need ? download the free Software Development Kit, start using Xcode, and become an "official" iPhone developer The nitty-gritty ? get the hang of frameworks and iPhone architecture Get busy with apps ? discover how to make Xcode work for you to support app development Off to the store ? get valuable advice on getting your apps into the App Store Want to go further? ? explore what goes into industrial-strength apps Open the book and find: What it takes to become a registered Apple developer How to debug your app What's new in iPhone 3.1 and Xcode 3.2 What goes into a good interface for a small device How applications work in the iPhone environment Why you must think like a user What the App Store expects of you What makes a great iPhone app Visit the companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development.

Book iPhone and iPad Game Development For Dummies

Download or read book iPhone and iPad Game Development For Dummies written by Neal Goldstein and published by John Wiley & Sons. This book was released on 2010-10-26 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here's the scoop on building and marketing great games for the iPhone and iPad! The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store. Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a game that will sell, include quality graphics, market your game through the App Store, and more. Whether you're a programming novice or an experienced developer looking to enter the game market, here's how to get going. Games for the iPhone are among the hottest apps in Apple's App Store Learn to build two game applications – from beginning to end Written by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolbox Covers programming with Objective-C and Cocoa, what makes a good game, graphics, and creating good mobile apps Explains how to market your game through the App Store iPhone and iPad Game Development For Dummies can start you on a fun hobby or a lucrative career. Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

Book iOS Cloud Development For Dummies

Download or read book iOS Cloud Development For Dummies written by Neal Goldstein and published by John Wiley & Sons. This book was released on 2012-07-30 with total page 691 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to create robust, data-driven, iOS cloud apps? This book makes it easier! Apple's mobile operating system (iOS) supports iPhones, iPads, iPods and other Apple devices, and while even beginners can now develop apps to run just on these devices themselves, sometimes you want to create an app with more heft. Applications such as live weather reports or multi-player games require a lot of data to be pulled from outside—often from cloud-based Web Services, such as Google or Amazon. This book, written by application development expert Neal Goldstein, shows you how to weave all of this together to create robust iOS apps. Developers will learn how to get, post, and modify data as well as how to create and deploy new, app-specific Web Services. The book includes numerous sample programs such as Xcode projects, sample server code used to create Web Services in the cloud, desktop client back-ends, and more. Takes new and seasoned developers beyond the creation of simple client-based iOS applications to create more sophisticated, data-driven, cloud-based mobile apps Explains how to access existing Web Services from native iOS applications and also how to create and deploy new, app-specific Web Services Includes sample programs such as Xcode projects with complete source code, and sample server code for creating cloud-based Web Services Offers valuable and hard-to-get information for new or veteran iOS developers, from small shops to enterprise iOS development Shows you how to use iCloud and Core data to enable apps running on different devices to share data Connecting your iOS app to the cloud just got easier, with iOS Cloud Development For Dummies. Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

Book iPhone Application Development All In One For Dummies

Download or read book iPhone Application Development All In One For Dummies written by Neal Goldstein and published by John Wiley & Sons. This book was released on 2010-03-30 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: One-stop shopping for every aspect of iPhone development! Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them. You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps. Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications Shows you how to get started, download the SDK, and fill your toolbox Walks you through developing games and graphics Explains how to gets your apps into the AppStore and sell them Getting started developing your own applications today with this fun and friendly guide. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

Book Computerworld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1991-07-15
  • ISBN :
  • Pages : 80 pages

Download or read book Computerworld written by and published by . This book was released on 1991-07-15 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

Book Object oriented Software

Download or read book Object oriented Software written by Ann L. Winblad and published by Addison Wesley Longman. This book was released on 1990 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses what object-oriented programming is and how it influences the way in which computer programs are written and used. The book explains the terms and techniques most frequently used to describe object-oriented programming and design. It also describes the benefits of object- oriented programming for both end-users and software. 0201507366B04062001

Book Learn Xcode Tools for Mac OS X and iPhone Development

Download or read book Learn Xcode Tools for Mac OS X and iPhone Development written by Ian Piper and published by Apress. This book was released on 2010-03-26 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will give you a thorough grounding in the principal and supporting tools and technologies that make up the Xcode developer tools suite. Apple has provided a comprehensive collection of developer tools, and this is the first book to examine the complete Apple programming environment for both Mac OS X and iPhone. Comprehensive coverage of all the Xcode developer tools Additional coverage of useful third-party development tools Not just a survey of features, but a serious examination of the complete development process for Mac OS X and iPhone applications