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EBookClubs

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Book Developing Accessible iOS Apps

Download or read book Developing Accessible iOS Apps written by Daniel Devesa Derksen-Staats and published by Apress. This book was released on 2019-12-09 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is not enough for it to be a global success anymore. More than that, it is arguably our duty as developers to create inclusive apps that anyone can use. Apple provides us with excellent tools for creating accessible apps. However, many developers just don’t know about them or think they’re difficult to us. This concise guide offers a focused look at breaking those myths and proving that creating accessible apps is very easy, and that it’s just as easy to embed accessibility into the development process of your team. You'll have a look at the tools iOS provides. Some, like zoom, button shapes, etc., come integrated in the operating system. Others, like VoiceOver, Larger Accessibility Sizes with Dynamic Types, and Smart Inverted Colours will need extra work to support appropriately. Then go from the basics of giving meaningful accessibility labels to UI components, so VoiceOver can read them, to making your UI support extremely large font sizes so anyone can read our app. And you'll find out how to build accessible apps with real world examples. Accessibility is the right thing to do and will help your app find wider success. What You'll LearnExplore the fundamentals of accessibilityCreate a good VoiceOver experience Incorporate Inverted Colours effectively Test accessibility features for optimization and function Who This Book Is For iOS developers wanting to add accessibility features to their apps and any other member in a mobile development team—from Product Managers to Business Analysts or QAs—who would like to incorporate or work with accessibility features.

Book Developing Inclusive Mobile Apps

Download or read book Developing Inclusive Mobile Apps written by Rob Whitaker and published by Apress. This book was released on 2020-04-25 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. What You'll Learn Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.

Book iPhone App Development  The Missing Manual

Download or read book iPhone App Development The Missing Manual written by Craig Hockenberry and published by "O'Reilly Media, Inc.". This book was released on 2010-05-03 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product. Get to know the tools for developing your iPhone app Design a great app before you start coding Build a complex app with Xcode and Interface Builder Decide how to brand your app-then beta-test that brand in the real world Learn the inside scoop on how to get your app into the App Store Promote your product, track sales, and build a strong customer following

Book Developing for Apple Watch

Download or read book Developing for Apple Watch written by Jeff Kelley and published by Pragmatic Bookshelf. This book was released on 2016-05-11 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've got a great idea for an Apple Watch app. But how do you get your app from idea to wrist? This book shows you how to make native watchOS apps for Apple's most personal device yet. You'll learn how to display beautiful interfaces to the user, how to use the watch's heart rate monitor and other hardware features, and the best way to keep everything in sync across your users' devices. New in this edition is coverage of native apps for watchOS 2. With the new version of the WatchKit SDK in Xcode 7, your apps run directly on the watch. On Apple Watch, your app is right on your users' wrists, making your code closer than ever before. Create native watchOS apps by extending your iPhone app with a WatchKit Extension, giving your users quick access to your app's most important features and an intimate user experience that's always within arm's reach. You won't just be creating apps - with Glances to provide timely information, notifications to inform your users of the latest updates, and watch face complications to show your users data as soon as they raise their wrists, your watchOS apps will be the best the App Store has to offer. Any book can teach you how to make a watch app. This book will help focus your efforts and refine your app's feature set. Which features make sense on the watch? How should you organize them? You'll learn what to consider when judging watch app features, allowing you to come up with the best strategy for your app. You'll test your apps on real Apple Watch hardware, and by the end of this book, you'll be ready to ship to the App Store. What You Need: You'll need a Mac running OS X Yosemite capable of running Xcode 7 or later. To build your apps for your Apple Watch, you'll need to be running watchOS 2 or later, connected to a compatible iPhone.

Book Beginning iOS Game Development

Download or read book Beginning iOS Game Development written by Patrick Alessi and published by John Wiley & Sons. This book was released on 2011-11-21 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!

Book Idea to iPhone

    Book Details:
  • Author : Carla White
  • Publisher : John Wiley & Sons
  • Release : 2013-03-29
  • ISBN : 1118523253
  • Pages : 430 pages

Download or read book Idea to iPhone written by Carla White and published by John Wiley & Sons. This book was released on 2013-03-29 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to build apps from scratch without any programming experience! Do you have a great idea for an app but have no idea where to begin? Then this is the book for you. Even if you have no programming experience, this easy-to-follow, step-by-step guide teaches you exactly what you need to know to bring your app idea to life without a lot of cash or coding. Packed with tips and tricks to get you started, this book shows you - start to finish - how to take your idea and turn it into a fully working, functional app. Walks you through getting started, designing your app, and developing your idea Helps you launch your app and then promote it Reassures you that no programming experience is needed in order to create a fully functional app Idea to iPhone is an easy-to-read book that shows you how to get your idea from your head to the iTunes store!

Book Swift Development with Cocoa

Download or read book Swift Development with Cocoa written by Jonathon Manning and published by "O'Reilly Media, Inc.". This book was released on 2014-12-10 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

Book Coding iPhone Apps for Kids

Download or read book Coding iPhone Apps for Kids written by Gloria Winquist and published by No Starch Press. This book was released on 2017-05-15 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations. Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you’ll learn how to: –Build programs to save you time, like one that invites all of your friends to a party with just the click of a button! –Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer –Make a real, playable game with graphics and sound effects using SpriteKit –Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.

Book Accessibility for Everyone

Download or read book Accessibility for Everyone written by Laura Kalbag and published by Book Apart. This book was released on 2017-09-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get sure footing on the path to designing with accessibility.

Book Sams Teach Yourself iPhone Application Development in 24 Hours  2 e

Download or read book Sams Teach Yourself iPhone Application Development in 24 Hours 2 e written by John Ray and published by Pearson Education India. This book was released on 2010 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learn Design for IOS Development

Download or read book Learn Design for IOS Development written by Sian Morson and published by Apress. This book was released on 2013-12-22 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Design for iOS Development is for you if you're an iOS developer and you want to design your own apps to look great and be in tune with the latest Apple guidelines. You'll learn how to design your apps to work with the exciting new iOS 7 look and feel, which your users expect within their latest apps. Learn Design for iOS Development guides you through the design processes that you can apply to design your own apps brilliantly. We'll start at the idea stages of your apps, and you'll see how you can analyze and apply the right design patterns for every app you are coding, use wireframing tools to take your ideas forward, and use Photoshop to create the visual assets you want to look great in your app. You'll understand why Apple have made the decisions they've made with the new iOS 7 interface and new HIG guidelines, and from that insight you'll be able to vision and create your own apps, on iPhones and iPads, that work perfectly within the new iOS 7 interface. What you’ll learn How to build apps that work within the exciting new iOS 7 design paradigm How to design great looking apps that your users will find a pleasure to use The deeper design elements you can apply to your apps What is and how to use Apple's Human Interface Guidelines (HIG) How to go beyond Apple's HIG guidelines to create innovative apps Design pattern basics and how you can use them How to use wireframes to create your app How to use Adobe Photoshop to create the visual assets for your apps How to create your app's icon and additional graphics for the App Store Extra considerations for iPad app design considerations Common design best practices and mistakes Who this book is for This book is for iOS developers who know that they can code well, but want to know how they can build apps to also have brilliant designs. This book is also a guide for all iOS app developers who want their apps to look contemporary within the new iOS 7 interface guidelines. Table of Contents1. You’ve Got an Idea for an iPhone App, Now What? 2. iOS: What You Need to Know 3. iOS 7 and Flat Design 4. Getting to Know the User Interface of the iPhone and iPad Design Considerations 5. Mobile Design Patterns 6. Using Wireframes to Design Your App 7. Designing Your Visual Assets with Adobe Photoshop 8. Creating Your App Icon and Additional Graphics for the App Store 9. Finalizing Your Assets for App Development 10. Design Best Practices and Mistakes to Avoid

Book Game Development for iOS with Unity3D

Download or read book Game Development for iOS with Unity3D written by Jeff W. Murray and published by CRC Press. This book was released on 2012-07-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.

Book Beginning iPhone Development with Swift 3

Download or read book Beginning iPhone Development with Swift 3 written by Molly Maskrey and published by Apress. This book was released on 2016-11-17 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.

Book Swift Development for the Apple Watch

Download or read book Swift Development for the Apple Watch written by Jon Manning and published by "O'Reilly Media, Inc.". This book was released on 2016-05-30 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you’re comfortable using OS X, Xcode, and iOS—and familiar with Swift—this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple’s WatchKit framework. You’ll learn what an Apple Watch is, what it isn’t, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem. Learn the Watch app lifecycle, and understand how these apps interact with the user’s iPhone Build a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing data Design a simple glance, the non-interactive Watch component that provides quick-look information Add functionality to the notification system, including actionable items, and display them on the Watch face Design and build complications, Watch-face gadgets that can display quick snapshots of information, including future events with Time Travel

Book Design Meets Disability

    Book Details:
  • Author : Graham Pullin
  • Publisher : MIT Press
  • Release : 2011-09-30
  • ISBN : 0262516748
  • Pages : 364 pages

Download or read book Design Meets Disability written by Graham Pullin and published by MIT Press. This book was released on 2011-09-30 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: How design for disabled people and mainstream design could inspire, provoke, and radically change each other. Eyeglasses have been transformed from medical necessity to fashion accessory. This revolution has come about through embracing the design culture of the fashion industry. Why shouldn't design sensibilities also be applied to hearing aids, prosthetic limbs, and communication aids? In return, disability can provoke radical new directions in mainstream design. Charles and Ray Eames's iconic furniture was inspired by a molded plywood leg splint that they designed for injured and disabled servicemen. Designers today could be similarly inspired by disability. In Design Meets Disability, Graham Pullin shows us how design and disability can inspire each other. In the Eameses' work there was a healthy tension between cut-to-the-chase problem solving and more playful explorations. Pullin offers examples of how design can meet disability today. Why, he asks, shouldn't hearing aids be as fashionable as eyewear? What new forms of braille signage might proliferate if designers kept both sighted and visually impaired people in mind? Can simple designs avoid the need for complicated accessibility features? Can such emerging design methods as “experience prototyping” and “critical design” complement clinical trials? Pullin also presents a series of interviews with leading designers about specific disability design projects, including stepstools for people with restricted growth, prosthetic legs (and whether they can be both honest and beautifully designed), and text-to-speech technology with tone of voice. When design meets disability, the diversity of complementary, even contradictory, approaches can enrich each field.

Book Tapworthy

    Book Details:
  • Author : Josh Clark
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-06-08
  • ISBN : 1449394248
  • Pages : 324 pages

Download or read book Tapworthy written by Josh Clark and published by "O'Reilly Media, Inc.". This book was released on 2010-06-08 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others. Develop your ideas from initial concept to finished design Build an effortless user experience that rewards every tap Explore the secrets of designing for touch Discover how and why people really use iPhone apps Learn to use iPhone controls the Apple way Create your own personality-packed visuals

Book Making Online Teaching Accessible

Download or read book Making Online Teaching Accessible written by Norman Coombs and published by John Wiley & Sons. This book was released on 2010-08-26 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Online Teaching Accessible offers online teachers, instructional designers, and content developers a comprehensive resource for designing online courses and delivering course content that is accessible for all students including those with visual and audio disabilities. Grounded in the theories of learner-centered teaching and successful course design, Making Online Teaching Accessible outlines the key legislation, decisions, and guidelines that govern online learning. The book also demystifies assistive technologies and includes step-by-step guidance for creating accessible online content using popular programs like Microsoft Office and Adobe Acrobat, as well as multimedia tools. Including a wealth of helpful tips and suggestions for effectively communicating with disabled students, the book contains practical advice on purchasing accessible course management systems, developing solutions for inaccessibility issues, and creating training materials for faculty and staff to make online learning truly accessible. "This valuable how-to book is a critical tool for all instructional designers and faculty who teach online. Coombs' many years as a pioneer of online teaching show in his deep knowledge of the principles that can allow the reader to apply these lessons to any learning management system (LMS)." —Sally M. Johnstone, provost and vice president academic affairs, Winona State University, Minnesota; former executive director of WCET at WICHE "As more and more of our social and professional lives come to be mediated by technology, online accessibility is a fundamental right, not a luxury. This book is a must-read for anyone concerned with maximizing access to learning." —Richard N. Katz, former vice president and founding director, EDUCAUSE Center for Applied Research "This valuable book reflects Coombs' unique experience and commitment to the best teaching, learning, and accessibility options for all kinds of students and teachers." —Steven W. Gilbert, founder and president, The TLT Group-Teaching, Learning, and Technology Group