Download or read book Developing a Computational Textiles Curriculum to Increase Diversity in Computer Science written by Kanjun Qiu and published by . This book was released on 2013 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current culture surrounding computer science is quite narrow, resulting in a participating population that lacks diversity in both gender and interests. The field of computational textiles has shown promise as a domain for diversifying computer science culture by drawing a population with broader, less traditional interests and backgrounds into creating technology; however, little effort has been made to build resources and communities around computational textiles. This thesis presents a curriculum that teaches computer science and computer programming through a series of lessons for building and programming computational textile projects, along with systematic considerations that support the real-world implementation of such a curriculum. In 2011-12, we conducted three workshops to evaluate the impact of our curriculum methods and projects on students' technological self-efficacy. As a result of data obtained from these workshops, we conclude that working with our curriculum's structured computational textile projects both draws a gender-diverse population, and increases students' comfort with, enjoyment of, and interest in working with electronics and programming. Accordingly, we are transforming the curriculum into a published book in order to provide educational resources to support the development of a computer science culture around computational textiles.
Download or read book Computational Thinking Education written by Siu-Cheung Kong and published by Springer. This book was released on 2019-07-04 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This This book is open access under a CC BY 4.0 license.This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it explores how computational thinking education is implemented in different regions, and how computational thinking is being integrated into subject learning in K-12 education. In closing, it discusses computational thinking from the perspective of STEM education, the use of video games to teach computational thinking, and how computational thinking is helping to transform the quality of the workforce in the textile and apparel industry.
Download or read book Makeology written by Kylie Peppler and published by Routledge. This book was released on 2016-05-20 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makerspaces as Learning Environments (Volume 1) focuses on making in a variety of educational ecosystems, spanning nursery schools, K-12 environments, higher education, museums, and after-school spaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
Download or read book Computational Thinking and Coding for Every Student written by Jane Krauss and published by Corwin Press. This book was released on 2016-10-28 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Empower tomorrow’s tech innovators Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too? Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find Practical strategies for teaching computational thinking and the beginning steps to introduce coding at any grade level, across disciplines, and during out-of-school time Instruction-ready lessons and activities for every grade Specific guidance for designing a learning pathway for elementary, middle, or high school students Justification for making coding and computer science accessible to all A glossary with definitions of key computer science terms, a discussion guide with tips for making the most of the book, and companion website with videos, activities, and other resources Momentum for computer science education is growing as educators and parents realize how fundamental computing has become for the jobs of the future. This book is for educators who see all of their students as creative thinkers and active contributors to tomorrow’s innovations. "Kiki Prottsman and Jane Krauss have been at the forefront of the rising popularity of computer science and are experts in the issues that the field faces, such as equity and diversity. In this book, they’ve condensed years of research and practitioner experience into an easy to read narrative about what computer science is, why it is important, and how to teach it to a variety of audiences. Their ideas aren’t just good, they are research-based and have been in practice in thousands of classrooms...So to the hundreds and thousands of teachers who are considering, learning, or actively teaching computer science—this book is well worth your time." Pat Yongpradit Chief Academic Officer, Code.org
Download or read book Handbook of Research on Integrating Computer Science and Computational Thinking in K 12 Education written by Keengwe, Jared and published by IGI Global. This book was released on 2019-12-13 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology continues to develop and prove its importance in modern society, certain professions are acclimating. Aspects such as computer science and computational thinking are becoming essential areas of study. Implementing these subject areas into teaching practices is necessary for younger generations to adapt to the developing world. There is a critical need to examine the pedagogical implications of these technological skills and implement them into the global curriculum. The Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education is a collection of innovative research on the methods and applications of computer science curriculum development within primary and secondary education. While highlighting topics including pedagogical implications, comprehensive techniques, and teacher preparation models, this book is ideally designed for teachers, IT consultants, curriculum developers, instructional designers, educational software developers, higher education faculty, administrators, policymakers, researchers, and graduate students.
Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Download or read book More Playful User Interfaces written by Anton Nijholt and published by Springer. This book was released on 2015-05-18 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.
Download or read book Cultivating Interest and Competencies in Computing written by National Academies of Sciences Engineering and Medicine and published by . This book was released on 2021-10-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only those in the technology industry. Given the ubiquity of computing in both personal and professional life, there are increasing calls for all learners to participate in learning experiences related to computing including more formal experiences offered in schools, opportunities in youth development programs and after-school clubs, or self-initiated hands-on experiences at home. At the same time, the lack of diversity in the computing workforce and in programs that engage learners in computing is well-documented. It is important to consider how to increase access and design experiences for a wide range of learners. Authentic experiences in STEM - that is, experiences that reflect professional practice and also connect learners to real-world problems that they care about - are one possible approach for reaching a broader range of learners. These experiences can be designed for learners of all ages and implemented in a wide range of settings. However, the role they play in developing youths' interests, capacities, and productive learning identities for computing is unclear. There is a need to better understand the role of authentic STEM experiences in supporting the development of interests, competencies, and skills related to computing. Cultivating Interest and Competencies in Computing examines the evidence on learning and teaching using authentic, open-ended pedagogical approaches and learning experiences for children and youth in grades K-12 in both formal and informal settings. This report gives particular attention to approaches and experiences that promote the success of children and youth from groups that are typically underrepresented in computing fields. Cultivating Interest and Competencies in Computing provides guidance for educators and facilitators, program designers, and other key stakeholders on how to support learners as they engage in authentic learning experiences.
Download or read book Preparing Pre Service Teachers to Teach Computer Science written by Aman Yadav and published by IAP. This book was released on 2021-05-01 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer science has emerged as a key driver of innovation in the 21st century. Yet preparing teachers to teach computer science or integrate computer science content into K-12 curricula remains an enormous challenge. Recent policy reports have suggested the need to prepare future teachers to teach computer science through pre-service teacher education programs. In order to prepare a generation of teachers who are capable of delivering computer science to students, however, the field must identify research-based examples, pedagogical strategies, and policies that can facilitate changes in teacher knowledge and practices. The purpose of this book is to provide examples that could help guide the design and delivery of effective teacher preparation on the teaching of computer science. This book identifies promising pathways, pedagogical strategies, and policies that will help teacher education faculty and pre-service teachers infuse computer science content into their curricula as well as teach stand-alone computing courses. Specifically, the book focuses on pedagogical practices for developing and assessing pre-service teacher knowledge of computer science, course design models for pre-service teachers, and discussion of policies that can support the teaching of computer science. The primary audience of the book is students and faculty in educational technology, educational or cognitive psychology, learning theory, teacher education, curriculum and instruction, computer science, instructional systems, and learning sciences.
Download or read book Connected Code written by Yasmin B. Kafai and published by MIT Press. This book was released on 2016-09-02 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why every child needs to learn to code: the shift from “computational thinking” to computational participation. Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage “computational thinking”—which has now become the umbrella term for understanding what computer science has to contribute to reasoning and communicating in an ever-increasingly digital world. In Connected Code, Yasmin Kafai and Quinn Burke argue that although computational thinking represents an excellent starting point, the broader conception of “computational participation” better captures the twenty-first-century reality. Computational participation moves beyond the individual to focus on wider social networks and a DIY culture of digital “making.” Kafai and Burke describe contemporary examples of computational participation: students who code not for the sake of coding but to create games, stories, and animations to share; the emergence of youth programming communities; the practices and ethical challenges of remixing (rather than starting from scratch); and the move beyond stationary screens to programmable toys, tools, and textiles.
Download or read book Stuck in the Shallow End updated edition written by Jane Margolis and published by MIT Press. This book was released on 2017-03-03 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why so few African American and Latino/a students study computer science: updated edition of a book that reveals the dynamics of inequality in American schools. The number of African Americans and Latino/as receiving undergraduate and advanced degrees in computer science is disproportionately low. And relatively few African American and Latino/a high school students receive the kind of institutional encouragement, educational opportunities, and preparation needed for them to choose computer science as a field of study and profession. In Stuck in the Shallow End, Jane Margolis and coauthors look at the daily experiences of students and teachers in three Los Angeles public high schools: an overcrowded urban high school, a math and science magnet school, and a well-funded school in an affluent neighborhood. They find an insidious “virtual segregation” that maintains inequality. The race gap in computer science, Margolis discovers, is one example of the way students of color are denied a wide range of occupational and educational futures. Stuck in the Shallow End is a story of how inequality is reproduced in America—and how students and teachers, given the necessary tools, can change the system. Since the 2008 publication of Stuck in the Shallow End, the book has found an eager audience among teachers, school administrators, and academics. This updated edition offers a new preface detailing the progress in making computer science accessible to all, a new postscript, and discussion questions (coauthored by Jane Margolis and Joanna Goode).
Download or read book Entertainment Computing ICEC 2014 written by Yusuf Pisan and published by Springer. This book was released on 2014-09-24 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.
Download or read book Minds in Play written by Yasmin B. Kafai and published by Routledge. This book was released on 2012-12-06 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.
Download or read book Textile Messages written by Leah Buechley and published by Peter Lang Incorporated, International Academic Publishers. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-textiles. It then examines how these tools are reshaping technology education - and DIY practices - across the K-16 spectrum.
Download or read book Computer Science Education Research written by Sally Fincher and published by CRC Press. This book was released on 2005-09-26 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the diversity of traditions and approaches inherent in this interdisciplinary area, while also providing a structure within which to make sense of that diversity. It provides multiple 'entry points'- to literature, to me
Download or read book FabLab written by Julia Walter-Herrmann and published by transcript Verlag. This book was released on 2014-03-31 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years after the first FabLab (a so called fabrication laboratory) was opened at MIT, more than 120 FabLabs exist all over the world. Today, it is time to look back at a decade of FabLab activities. This book shows how small production devices, such as laser cutters and 3D printers, and dedicated educationists, researchers and FabLab practitioners transform the fields of learning, work, production, design, maker culture, law and science on a global scale. In this composition experts from various countries, such as Germany, India or the USA, and distinguished academic institutions, such as MIT or Stanford University, discuss theoretical questions and introduce practical approaches concerning FabLab activities.
Download or read book Tomorrow s Learning Involving Everyone Learning with and about Technologies and Computing written by Arthur Tatnall and published by Springer. This book was released on 2018-01-25 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, held in Dublin, Ireland, in July 2017. The 57 revised full papers and 10 short papers were carefully reviewed and selected from 116 submissions during two rounds of reviewing and improvement. The papers are organized in the following topical sections: futures of technology for learning and education; innovative practices with learning technologies; and computer science education and its future focus and development. Also included is "The Dublin Declaration" which identifies key aspects of innovation, development successes, concerns and interests in relation to ICT and education.