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Book Designing Object oriented Software

Download or read book Designing Object oriented Software written by Rebecca Wirfs-Brock and published by Pearson. This book was released on 1990 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.

Book Object Design

    Book Details:
  • Author : Rebecca Wirfs-Brock
  • Publisher : Addison-Wesley Professional
  • Release : 2003
  • ISBN : 9780201379433
  • Pages : 420 pages

Download or read book Object Design written by Rebecca Wirfs-Brock and published by Addison-Wesley Professional. This book was released on 2003 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.

Book Designing Object oriented User Interfaces

Download or read book Designing Object oriented User Interfaces written by David Hunter Collins and published by Addison Wesley Publishing Company. This book was released on 1995 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is both the first authoritative treatment of OOUi and a book which will help designers, developers, analysts, and many others understand and apply object-oriented analysis to user interfaces. Collins delivers a single conceptual model to guide both external and internal design of the user interface. A set of figures, examples, and case studies illustrates the development of new applications and functions & --both stand-alone and integrated & --with existing environments. Throughout, the methodology is grounded in object-oriented principles that are consistent with other object-oriented methodologies for system and database design.

Book Growing Object Oriented Software  Guided by Tests

Download or read book Growing Object Oriented Software Guided by Tests written by Steve Freeman and published by Pearson Education. This book was released on 2009-10-12 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and “grow” software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you’ll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD—from integrating TDD into your processes to testing your most difficult features. Coverage includes Implementing TDD effectively: getting started, and maintaining your momentum throughout the project Creating cleaner, more expressive, more sustainable code Using tests to stay relentlessly focused on sustaining quality Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project Using Mock Objects to guide object-oriented designs Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency

Book Design Patterns for Object oriented Software Development

Download or read book Design Patterns for Object oriented Software Development written by Wolfgang Pree and published by Addison Wesley Longman. This book was released on 1995 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.

Book Design Patterns

Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.

Book Applications and Approaches to Object Oriented Software Design  Emerging Research and Opportunities

Download or read book Applications and Approaches to Object Oriented Software Design Emerging Research and Opportunities written by Altan, Zeynep and published by IGI Global. This book was released on 2019-11-29 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s modernized environment, a growing number of software companies are changing their traditional engineering approaches in response to the rapid development of computing technologies. As these businesses adopt modern software engineering practices, they face various challenges including the integration of current methodologies and contemporary design models and the refactoring of existing systems using advanced approaches. Applications and Approaches to Object-Oriented Software Design: Emerging Research and Opportunities is a pivotal reference source that provides vital research on the development of modern software practices that impact maintenance, design, and developer productivity. While highlighting topics such as augmented reality, distributed computing, and big data processing, this publication explores the current infrastructure of software systems as well as future advancements. This book is ideally designed for software engineers, IT specialists, data scientists, business professionals, developers, researchers, students, and academicians seeking current research on contemporary software engineering methods.

Book Scientific Software Design

Download or read book Scientific Software Design written by Damian Rouson and published by Cambridge University Press. This book was released on 2011-04-29 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors analyze how the structure of a package determines its developmental complexity according to such measures as bug search times and documentation information content. The work presents arguments for why these issues impact solution cost and time more than does scalable performance. The final chapter explores the question of scalable execution and shows how scalable design relates to scalable execution. The book's focus is on program organization, which has received considerable attention in the broader software engineering community, where graphical description standards for modeling software structure and behavior have been developed by computer scientists. These discussions might be enriched by engineers who write scientific codes. This book aims to bring such scientific programmers into discussion with computer scientists. The authors do so by introducing object-oriented software design patterns in the context of scientific simulation.

Book Designing Object Systems

Download or read book Designing Object Systems written by Steve Cook and published by . This book was released on 1994 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors describe a range of techniques, notations, principles, and procedures that will be useful to software developers using any kind of object-oriented analysis or design method. The book will help readers to think more clearly about what their object-oriented descriptions and notations mean and when they can best be used.

Book Designing with Objects

    Book Details:
  • Author : Avinash C. Kak
  • Publisher : John Wiley & Sons
  • Release : 2015-02-09
  • ISBN : 1118581202
  • Pages : 504 pages

Download or read book Designing with Objects written by Avinash C. Kak and published by John Wiley & Sons. This book was released on 2015-02-09 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is a book that takes the sting out of learning object-oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object-oriented design literature. Designing with Objects is unique. It explains design patterns using the short-story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real-world applications, each chapter shows how a pattern can be mapped to a Harry Potter story. The next step is an explanation of the pattern through its Java implementation. The following patterns appear in three sections: Abstract Factory, Builder, Factory Method, Prototype, and Singleton; Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy; and the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor. For readers’ use, Java code for each pattern is included in the book’s companion website. All code examples in the book are available for download on a companion website with resources for readers and instructors. A refreshing alternative to the abstract and dry explanations of the object-oriented design patterns in much of the existing literature on the subject. In 24 chapters, Designing with Objects explains well-known design patterns by relating them to stories from the fictional Harry Potter series

Book Design Patterns Explained

Download or read book Design Patterns Explained written by Alan Shalloway and published by Pearson Education. This book was released on 2004-10-12 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.

Book Object Design Style Guide

Download or read book Object Design Style Guide written by Matthias Noback and published by Simon and Schuster. This book was released on 2019-12-23 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: ”Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications.” —Charles Soetan, Plum.io Key Features Dozens of techniques for writing object-oriented code that’s easy to read, reuse, and maintain Write code that other programmers will instantly understand Design rules for constructing objects, changing and exposing state, and more Examples written in an instantly familiar pseudocode that’s easy to apply to Java, Python, C#, and any object-oriented language Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Well-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team. In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You’ll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively. What You Will Learn Universal design rules for a wide range of objects Best practices for testing objects A catalog of common object types Changing and exposing state Test your object design skills with exercises This Book Is Written For For readers familiar with an object-oriented language and basic application architecture. About the Author Matthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called “Noback’s Office.” Table of Contents: 1 ¦ Programming with objects: A primer 2 ¦ Creating services 3 ¦ Creating other objects 4 ¦ Manipulating objects 5 ¦ Using objects 6 ¦ Retrieving information 7 ¦ Performing tasks 8 ¦ Dividing responsibilities 9 ¦ Changing the behavior of services 10 ¦ A field guide to objects 11 ¦ Epilogue

Book Designing Object oriented C   Applications Using the Booch Method

Download or read book Designing Object oriented C Applications Using the Booch Method written by Robert C. Martin and published by . This book was released on 1995 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: For senior/graduate level courses on Object Oriented Design using C++, and the Booch (BC) - OOD book. A practical, problem-solving approach to the fundamental concepts of Object Oriented Design and their application using C++. This book is written for the "engineer in the trenches". It is a serious guide for practitioners of Object-Oriented design. The style is narrative, and accessible for the beginner, and yet the topics are covered in enough depth to be relevant to the consumate designer. The principles of OOD explained, one by one, and then demonstrated with numerous examples and case studies.

Book Object oriented Design

Download or read book Object oriented Design written by Peter Coad and published by Prentice Hall. This book was released on 1991 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Notations and strategies are delivered for: designing the problem domain component; designing the human interaction component; designing the task management component; designing the data management component; applying object-oriented design with object-oriented programming language; applying object-oriented design criteria; and selecting CASE for object-oriented design.

Book What Every Programmer Should Know about Object oriented Design

Download or read book What Every Programmer Should Know about Object oriented Design written by Meilir Page-Jones and published by Dorset House Publishing Company, Incorporated. This book was released on 1995 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction: What does it mean to be object-oriented, anyway? Object-orientation - Who ordered that? Object-oriented design notation. The basic notation for classes em methods. Inheritance and aggregation diagrams. The object-communication diagram. State-transition diagrams. Additional OODN diagrams. The principles of object-oriented design: Encapsulation and connascence. Domains, encumbrance, and cohesion. Properties of classes and subclasses. The perils of inheritance and polymorphism. Class interfaces. Appendix A: Checklist for an object-oriented design walkthrough. Appendix B: The Object-oriented design owner's manual. Appendix C: Blitz guide to object-oriented terminology.

Book Practical Object oriented Design in Ruby

Download or read book Practical Object oriented Design in Ruby written by Sandi Metz and published by Pearson Education. This book was released on 2013 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Guide to Writing More Maintainable, Manageable, Pleasing, and Powerful Ruby Applications Ruby's widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. This book focuses squarely on object-oriented Ruby application design. Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code

Book Object oriented Software Development

Download or read book Object oriented Software Development written by Mark Lorenz and published by Prentice Hall. This book was released on 1993 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an iteractive development process and an object-oriented (O-O) development methodology including techniques on scheduling, milestone completion and other requirements for tools to support O-O development. It provides a process and methodology that can be followed to accomplish an analysis, design, implementation, and test of model objects for an application being developed.