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Book Designing for Play

    Book Details:
  • Author : Barbara E. Hendricks
  • Publisher : Ashgate Publishing, Ltd.
  • Release : 2011
  • ISBN : 9781409409366
  • Pages : 268 pages

Download or read book Designing for Play written by Barbara E. Hendricks and published by Ashgate Publishing, Ltd.. This book was released on 2011 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: 10 years ago Barbara Hendricks brought together thinking from child development and child psychology perspectives on play with practical issues confronted by designers and policy makers. The result was a beautifully-crafted, well-illustrated guide challenging established notions of play provision. This second edition brings the text up to date from 2001 to 2010 with added discussion about new ideas for play area designs and what has not worked in the past decade.

Book Design for Play

Download or read book Design for Play written by Richard Dattner and published by . This book was released on 1969 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learn to Play

    Book Details:
  • Author : Matthew M. White
  • Publisher : CRC Press
  • Release : 2014-06-03
  • ISBN : 1482220210
  • Pages : 168 pages

Download or read book Learn to Play written by Matthew M. White and published by CRC Press. This book was released on 2014-06-03 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,

Book Designing for Play

Download or read book Designing for Play written by Barbara E. Hedricks and published by Routledge. This book was released on 2018-12-13 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title was first published in 2001. Architects, landscape designers, builders, gardeners and teachers have all at some time been called upon to design a play area. Unfortunately, this diversity has not resulted in a similar diversity of design solutions for this very problematic task. Despite a proliferation of "how to" books on this subject, playgrounds have remained virtually the same throughout the world since their creation over a century ago. This is not a "how to" design book. Instead, based on thirty years experience as a specialist play area designer, Barbara Hendricks details a radically new approach, applying cutting-edge thinking from child development and child psychology to find innovative design solutions, challenging the established notions of play provision. Covering key sociological, public policy, environmental and design issues, this book provides designers with an exploration of, and guide to, designing from a "child's eye" view of the world. Beautifully crafted and copiously illustrated with numerous examples of recently designed playgrounds, this book is not only stimulating and informative, but fun to read and seriously playful in itself.

Book Designing for Kids

    Book Details:
  • Author : Krystina Castella
  • Publisher : Routledge
  • Release : 2018-11-08
  • ISBN : 1351968866
  • Pages : 650 pages

Download or read book Designing for Kids written by Krystina Castella and published by Routledge. This book was released on 2018-11-08 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education. This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations.

Book We Play Ourselves

    Book Details:
  • Author : Jen Silverman
  • Publisher : Random House
  • Release : 2021-02-09
  • ISBN : 0399591524
  • Pages : 337 pages

Download or read book We Play Ourselves written by Jen Silverman and published by Random House. This book was released on 2021-02-09 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: After a humiliating scandal, a young writer flees to the West Coast, where she is drawn into the morally ambiguous orbit of a charismatic filmmaker and the teenage girls who are her next subjects. FINALIST FOR THE LAMBDA LITERARY AWARD • ONE OF BUZZFEED’S BEST BOOKS OF THE YEAR • “A blistering story about the costs of creating art.”—O: The Oprah Magazine Not too long ago, Cass was a promising young playwright in New York, hailed as “a fierce new voice” and “queer, feminist, and ready to spill the tea.” But at the height of all this attention, Cass finds herself at the center of a searing public shaming, and flees to Los Angeles to escape—and reinvent herself. There she meets her next-door neighbor Caroline, a magnetic filmmaker on the rise, as well as the pack of teenage girls who hang around her house. They are the subjects of Caroline’s next semidocumentary movie, which follows the girls’ clandestine activity: a Fight Club inspired by the violent classic. As Cass is drawn into the film’s orbit, she is awed by Caroline’s ambition and confidence. But over time, she becomes troubled by how deeply Caroline is manipulating the teens in the name of art—especially as the consequences become increasingly disturbing. With her past proving hard to shake and her future one she’s no longer sure she wants, Cass is forced to reckon with her own ambitions and confront what she has come to believe about the steep price of success.

Book Design For Kids

    Book Details:
  • Author : Debra Levin Gelman
  • Publisher : Rosenfeld Media
  • Release : 2014-07-08
  • ISBN : 1933820438
  • Pages : 249 pages

Download or read book Design For Kids written by Debra Levin Gelman and published by Rosenfeld Media. This book was released on 2014-07-08 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.

Book Play to Learn

    Book Details:
  • Author : Sharon Boller
  • Publisher : Association for Talent Development
  • Release : 2017-03-03
  • ISBN : 1562867725
  • Pages : 186 pages

Download or read book Play to Learn written by Sharon Boller and published by Association for Talent Development. This book was released on 2017-03-03 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

Book Design for Play

    Book Details:
  • Author : Aileen Shackell
  • Publisher :
  • Release : 2008
  • ISBN : 9781847752253
  • Pages : 150 pages

Download or read book Design for Play written by Aileen Shackell and published by . This book was released on 2008 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Designing Your Life

    Book Details:
  • Author : Bill Burnett
  • Publisher : Knopf
  • Release : 2016-09-20
  • ISBN : 110187533X
  • Pages : 274 pages

Download or read book Designing Your Life written by Bill Burnett and published by Knopf. This book was released on 2016-09-20 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.

Book Designing Child Friendly High Density Neighbourhoods

Download or read book Designing Child Friendly High Density Neighbourhoods written by Natalia Krysiak and published by . This book was released on 2020-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Given the significant benefits of play on children's health, wellbeing and happiness, the design of a new residential community should begin with the question: How can we provide the youngest residents with opportunities to freely play outdoors, walk independently, and feel a sense of belonging and ownership within their communities? This publication, funded by the Winston Churchill Memorial Trust, explores various design interventions and policies from around the world, which aim to improve liveability for children and their families living in urban environments.

Book Casual Game Design

    Book Details:
  • Author : Gregory Trefry
  • Publisher : CRC Press
  • Release : 2010-01-26
  • ISBN : 0080959237
  • Pages : 264 pages

Download or read book Casual Game Design written by Gregory Trefry and published by CRC Press. This book was released on 2010-01-26 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casua

Book The Science of Play

    Book Details:
  • Author : Susan G. Solomon
  • Publisher : University Press of New England
  • Release : 2014-11-04
  • ISBN : 1611686113
  • Pages : 231 pages

Download or read book The Science of Play written by Susan G. Solomon and published by University Press of New England. This book was released on 2014-11-04 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poor design and wasted funding characterize today's American playgrounds. A range of factors--including a litigious culture, overzealous safety guidelines, and an ethos of risk aversion--have created uniform and unimaginative playgrounds. These spaces fail to nurture the development of children or promote playgrounds as an active component in enlivening community space. Solomon's book demonstrates how to alter the status quo by allying data with design. Recent information from the behavioral sciences indicates that kids need to take risks; experience failure but also have a chance to succeed and master difficult tasks; learn to plan and solve problems; exercise self-control; and develop friendships. Solomon illustrates how architects and landscape architects (most of whom work in Europe and Japan) have already addressed these needs with strong, successful playground designs. These innovative spaces, many of which are more multifunctional and cost effective than traditional playgrounds, are both sustainable and welcoming. Having become vibrant hubs within their neighborhoods, these play sites are models for anyone designing or commissioning an urban area for children and their families. The Science of Play, a clarion call to use playground design to deepen the American commitment to public space, will interest architects, landscape architects, urban policy makers, city managers, local politicians, and parents.

Book Play for All Guidelines

Download or read book Play for All Guidelines written by Robin C. Moore and published by . This book was released on 1992 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Framing Play Design

    Book Details:
  • Author : Sune Gudiksen
  • Publisher : Bis Publishers
  • Release : 2020
  • ISBN : 9789063695729
  • Pages : 0 pages

Download or read book Framing Play Design written by Sune Gudiksen and published by Bis Publishers. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many decades, play has been placed outside of learning spheres and only meant for children. What can be observed now is a revival of the phenomenal characteristics and potentials found in strong play experiences across life-long learning target groups and applied situations as well as broadly in the product, service and experience development industry. The effect play can have on participants and surroundings can be extremely effective. This book provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making. Through curious mindsets and surprising features, designers, learners and innovators are moved to new types of perspectives, approaches, beliefs and routines. This is considered to be a vital ingredient in the 21st century and of the coming decade because of rapid changes in school sectors and industry markets. This book provides frameworks and theories at a more operational level, which can guide those interested in designing for particular play experiences at a hands-on level.

Book Designing Games

    Book Details:
  • Author : Tynan Sylvester
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013-01-03
  • ISBN : 144933802X
  • Pages : 416 pages

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design

Book Designing Games for Children

Download or read book Designing Games for Children written by Carla Fisher and published by CRC Press. This book was released on 2014-12-03 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing