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EBookClubs

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Book Designing for Gesture and Tangible Interaction

Download or read book Designing for Gesture and Tangible Interaction written by Mary Lou Maher and published by Springer Nature. This book was released on 2022-05-31 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.

Book Designing for Gesture and Tangible Interaction

Download or read book Designing for Gesture and Tangible Interaction written by Mary Lou Maher and published by Morgan & Claypool Publishers. This book was released on 2017-03-15 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.

Book Designing Gestural Interfaces

Download or read book Designing Gestural Interfaces written by Dan Saffer and published by "O'Reilly Media, Inc.". This book was released on 2008-11-21 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you: Get an overview of technologies surrounding touchscreens and interactive environments Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does Examine current patterns and trends in touchscreen and gestural design Learn about the techniques used by practicing designers and developers today See how other designers have solved interface challenges in the past Look at future trends in this rapidly evolving field Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

Book Peripheral Interaction

Download or read book Peripheral Interaction written by Saskia Bakker and published by Springer. This book was released on 2016-03-29 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on them at relevant times, building on the way in which people effortlessly divide their attention over several everyday activities in day to day life. Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this book’s aim is to contribute to research and practice in fields such as human-computer interaction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of people’s everyday lives. Peripheral Interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and Interaction Design.

Book Design Studies and Intelligence Engineering

Download or read book Design Studies and Intelligence Engineering written by L.C. Jain and published by IOS Press. This book was released on 2024-02-27 with total page 1126 pages. Available in PDF, EPUB and Kindle. Book excerpt: The discipline of design studies applies various technologies, from basic theory to application systems, while intelligence engineering encompasses computer-aided industrial design, human-factor design, and greenhouse design, and plays a major part within design science. Intelligence engineering technologies also include topics from theory and application, such as computational technologies, sensing technologies, and video detection. This book presents the proceedings of DSIE2023, the 2023 International Symposium on Design Studies and Intelligence Engineering, held on 28 & 29 October 2023 in Hangzhou, China. The conference provides a platform for professionals and researchers from industry and academia to present and discuss recent advances in the fields of design studies and intelligence engineering. It also fosters cooperation among the organizations and researchers involved in these overlapping fields, and invites internationally renowned professors to further explore these topics in some depth, providing the opportunity for them to discuss the technical presentations with conference participants. In all, 275 submissions were received for the conference, 105 of which were accepted after thorough review by 3 or 4 referees for presentation at the conference and inclusion here. Providing a valuable overview of the latest developments, the book will be of interest to all those working in the fields of design studies and intelligence engineering.

Book Design Computing and Cognition  18

Download or read book Design Computing and Cognition 18 written by John S. Gero and published by Springer. This book was released on 2019-01-07 with total page 726 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the proceedings of the Eighth International Conference on Design Computing and Cognition (DCC’18) held at the Polytecnico di Milano in Italy. This volume presents both advances in theory and applications and demonstrates the depth and breadth of design computing and design cognition. Design thinking, the label given to the acts of designing, has become a paradigmatic view that has transcended the discipline of design and is now widely used in business and elsewhere. As a consequence there is an increasing interest in design research. This volume contains papers that represent the state-of-the-art research and developments in design computing and design cognition. This book is of particular interest to researchers, developers and users of advanced computation in design and those who need to gain a better understanding of designing that can be obtained through empirical studies.

Book Design Computing and Cognition  16

Download or read book Design Computing and Cognition 16 written by John. S Gero and published by Springer. This book was released on 2016-12-31 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the peer-reviewed and revised versions of papers from the Seventh International Conference on Design Computing and Cognition (DCC'16), held at Northwestern University, Evanston (Chicago), USA, from 27–29 June 2016. The material presented here reflects cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories. The papers are grouped under the following nine headings, describing advances in theory and applications alike and demonstrating the depth and breadth of design computing and design cognition: Design Creativity; Design Cognition - Design Approaches; Design Support; Design Grammars; Design Cognition - Design Behaviors; Design Processes; Design Synthesis; Design Activity and Design Knowledge. The book will be of particular interest to researchers, developers and users of advanced computation in design across all disciplines, and to all readers who need to gain a better understanding of designing.

Book Design  User Experience  and Usability  Designing Interactions

Download or read book Design User Experience and Usability Designing Interactions written by Aaron Marcus and published by Springer. This book was released on 2018-07-10 with total page 699 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 50 papers included in this volume are organized in topical sections on design, education and creativity, GUI, visualization and image design, multimodal DUXU, and mobile DUXU.

Book Foundations of Augmented Cognition  Neuroergonomics and Operational Neuroscience

Download or read book Foundations of Augmented Cognition Neuroergonomics and Operational Neuroscience written by Dylan D. Schmorrow and published by Springer. This book was released on 2016-07-04 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 10th International Conference on Foundations of Augmented Cognition, AC 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 50 papers presented in this volume were organized in topical sections named: brain-computer interfaces; electroencephalography and brain activity measurement; and cognitive modeling and physiological measuring.

Book Human Aspects of IT for the Aged Population  Technologies  Design and User Experience

Download or read book Human Aspects of IT for the Aged Population Technologies Design and User Experience written by Qin Gao and published by Springer Nature. This book was released on 2020-07-10 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. ITAP 2020 includes a total of 104 regular papers which are organized in topical sections named: Involving Older Adults in HCI Methodology , User Experience and Aging, Aging and Mobile and Wearable Devices, Health and Rehabilitation Technologies, Well-being, Persuasion, Health Education and Cognitive Support, Aging in Place, Cultural and Entertainment Experiences for Older Adults, Aging and Social Media, Technology Acceptance and Societal Impact.

Book Towards Users    Optimal and Pleasurable Experience in Smart Environments

Download or read book Towards Users Optimal and Pleasurable Experience in Smart Environments written by Mi Jeong Kim and published by Frontiers Media SA. This book was released on 2020-12-23 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.

Book Entertainment Computing   ICEC 2012

Download or read book Entertainment Computing ICEC 2012 written by Marc Herrlich and published by Springer. This book was released on 2012-08-30 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Book Tangible User Interfaces

Download or read book Tangible User Interfaces written by Orit Shaer and published by Now Publishers Inc. This book was released on 2010 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frameworks and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, psychology, and philosophy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limitations of TUIs and chart directions for future research.

Book HCI International 2022   Late Breaking Papers  Design  User Experience and Interaction

Download or read book HCI International 2022 Late Breaking Papers Design User Experience and Interaction written by Masaaki Kurosu and published by Springer Nature. This book was released on 2022-10-04 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt: Volume LNCS 13516 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Book Service Design Practices for Healthcare Innovation

Download or read book Service Design Practices for Healthcare Innovation written by Mario A. Pfannstiel and published by Springer Nature. This book was released on 2022-01-19 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an overview of service design practices for healthcare and hospital management. It explores how these practices can help to generate innovations in healthcare and contribute to the improvement of patient-centered care. Respected experts, including scholars from various disciplines and practitioners from healthcare institutions, share essential insights into established research areas, fields of work and work structures, and discuss successful approaches, methods and tools. By illustrating innovative services, products, processes, systems, and technologies, as well as their application in practice, the authors highlight the role of participating stakeholders in service design projects and the added value that comes from sharing, communicating, networking and collaborating. This book is a must-read for scholars and practitioners in the hospital and healthcare sector. It will also appeal to anyone interested in organizational development, service business model innovation, customer involvement and perceptions, and service experience.

Book Human Centered Design of E Health Technologies  Concepts  Methods and Applications

Download or read book Human Centered Design of E Health Technologies Concepts Methods and Applications written by Ziefle, Martina and published by IGI Global. This book was released on 2010-12-31 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book unites researchers and industry practitioners from different disciplines to share their domain-specific knowledge and contribute to a holistic introduction into the area of human-centered design for e-health applications"--Provided by publisher.

Book Human Interaction and Emerging Technologies

Download or read book Human Interaction and Emerging Technologies written by Tareq Ahram and published by Springer. This book was released on 2019-07-24 with total page 1027 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 1st International Conference on Human Interaction and Emerging Technologies, IHIET 2019, held on August 22-24, in Nice, France. It offers a timely survey and a practice-oriented reference guide to systems engineers, psychologists, sport scientists, physical therapists, as well as decision-makers, designing or dealing with the new generation of service systems. User Experience of a Social Media Based Knowledge Sharing System in Industry Work, Chapter of this book is available open access under a CC BY 4.0 license at link.springer.com