Download or read book Video Games written by Kathy Ceceri and published by Nomad Press. This book was released on 2015-09-21 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.
Download or read book Design Your Own Games and Activities written by Sivasailam Thiagarajan and published by Pfeiffer. This book was released on 2003-02-12 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart trainers know that games and activities can involve adults in learning like no other instructional method and no one knows more about games than Sivasailam "Thiagi" Thiagarajan. In this must-have resource, Thiagi shows you how to customize more than thirty different kinds of games -- games that fit the circumstances perfectly and that can be designed in mere minutes.
Download or read book Making a Video Game written by Nadia Higgins and published by Sequence Entertainment. This book was released on 2018-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A chronicle of the people, matches, and world events that shaped the South American mens Argentine soccer team known as Boca Juniors, from its founding in 1905 to today.
Download or read book Game Logic written by Angie Smibert and published by Build It Yourself. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's your favorite game to play? Making a game is a creative, logical, even scientific activity! In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers learn how games work and even design their own games. Hands-on gaming projects, essential questions, links to primary sources, and more get kids thinking analytically about the games they love.
Download or read book Thiagi s 100 Favorite Games written by Sivasailam Thiagarajan and published by John Wiley & Sons. This book was released on 2008-03-11 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thiagi's 100 Favorite Gamesis an exciting new resource from Sivasailam "Thiagi" Thiagarajan, who is acknowledged as the world’s foremost authority on interactive learning. This is a first-of-its-kind collection that represents game play at its very best. Thiagi offers the "how-to" and the "lowdown" on his all-time favorite games. With this resource, you’ll never be stuck for a fun, innovative, and effective activity. Thiagi’s 100 Favorite Games can be used to: Illustrate concepts Aid learning transfer Improve team work Build critical skills in any training event Energize meetings Or us as icebreakers, or openers and closers to a formal training session
Download or read book Student Designed Games written by Peter A. Hastie and published by Human Kinetics. This book was released on 2010 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Ditch That Textbook written by Matt Miller and published by . This book was released on 2015-04-13 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.
Download or read book How to Code a Rollercoaster written by Josh Funk and published by Penguin. This book was released on 2019-09-24 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pearl and Pascal take their coding adventures to the amusement park in this follow-up picture book from our Girls Who Code program! Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park. Spinning teacups, ice cream, and of course: rollercoasters! Through the use of code, Pearl and Pascal can keep track of their ride tokens and calculate when the line is short enough to get a spot on the biggest ride of them all--the Python Coaster. Variables, if-then-else sequences, and a hunt for a secret hidden code make this a humorous, code-tastic day at the amusement park!
Download or read book Gamestorming written by Dave Gray and published by "O'Reilly Media, Inc.". This book was released on 2010-07-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
Download or read book The Official GameSalad Guide to Game Development written by GameSalad and published by Cengage Learning. This book was released on 2013-04-12 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE OFFICIAL GAMESALAD GUIDE TO GAME DEVELOPMENT teaches readers how to make their own games with the simple, powerful, drag-and-drop GameSalad Creator software. Using techniques based on key game development concepts, current trends, and established best practices, readers will be able to use GameSalad Creator from concept to prototype--and beyond. The text's wide-ranging coverage encompasses desktop, mobile, online, social, and serious games--as well as key platforms such as iOS, Android, Mac, Windows, and HTML 5. This reader-friendly, highly visual guide is equally suited for formal game development courses and self-paced learning--with a balance of depth and detail that is ideal for both professionals and those working on their first game. Basic tutorials and terminology are available in the book's Appendix. GameSalad has also provided manuals, templates, and a Cookbook containing video tutorials at http://gamesalad.com/manuals and http://cookbook.gamesalad.com. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Download or read book Self Gamification Happiness Formula written by Victoria Ichizli-Bartels and published by Independently Published. This book was released on 2019-06-11 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you struggling to motivate yourself to start the day, to work on a project, or maintain a healthy habit? Do you think that happiness is hard earned and reserved only for the "chosen ones"? This book will show you that happiness is close by and available to everyone. It will show you how to not take life too seriously and still be excellent in all you want or have to do. Read the book and learn how to motivate yourself by practicing self-gamification -- a unique self-help approach to implementing game design elements into your life. Master three skill sets to be successful in your self-motivational game design, your projects, and your life: See yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do. Identify your dreams and goals, and take action, one small and effortless step at a time, the kaizen way. Apply gamification, that is see and treat whatever you are up to as a game: design, play, and improve your (life) games, and learn to appreciate every step on the way by giving yourself points, badges, stars, and other small symbolic rewards. Apply anthropology, kaizen, and gamification together to practice self-gamification, a unique approach that will help you turn happiness into a lifestyle.
Download or read book Self Esteem Games written by Barbara Sher and published by Jossey-Bass. This book was released on 1998-09-22 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A delightful way to build children's self-esteem andself-confidence--from age three to twelve. The key ingredient in children's development, emotionally,socially, and intellectually, is a strong sense of their ownself-worth. The 300 games and activities in this fun book will givethem just that. These joyful activities help children learn how tomake friends, express feelings, trust others, accept themselves,use their imaginations, and more. The book combines upbeat,positive advice--including tips for betterparenting--with step-by-step directions for each activity. BARBARA SHER, MA, OTR (Whitehorn, California) has 30years' experience as a teacher and occupational therapist,specializing in pediatrics. Under the sponsorship of the Center forIntercultural Education of Georgetown University, she conductsself-esteem workshops for parents, teachers and children around theworld. A delightful way to build children's self-esteem andself-confidence--from ages three to twelve. The key to children's development--emotionally, socially,and intellectually--is a strong sense of their own self-worth.The 300 games and activities in this fun book will give them justthat. Developed by author Barbara Sher over the course of thirtyyears as a parent, teacher, and play specialist, these joyfulactivities require no special preparation or equipment. Familiescan play a game virtually anywhere, with any number ofparticipants. Combines upbeat, positive advice--including tips for betterparenting-- with easy directions for positive play. * Helps children learn how to make friends, express feelings,trust others, accept themselves, use their imaginations, andmore. Barbara Sher, OT (Whitehorn, CA), has 30 years' experience as ateacher and occupational therapist, specializing in pediatrics. Sheconducts self-esteem workshops for parents, teachers and childrenaround the world.
Download or read book The Educator s Guide to Designing Games and Creative Active Learning Exercises written by Joe Bisz and published by Teachers College Press. This book was released on 2023 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every educator's imaginative instincts will be guided by this book's practical design method, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors' six accessible ALLURE steps: Ask where to apply the play. List the mental moves. Link the mental moves to the play. Understand how the learning principles operate. Run the activity-game. Evaluate the learner experience. Along with principles from game-based learning pedagogy, readers will explore a framework of original complex mechanic teaching templates, which will help their fledgling instructional activities cross the bridge into fully formed games. Beginners and veterans will find multiple entry points, from adding a single playful element (student roles to discussions) to more elaborate designs (riddles and simulations). They will also learn different levels of producing physical tabletop components (cards, boards, plastic pieces) or light digital options (discussion board riddles, Google Slides games). Born from the authors' extensive experiences running professional development workshops, this guide has been frequently requested by teachers at the secondary school and college levels, librarians, instructional designers, and others caught by the allure of educational games and play. Book Features: Offers hands-on, practical advice about how to be more playful with your students, with a focus on nondigital activities and games. Written in the language of instructional design, so advanced knowledge about games or technology is not required. Provides creative instructional techniques that will boost student engagement for both in-person and online instruction. Includes more than two dozen original illustrations and designs to aid understanding. Addresses the need for accessible, inclusive learning environments.
Download or read book Video Games written by Kathy Ceceri and published by Nomad Press. This book was released on 2015-09-21 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.
Download or read book English Language Learners Vocabulary Building Games Activities Ages 4 8 written by Seberg and published by Key Education Publishing. This book was released on 2010-05-18 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instill a love of language in English Language Learners in grades PK–3 using Vocabulary Building Games and Activities. This 240-page book helps students build vocabulary to become successful English speakers. It provides dozens of strategies for teaching new words through storytelling, songs, and pictures books and includes more than 1,000 reproducible picture and word cards with a guide for selecting the appropriate words. The book also includes tips for supporting young English learners.
Download or read book Jolts Activities to Wake Up and Engage Your Participants written by Sivasailam Thiagarajan and published by John Wiley & Sons. This book was released on 2011-02-11 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for Jolts! "Only Thiagi and his co-author, Tracy, could have devised a list of 50 magical learning moments that are concise and certain to JOLT learners into new perspectives and profound insights. If you facilitate group learning or change management, you won't want to miss this one!" —Elaine Biech, author of Business of Consulting and Training for Dummies "Give your training sessions a jump start with Jolt activities in less than 5 minutes. These easy-to-use creative techniques help learners gain instant insights. Not just session starters, this collection is a valuable addition to any trainer's bookshelf." —Jean Barbazette, president, The Training Clinic, and author of The Art of Great TrainingDelivery and Managing the Training Function for Bottom-Line Results "As a Charter Member of BFT (Borrow from Thiagi) Club, I've been adapting Thiagi's training activities for decades. I have built college courses and training workshops around Thiagi and Tracy's jolts. Use the jolts from this book as a way to instantly and successfully engage your participants with your topic." —Steve Sugar, author of Games That Teach Jolt|jolt|: a powerful training tool that will help you engage your participants and focus attention on your learning event. Master trainer Sivasailam "Thiagi" Thiagarajan and co-author Tracy Tagliati introduce a brand-new set of powerful training activities specially designed to get participants to sit-up, listen, and learn—to jolt them into a new level of participation, activity, and change. The forty-seven games and activities in Jolts! are interactive and emotionally charged—carefully chosen for their ability to make participants think, and think differently. When you really need to give your participants a powerful wake-up call, startle them into re-examining their assumptions and habitual practices, or encourage self-reflection, problem solving, and fresh perspectives—zap them with Jolts!
Download or read book The Ten Minute Trainer written by Sharon L Bowman and published by Wiley + ORM. This book was released on 2011-01-13 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover 150 job training room–proven exercises & activities sure to reduce delivery time, increase retention and improve knowledge and skill transfer. Do you want to create a lot of training in a little time? Do you wonder how to involve your learners without wasting their time, or yours? Do you want to use your training time wisely and well? The Ten-Minute Trainer is just what you need. Written for the busy training professional, this practical, grab-it-and-go book will show you how to design and deliver effective training programs in less time and with increased learner retention. Based on two major concepts—shorter segments of instruction are better than longer ones, and learners remember more when they are involved in the learning—this book provides 150 quick, high-energy ways to involve your learners without sacrificing content. This timely resource will also help you organize your training time so that your learners get the most from your instruction. With The Ten-Minute Trainer as your guide, you will be able to: · Choose from 140 “Got a Minute?” activities proven to help learners review, repeat, and remember important information · Use ten short “Take Five!” games to RAP up the learning—Reinforce, Apply, and Practice—so that learning is moved rapidly into long-term memory · Soak up ordinarily wasted instructional minutes with thirty Time Sponges such as Quick Starts, Take a Break, and Early to Finish activities · Apply two powerful instructional tools—the Learning Compass and Training Map—to shorten your training design and delivery time · Include four “Get a CLUE!” elements to increase motivation and memory · Use five Power-Hour Training Templates to create a custom training session on any topic, for any size group, and any age learner · Change your concept of training time as you use small but mighty seconds and minutes in creative, interesting, and memorable ways · Become a more time-efficient training professional and be able to explain the what, why, and how of it all to your training colleagues Sharon Bowman, a thirty-year veteran teacher and trainer and author of seven popular training and motivation books, welcomes you into her world of fast-paced, shorter-is-better, high-energy, “teach it quick and make it stick” training! “An awesome guide for anyone who wants to spark engagement and learning. Its nuggets of wisdom, creative suggestions, and reader-friendly format make it a perfect resource for promoting effective training. Thank you, Sharon!” —Mel Silberman, author, 101 Ways to Make Training Active and Training the Active Training Way