Download or read book Design Techniques with Macromedia Flash MX written by Element K Content LLC and published by . This book was released on 2004-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Design Techniques with Macromedia Flash MX written by Element K Content LLC and published by . This book was released on 2003-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Design Techniques with Macromedia Flash MX written by Element K Content LLC and published by . This book was released on 2004-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Design Techniques with Macromedia Flash MX written by Element K Content LLC and published by . This book was released on 2004-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Design Techniques with Macromedia Flash MX written by Element K Content LLC and published by . This book was released on 2004-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Design Techniques with Macromedia Flash MX written by Element K Content LLC and published by . This book was released on 2003-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Macromedia Flash MX Game Design Demystified written by Jobe Makar and published by Macromedia Press. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Download or read book Certified Macromedia Flash MX Designer Study Guide written by Christopher Hayes and published by Macromedia Press. This book was released on 2003 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers will learn how to design, structure and optimize for the most efficient Flash animations possible. Each subject is presented in clear and direct language, with useful and well-explained examples and extensive graphical elements. Sample questions accompany each subject.
Download or read book Macromedia Flash MX 2004 ActionScript written by Derek Franklin and published by Macromedia Press. This book was released on 2004 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Download or read book Macromedia Flash MX Magic written by Matthew David and published by New Riders Publishing. This book was released on 2002 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The CD that accompanies this book contains various resources including project files, Macromedia software demos, and finished files of completed Flash projects.
Download or read book Macromedia Flash MX 2004 Killer Tips written by Shane Elliott and published by New Riders. This book was released on 2003-11-14 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The hottest collection of cool tips and hidden secrets for the Flash MX 2004 user who needs results fast! In today's economy, time is money. Flash MX 2004 Killer Tips is all about speed, showing users how to get more work done in less time. This book is designed to increase productivity (and even quality) by providing shortcuts, tips, and little-known tricks that will surprise even the most experienced Flash MX 2004 user. Built on the premise that "Speed Kills", readers will get faster at manipulating Flash MX 2004 and have more time to be creative in their design and their code. Author Shane Elliott has assembled almost 300 tips to help readers with creating effects and animations, ActionScript, components, optimization, and a host of other topics.
Download or read book Flash MX Design for TV and Video written by Janet Galore and published by John Wiley & Sons. This book was released on 2002-10-31 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a strong demand for flexible, low-cost broadcast animation, and Flash is a great way to meet these demands. After reading this thorough reference, animators will have a good understanding of how television animation is created, how to adapt that process to Flash, and the main step-by-step methods used to create television-quality Flash animation.
Download or read book Certified Macromedia Flash MX Developer Study Guide written by Neeld Tanksley and published by . This book was released on 2003 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Certified Macromedia Flash MX Developer Study Guide will help you review everything you need to know to pass the new Certified Flash MX Developer Exam. Designed specifically to simplify exam preparation, this review guide is packed with sample questions and tests to gauge test readiness. This book is not designed as a Flash tutorial, but as a strict study guide for intermediate-to-advanced Flash developers. In order to pass the exam, readers will have to know how to identify requirements, design and code ActionScript, and test, deploy, implement, and troubleshoot Flash MX applications. Each subject is presented in clear and direct language, with useful and well-explained code examples.
Download or read book Learn Design With Flash MX written by Kristian Besley and published by Apress. This book was released on 2003-07-28 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Essentials for Design Macromedia R Flash Tm Mx 2004 Level 2 written by Dwayne J. Ferguson and published by Prentice Hall. This book was released on 2005 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Flash MX Designer s ActionScript Reference written by Tim Parker and published by Apress. This book was released on 2013-11-11 with total page 1115 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.
Download or read book Robert Penner s Programming Macromedia Flash MX written by Robert Penner and published by McGraw-Hill/Osborne Media. This book was released on 2002 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: A grand master of Flash, Penner is known around the world for his technical innovations and organic style. This book provides readers with exclusive insight into the programming and design process of this groundbreaking Flash designer and ActionScript programmer.