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Book Design Patterns for Object oriented Software Development

Download or read book Design Patterns for Object oriented Software Development written by Wolfgang Pree and published by Addison Wesley Longman. This book was released on 1995 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.

Book Design Patterns

Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.

Book Design Patterns Explained

Download or read book Design Patterns Explained written by Alan Shalloway and published by Pearson Education. This book was released on 2004-10-12 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.

Book Head First Design Patterns

Download or read book Head First Design Patterns written by Eric Freeman and published by "O'Reilly Media, Inc.". This book was released on 2004-10-25 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.

Book Creational Design Patterns Using Java

    Book Details:
  • Author : Ravindra Sadaphule
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-04-09
  • ISBN : 9781530979455
  • Pages : 34 pages

Download or read book Creational Design Patterns Using Java written by Ravindra Sadaphule and published by Createspace Independent Publishing Platform. This book was released on 2016-04-09 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides easy to understand way of grasping creational design patterns using Java. It contains real use cases with code examples to illustrate the design patterns. Creational design patterns are fundamental to object creation and has proved to be useful time and again in several applications. Design patterns enables reusability, extensibility and maintainability to software applications. As code base grows, design patterns comes handy to refactor the code and keep it sane for new comers.

Book Object oriented Software Development Using Java

Download or read book Object oriented Software Development Using Java written by Xiaoping Jia and published by Addison-Wesley. This book was released on 2003 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jia (software engineering, DePaul University) helps readers develop skills in designing software, and especially in writing object- oriented programs using Java. The text provides broad coverage of object-oriented technology, including object-oriented modeling using the Unified Modeling Language (UML), object-oriented design using design patterns, and object-oriented programming using Java. This second edition offers expanded coverage of design patterns, enhanced material on UML, and a new introduction to the iterative software development process made popular by extreme programming. Learning features include chapter summaries, exercises, and projects.

Book Head First Object Oriented Analysis and Design

Download or read book Head First Object Oriented Analysis and Design written by Brett McLaughlin and published by "O'Reilly Media, Inc.". This book was released on 2007 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on analyzing, designing, and writing object-oriented software.

Book Object Oriented Design And Patterns

Download or read book Object Oriented Design And Patterns written by Cay Horstmann and published by John Wiley & Sons. This book was released on 2009-08 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cay Horstmann offers readers an effective means for mastering computing concepts and developing strong design skills. This book introduces object-oriented fundamentals critical to designing software and shows how to implement design techniques. The author's clear, hands-on presentation and outstanding writing style help readers to better understand the material.· A Crash Course in Java· The Object-Oriented Design Process· Guidelines for Class Design· Interface Types and Polymorphism· Patterns and GUI Programming· Inheritance and Abstract Classes· The Java Object Model· Frameworks· Multithreading· More Design Patterns

Book The Design Patterns Smalltalk Companion

Download or read book The Design Patterns Smalltalk Companion written by Sherman R. Alpert and published by Addison-Wesley Professional. This book was released on 1998 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new book, intended as a language companion to the classic Design Patterns , noted Smalltalk and design patterns experts implement the 23 design patterns using Smalltalk code. This approach has produced a language-specific companion that tailors the topic of design patterns to the Smalltalk programmer. The authors have worked closely with the authors of Design Patterns to ensure that this companion volume meets the same quality standards that made the original a bestseller and indispensable resource. The full source code will be available on the AWL web site.

Book ActionScript 3 0 Design Patterns

Download or read book ActionScript 3 0 Design Patterns written by William Sanders and published by "O'Reilly Media, Inc.". This book was released on 2007-07-16 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

Book DSLs in Action

    Book Details:
  • Author : Debasish Ghosh
  • Publisher : Simon and Schuster
  • Release : 2010-11-30
  • ISBN : 1638351171
  • Pages : 544 pages

Download or read book DSLs in Action written by Debasish Ghosh and published by Simon and Schuster. This book was released on 2010-11-30 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your success—and sanity—are closer at hand when you work at a higher level of abstraction, allowing your attention to be on the business problem rather than the details of the programming platform. Domain Specific Languages—"little languages" implemented on top of conventional programming languages—give you a way to do this because they model the domain of your business problem. DSLs in Action introduces the concepts and definitions a developer needs to build high-quality domain specific languages. It provides a solid foundation to the usage as well as implementation aspects of a DSL, focusing on the necessity of applications speaking the language of the domain. After reading this book, a programmer will be able to design APIs that make better domain models. For experienced developers, the book addresses the intricacies of domain language design without the pain of writing parsers by hand. The book discusses DSL usage and implementations in the real world based on a suite of JVM languages like Java, Ruby, Scala, and Groovy. It contains code snippets that implement real world DSL designs and discusses the pros and cons of each implementation. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Tested, real-world examples How to find the right level of abstraction Using language features to build internal DSLs Designing parser/combinator-based little languages

Book Design Patterns for Object oriented Software Development

Download or read book Design Patterns for Object oriented Software Development written by Wolfgang Pree and published by . This book was released on 1994 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Object Oriented Software Engineering  An Agile Unified Methodology

Download or read book Object Oriented Software Engineering An Agile Unified Methodology written by David Kung and published by McGraw-Hill Higher Education. This book was released on 2013-01-25 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Software Engineering: An Agile Unified Methodology by David Kung presents a step-by-step methodology that integrates modeling and design, UML, patterns, test-driven development, quality assurance, configuration management, and agile principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text.

Book Designing with Objects

    Book Details:
  • Author : Avinash C. Kak
  • Publisher : John Wiley & Sons
  • Release : 2015-02-09
  • ISBN : 1118581202
  • Pages : 504 pages

Download or read book Designing with Objects written by Avinash C. Kak and published by John Wiley & Sons. This book was released on 2015-02-09 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is a book that takes the sting out of learning object-oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object-oriented design literature. Designing with Objects is unique. It explains design patterns using the short-story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real-world applications, each chapter shows how a pattern can be mapped to a Harry Potter story. The next step is an explanation of the pattern through its Java implementation. The following patterns appear in three sections: Abstract Factory, Builder, Factory Method, Prototype, and Singleton; Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy; and the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor. For readers’ use, Java code for each pattern is included in the book’s companion website. All code examples in the book are available for download on a companion website with resources for readers and instructors. A refreshing alternative to the abstract and dry explanations of the object-oriented design patterns in much of the existing literature on the subject. In 24 chapters, Designing with Objects explains well-known design patterns by relating them to stories from the fictional Harry Potter series

Book Design Patterns in  NET

Download or read book Design Patterns in NET written by Dmitri Nesteruk and published by Apress. This book was released on 2019-05-11 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implement design patterns in .NET using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox. Using the C# programming language, Design Patterns in .NET explores the classic design pattern implementation and discusses the applicability and relevance of specific language features for the purpose of implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease. What You'll Learn Know the latest pattern implementations available in C# and F# Refer to researched and proven variations of patterns Study complete, self-contained examples including many that cover advanced scenarios Use the latest implementations of C# and Visual Studio/ReSharper Who This Book Is For Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems

Book Object oriented Software Engineering

Download or read book Object oriented Software Engineering written by Steve Halladay and published by Prentice Hall. This book was released on 1993 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Venturing beyond C++ programming, this text shows how to engineer software products using object-oriented principles. It covers gathering requirements, specifying objects, object verification, defining relations between objects, translating object design into code, object testing, and software maintenance.

Book ECOOP  93   Object Oriented Programming

Download or read book ECOOP 93 Object Oriented Programming written by Oscar M. Nierstrasz and published by Springer. This book was released on 2003-05-16 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is now more than twenty-five years since object-oriented programming was “inve- ed” (actually, more than thirty years since work on Simula started), but, by all accounts, it would appear as if object-oriented technology has only been “discovered” in the past ten years! When the first European Conference on Object-Oriented Programming was held in Paris in 1987, I think it was generally assumed that Object-Oriented Progr- ming, like Structured Programming, would quickly enter the vernacular, and that a c- ference on the subject would rapidly become superfluous. On the contrary, the range and impact of object-oriented approaches and methods continues to expand, and, - spite the inevitable oversell and hype, object-oriented technology has reached a level of scientific maturity that few could have foreseen ten years ago. Object-oriented technology also cuts across scientific cultural boundaries like p- haps no other field of computer science, as object-oriented concepts can be applied to virtually all the other areas and affect virtually all aspects of the software life cycle. (So, in retrospect, emphasizing just Programming in the name of the conference was perhaps somewhat short-sighted, but at least the acronym is pronounceable and easy to rem- ber!) This year’s ECOOP attracted 146 submissions from around the world - making the selection process even tougher than usual. The selected papers range in topic from programming language and database issues to analysis and design and reuse, and from experience reports to theoretical contributions.