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Book Narrative Design

    Book Details:
  • Author : Michael Breault
  • Publisher : CRC Press
  • Release : 2020-04-22
  • ISBN : 042957746X
  • Pages : 225 pages

Download or read book Narrative Design written by Michael Breault and published by CRC Press. This book was released on 2020-04-22 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.

Book Narrative Architecture

Download or read book Narrative Architecture written by Nigel Coates and published by John Wiley & Sons. This book was released on 2012-12-12 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book to look architectural narrative in the eye Since the early eighties, many architects have used the term "narrative" to describe their work. To architects the enduring attraction of narrative is that it offers a way of engaging with the way a city feels and works. Rather than reducing architecture to mere style or an overt emphasis on technology, it foregrounds the experiential dimension of architecture. Narrative Architecture explores the potential for narrative as a way of interpreting buildings from ancient history through to the present, deals with architectural background, analysis and practice as well as its future development. Authored by Nigel Coates, a foremost figure in the field of narrative architecture, the book is one of the first to address this subject directly Features architects as diverse as William Kent, Antoni Gaudí, Eero Saarinen, Ettore Sottsass, Superstudio, Rem Koolhaas, and FAT to provide an overview of the work of NATO and Coates, as well as chapters on other contemporary designers Includes over 120 colour photographs Signposting narrative's significance as a design approach that can aid architecture to remain relevant in this complex, multi-disciplinary and multi-everything age, Narrative Architecture is a must-read for anyone with an interest in architectural history and theory.

Book Meander  Spiral  Explode

Download or read book Meander Spiral Explode written by Jane Alison and published by Catapult. This book was released on 2019-04-02 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: "How lovely to discover a book on the craft of writing that is also fun to read . . . Alison asserts that the best stories follow patterns in nature, and by defining these new styles she offers writers the freedom to explore but with enough guidance to thrive." ―Maris Kreizman, Vulture A Publishers Weekly Best Book of 2019 | A Poets & Writers Best Books for Writers As Jane Alison writes in the introduction to her insightful and appealing book about the craft of writing: “For centuries there’s been one path through fiction we’re most likely to travel― one we’re actually told to follow―and that’s the dramatic arc: a situation arises, grows tense, reaches a peak, subsides . . . But something that swells and tautens until climax, then collapses? Bit masculosexual, no? So many other patterns run through nature, tracing other deep motions in life. Why not draw on them, too?" W. G. Sebald’s Emigrants was the first novel to show Alison how forward momentum can be created by way of pattern, rather than the traditional arc--or, in nature, wave. Other writers of nonlinear prose considered in her “museum of specimens” include Nicholson Baker, Anne Carson, Marguerite Duras, Gabriel García Márquez, Jamaica Kincaid, Clarice Lispector, Susan Minot, David Mitchell, Caryl Phillips, and Mary Robison. Meander, Spiral, Explode is a singular and brilliant elucidation of literary strategies that also brings high spirits and wit to its original conclusions. It is a liberating manifesto that says, Let’s leave the outdated modes behind and, in thinking of new modes, bring feeling back to experimentation. It will appeal to serious readers and writers alike.

Book Narrative Design for Indies

Download or read book Narrative Design for Indies written by Edwin McRae and published by Fiction Engine. This book was released on 2017-10-23 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Short, sharp advice on getting story into your Indie game. Whether you’re an Indie developer or a narrative designer wanting to work in the Indie space, this book will take you through some tried and true techniques of Indie video game storytelling. These techniques have been developed to blow minds, not budgets. "An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, "Narrative Design for Indies" is packed with straightforward, actionable advice. Worth your time!" - Chris Bourassa, Creative Director of Darkest Dungeon. "This book's real strength lies in the fact that it's aimed directly at the indie developer with specific examples to bolster that." - Steve Ince, Creator of Captain Morgane and So Blonde.

Book Narrative Design and Authorship in Bloodborne

Download or read book Narrative Design and Authorship in Bloodborne written by Madelon Hoedt and published by McFarland. This book was released on 2019-10-30 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

Book Narrative Design for Writers

Download or read book Narrative Design for Writers written by Edwin McRae and published by Fiction Engine. This book was released on 2020-04-07 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to turn your talent for writing into a narrative design career in the games industry? It’s never been a better time to be a writer for video games. You’re tapping into an industry that was worth more than $120 billion dollars in 2019, and it’s still growing. And it’s an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won’t sit still and an industry that’s ever changing? That’s what this book is about! I’ve been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I’ve learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you’re an experienced narrative designer already, you’ll still find plenty of insights that you can apply to your trade. I’ll say it again, “the games industry needs you!” Play is what we do, but story is why we do it.

Book Dramatic Storytelling   Narrative Design

Download or read book Dramatic Storytelling Narrative Design written by Ross Berger and published by CRC Press. This book was released on 2019-08-29 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the best Storytelling books of all time" – BookAuthority This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix’s interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it’s necessary as well. Key Features: Practical how-to’s to meet the ever-increasing studio demands for a narrative designer Critical analysis of the narrative of two best-selling games Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree Deep breakdowns and definitions of story beats and dramatic devices Pro-tips on better documentation and overall job preparedness

Book Narrative Environments and Experience Design

Download or read book Narrative Environments and Experience Design written by Tricia Austin and published by Routledge. This book was released on 2020-04-15 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues narrative, people and place are inseparable and pursues the consequences of this insight through the design of narrative environments. This is a new and distinct area of practice that weaves together and extends narrative theory, spatial theory and design theory. Examples of narrative spaces, such as exhibitions, brand experiences, urban design and socially engaged participatory interventions in the public realm, are explored to show how space acts as a medium of communication through a synthesis of materials, structures and technologies, and how particular social behaviours are reproduced or critiqued through spatial narratives. This book will be of interest to scholars in design studies, urban studies, architecture, new materialism and design practitioners in the creative industries.

Book Integrated Storytelling by Design

Download or read book Integrated Storytelling by Design written by Klaus Sommer Paulsen and published by Routledge. This book was released on 2021-07-06 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This pioneering work equips you with the skills needed to create and design powerful stories and concepts for interactive, digital, multi-platform storytelling and experience design that will take audience engagement to the next level. Klaus Sommer Paulsen presents a bold new vision of what storytelling can become if it is reinvented as an audience-centric design method. His practices unlock new ways of combining story with experience for a variety of existing, new and upcoming platforms. Merging theory and practice, storytelling and design principles, this innovative toolkit instructs the next generation of creators on how to successfully balance narratives, design and digital innovation to develop strategies and concepts that both apply and transcend current technology. Packed with theory and exercises intended to unlock new narrative dimensions, Integrated Storytelling by Design is a must-read for creative professionals looking to shape the future of themed, branded and immersive experiences.

Book Who Killed Harlowe Thrombey

Download or read book Who Killed Harlowe Thrombey written by Edward Packard and published by Skylark. This book was released on 1982 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: The reader, as a young detective, investigates a murder mystery. By choosing specific pages, the reader determines the outcome of the plot.

Book Narrative Architecture

Download or read book Narrative Architecture written by Sylvain De Bleeckere and published by Taylor & Francis. This book was released on 2017-02-24 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative Architecture explores the postmodern concept of narrative architecture from four perspectives: thinking, imagining, educating, and designing, to give you an original view on our postmodern era and architectural culture. Authors Sylvain De Bleeckere and Sebastiaan Gerards outline the ideas of thinkers, such as Edmund Husserl, Paul Ricoeur, Emmanuel Levinas, and Peter Sloterdijk, and explore important work of famous architects, such as Daniel Libeskind and Frank Gehry, as well as rather underestimated architects like Günter Behnisch and Sep Ruf. With more than 100 black and white images this book will help you to adopt the design method in your own work.

Book Narrative Design in Finnegans Wake

Download or read book Narrative Design in Finnegans Wake written by R. J. Schork and published by Florida James Joyce Series. This book was released on 1996 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The first book in fifty years...that actually presents a central thesis for the entire work." -Bernard Benstock "An unusual book, often illuminating, sometimes annoying, often well researched, sometimes mistaken.... Written in a simple and direct style immediately accessible to undergraduates as well as to more practiced readers." -Clive Hart, University of Essex Making bold claims for a new literary interpretation, Harry Burrell presents a forceful analytical model for understanding Joyce's Finnegans Wake. He argues that Joyce used the genesis story of Adam and Eve as his underlying narrative and interwove it with themes and images from literature and history, thus rewriting the Bible, abolishing the wicked God of the Old Testament, and replacing Him with a gentle, loving female goddess. Critics and readers of Finnegans Wake have long yearned for "a thread of English meaning" and "a grand unified theory" for the novel but until now have been unable to penetrate its surface language. Burrell unscrambles the puzzle and reveals the basic underlying scheme that allows the reader to connect its extremely diverse parts into a comprehensible narrative. He explains who all the characters are and how Joyce disguised them while utilizing their identities. Burrell brings a scientist's approach to his task of interpretation. This strong, probing reading of Finnegans Wake is bound to stimulate controversy and extensive discussion among Joyce lovers. Harry Burrell is a retired research chemist and former associate professor of chemistry at Xavier University in Cincinnati. He is the author of numerous articles in technical journals as well as several articles for A Wake Newslitter.

Book The Advanced Game Narrative Toolbox

Download or read book The Advanced Game Narrative Toolbox written by Tobias Heussner and published by CRC Press. This book was released on 2019-02-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.

Book Video Game Storytelling

Download or read book Video Game Storytelling written by Evan Skolnick and published by Watson-Guptill. This book was released on 2014-12-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

Book Narrative Design

    Book Details:
  • Author : Michael Breault
  • Publisher : CRC Press
  • Release : 2020-05-15
  • ISBN : 0429575351
  • Pages : 210 pages

Download or read book Narrative Design written by Michael Breault and published by CRC Press. This book was released on 2020-05-15 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.

Book Hamlet on the Holodeck  updated edition

Download or read book Hamlet on the Holodeck updated edition written by Janet H. Murray and published by MIT Press. This book was released on 2017-04-07 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries. I want to say to all the hacker-bards from every field—gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you.” —Hamlet on the Holodeck, from the author's introduction to the updated edition Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a “cult classic” offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation.

Book Directing the Narrative and Shot Design

Download or read book Directing the Narrative and Shot Design written by Lubomir Kocka and published by Vernon Press. This book was released on 2019-07-25 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a “directing-altering book” as it provides high-quality learning resources that encourage and challenge film enthusiasts, aspiring directors, film students, and professionals to strive for new levels of excellence and impact in their film directing, television directing, and new media directing. This book puts forward a well-informed and innovative discussion of critical director’s choices that have not previously been considered by existing texts on film and television directing. This book presents a wide range of directorial concepts and directing exercises that include: • Psycho-physiological regularities in left-right/right-left orientation transferred to a shot design. How directors can manipulate the viewer’s perception of a character and of the journey they are on using screen direction. • Methodology and visual strategy for rendering a scene based on character perspective. • The directorial concept of emotional manipulation. • Demystifying the 180-degree rule.