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Book Design in Metaverse  Artificial Intelligence  Game Design  Style Gan2 and More

Download or read book Design in Metaverse Artificial Intelligence Game Design Style Gan2 and More written by Ismail Ergen and published by Allied Publishers. This book was released on 2022-12-29 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a future situation known as the Metaverse, individuals will be able to enter a shared online reality that contains avatars—digital representations of both themselves and other users—through the use of advanced computing.In this book you will find the potential for graphic design in this space is enormous; as metaverse applications advance and take on more realism, graphic designers will be expected to provide intuitive, aesthetically pleasing user interfaces and user experiences. By making unique images for metaverse platforms, graphic artists may discover new ways to profit from their work in the future.

Book Research  Innovation  and Industry Impacts of the Metaverse

Download or read book Research Innovation and Industry Impacts of the Metaverse written by Kumar, Jeetesh and published by IGI Global. This book was released on 2024-06-06 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine a world where the digital and physical worlds intertwine seamlessly - this is the metaverse. This complex digital environment has the potential to revolutionize our lives in a multitude of ways. Yet the lack of standardized frameworks and guidelines creates a fragmented ecosystem with varying levels of security, privacy, and usability that can hinder the integration of the metaverse into our daily lives in cohesive, safe, and beneficial ways. Research, Innovation, and Industry Impacts of the Metaverse offers a comprehensive solution to the challenges posed by the metaverse. It serves as a roadmap for researchers, academics, and practitioners by providing a structured framework for exploring the metaverse. It covers foundational technologies, academic research, real-world applications, and challenges, offering insights into defining the metaverse, its technologies, and future potential. The book equips readers with the knowledge and tools needed to navigate the complexities of the metaverse and contribute to its responsible development. Showcasing the latest research contributions, this book initiates academic discourse and innovation. It fosters interdisciplinary collaboration, ensuring a holistic understanding of the metaverse's impact on society, education, commerce, and more, while empowering readers to harness the metaverse's full potential.

Book Algorithmic and Architectural Gaming Design  Implementation and Development

Download or read book Algorithmic and Architectural Gaming Design Implementation and Development written by Kumar, Ashok and published by IGI Global. This book was released on 2012-05-31 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.

Book The Craft and Science of Game Design

Download or read book The Craft and Science of Game Design written by Philippe O'Connor and published by CRC Press. This book was released on 2020-11-19 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.

Book Advanced Game Design

    Book Details:
  • Author : Michael Sellers
  • Publisher : Addison-Wesley Professional
  • Release : 2017-10-30
  • ISBN : 0134669452
  • Pages : 624 pages

Download or read book Advanced Game Design written by Michael Sellers and published by Addison-Wesley Professional. This book was released on 2017-10-30 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed

Book Game Development Essentials  Game Artificial Intelligence

Download or read book Game Development Essentials Game Artificial Intelligence written by John Ahlquist, Jr. and published by . This book was released on 2008 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by experts with years of gaming industry experience developing today’s most popular games, Game Development Essentials: Game Artificial Intelligence provides an engaging introduction to real world game artificial intelligence techniques. With a clear, step-by-step approach, the book begins by covering artificial intelligence techniques that are relevant to the work of today’s developers. This technical detail is then expanded through descriptions of how these techniques are actually used in games, as well as the specific issues that arise when using them. With a straightforward writing style, this book offers a guide to game artificial intelligence that is clear, relevant, and updated to reflect the most current technology and trends in the industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book Practical Game AI Programming

Download or read book Practical Game AI Programming written by Micael DaGraca and published by Packt Publishing Ltd. This book was released on 2017-06-30 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the latest algorithms for AI development and in-game interaction Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn Get to know the basics of how to create different AI for different type of games Know what to do when something interferes with the AI choices and how the AI should behave if that happens Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events Use animations correctly, blending one animation into another and rather than stopping one animation and starting another Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours Create Theta algorithms to the AI to find short and realistic looking paths Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.

Book Procedural Content Generation in Games

Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Book Architectonics of Game Spaces

    Book Details:
  • Author : Andri Gerber
  • Publisher : Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
  • Release : 2019-10
  • ISBN : 9783837648027
  • Pages : 346 pages

Download or read book Architectonics of Game Spaces written by Andri Gerber and published by Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner. This book was released on 2019-10 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.

Book Design Science Research Methods and Patterns

Download or read book Design Science Research Methods and Patterns written by Vijay K. Vaishnavi and published by CRC Press. This book was released on 2007-10-30 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design research promotes understanding of advanced, cutting-edge information systems through the construction and evaluation of these systems and their components. Since this method of research can produce rigorous, meaningful results in the absence of a strong theory base, it excels in investigating new and even speculative technologies, offering

Book The Organisation of Tomorrow

Download or read book The Organisation of Tomorrow written by Mark Van Rijmenam and published by Routledge. This book was released on 2019-07-19 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Organisation of Tomorrow presents a new model of doing business and explains how big data analytics, blockchain and artificial intelligence force us to rethink existing business models and develop organisations that will be ready for human-machine interactions. It also asks us to consider the impacts of these emerging information technologies on people and society. Big data analytics empowers consumers and employees. This can result in an open strategy and a better understanding of the changing environment. Blockchain enables peer-to-peer collaboration and trustless interactions governed by cryptography and smart contracts. Meanwhile, artificial intelligence allows for new and different levels of intensity and involvement among human and artificial actors. With that, new modes of organising are emerging: where technology facilitates collaboration between stakeholders; and where human-to-human interactions are increasingly replaced with human-to-machine and even machine-to-machine interactions. This book offers dozens of examples of industry leaders such as Walmart, Telstra, Alibaba, Microsoft and T-Mobile, before presenting the D2 + A2 model – a new model to help organisations datafy their business, distribute their data, analyse it for insights and automate processes and customer touchpoints to be ready for the data-driven and exponentially-changing society that is upon us This book offers governments, professional services, manufacturing, finance, retail and other industries a clear approach for how to develop products and services that are ready for the twenty-first century. It is a must-read for every organisation that wants to remain competitive in our fast-changing world.

Book Data Driven Engineering Design

Download or read book Data Driven Engineering Design written by Ang Liu and published by Springer Nature. This book was released on 2021-10-09 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the emerging paradigm of data-driven engineering design. In the big-data era, data is becoming a strategic asset for global manufacturers. This book shows how the power of data can be leveraged to drive the engineering design process, in particular, the early-stage design. Based on novel combinations of standing design methodology and the emerging data science, the book presents a collection of theoretically sound and practically viable design frameworks, which are intended to address a variety of critical design activities including conceptual design, complexity management, smart customization, smart product design, product service integration, and so forth. In addition, it includes a number of detailed case studies to showcase the application of data-driven engineering design. The book concludes with a set of promising research questions that warrant further investigation. Given its scope, the book will appeal to a broad readership, including postgraduate students, researchers, lecturers, and practitioners in the field of engineering design.

Book Think Bigger

Download or read book Think Bigger written by Mark Van Rijmenam and published by AMACOM. This book was released on 2014-04-03 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering real-world insight and explanations, this book provides a roadmap for organizations looking to develop a profitable big data strategy and reveals why it's not something they can leave to the I.T. department. Big data--the enormous amount of data that is created as virtually every movement, transaction, and choice we make becomes digitized--is revolutionizing business. Sharing best practices from companies that have implemented a big data strategy including Walmart, InterContinental Hotel Group, Walt Disney, and Shell, this helpful resource covers the most important big data trends affecting organizations, as well as key technologies like Hadoop and MapReduce, and several crucial types of analyses. In Think Bigger, you will find guidance on topics such as: how to ensure security, respecting the privacy rights of consumers, and how big data is impacting specific industries--and where opportunities can be found. Big data is changing the way businesses--and even governments--are operated and managed. Think Bigger is an essential resource for anyone who wants to ensure that their company isn't left in the dust.

Book A Pattern Language

    Book Details:
  • Author : Christopher Alexander
  • Publisher : Oxford University Press
  • Release : 2018-09-20
  • ISBN : 0190050357
  • Pages : 1216 pages

Download or read book A Pattern Language written by Christopher Alexander and published by Oxford University Press. This book was released on 2018-09-20 with total page 1216 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.

Book This Gaming Life

Download or read book This Gaming Life written by Jim Rossignol and published by University of Michigan Press. This book was released on 2009-08-04 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVA look at what it's like to play video games, their cultures in three different international cities, and their significance in everyday life/div

Book Museums and Digital Culture

Download or read book Museums and Digital Culture written by Tula Giannini and published by Springer. This book was released on 2019-05-06 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!

Book Towards a New Architecture

Download or read book Towards a New Architecture written by Le Corbusier and published by Courier Corporation. This book was released on 2013-04-09 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pioneering manifesto by founder of "International School." Technical and aesthetic theories, views of industry, economics, relation of form to function, "mass-production split," and much more. Profusely illustrated.