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Book Design First

    Book Details:
  • Author : David Walters
  • Publisher : Routledge
  • Release : 2012-08-06
  • ISBN : 1136411526
  • Pages : 289 pages

Download or read book Design First written by David Walters and published by Routledge. This book was released on 2012-08-06 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-grounded in the history and theory of Anglo-American urbanism, this illustrated textbook sets out objectives, policies and design principles for planning new communities and redeveloping existing urban neighborhoods. Drawing from their extensive experience, the authors explain how better plans (and consequently better places) can be created by applying the three-dimensional principles of urban design and physical place-making to planning problems. Design First uses case studies from the authors’ own professional projects to demonstrate how theory can be turned into effective practice, using concepts of traditional urban form to resolve contemporary planning and design issues in American communities. The book is aimed at architects, planners, developers, planning commissioners, elected officials and citizens -- and, importantly, students of architecture and planning -- with the objective of reintegrating three-dimensional design firmly back into planning practice.

Book Head First Design Patterns

Download or read book Head First Design Patterns written by Eric Freeman and published by "O'Reilly Media, Inc.". This book was released on 2004-10-25 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.

Book FIRST Robots  Aim High

    Book Details:
  • Author : Vince Wilczynski
  • Publisher : Rockport Publishers
  • Release : 2007-05-01
  • ISBN : 1610601718
  • Pages : 256 pages

Download or read book FIRST Robots Aim High written by Vince Wilczynski and published by Rockport Publishers. This book was released on 2007-05-01 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personal robots are about as advanced today as personal computers were on the eve of the first IBM PC in the early 1980s. They are still the domain of hobbyists who cobble them together from scratch or from kits, join local clubs to swap code and stage contests, and whose labor of love is setting the stage for a technological revolution. This book will deconstruct the 30 regional winning robot designs from the FIRST Robotics Competition in 2006. The FIRST Robotics Competition (held annually and co-founded by Dean Kamen and Woodie Flowers) is a multinational competition that teams professionals and young people to solve an engineering design problem in an intense and competitive way. In 2005 the competition reached close to 25,000 people on close to 1,000 teams in 30 competitions. Teams came from Brazil, Canada, Ecuador, Israel, Mexico, the U.K., and almost every U.S. state. The competitions are high-tech spectator sporting events that have gained a loyal following because of the high caliber work featured. Each team is paired with a mentor from such companies as Apple, Motorola, or NASA (NASA has sponsored 200 teams in 8 years). This book looks at 30 different robot designs all based on the same chassis, and provides in-depth information on the inspiration and the technology that went into building each of them. Each robot is featured in 6-8 pages providing readers with a solid understanding of how the robot was conceived and built. There are sketches, interim drawings, and process shots for each robot.

Book The First Apartment Book

Download or read book The First Apartment Book written by Kyle Schuneman and published by Potter Style. This book was released on 2012 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The First Apartment Book, Kyle shares brilliant design ideas and thirty simple DIY projects that show how anyone can infuse a first home with personality whether you're renting, moving in with a roommate or significant other for the first time, or are a newly minted owner eager to put your stamp on your place. The First Apartment Book is both a tour of amazing photographs from ten real homes across the country and a hardworking resource of great ideas. Kyle explains how each of the featured apartments achieves the perfect balance between cool design and the homeowner's lifestyle, with a sprinkling of influences from the resident's city thrown in. Kyle scours flea markets for functional pieces with personality and incorporates Pollock-inspired art and touches of taxicab yellow to make a small studio in New York City function as four different yet coherent rooms.o Graffiti-like dip-dye curtains and a skateboard table reflect a Seattle renter's hip sensibility. In Cleveland, Kyle creates a modern preppy space for a plaid-loving local using subdued colors and careful pattern mixing. A couple's salon-style hanging of rock posters in Nashville feels utterly unique, and Kyle's clever ideas for storing to store their musical instruments keep the duo sane. Short on time and long on style, the thirty DIY projects include no-sew pillows, yarn-wrapped picture frames, and a dresser update using a little glue and fabric. Full of bold, vibrant photos and hundreds of big ideas for small spaces, The First Apartment Book proves that no matter what your landlord, your floor plan, or your wallet says, there are no limits on how cool your first apartment can be.

Book Head First Web Design

    Book Details:
  • Author : Ethan Watrall
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2009
  • ISBN : 0596520301
  • Pages : 495 pages

Download or read book Head First Web Design written by Ethan Watrall and published by "O'Reilly Media, Inc.". This book was released on 2009 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at ways to create an attractive and user-friendly Web site, covering such topics as customer requirements, storyboards, HTML, and CSS.

Book Design First for 3D Artists

Download or read book Design First for 3D Artists written by Geoffrey Kater and published by Jones & Bartlett Publishers. This book was released on 2005-11-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make. The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, Design First for 3D Artists is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist.

Book Head First Object Oriented Analysis and Design

Download or read book Head First Object Oriented Analysis and Design written by Brett McLaughlin and published by "O'Reilly Media, Inc.". This book was released on 2007 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on analyzing, designing, and writing object-oriented software.

Book Structural Design from First Principles

Download or read book Structural Design from First Principles written by Michael Byfield and published by CRC Press. This book was released on 2018-01-29 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This enlightening textbook for undergraduates on civil engineering degree courses explains structural design from its mechanical principles, showing the speed and simplicity of effective design from first principles. This text presents good approximate solutions to complex design problems, such as "Wembley-Arch" type structures, the design of thin-walled structures, and long-span box girder bridges. Other more code-based textbooks concentrate on relatively simple member design, and avoid some of the most interesting design problems because code compliant solutions are complex. Yet these problems can be addressed by relatively manageable techniques. The methods outlined here enable quick, early stage, "ball-park" design solutions to be considered, and are also useful for checking finite element analysis solutions to complex problems. The conventions used in the book are in accordance with the Eurocodes, especially where they provide convenient solutions that can be easily understood by students. Many of the topics, such as composite beam design, are straight applications of Eurocodes, but with the underlying theory fully explained. The techniques are illustrated through a series of worked examples which develop in complexity, with the more advanced questions forming extended exam type questions. A comprehensive range of fully worked tutorial questions are provided at the end of each section for students to practice in preparation for closed book exams.

Book FIRST Robots

    Book Details:
  • Author : Vince Wilczynski
  • Publisher :
  • Release : 2015-12-01
  • ISBN : 9780692540626
  • Pages : 248 pages

Download or read book FIRST Robots written by Vince Wilczynski and published by . This book was released on 2015-12-01 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Similar to the information revolution that created instant access to data as a result of advancements in computers and digital communication, society is approaching a parallel development in the physical world: the arrival of the modern industrial revolution. The barriers to conceiving, producing, and controlling physical objects have been significantly reduced due to advancements in design software and manufacturing equipment. Traditionally these capabilities have been restricted to academic and industry research labs, but recent technology developments have extended these abilities to a much larger population. An increased interest in rapidly creating physical objects has resulted from developments in three key technologies: design software, manufacturing equipment, and integrated control systems. Intuitive computer-aided design (CAD) software programs enable users to quickly master the basic functions needed to design sophisticated mechanical systems. Once designed, physical devices can be manufactured with a variety of traditional and modern machines including three-dimensional (3D) printers, laser and plasma cutters, and computer controlled mills, lathes, and routers. Sensors that measure nearly any physical parameter can be easily integrated with microprocessor-based systems to monitor and control machine functions. Advancing from a sketch to a functioning object is a process in which more and more people, from a variety of backgrounds, are now participating. This book explores the technologies associated with modern and traditional methods for design, manufacturing, and control of robotic systems. Case studies illustrate methodologies that have been applied to design, manufacture, and control robotic systems designed for the 2015 FIRST® Robotics Competition (FRC®), the world's largest team-based program to interest high school students in pursuing careers in science, engineering, and technology. FIRST (For Inspiration and Recognition of Science and Technology) was founded in 1989 by inventor Dean Kamen to inspire young people's interest and participation in science and technology. Based in Manchester, N.H., the 501(c)(3) not-for-profit public charity inspires young people to be science and technology leaders by engaging them in exciting mentor-based programs that build science, technology, math, and engineering (STEM) skills; inspire innovation; and foster well-rounded life capabilities including self-confidence, communication, and leadership.

Book Theory and Design in the First Machine Age

Download or read book Theory and Design in the First Machine Age written by Reyner Banham and published by . This book was released on 1980 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Baby s First Eames

Download or read book Baby s First Eames written by Julie Merberg and published by Downtown Bookworks. This book was released on 2018-05-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This whimsically illustrated board book offers a delightful A-to-Z overview of modern design icons for the toddler set. Parents who appreciate architecture and modern design will get a kick out of sharing their passion with little ones. From Frank Lloyd Wright's Fallingwater to Knoll furniture to Noguchi sculptures, Baby's First Eames makes timeless structures and styles fun and accessible for aesthetes of all ages.

Book The Making of Design

    Book Details:
  • Author : Gerrit Terstiege
  • Publisher : Walter de Gruyter
  • Release : 2012-11-05
  • ISBN : 3034609388
  • Pages : 176 pages

Download or read book The Making of Design written by Gerrit Terstiege and published by Walter de Gruyter. This book was released on 2012-11-05 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes an in-depth look at design processes, with twenty-five depictions of "the making of" products from a wide variety of industries. Its primary focuses are furniture design, transportation design, and household appliances. Renowned designers like Konstantin Grcic, the Bouroullecs, Stefan Diez, Hella Jongerius, and Sir Norman Foster offer step by step accounts of how they go about designing products for Vitra, Grundig, Jura, and Authentics – the tools they use for visualization and how projects change during the model phase. Plus: an interview with design legend Dieter Rams on realized and unrealized products for Braun.

Book A First Course in Design and Analysis of Experiments

Download or read book A First Course in Design and Analysis of Experiments written by Gary W. Oehlert and published by W. H. Freeman. This book was released on 2000-01-19 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Oehlert's text is suitable for either a service course for non-statistics graduate students or for statistics majors. Unlike most texts for the one-term grad/upper level course on experimental design, Oehlert's new book offers a superb balance of both analysis and design, presenting three practical themes to students: • when to use various designs • how to analyze the results • how to recognize various design options Also, unlike other older texts, the book is fully oriented toward the use of statistical software in analyzing experiments.

Book Design Patterns

Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.

Book Head First Java

    Book Details:
  • Author : Kathy Sierra
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2005-02-09
  • ISBN : 1449331440
  • Pages : 720 pages

Download or read book Head First Java written by Kathy Sierra and published by "O'Reilly Media, Inc.". This book was released on 2005-02-09 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.

Book Vern Yip s Design Wise

    Book Details:
  • Author : Vern Yip
  • Publisher : Running Press Adult
  • Release : 2016-09-13
  • ISBN : 0762459859
  • Pages : 290 pages

Download or read book Vern Yip s Design Wise written by Vern Yip and published by Running Press Adult. This book was released on 2016-09-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered exactly how high to hang your artwork? How about the light fixture over your dining table? Do you know how to ideally size a rug for any room, or the best way to arrange your furniture? Trusted designer Vern Yip answers these questions, and more, by revealing the right formulas and measurements that can make any room feel just "right." And once you know these key design principles, you're free to confidently create a home that uniquely celebrates your needs and style. Vern shares his favorite insider tips, and opens his doors to show how he's made them work in his own beloved homes. Vern Yip's Design Wise provides both the inspiration and the clear, essential guidelines you need to create a home that perfectly reflects you.

Book Design First for 3D Artists

Download or read book Design First for 3D Artists written by Geoffrey Kater and published by Jones & Bartlett Learning. This book was released on 2005-11-30 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make. The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, Design First for 3D Artists is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist.