EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Def Jam Vendetta

Download or read book Def Jam Vendetta written by Jon Robinson and published by Prima Games. This book was released on 2003 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Money. Power. Respect. - Bring the pain in every game mode - Combo moves list for each fighter to send chumps out on a stretcher - Unlock every fighter, then take them to the school of hard knocks - Get the lowdown with a Method Man interview - Unstoppable tactics to make the honeys go wild - Every hidden venue revealed

Book Def Jam Recordings

    Book Details:
  • Author : Bill Adler
  • Publisher : Random House Digital, Inc.
  • Release : 2011-10-11
  • ISBN : 0847833712
  • Pages : 314 pages

Download or read book Def Jam Recordings written by Bill Adler and published by Random House Digital, Inc.. This book was released on 2011-10-11 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The illustrated oral history of the greatest hip-hop hit-making machine in history.

Book Billboard

    Book Details:
  • Author :
  • Publisher :
  • Release : 2003-03-29
  • ISBN :
  • Pages : 68 pages

Download or read book Billboard written by and published by . This book was released on 2003-03-29 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Book Def Jam  Inc

    Book Details:
  • Author : Stacy Gueraseva
  • Publisher : One World/Ballantine
  • Release : 2011-03-30
  • ISBN : 9780345468048
  • Pages : 329 pages

Download or read book Def Jam Inc written by Stacy Gueraseva and published by One World/Ballantine. This book was released on 2011-03-30 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early ‘80s, the music industry wrote off hip-hop as a passing fad. Few could or would have predicted that the improvised raps and raw beats busting out of New York City’s urban underclass would one day become a multimillion-dollar business and one of music’s most lucrative genres. Among those few were two visionaries: Russell Simmons, a young black man from Hollis, Queens, and Rick Rubin, a Jewish kid from Long Island. Though the two came from different backgrounds, their all-consuming passion for hip-hop brought them together. Soon they would revolutionize the music industry with their groundbreaking label, Def Jam Records. Def Jam, Inc. traces the company’s incredible rise from the NYU dorm room of nineteen-year-old Rubin (where LL Cool J was discovered on a demo tape) to the powerhouse it is today; from financial struggles and scandals–including The Beastie Boys’s departure from the label and Rubin’s and Simmons’s eventual parting–to revealing anecdotes about artists like Slick Rick, Public Enemy, Foxy Brown, Jay-Z, and DMX. Stacy Gueraseva, former editor in chief of Russell Simmons’s magazine, Oneworld, had access to the biggest players on the scene, and brings you real conversations and a behind-the-scenes look from a decade–and a company–that turned the music world upside down. She takes you back to New York in the ‘80s, when late-night spots such as Danceteria and Nell’s were burning with young, fresh rappers, and Simmons and Rubin had nothing but a hunch that they were on to something huge. Far more than just a biography of the two men who made it happen, Def Jam, Inc. is a journey into the world of rap itself. Both an intriguing business history as well as a gritty narrative, here is the definitive book on Def Jam–a must read for any fan of hip-hop as well as all popular-culture junkies. From the Hardcover edition.

Book The Minds Behind PlayStation 2 Games

Download or read book The Minds Behind PlayStation 2 Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2023-01-20 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Billboard

    Book Details:
  • Author :
  • Publisher :
  • Release : 2003-04-19
  • ISBN :
  • Pages : 60 pages

Download or read book Billboard written by and published by . This book was released on 2003-04-19 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Book Hiphop Literacies

Download or read book Hiphop Literacies written by Elaine Richardson and published by Routledge. This book was released on 2006-11-22 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This cutting-edge account explores rap and Hiphop discourse within a trajectory of Black discourses. Looking at music videos, websites and billboards, it highlights how Black youth read the world they inhabit.

Book The Encyclopedia of Popular Music

Download or read book The Encyclopedia of Popular Music written by Colin Larkin and published by Omnibus Press. This book was released on 2011-05-27 with total page 1600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text presents a comprehensive and up-to-date reference work on popular music, from the early 20th century to the present day.

Book Russell Simmons

Download or read book Russell Simmons written by Carrie Golus and published by Twenty-First Century Books. This book was released on 2012-01-01 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents the life and career of Russell Simmons, who helped found the rap group Run-D.M.C. and the pioneering label "Def Jam Recordings."

Book Billboard

    Book Details:
  • Author :
  • Publisher :
  • Release : 2003-06-07
  • ISBN :
  • Pages : 84 pages

Download or read book Billboard written by and published by . This book was released on 2003-06-07 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Book Billboard

    Book Details:
  • Author :
  • Publisher :
  • Release : 2003-04-26
  • ISBN :
  • Pages : 70 pages

Download or read book Billboard written by and published by . This book was released on 2003-04-26 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Book Make It Happen

Download or read book Make It Happen written by Kevin Liles and published by Simon and Schuster. This book was released on 2005-09-27 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kevin Liles rose from intern to president of Def Jam Records in only nine years. Today, at age thirty-seven, he is executive vice president of the Warner Music Group and has helped discover and direct the careers of stars such as Jay-Z and Ludacris. Liles' meteoric climb from urban street kid with hip-hop aspirations to one of the most successful and influential executives in the music industry is far more than a rags-to-riches story. It is a tribute to Liles' incredible work ethic, wisdom and confidence in doing his thing his way -- the hip-hop way. "Every real success story in hip hop comes down to the same thing: someone who finds the will, focus and drive to achieve," Liles writes in Make It Happen: The Hip-Hop Generation Guide to Success. "It doesn't matter if you are male or female. It doesn't matter what race or religion you are. It doesn't matter what hustle you choose." What does matter, Liles says, is that you fight against the odds to realize a dream and be the best that you can be. You empower yourself and make it happen. Kevin Liles presents ten rules of business success, which range from "Find Your Will" and "The Blueprint" to "Don't Let Cash Rule" and "Play Your Position." As he outlines his philosophy, Liles shares how he put his principles to work, chronicling his journey to the top and the stories of others -- executives, artists, mentors and friends -- he has worked with along the way. Make It Happen is both an American success story and a guidebook for the road to having a career and a life you love.

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book From Pac Man to Pop Music

Download or read book From Pac Man to Pop Music written by Karen Collins and published by Routledge. This book was released on 2017-10-03 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

Book The Wu Tang Manual

    Book Details:
  • Author : The RZA
  • Publisher : Penguin
  • Release : 2005-02-01
  • ISBN : 1594480184
  • Pages : 256 pages

Download or read book The Wu Tang Manual written by The RZA and published by Penguin. This book was released on 2005-02-01 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wu-Tang Manual is The RZA’s first written introduction to the philosophy and history of Hip-Hop’s original Dynasty, the Wu-Tang Clan. Written in a style that is at once personal and philosophical, The Wu-Tang Manual unravels the intricate web of personalities (and alter egos), warrior codes, numerological systems, and Eastern spiritual ethics that define the Wu-Tang dynasty. Packed with information that reflects the breadth and depth of the RZA’s — and rest of the Clan’s — intellectual interests and passions, The Wu-Tang Manual is divided into four books of nine chambers each, for a total of 36 chambers. All together, the book provides the breakdown of essential Wu-Tang components, from basic information about each of the nine core members of Wu-Tang Clan to deeper explorations of the key themes of the Wu-Tang universe, a dictionary-like Wu-Slang lexicon, and an entire section of Wu-Tang lyrics with densely annotated explanations of what they mean. For the hardcore Wu-Tang disciple and the recent initiate alike, The Wu-Tang Manual is the definitive guide to the essence of Wu, one of the most innovative hip-hop groups of all time. The RZA's most recent book, The Tao of Wu, is also available from Riverhead Books.

Book Digital Character Development

Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2015-10-07 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.