Download or read book Deep in the Game written by J D Mayweather and published by AuthorHouse. This book was released on 2013-03-25 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kurry Woods FROM GRADUATING HIGH SCHOOL, TO THE STREETS HUSTLINGCOUSINS, BROTHERS & LOVERS RUN IN WITH THE LAW AND DEALING & DEALING WITH AN OFFICER OF THE LAW!! WHO CAN YOU TRUST IN THE GAME? (NO ONE!) A MOTHER AND AUNT MURDERED, BECAUSE OF THEIR CHILDRENS CHOSEN PATHS TURNS DRUG DEALERS INTO KILLERS
Download or read book Knee Deep in the Game written by Boston George and published by Urban Books. This book was released on 2010-11-01 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pop is a young kid from the projects looking for a way to make a quick dollar, and an even quicker way to escape from his crazy mother's house. His whole life takes a turn when he bumps into Fresh, the neighborhood dope man who's on the lookout for a tough soldier he can trust and depend on. When their paths cross, the two immediately bond, but when trust issues, two sisters, and a freshly released convict come into the picture, things hit the fan faster than a New York minute. Pop's courage, loyalty, and heart get put to the test when he has to decide how far he's willing to go in order to come up.
Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning
Download or read book Deep Thinking written by Garry Kasparov and published by PublicAffairs. This book was released on 2017-05-02 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.
Download or read book Applications of Game Theory in Deep Learning written by Tanmoy Hazra and published by Springer Nature. This book was released on with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Deep in the Heart written by and published by Screecher Creature. This book was released on 2007-11 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author recounts her struggle to reconcile her longing for same-sex companionship with her Southern Baptist upbringing as a teenager in rural East Texas in the mid-20th century.
Download or read book Deep in the Heart of Trouble written by Deeanne Gist and published by Bethany House. This book was released on 2008-06 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a bestselling author and two-time Christy Award winner comes this light-hearted historical romance featuring the intrepid Essie Spreckelmeyer.
Download or read book Deep in Providence written by Riss M. Neilson and published by Henry Holt and Company (BYR). This book was released on 2022-05-31 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Haunting, intimate, and beautifully told: a magical debut novel from a writer to watch.” —Emily M. Danforth, national bestselling and award-winning author of The Miseducation of Cameron Post A spellbinding young adult fantasy debut following three best friends who turn to magic when they're haunted by a friend's death...and perhaps her spirit, combining the atmospheric thrills of The Hazel Wood with the nuanced realism of Erika L. Sanchez. For best friends Miliani, Inez, Natalie and Jasmine, Providence, Rhode Island has a magic of its own. From the bodegas and late-night food trucks on Broad Street to The Hill that watches over the city, every corner of Providence glows with memories of them practicing spells, mixing up potions and doing séances with the help of the magic Miliani’s Filipino grandfather taught her. But when Jasmine is killed by a drunk driver, the world they have always known is left haunted by grief...and Jasmine's lingering spirit. Determined to bring her back, the surviving friends band together, testing the limits of their magic and everything they know about life, death, and each other. And as their plan to resurrect Jasmine grows darker and more demanding than they imagined, their separate lives begin to splinter the bonds they depend on, revealing buried secrets that threaten the people they care about most. Miliani, Inez and Natalie will have to rely on more than just their mystical abilities to find the light. Thrilling and absorbing, Deep in Providence is a story of profound yearning, and what happens when three teen girls are finally given the power to go after what they want. “Magic runs like a glittering thread through this densely woven tale of friendship, grief, and identity, and what begins as a backbeat of creeping dread deftly builds into a landscape of supernatural terrors. Neilson balances her page-turning fantasy narrative against the coming of age of a trio of bereaved best friends with grace, delicacy, and startling humanity.” —Melissa Albert, New York Times-bestselling author of the Hazel Wood series and Our Crooked Hearts
Download or read book Eye Deep in Hell written by John Ellis and published by JHU Press. This book was released on 1989-09 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: A detailed reconstruction of life and death in the trenches of World War I, describing the construction and physical and spiritual environment of the trenches and the soldiers' daily routine.
Download or read book Deep in the Hearts of Men written by Mary Ella Waller and published by Macmillan Company of Canada. This book was released on 1924 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Knee Deep in the Dead written by Dafydd ab Hugh and published by Simon and Schuster. This book was released on 2016-08-08 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Gates were there on Phobos when mankind first arrived. Inert, unyielding, impossibly alien constructs, for twenty years they sat lifeless, mute testaments to their long-vanished creators, their secrets hidden. Then one day, they sprang to life... Meet Corporal Flynn Taggart, United States Marine Corps; serial number 888-23-9912. He's the best warrior the twenty-first century has to offer, which is a damn good thing. Because Flynn Taggart is all that's standing between the hell that just dropped in on Mars and an unsuspectingg planet Earth...
Download or read book Game Design Deep Dive written by Joshua Bycer and published by CRC Press. This book was released on 2021-04-07 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work. The first of its kind talking about the roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
Download or read book London Mercury with which is Incorporated the Bookman written by and published by . This book was released on 1923 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book THE DOCTOR A TALE OF THE ROCKIES written by RALPH CONNOR and published by . This book was released on 1906 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Design Deep Dive written by Joshua Bycer and published by CRC Press. This book was released on 2024-05-02 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike. The first book looking at the history of the genre A breakdown of both action and RPG design for fans and designers of both A lesson on difficulty in games and why harder doesn’t mean better
Download or read book Rhythms of the Game written by Bernie Williams and published by Hal Leonard Corporation. This book was released on 2011-06-01 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Book). Bernie Williams' ability to play major league baseball at a high level was directly influenced by his musical training and his deep understanding of the similarities between musical artistry and athletic performance. Through a series of conversations, narratives, and sidebars, the authors (Bernie Williams, Dave Gluck, and Bob Thompson) discover and reveal the influence of music and its rhythms on the game of baseball. Readers of Rhythms of the Game will gain an insight into the similarities between musical artistry and athletic performance. The book is written for musicians and athletes looking to improve their level of performance on the stage or on the field, as well as for a general audience interested in gaining a deeper understanding of the underlying influence of music on the game of baseball.
Download or read book Deep Blue written by Monroe Newborn and published by Springer Science & Business Media. This book was released on 2003 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a detailed account of IBM's Deep Blue chess program, the people who created it, and its historic battles with World Chess Champion Garry Kasparov. The text examines the progress made by the creators of Deep Blue, beginning with the1989 two-game match against Kasparov. The heroes are: IBM researchers Feng-hsiung Hsu, Murray Campbell, and Joe Hoane, along with team leader Chung-Jen Tan and International Grandmaster Joel Benjamin. The text chronicles one of the great technology achievements of the 20th Century. It establishes the point in history when mankind's exciting new tool, the computer, came of age and competed with its human creators in the ultimate intellectual competition: a game of chess. This book will serve as the premier story documenting that achievement and a milestone in the development of artificial intelligence.