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EBookClubs

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Book The Design of Sites

    Book Details:
  • Author : Douglas K. Van Duyne
  • Publisher : Prentice Hall Professional
  • Release : 2007
  • ISBN : 0131345559
  • Pages : 1026 pages

Download or read book The Design of Sites written by Douglas K. Van Duyne and published by Prentice Hall Professional. This book was released on 2007 with total page 1026 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using patterns to help Web designers develop a site that attracts visitors, this text reveals ways to understand customers and their needs, and ways to keep customers involved through good design.

Book Flash MX Application And Interface Design

Download or read book Flash MX Application And Interface Design written by Connor McDonald and published by Apress. This book was released on 2013-11-27 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The days of Flash as a creative luxury are long gone. After months of downsizing, Flash creativity has been on a huge rationalization program. It is no longer enough to present animation in millions of colors and a hundred transparencies. It is no longer sufficient to provide interactivity and dynamism for their own sake. The purpose of this collection is to show how designers have taken Flash and made it work for its supper. What we discover is a series of creations that place Flash at the hub of cutting edge web content. The end result is a snapshot of Flash as the ideal medium. In these amazing examples, we see the software pushed to its limits to create unbeatable applications—a collapsible family tree, an interactive video learning system, and a drawing tool, capable of running online! Beyond this, we dip into the back-end capabilities to look at how to improve Flash still further. Some staple XML and PHP routines are brought in to add a bit of spice, while Flash's mysterious sharedObject command is hunted down and tamed to create a hybrid Tamagotchi houseplant—perfectly suited to lure surfers back to your website!

Book Head First Design Patterns

Download or read book Head First Design Patterns written by Eric Freeman and published by "O'Reilly Media, Inc.". This book was released on 2004-10-25 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.

Book Accelerating MATLAB Performance

Download or read book Accelerating MATLAB Performance written by Yair M. Altman and published by CRC Press. This book was released on 2014-12-11 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MATLAB® programming environment is often perceived as a platform suitable for prototyping and modeling but not for "serious" applications. One of the main complaints is that MATLAB is just too slow. Accelerating MATLAB Performance aims to correct this perception by describing multiple ways to greatly improve MATLAB program speed. Packed with thousands of helpful tips, it leaves no stone unturned, discussing every aspect of MATLAB. Ideal for novices and professionals alike, the book describes MATLAB performance in a scale and depth never before published. It takes a comprehensive approach to MATLAB performance, illustrating numerous ways to attain the desired speedup. The book covers MATLAB, CPU, and memory profiling and discusses various tradeoffs in performance tuning. It describes both the application of standard industry techniques in MATLAB, as well as methods that are specific to MATLAB such as using different data types or built-in functions. The book covers MATLAB vectorization, parallelization (implicit and explicit), optimization, memory management, chunking, and caching. It explains MATLAB’s memory model and details how it can be leveraged. It describes the use of GPU, MEX, FPGA, and other forms of compiled code, as well as techniques for speeding up deployed applications. It details specific tips for MATLAB GUI, graphics, and I/O. It also reviews a wide variety of utilities, libraries, and toolboxes that can help to improve performance. Sufficient information is provided to allow readers to immediately apply the suggestions to their own MATLAB programs. Extensive references are also included to allow those who wish to expand the treatment of a particular topic to do so easily. Supported by an active website, and numerous code examples, the book will help readers rapidly attain significant reductions in development costs and program run times.

Book Inventing the Medium

    Book Details:
  • Author : Janet H. Murray
  • Publisher : MIT Press
  • Release : 2011-11-23
  • ISBN : 0262016141
  • Pages : 499 pages

Download or read book Inventing the Medium written by Janet H. Murray and published by MIT Press. This book was released on 2011-11-23 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Book GUI Bloopers

    Book Details:
  • Author : Jeff Johnson
  • Publisher : Morgan Kaufmann
  • Release : 2000-03-17
  • ISBN : 9781558605824
  • Pages : 580 pages

Download or read book GUI Bloopers written by Jeff Johnson and published by Morgan Kaufmann. This book was released on 2000-03-17 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Better read this book, or your design will be featured in Bloopers II. Seriously, bloopers may be fun in Hollywood outtakes, but no movie director would include them in the final film. So why do we find so many bloopers in shipped software? Follow Jeff Johnson as he leads the blooper patrol deep into enemy territory: he takes no prisoners but reveals all the design stupidities that users have been cursing over the years." -Jakob Nielsen Usability Guru, Nielsen Norman Group "If you are a software developer, read this book, especially if you don't think you need it. Don't worry, it isn't filled with abstract and useless theory--this is a book for doers, code writers, and those in the front trenches. Buy it, read it, and take two sections daily." -Don Norman President, UNext Learning Systems hr align="CENTER" size="1" width="75%" GUI Bloopers looks at user interface design bloopers from commercial software, Web sites, and information appliances, explaining how intelligent, well-intentioned professionals made these dreadful mistakes--and how you can avoid them. While equipping you with all the theory needed to learn from these examples, GUI expert Jeff Johnson also presents the reality of interface design in an entertaining, anecdotal, and instructive way. This is an excellent, well-illustrated resource for anyone whose work touches on usability issues, including software engineers, Web site designers, managers of development processes, QA professionals, and usability professionals. Features Takes a learn-by-example approach that teaches you to avoid common errors by asking the appropriate questions of your own interface designs. Includes two complete war stories, drawn from the author's personal experience, that describe in detail the challenges faced by UI engineers. Covers bloopers in a wide range of categories: GUI components, layout and appearance, text messages, interaction strategies, Web site design, responsiveness issues, management decision-making, and even more at www.GUI-bloopers.com. Organized and formatted based on the results of its own usability testing--so you can quickly find the information you need, packaged in easily digested pieces.

Book Analysis  Design and Construction of Foundations

Download or read book Analysis Design and Construction of Foundations written by Yung Ming Cheng and published by CRC Press. This book was released on 2021-02-21 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analysis, Design and Construction of Foundations outlines methods for analysis and design of the construction of shallow and deep foundations with particular reference to case studies in Hong Kong and China, as well as a discussion of the methods used in other countries. It introduces the main approaches used by geotechnical and structural engineers, and the precautions required for planning, design and construction of foundation structures. Some computational methods and computer programmes are reviewed to provide tools for performing a more realistic analysis of foundation systems. The authors examine in depth the methods used for constructing shallow foundations, deep foundations, excavation and lateral support systems, slope stability analysis and construction, and ground monitoring for proper site management. Some new and innovative foundation construction methods are also introduced. It is illustrated with case studies of failures and defects from actual construction projects. Some advanced and modern theories are also covered in this book. This book is more targeted towards the understanding of the basic behavior and the actual construction of many geotechnical works, and this book is not dedicated to any design code or specification, though Euro codes and Hong Kong code are also used in this book for illustration. It is ideal for consulting geotechnical engineers, undergraduate and postgraduate students.

Book Game Testing All in One  Fourth Edition

Download or read book Game Testing All in One Fourth Edition written by Robert Bryant and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-06-17 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Book Model Reduction Methods for Control Design

Download or read book Model Reduction Methods for Control Design written by and published by . This book was released on 1988 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Web Design Complete Reference

Download or read book Web Design Complete Reference written by Thomas A. Powell and published by Mcgraw-hill. This book was released on 2002-08-23 with total page 932 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design, build, and maintain dynamic Web sites that balance form and function. You’ll find thorough explanations of effective site architecture, layout, and navigational features, and discover how to add graphics, links, and multimedia. Also learn to handle privacy and security issues with respect to site design, and program dynamic Web applications.

Book Practical Load Balancing

Download or read book Practical Load Balancing written by Peter Membrey and published by Apress. This book was released on 2012-06-13 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergence of the cloud and modern, fast corporate networks demands that you perform judicious balancing of computational loads. Practical Load Balancing presents an entire analytical framework to increase performance not just of one machine, but of your entire infrastructure. Practical Load Balancing starts by introducing key concepts and the tools you'll need to tackle your load-balancing issues. You'll travel through the IP layers and learn how they can create increased network traffic for you. You'll see how to account for persistence and state, and how you can judge the performance of scheduling algorithms. You'll then learn how to avoid performance degradation and any risk of the sudden disappearance of a service on a server. If you're concerned with running your load balancer for an entire network, you'll find out how to set up your network topography, and condense each topographical variety into recipes that will serve you in different situations. You'll also learn about individual servers, and load balancers that can perform cookie insertion or improve your SSL throughput. You'll also explore load balancing in the modern context of the cloud. While load balancers need to be configured for high availability once the conditions on the network have been created, modern load balancing has found its way into the cloud, where good balancing is vital for the very functioning of the cloud, and where IPv6 is becoming ever more important. You can read Practical Load Balancing from end to end or out of sequence, and indeed, if there are individual topics that interest you, you can pick up this book and work through it once you have read the first three chapters.

Book Pro ASP NET 3 5 in C  2008

Download or read book Pro ASP NET 3 5 in C 2008 written by Mario Szpuszta and published by Apress. This book was released on 2008-12-23 with total page 1521 pages. Available in PDF, EPUB and Kindle. Book excerpt: ASP.NET 3.5 is Microsoft’s principal standard for creating dynamic web pages on the Windows platform. Pro ASP.NET 3.5 in C# 2008 raises the bar for high–quality, practical advice on learning and deploying Microsoft’s dynamic web solution. This edition is updated with everything you need to integrate Silverlight 2.0 and SQL Server 2008 into your ASP.NET applications. You will learn about Silverlight’s exciting features so that your ASP projects can be rich in visual flair and compelling to the user. Seasoned .NET professionals Matthew MacDonald and Mario Szpuszta explain how you can get the most from this groundbreaking technology. They cover ASP.NET 3.5 as a whole, illustrating both the brand–new features and the functionality carried over from previous versions of ASP. This book will give you the knowledge you need to code real ASP.NET 3.5 applications in the best possible style.

Book Intelligent Control Systems

Download or read book Intelligent Control Systems written by and published by . This book was released on 1993 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Skip Intro

    Book Details:
  • Author : Duncan McAlester
  • Publisher : New Riders Publishing
  • Release : 2002
  • ISBN : 9780735711785
  • Pages : 276 pages

Download or read book Skip Intro written by Duncan McAlester and published by New Riders Publishing. This book was released on 2002 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Skip intro is designed to help educate the Flash community specifically and designers/programmers at large that usability isn't a dirty word. It doesn't mean making boring, predestrian web sites, and it doesn't mean abandoning Flash. Quite the contrary, Flash offers advanced usability elements that traditional HTML web sites could never hope to achieve. This book will show designers how to start thinking about their users, and more inportantly, how to translate that understanding when they start designing or coding." - back cover.

Book Network Warrior

    Book Details:
  • Author : Gary A. Donahue
  • Publisher : O'Reilly Media
  • Release : 2011-05-13
  • ISBN : 1449310311
  • Pages : 785 pages

Download or read book Network Warrior written by Gary A. Donahue and published by O'Reilly Media. This book was released on 2011-05-13 with total page 785 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pick up where certification exams leave off. With this practical, in-depth guide to the entire network infrastructure, you’ll learn how to deal with real Cisco networks, rather than the hypothetical situations presented on exams like the CCNA. Network Warrior takes you step by step through the world of routers, switches, firewalls, and other technologies based on the author's extensive field experience. You'll find new content for MPLS, IPv6, VoIP, and wireless in this completely revised second edition, along with examples of Cisco Nexus 5000 and 7000 switches throughout. Topics include: An in-depth view of routers and routing Switching, using Cisco Catalyst and Nexus switches as examples SOHO VoIP and SOHO wireless access point design and configuration Introduction to IPv6 with configuration examples Telecom technologies in the data-networking world, including T1, DS3, frame relay, and MPLS Security, firewall theory, and configuration, as well as ACL and authentication Quality of Service (QoS), with an emphasis on low-latency queuing (LLQ) IP address allocation, Network Time Protocol (NTP), and device failures

Book How To Design Logos Symbols And Icons

Download or read book How To Design Logos Symbols And Icons written by Gregory Thomas and published by Adams Media. This book was released on 2003-04-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book steps into the studios of top designers as their ideas happen. Case studies trace the evolution of great logos, symbols and icons, illustrating the process with initial roughs and intermediary sketches that lead up to the final designs for companies including Nike and IBM. In addition, this book expands its boundaries to include symbols and icons, two rarely covered yet increasingly vital areas of design. Gregory Thomas is the owner and principal of Gregory Thomas Associates, a Santa Monica-based design consultancy. the award-winning company boosts an international client list that includes CBS, IBM, Levi Strauss & Company, Yale University, and MCA/Universal Pictures.

Book Macromedia Flash MX Application Design and Development

Download or read book Macromedia Flash MX Application Design and Development written by Jessica Speigel and published by New Riders Publishing. This book was released on 2002 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: Speigel gets right down to business with instructing how to create three of the most sought-after Flash applications: 1. Full-featured Flash e-commerce site 2. multiplayer game and 3. online community with forum, real-time private messaging and search capabilities.