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Book Deconstructing the Computer

Download or read book Deconstructing the Computer written by National Research Council and published by National Academies Press. This book was released on 2005-10-28 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting in the mid 1990s, the United States economy experienced an unprecedented upsurge in economic productivity. Rapid technological change in communications, computing, and information management continue to promise further gains in productivity, a phenomenon often referred to as the New Economy. To better understand this phenomenon, the National Academies Board on Science, Technology, and Economic Policy (STEP) has convened a series of workshops and commissioned papers on Measuring and Sustaining the New Economy. This major workshop, entitled Deconstructing the Computer, brought together leading industrialists and academic researchers to explore the contribution of the different components of computers to improved price-performance and quality of information systems. The objective was to help understand the sources of the remarkable growth of American productivity in the 1990s, the relative contributions of computers and their underlying components, and the evolution and future contributions of the technologies supporting this positive economic performance.

Book Education is Not Rocket Science

Download or read book Education is Not Rocket Science written by David B. Zandvliet and published by BRILL. This book was released on 2006-01-01 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: The dominance of computer labs in our schools is the result of a long struggle among teachers and technicians for control of precious computer resources. As technicians gain power and influence, this is expressed in the ‘row on row of machines’ installed in literally thousands of computer labs in schools around the world. While labs are in some ways, ideal for learning about technology or computer programming, they somehow seem ill equipped to assist teachers with a lesson on language arts, geography or for helping students conduct a scientific experiment. As a result, the huge investment in computers seems like so much wasted potential: labs are not influencing teaching in the ways we had hoped for, and in fact, their use may even be harmful to students. These observations are based on five years of experience as the director of a centre for educational technology at a leading Canadian university and, on the results of three international studies I conducted in Australia, Canada and Malaysia. A reversal of the current ‘techno- trend’ would mean teachers would reclaim computers for ‘their own’ classrooms, and relegate the idea of the computer lab to the scrap heap of history. As educators, we need to discard the ‘once size fits all’strategy which computer labs imply about teachers’ instructional needs. This is reinforced by the apparent failure of computers to transform teachers’ practice despite significant investments in computer technologies. Some critics describe this as a ‘management problem’ as computer labs reinforce ‘top down’ ways of thinking about knowledge. Unfortunately, once such models are adopted, undesirable uses of technology—such as the computer lab—become entrenched in a bureaucratic mindset, limiting the effectiveness of these expensive tools to support teaching and learning.

Book A Shortcut Through Time

Download or read book A Shortcut Through Time written by George Johnson and published by Vintage. This book was released on 2007-12-18 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this remarkably illustrative and thoroughly accessible look at one of the most intriguing frontiers in science and computers, award-winning New York Times writer George Johnson reveals the fascinating world of quantum computing—the holy grail of super computers where the computing power of single atoms is harnassed to create machines capable of almost unimaginable calculations in the blink of an eye. As computer chips continue to shrink in size, scientists anticipate the end of the road: A computer in which each switch is comprised of a single atom. Such a device would operate under a different set of physical laws: The laws of quantum mechanics. Johnson gently leads the curious outsider through the surprisingly simple ideas needed to understand this dream, discussing the current state of the revolution, and ultimately assessing the awesome power these machines could have to change our world.

Book The History of the Computer

Download or read book The History of the Computer written by Rachel Ignotofsky and published by Ten Speed Press. This book was released on 2022-05-17 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: A strikingly illustrated overview of the computing machines that have changed our world—from the abacus to the smartphone—and the people who made them, by the New York Times bestselling author and illustrator of Women in Science. “A beautifully illustrated journey through the history of computing, from the Antikythera mechanism to the iPhone and beyond—I loved it.”—Eben Upton, Founder and CEO of Raspberry Pi ONE OF THE BEST BOOKS OF THE YEAR: The New York Public Library Computers are everywhere and have impacted our lives in so many ways. But who created them, and why? How have they transformed the way that we interact with our surroundings and each other? Packed with accessible information, fun facts, and discussion starters, this charming and art-filled book takes you from the ancient world to the modern day, focusing on important inventions, from the earliest known counting systems to the sophisticated algorithms behind AI. The History of the Computer also profiles a diverse range of key players and creators—from An Wang and Margaret Hamilton to Steve Jobs and Sir Tim Berners-Lee—and illuminates their goals, their intentions, and the impact of their inventions on our everyday lives. This entertaining and educational journey will help you understand our most important machines and how we can use them to enhance the way we live. You’ll never look at your phone the same way again!

Book Deconstructing Web Graphics 2

Download or read book Deconstructing Web Graphics 2 written by Lynda Weinman and published by New Riders. This book was released on 1998 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition reflects changes in Web design technology and trends, including, but not limited to, the following: Java and JavaScript, imagemaps, tables, browser-safe color, Flash, Photoshop, sound, animation, CGI, frames, invisible GIFs, Dynamic HTML, and the most recent versions of Navigator and Explorer. The book features Web sites from "National Geographic", Honda, Absolut Vodka, and more.

Book Deconstructing Digital Natives

Download or read book Deconstructing Digital Natives written by Michael Thomas and published by Routledge. This book was released on 2011-04-19 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: There have been many attempts to define the generation of students who emerged with the Web and new digital technologies in the early 1990s. The term "digital native" refers to the generation born after 1980, which has grown up in a world where digital technologies and the internet are a normal part of everyday life. Young people belonging to this generation are therefore supposed to be "native" to the digital lifestyle, always connected to the internet and comfortable with a range of cutting-edge technologies. Deconstructing Digital Natives offers the most balanced, research-based view of this group to date. Existing studies of digital natives lack application to specific disciplines or conditions, ignoring the differences of educational fields and gender. How, and how much, are learners changing in the digital age? How can a more pluralistic understanding of these learners be developed? Contributors to this volume produce an international overview of developments in digital literacy among today’s young learners, offering innovative ways to steer a productive path between traditional narratives that offer only complete acceptance or total dismissal of digital natives.

Book Handbook of Computer Game Studies

Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

Book Deconstruction Machines

Download or read book Deconstruction Machines written by Justin Joque and published by U of Minnesota Press. This book was released on 2018-02-27 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bold new theory of cyberwar argues that militarized hacking is best understood as a form of deconstruction From shadowy attempts to steal state secrets to the explosive destruction of Iranian centrifuges, cyberwar has been a vital part of statecraft for nearly thirty years. But although computer-based warfare has been with us for decades, it has changed dramatically since its emergence in the 1990s, and the pace of change is accelerating. In Deconstruction Machines, Justin Joque inquires into the fundamental nature of cyberwar through a detailed investigation of what happens at the crisis points when cybersecurity systems break down and reveal their internal contradictions. He concludes that cyberwar is best envisioned as a series of networks whose constantly shifting connections shape its very possibilities. He ultimately envisions cyberwar as a form of writing, advancing the innovative thesis that cyber attacks should be seen as a militarized form of deconstruction in which computer programs are systems that operate within the broader world of texts. Throughout, Joque addresses hot-button subjects such as technological social control and cyber-resistance entities like Anonymous and Wikileaks while also providing a rich, detailed history of cyberwar. Deconstruction Machines provides a necessary new interpretation of deconstruction and timely analysis of media, war, and technology.

Book The Spike

    Book Details:
  • Author : Mark Humphries
  • Publisher : Princeton University Press
  • Release : 2021-03-09
  • ISBN : 0691213518
  • Pages : 232 pages

Download or read book The Spike written by Mark Humphries and published by Princeton University Press. This book was released on 2021-03-09 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of a neural impulse and what it reveals about how our brains work We see the last cookie in the box and think, can I take that? We reach a hand out. In the 2.1 seconds that this impulse travels through our brain, billions of neurons communicate with one another, sending blips of voltage through our sensory and motor regions. Neuroscientists call these blips “spikes.” Spikes enable us to do everything: talk, eat, run, see, plan, and decide. In The Spike, Mark Humphries takes readers on the epic journey of a spike through a single, brief reaction. In vivid language, Humphries tells the story of what happens in our brain, what we know about spikes, and what we still have left to understand about them. Drawing on decades of research in neuroscience, Humphries explores how spikes are born, how they are transmitted, and how they lead us to action. He dives into previously unanswered mysteries: Why are most neurons silent? What causes neurons to fire spikes spontaneously, without input from other neurons or the outside world? Why do most spikes fail to reach any destination? Humphries presents a new vision of the brain, one where fundamental computations are carried out by spontaneous spikes that predict what will happen in the world, helping us to perceive, decide, and react quickly enough for our survival. Traversing neuroscience’s expansive terrain, The Spike follows a single electrical response to illuminate how our extraordinary brains work.

Book The Elements of Computing Systems

Download or read book The Elements of Computing Systems written by Noam Nisan and published by . This book was released on 2008 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.

Book Computer Evolution of Gene Circuits for Cell embedded Computation  Biotechnology and as a Model for Evolutionary Computation

Download or read book Computer Evolution of Gene Circuits for Cell embedded Computation Biotechnology and as a Model for Evolutionary Computation written by Tommaso F. Bersano-Begey and published by . This book was released on 2003 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book High Performance Computing and the Art of Parallel Programming

Download or read book High Performance Computing and the Art of Parallel Programming written by Stan Openshaw and published by Routledge. This book was released on 2005-09-19 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stan Openshaw is recognised as a leading researcher in the field and has strong teaching experience (Leeds is the leading institution for GIS and technical areas at the present) includes a wealth of real-world application examples strong international library market - GIS, Spatial Analysis, computer programming are all strong topics globally no real competition in this particular area of programming should appeal to computer scientists, social scientists as well as geographers.

Book Performance Evaluation and Benchmarking

Download or read book Performance Evaluation and Benchmarking written by Lizy Kurian John and published by CRC Press. This book was released on 2018-10-03 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer and microprocessor architectures are advancing at an astounding pace. However, increasing demands on performance coupled with a wide variety of specialized operating environments act to slow this pace by complicating the performance evaluation process. Carefully balancing efficiency and accuracy is key to avoid slowdowns, and such a balance can be achieved with an in-depth understanding of the available evaluation methodologies. Performance Evaluation and Benchmarking outlines a variety of evaluation methods and benchmark suites, considering their strengths, weaknesses, and when each is appropriate to use. Following a general overview of important performance analysis techniques, the book surveys contemporary benchmark suites for specific areas, such as Java, embedded systems, CPUs, and Web servers. Subsequent chapters explain how to choose appropriate averages for reporting metrics and provide a detailed treatment of statistical methods, including a summary of statistics, how to apply statistical sampling for simulation, how to apply SimPoint, and a comprehensive overview of statistical simulation. The discussion then turns to benchmark subsetting methodologies and the fundamentals of analytical modeling, including queuing models and Petri nets. Three chapters devoted to hardware performance counters conclude the book. Supplying abundant illustrations, examples, and case studies, Performance Evaluation and Benchmarking offers a firm foundation in evaluation methods along with up-to-date techniques that are necessary to develop next-generation architectures.

Book Gaming the System

    Book Details:
  • Author : David J. Gunkel
  • Publisher : Indiana University Press
  • Release : 2018-05-09
  • ISBN : 0253035732
  • Pages : 216 pages

Download or read book Gaming the System written by David J. Gunkel and published by Indiana University Press. This book was released on 2018-05-09 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1. This extremely multidisciplinary book engages descriptive and prescriptive methods of study to video games, drawing heavily on philosophical traditions. It will have appeal outside of Film & Media and Philosophy to other areas of scholarly research including Sociology, Anthropology and Political Science. 2.The author is a senior scholar with extensive publications that explore the intersection of philosophy and ethics with digital games and reality. He has a strong presence on Facebook and Twitter as well as a well-designed personal website. He has historically be very engaged with his own digital and social media marketing for books he authors and plans to do the same for this title. 3. The author works to debunk and reframe what readers think they know about video games and digital culture, showing that it is wrong (or at least misguided) and that the important questions are often far more interesting and potentially disturbing than anticipated.

Book Automata  Languages and Programming

Download or read book Automata Languages and Programming written by Luca Aceto and published by Springer. This book was released on 2011-06-21 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 6755 and LNCS 6756 constitutes the refereed proceedings of the 38th International Colloquium on Automata, Languages and Programming, ICALP 2011, held in Zürich, Switzerland, in July 2011. The 114 revised full papers (68 papers for track A, 29 for track B, and 17 for track C) presented together with 4 invited talks, 3 best student papers, and 3 best papers were carefully reviewed and selected from a total of 398 submissions. The papers are grouped in three major tracks on algorithms, complexity and games; on logic, semantics, automata, and theory of programming; as well as on foundations of networked computation: models, algorithms and information management.

Book Computers in Society

    Book Details:
  • Author : Kathryn Schellenberg
  • Publisher : McGraw-Hill/Dushkin
  • Release : 1996
  • ISBN : 9781561344499
  • Pages : 260 pages

Download or read book Computers in Society written by Kathryn Schellenberg and published by McGraw-Hill/Dushkin. This book was released on 1996 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Uncomputable

    Book Details:
  • Author : Alexander Galloway
  • Publisher : Verso Books
  • Release : 2021-11-02
  • ISBN : 1839763981
  • Pages : 289 pages

Download or read book Uncomputable written by Alexander Galloway and published by Verso Books. This book was released on 2021-11-02 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: A journey through the uncomputable remains of computer history Narrating some lesser known episodes from the deep history of digital machines, Alexander R. Galloway explains the technology that drives the world today, and the fascinating people who brought these machines to life. With an eye to both the computable and the uncomputable, Galloway shows how computation emerges or fails to emerge, how the digital thrives but also atrophies, how networks interconnect while also fray and fall apart. By re-building obsolete technology using today's software, the past comes to light in new ways, from intricate algebraic patterns woven on a hand loom, to striking artificial-life simulations, to war games and back boxes. A description of the past, this book is also an assessment of all that remains uncomputable as we continue to live in the aftermath of the long digital age.