Download or read book DeckScape written by Marc H. Brown and published by . This book was released on 1995 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "This report describes DeckScape, an experimental World-Wide Web browser based on a deck metaphor. A deck consists of a collection of Web pages, and multiple decks can exist on the screen at once. As the user traverses links, new pages appear on top of the current deck. Retrievals are done using a background thread, so all visible pages in any deck are active at all times. Users can move and copy pages between decks, and decks can be used as a general-purpose way to organize material, such as hotlists, query results, and breadth-first expansions."
Download or read book Distributed Active Objects written by Marc H. Brown and published by . This book was released on 1996 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handbook of Human Factors and Ergonomics written by Gavriel Salvendy and published by Wiley-Interscience. This book was released on 1997-05-12 with total page 2172 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In orchestrating this book, Dr. Salvendy invited contributions from more than 100 of the foremost authorities around the world. Each of its 60 chapters was reviewed by an international advisory panel comprised of some of today's leading figures in human factors and ergonomics. While each chapter establishes the theoretical and empirical foundations of the subject under discussion, the book's approach is primarily applications-oriented. Hence throughout readers will find case studies, examples, figures, and tables that optimize the usability of the material presented." "It is an indispensable tool for human factors and ergonomics specialists, safety and industrial hygiene professionals and engineers, human resource professionals and managers in manufacturing and service industries, and for educational institutions and government."--BOOK JACKET.
Download or read book Deckscaping written by Barbara W. Ellis and published by Storey Publishing. This book was released on 2002-01-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: When surrounded by shrubs and small trees, perennials and annuals, ornamental grasses and vines, your deck becomes an appealing link between your home and yard. In this book, you'll find everything you need to know to create your dream deck environment. Barbara Ellis offers dozens of creative ideas and fail=proof techniques.--COVER.
Download or read book Dr Dobb s Journal written by and published by . This book was released on 1997 with total page 908 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Deckscape in Wonderland Carte written by Silvano Sorrentino and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Building Blocks of Tabletop Game Design written by Geoffrey Engelstein and published by CRC Press. This book was released on 2022-03-02 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable." —Richard Garfield, creator of Magic: The Gathering "People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often." —Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games "The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date." —Matt Leacock, creator of Pandemic Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference. Each Game Mechanisms Entry Contains: The definition of the mechanism An explanatory diagram of the mechanism Discussion of how the mechanism is used in successful games Considerations for implementing the mechanism in new designs Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.
Download or read book Visualizing the Semantic Web written by Vladimir Geroimenko and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book that deals specifically with visualization of the XML-based Web. It presents the state-of-the-art research in this area and focuses on key topics such as: visualization of semantic and structural information and metadata; exploring and querying XML documents using interactive multimedia interfaces; topic map visualization; visual modelling of XML/RDF ontologies and schemas; rendering and viewing of XML documents; SVG/X3D: new visualization techniques for the semantic web; and methods used to construct high quality metadata/metadata taxonomies. Most of the techniques and methods discussed here can be applied now, making this book essential reading for SML and Web developers as well as visualization researchers.
Download or read book Mobility written by Dejan S. Milojičić and published by Addison-Wesley Professional. This book was released on 1999 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: The future of computing ever-increasingly lies in ever-increasing mobility in which computers continue their network operations while physically changing their location, and code moves from system to system performing its designated tasks throughout a network. This book brings together in one single resource the leading edge of research and practice in three areas of mobility: process migration, mobile computing, and mobile agents. Presented chronologically, the papers in this book--each written by leading experts in that particular area--track the development of critical technologies that have influenced mobility. Introductions by the editors and original afterwords by many of the papers' authors provide information on implementation and practical application, technological context, and updates on the most recent advances. The book highlights many common challenges and solutions inherent in various aspects of mobility: infrastructure, scalability, security, standards, robustness, naming and locating mobile entities, and more. Individual papers describe specific research and development in each of the three major areas, covering such topics as: An analysis of process migration from the earliest work to contemporary commercial systems Barriers to effective mobile connectivity, mobile IP, and ubiquitous computing Descriptions of various mobile agent systems, such as Telescript, Aglets, Agent TCL, and the mobile agent system standard (MASIF) This selection of influential papers illustrates the evolution of mobile technology as well as the state of the art of one of the most significant trends in computing. 0201379287B04062001
Download or read book Continuous Monitoring and Performance Specification written by Sharon E. Perl and published by . This book was released on 1998 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Trip 1907 2nd Edition written by Giorgos Kiafas and published by . This book was released on 2021-01-11 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Internet in 3D written by Rae A. Earnshaw and published by Morgan Kaufmann. This book was released on 1997 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: A network connection can provide a window to the world of information, where data programs can be exchanged with millions of other users. New styles of virtual and multimedia information are now being developed that will become an integral part of these interactions. "The Internet in 3D" covers this exciting and fast-moving area, discussing techniques and applications of using 3D multimedia on the Internet.
Download or read book Proving Possibility Properties written by Leslie Lamport and published by . This book was released on 1995 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "A method is described for proving 'always possibly' properties of specifications in formalisms with linear-time trace semantics. It is shown to be relatively complete for TLA (Temporal Logic of Actions) specifications."
Download or read book Challenger written by Diane Carey and published by Simon and Schuster. This book was released on 2000-09-13 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Far from the reaches of the Federation, the Starship Enterprise has been guiding the development of an obscure planet upon whose fate the future of the entire galaxy may now depend in this unforgettable Star Trek adventure. As the crew of the Starfleet Enterprise’s time leading the colony on newly discovered planet comes to an end, they look forward to giving up control to another ship and crew. But when the new ship arrives in the midst of a deadly attack on the colony, it’s tragically destroyed. With the Starship Enterprise off fighting a new and powerful enemy that threatens the colony as well as its enemies, Commander Nick Keller, first officer and ranking survivor of the decimated crew, is marooned. He must find a way to complete his original mission and come to the aid of the Enterprise in what might be its most desperate hour.
Download or read book An Efficient Matching Algorithm for a High throughput Low latency Data Switch written by Thomas L. Rodeheffer and published by . This book was released on 1998 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "This paper focuses on two desired properties of cell-based switches for digital data networks: (1) data cells should not be detained inside the switch any longer than necessary (the work-conserving property) and (2) data cells that have been in the switch longer (older cells) should have priority over younger cells (the order-conserving property). A well-known, but expensive design of a work- and order-conserving switch is the output-queued switch. A different switch design is the speedup crossbar switch, in which input buffers are connected to output buffers through a crossbar that runs at a multiple (called the speedup) of the external cell rate. A matching algorithm determines which cells are forwarded through the crossbar at any given time. Previous work has proposed a matching algorithm called the lowest output occupancy first algorithm (LOOFA). It is known that a LOOFA switch with speedup at least 2 is work-conserving. We propose a refinement of LOOFA called the lowest output occupancy and timestamp first algorithm (LOOTFA). The main result of this paper is that a LOOTFA crossbar switch is work- and order-conserving provided that the speedup is at least 3. We prove this result and consider some generalizations."
Download or read book Program Fragments Linking and Modularization written by Luca Cardelli and published by . This book was released on 1997 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "Module mechanisms have received considerable theoretical attention, but the associated concepts of separate compilation and linking have not been emphasized. Anomalous module systems have emerged in functional and object-oriented programming where software components are not separately typecheckable and compilable. In this paper we provide a context where linking can be studied, and separate compilability can be formally stated and checked. We propose a framework where each module is separately compiled to a self-contained entity called a linkset; we show that separately compiled, compatible modules can be safely linked together."
Download or read book Extended Static Checking written by David L. Detlefs and published by . This book was released on 1998 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "The paper describes a mechanical checker for software that catches many common programming errors, in particular array index bounds errors, nil dereference errors, and synchronization errors in multi-threaded programs. The checking is performed at compile-time. The checker uses an automatic theorem-prover to reason about the semantics of conditional statements, loops, procedure and method calls, and exceptions. The checker has been implemented for Modula-3. It has been applied to thousands of lines of code, including mature systems code as well as fresh untested code, and it has found a number of errors."