Download or read book CyberArts 2020 written by Christine Leopoldseder and published by Hatje Cantz Verlag. This book was released on 2020-01-01 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Prix Ars Electronica ist der traditionsreichste Medienkunstwettbewerb der Welt. Seit 1987 alljährlich ausgeschrieben, gilt er wegen seiner Kontinuität, der hohen Anzahl sowie Qualität der Einreichungen als Trendbarometer der weltweiten Medienkunst. Mit vielen Bildern, Texten und Statements der Jury bündelt das Buch jene Arbeiten, die 2020 in den Kategorien Computer Animation, Digital Musics & Sound Art, Artificial Intelligence & Life Art und u19 – Create Your World ausgezeichnet wurden. Ebenfalls im Buch enthalten ist wieder ein Best-of des im Auftrag der Europäischen Kommission ausgeschriebenen STARTS-Prize. Im Fokus dieses hoch dotierten Wettbewerbs standen innovative Projekte an der Schnittstelle von Wissenschaft, Technologie und Kunst (= Science, Technology and ARTS).
Download or read book Cyberarts 2000 written by Hannes Leopoldseder and published by Springer Science & Business Media. This book was released on 2000 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compendium of Computer Arts from the Competition Prix Ars Electronica.
Download or read book Cyberarts 2001 written by Hannes Leopoldseder and published by Springer Science & Business Media. This book was released on 2001-09-04 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.
Download or read book CyberArts written by Linda Jacobson and published by Backbeat Books. This book was released on 1992 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Not For Tourists Guide to Boston 2020 written by Not For Tourists and published by Simon and Schuster. This book was released on 2019-11-05 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: With details on everything from Bunker Hill to Central Square, this is the only guide a native or traveler needs. The Not For Tourists Guide to Boston is a map-based, neighborhood-by-neighborhood guidebook for already street-savvy Bostonians, business travelers, and tourists alike. It divides the city into twenty-eight neighborhoods, mapped out and marked with user-friendly icons identifying services and entertainment venues. Restaurants, banks, community gardens, hiking, public transportation, and landmarks—NFT packs it all into one convenient pocket-sized guide. Want to catch a game of one of our world champion teams? NFT has you covered. How about eating the best pizza of the entire East Coast? We’ve got that, too. The nearest ritzy restaurant, historic trail, jazz lounge, or bookstore—whatever you need—NFT puts it at your fingertips. This light and portable guide also features: A foldout highway map Sections on all of Boston, Cambridge, and Somerville More than 110 neighborhood and city maps Listings for theaters, museums, entertainment hot spots, and nightlife Buy it for your cah or your pawket; the NFT guide to Beantown will help you make the most of your time in the city.
Download or read book Cyberarts written by and published by . This book was released on 2002 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compendium of computer arts from the competition Prix Ars Electronica.
Download or read book Entertainment in the Cyber Zone written by Chris McGowan and published by Random House Puzzles & Games. This book was released on 1995 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Entertainment in the Cyber Zone is the first comprehensive, consumer-oriented guide to multimedia software. Written with a light touch--and packed with fascinating peeks behind-the-scenes--this book explains multimedia, CD-ROM, and virtual reality in a lively and entertaining way.
Download or read book Artificial Intelligence in Music Sound Art and Design written by Tiago Martins and published by Springer Nature. This book was released on 2022-04-15 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2022, held as part of Evo* 2022, in April 2022, co-located with the Evo* 2022 events, EvoCOP, EvoApplications, and EuroGP. The 20 full papers and 6 short papers presented in this book were carefully reviewed and selected from 66 submissions. They cover a wide range of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.
Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2024-09-18 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
Download or read book Cyberarts Cybercultures Cybersocieties written by Grzegorz Sztabiński and published by . This book was released on 2003 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Art and Biotechnology written by Claire Correo Nettleton and published by Bloomsbury Publishing. This book was released on 2024-06-13 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This interdisciplinary anthology examines the relationship between developments in biotechnology and both artistic and literary innovation, focussing in particular on how newfound molecular technologies and knowledge regimes, such as CRISPR gene editing, alter conceptions of what it means to be human. The book presents 21 essays, split across four parts, from a coterie of artists, theorists, historians and scientists which examine the symbiotic relationship between humans, animals, and viruses as well as the impossibility of germ-free existence. The essays in this volume are urgent in their topicality, embodying the exhilarating yet alarming zeitgeist of contemporary nonhuman-to-human viral transmission and gene editing technologies. Ultimately, Art and Biotechnology reveals how art and biotechnology influence each other and how art has shaped the discussion around gene editing and the socio-cultural aspects of the Covid-19 pandemic. It is essential reading for students and researchers focussing on science and art, environmental humanities, and ethics.
Download or read book CyberArts 2002 written by Hannes Leopoldseder and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For decades, artists and scientists in the field of digital media have been working on developing their own specialized language of content and form. Today we see that not only the sciences but also different varieties of pop culture and the culture of everyday life have long since assumed the culturally formative and socially relevant role that was once played by the fine arts. How art can once again make a significant impact upon a mediatized and digitized world, and how it occupies new locations such as the Internet through the use of revised strategies and with a new understanding of self is demonstrated every year by the submissions to the Prix Ars Electronica, the leading international competition for cyberarts. This book presents the selection of the best of 2,400 entered works. Book jacket.
Download or read book Cyberarts 98 written by ORF-Landesstudio Oberösterreich and published by Springer Verlag Wien. This book was released on 1998 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, artists, scientists and developers from around the world formulate new approaches to the artistic design of new media -- cyberarts. Based on current examples from the fields of artistic computer animation, visual effects in film and advertising, interactive art, network projects, and computer music, the anthology Cyberarts 98 illustrates trends in the creative work of today.
Download or read book The Moving Image as Public Art written by Annie Dell'Aria and published by Springer Nature. This book was released on 2021-05-08 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book maps the presence of moving images within the field of public art through encounters with passersby. It argues that far from mere distraction or spectacle, moving images can produce moments of enchantment that can renew, intensify, or challenge our everyday engagement with public space and each other. These artworks also offer frameworks for understanding how moving images operate in public space—how they move viewers and reconfigure the site of the screen. Each chapter explores a mode of address that examines how artists and curators leverage the moving image’s attentional power to engage audiences, create spaces, make place, and challenge assumptions. This book also examines the difficulties and compromises that arise when using urban screens for public art.
Download or read book Cyberarts 2003 written by and published by . This book was released on 2003 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Cyberarts written by Hannes Leopoldseder and published by . This book was released on 1999 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Projected and Prophetic Humanity in Cyberculture Cyberspace and Science Fiction written by Jordan J. Copeland and published by BRILL. This book was released on 2020-03-31 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers collected in this volume document the exchange and development of ideas that comprised the 5th Global Conference on Visions of Humanity in Cyberculture, Cyberspace, and Science Fiction, hosted at Mansfield College, Oxford, United Kingdom, in July 2010.