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Book Cyber Wargaming

    Book Details:
  • Author : Frank L. Smith III
  • Publisher : Georgetown University Press
  • Release : 2024-01-02
  • ISBN : 1647123968
  • Pages : 239 pages

Download or read book Cyber Wargaming written by Frank L. Smith III and published by Georgetown University Press. This book was released on 2024-01-02 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: A first-of-its-kind theoretical overview and practical guide to wargame design Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises. The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games—they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more. Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector.

Book The Handbook of Cyber Wargames

Download or read book The Handbook of Cyber Wargames written by Nick Drage and published by . This book was released on 2020-05-10 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. The cost of cyber crime is in the billions of pounds per year. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each, it provides a basis for the reader to understand the potential range of games on offer. It also helps educate clients about the different types of cyber wargame available and can help them procure the right type of game in order to meet their needs. Cyber wargaming combines two complex fields: wargame design and cyber operations. This handbook is full of examples of such manual games. It includes examples of: Network attack and defence exercises Committee games Company and state level games Example of a Matrix Game Analysing the cyber security space using Confrontation Analysis Media Wars: The Battle to Dominate the Information Space Attack Chain modellingThe book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.

Book Simulation and Wargaming

Download or read book Simulation and Wargaming written by Charles Turnitsa and published by John Wiley & Sons. This book was released on 2022-01-06 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.

Book ECCWS 2019 18th European Conference on Cyber Warfare and Security

Download or read book ECCWS 2019 18th European Conference on Cyber Warfare and Security written by Tiago Cruz and published by Academic Conferences and publishing limited. This book was released on 2019-07-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Handbook of Cyber Wargames  Wargaming the 21st Century

Download or read book The Handbook of Cyber Wargames Wargaming the 21st Century written by John Curry and published by Lulu.com. This book was released on 2020-04 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each. Cyber wargaming combines two complex fields: wargame design and cyber operations. It has examples of: Network attack and defence exercises Committee games Company and state level games The Battle to Dominate the Information Space Attack Chain modelling The book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.

Book Simulation and Wargaming

Download or read book Simulation and Wargaming written by Charles Turnitsa and published by John Wiley & Sons. This book was released on 2022-02-15 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.

Book Successful Professional Wargames  A Practitioner s Handbook

Download or read book Successful Professional Wargames A Practitioner s Handbook written by John Curry and published by Lulu.com. This book was released on 2019-10-23 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: You will benefit from this book if you are a practitioner of the art of serious wargaming. Done well, the simple act of putting players in an immersive environment, asking them to make decisions and then face the consequences of those in a dynamically evolving narrative generates astounding insights and internalises learning objectives. Yet, as Clausewitz said of war, everything in wargaming is simple, but doing the simplest thing is difficult. This book explains the seemingly simple. It is a detailed guide to designing and delivering successful wargames, whether you apply the technique to Defence, other government departments, business, the emergency services, academia or humanitarian operations. This is important because good wargames save money but, first and foremost, they save lives.

Book Zones of Control

Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.

Book Cyber Wargaming

    Book Details:
  • Author : Andreas Haggman
  • Publisher :
  • Release : 2019
  • ISBN :
  • Pages : pages

Download or read book Cyber Wargaming written by Andreas Haggman and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Dark Guest Training Games for Cyber Warfare Volume 1 Wargaming Internet Based Attacks

Download or read book Dark Guest Training Games for Cyber Warfare Volume 1 Wargaming Internet Based Attacks written by John Curry and published by . This book was released on 2013-12 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dark Guest contains five separate games for use in education about cyber warfare and information security. The games cover a range of topics from defending a single company to an exercise about a nation state under cyber based attack. The games include: Enterprise Defender: Protecting a Modern Business All Your Secrets Are Belong to Us: a Matrix Game Conspiracy! The Card Game Media Wars: The Battle to Dominate the Information Space Tallinn Soldier: A Sample National Crisis Game Based in Estonia in 2007 The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.

Book Dark Territory

    Book Details:
  • Author : Fred Kaplan
  • Publisher : Simon and Schuster
  • Release : 2016
  • ISBN : 1476763267
  • Pages : 352 pages

Download or read book Dark Territory written by Fred Kaplan and published by Simon and Schuster. This book was released on 2016 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally published in hardcover in 2016 by Simon & Schuster.

Book Reality s Edge

    Book Details:
  • Author : Joseph McGuire
  • Publisher : Bloomsbury Publishing
  • Release : 2019-08-22
  • ISBN : 1472826639
  • Pages : 144 pages

Download or read book Reality s Edge written by Joseph McGuire and published by Bloomsbury Publishing. This book was released on 2019-08-22 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.

Book Wargaming to Find a Safe Port in a Cyber Storm

Download or read book Wargaming to Find a Safe Port in a Cyber Storm written by Daniel Grobarcik and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cyber wargaming has demonstrated the potential to demystify and clarify threats and opportunities involving critical maritime infrastructure. NotPetya, the Port of Houston, and other cyberattacks against various kinds of critical infrastructure—including the ransomware attack on Colonial Pipeline in 2021—provide an ominous glimpse into the threat environment. This brief describes Hacking Boundary, along with several strategic and policy implications illuminated by repeated game play. The core takeaways include: (1) understanding the large attack surfaces of port facilities and the lead times that may be required to attack them; (2) the difficulties of prioritizing how and when to spend scarce resources; and (3) understanding that the tensions between competition and coordination, if navigated wisely, may offer defenders marginal—but valuable—advantages when providing maritime cybersecurity.

Book Cyber Threats and Nuclear Weapons

Download or read book Cyber Threats and Nuclear Weapons written by Herbert Lin and published by Stanford University Press. This book was released on 2021-10-19 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technology controlling United States nuclear weapons predates the Internet. Updating the technology for the digital era is necessary, but it comes with the risk that anything digital can be hacked. Moreover, using new systems for both nuclear and non-nuclear operations will lead to levels of nuclear risk hardly imagined before. This book is the first to confront these risks comprehensively. With Cyber Threats and Nuclear Weapons, Herbert Lin provides a clear-eyed breakdown of the cyber risks to the U.S. nuclear enterprise. Featuring a series of scenarios that clarify the intersection of cyber and nuclear risk, this book guides readers through a little-understood element of the risk profile that government decision-makers should be anticipating. What might have happened if the Cuban Missile Crisis took place in the age of Twitter, with unvetted information swirling around? What if an adversary announced that malware had compromised nuclear systems, clouding the confidence of nuclear decision-makers? Cyber Threats and Nuclear Weapons, the first book to consider cyber risks across the entire nuclear enterprise, concludes with crucial advice on how government can manage the tensions between new nuclear capabilities and increasing cyber risk. This is an invaluable handbook for those ready to confront the unique challenges of cyber nuclear risk.

Book National Cyber Emergencies

Download or read book National Cyber Emergencies written by Greg Austin and published by Routledge. This book was released on 2020-01-23 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book documents and explains civil defence preparations for national cyber emergencies in conditions of both peace and war. The volume analyses the escalating sense of crisis around state-sponsored cyber attacks that has emerged since 2015, when the United States first declared a national emergency in cyberspace. It documents a shift in thinking in the USA, from cooperative resilience-oriented approaches at national level to more highly regulated, state-led civil defence initiatives. Although the American response has been mirrored in other countries, the shift is far from universal. Civil defence strategies have come into play but the global experience of that has not been consistent or even that successful. Containing contributions from well-placed scholars and practitioners, this volume reviews a selection of national experiences (from the USA, Australia, India, China, Estonia, and Finland) and a number of key thematic issues (information weapons, alliance coordination, and attack simulations). These demonstrate a disconnect between the deepening sense of vulnerability and the availability of viable solutions at the national level. Awareness of this gap may ultimately lead to more internationally oriented cooperation, but the trend for now appears to be more conflictual and rooted in a growing sense of insecurity. This book will be of much interest to students of cyber security, homeland security, disaster management, and international relations, as well as practitioners and policy-makers.

Book The Art of Wargaming

    Book Details:
  • Author : Peter P. Perla
  • Publisher : US Naval Institute Press
  • Release : 1990
  • ISBN : 9780870210501
  • Pages : 0 pages

Download or read book The Art of Wargaming written by Peter P. Perla and published by US Naval Institute Press. This book was released on 1990 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author discusses fundamental principles and techniques governing the design and use of war games.

Book Interactive Wargaming Cyberwar

Download or read book Interactive Wargaming Cyberwar written by U. S. Military and published by Independently Published. This book was released on 2018-07-21 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cyberspace operations are an increasingly important mission focus and warfighting domain within the Department of Defense (DOD). There are a number of educational courses and training exercises that have been developed to prepare leaders to plan and execute cyberspace-based effects to support operations; however, there are currently no virtual simulations used by the military to train and educate servicemembers in the basic concepts of cyberspace operations. Because of this training gap, we have designed and developed CyberWar: 2025, a simultaneous turn-based multiplatform computer-based educational wargame that is intended to be used as a support tool for education and training of basic cyberspace operations concepts to military professionals and other DOD personnel. The objective of CyberWar: 2025 is to stimulate, build, and increase the players' knowledge base and experience in planning and practical application of cyberspace operations in the areas of defensive cyberspace operations, offensive cyberspace operations, and computer network exploitation. CyberWar: 2025 focuses on doctrine and doctrinal training as a serious game by reinforcing key learning objectives set by the DOD; however, this wargame also encourages player engagement and motivation through unique and balanced multiplayer interactions within a virtual environment. I. INTRODUCTION * A. WHY WE USE GAMES * B. WHY DO GAMES WORK? * C. PURPOSE AND TARGET AUDIENCE OF CYBERWAR: 2025 * D. CYBERWAR: 2025 SUPPORTING EDUCATION AND TRAINING * II. GAMIFICATION OF CYBERSPACE OPERATIONS FOR EDUCATION * A. HISTORY OF WARGAMING AND GAMIFICATION * B. EXAMPLES OF USE IN EDUCATION * C. EXAMPLES OF USES IN THE MILITARY * D. EXAMPLES OF USES FOCUSING ON CYBER * 1. CyberCIEGE * 2. CyberStrike * III. DESIGN AND DEVELOPMENT OF CYBERWAR: 2025 * A. HOW CYBERWAR: 2025 IS DIFFERENT * B. CYBERWAR: 2025 LEARNING OBJECTIVES * C. SCOPING AND GAMIFYING THE CYBER PROBLEM * D. METHODS USED IN DEVELOPMENT * E. DESIGN OF CYBERWAR: 2025 * F. INITIAL DESIGN PHASE * 1. Redesigning and Refining * 2. Reduction in Game Complexity * 3. Cyber Effects Window and Research Investment Table * 4. Employment of Exploitation Effects and Strategy * G. DEVELOPMENT PHASE * 1. Working Group * 2. Software Improved Gameplay * 3. Initial Software Development Pitfalls * 4. Web-Browser-Based Development and Implementation * IV. CYBERWAR: 2025 OVERVIEW AND WALKTHROUGH * A. OBJECTIVES AND STRATEGY * B. CYBER EFFECT ACTIONS IN CYBERWAR: 2025 * 1. Defensive Cyberspace Operations Effects (DCO) * 2. Offensive Cyberspace Operations Effects (OCO) * 3. Computer Network Exploitation Effects (CNE) * C. CYBERWAR: 2025 INITIAL SETUP AND PLAY * D. DEVELOPMENT OF ADVANCED CYBER EFFECTS CAPABILITIES * E. WINNING/ENDING CYBERWAR: 2025 * F. WALKTHROUGH OF INITIAL ROUNDS FROM THE RED PLAYER PERSPECTIVE OF "DOTEVIL" * V. FUTURE RESEARCH AND CONCLUSION * A. ATTRIBUTION AND POSSIBLE RETRIBUTION * B. ADDITIONAL OCO, DCO, AND CNE EFFECTS AND TIES TO OPE AND MANEUVER ELEMENTS. * C. BALANCING OF CYBER EFFECTS AND SERVER POINT REBUILDING * D. ALLIANCES, TEAM COMMUNICATION, AND SUPPORTED MOVES * E. CONCLUSION * APPENDIX A. RULESET * A. HOW TO PLAY * B. ORDERS/EFFECTS * C. CYBER EFFECT DESCRIPTIONS * 1. Defensive Cyber Operations (DCO) * 2. Offensive Cyber Operations (OCO) * 3. Computer Network Exploitation (CNE) * D. INTER-DOMAIN ACTIONS * E. LINKS AND VISIBILITY * APPENDIX B. RANDOMIZATION AND ADJUDICATION MATH * APPENDIX C. RELATIONSHIP OF LEARNING OBJECTIVES TO ACTIONS IN CYBERWAR:2025