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Book Curves and Surfaces in Computer Vision and Graphics III

Download or read book Curves and Surfaces in Computer Vision and Graphics III written by Joseph D. Warren and published by . This book was released on 1992 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Curves and Surfaces in Computer Vision and Graphics II

Download or read book Curves and Surfaces in Computer Vision and Graphics II written by Martine J. Silbermann and published by . This book was released on 1992 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Curves and Surfaces for Computer Graphics

Download or read book Curves and Surfaces for Computer Graphics written by David Salomon and published by Springer Science & Business Media. This book was released on 2007-03-20 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.

Book Curves and Surfaces in Computer Vision and Graphics

Download or read book Curves and Surfaces in Computer Vision and Graphics written by Leonard A. Ferrari and published by . This book was released on 1990 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Visual Motion of Curves and Surfaces

Download or read book Visual Motion of Curves and Surfaces written by Roberto Cipolla and published by Cambridge University Press. This book was released on 2000 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision aims to detect and reconstruct features of surfaces from the images produced by cameras, in some way mimicking the way in which humans reconstruct features of the world around them by using their eyes. In this book the authors describe research in computer vision aimed at recovering the 3D shape of surfaces from image sequences of their 'outlines'. They provide all the necessary background in differential geometry (assuming knowledge of elementary algebra and calculus) and in the analysis of visual motion, emphasising intuitive visual understanding of the geometric techniques with computer-generated illustrations. They also give a thorough introduction to the mathematical techniques and the details of the implementations and apply the methods to data from real images using the most current techniques.

Book Curves and Surfaces in Geometric Modeling

Download or read book Curves and Surfaces in Geometric Modeling written by Jean H. Gallier and published by Morgan Kaufmann. This book was released on 2000 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Curves and Surfaces in Geometric Modeling: Theory and Algorithms offers a theoretically unifying understanding of polynomial curves and surfaces as well as an effective approach to implementation that you can apply to your own work as a graduate student, scientist, or practitioner." "The focus here is on blossoming - the process of converting a polynomial to its polar form - as a natural, purely geometric explanation of the behavior of curves and surfaces. This insight is important for more than just its theoretical elegance - the author demonstrates the value of blossoming as a practical algorithmic tool for generating and manipulating curves and surfaces that meet many different criteria. You'll learn to use this and other related techniques drawn from affine geometry for computing and adjusting control points, deriving the continuity conditions for splines, creating subdivision surfaces, and more." "It will be an essential acquisition for readers in many different areas, including computer graphics and animation, robotics, virtual reality, geometric modeling and design, medical imaging, computer vision, and motion planning."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Book 2 D and 3 D Image Registration

Download or read book 2 D and 3 D Image Registration written by Arthur Ardeshir Goshtasby and published by John Wiley & Sons. This book was released on 2005-03-18 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: To master the fundamentals of image registration, there is no more comprehensive source than 2-D and 3-D Image Registration. In addition to delving into the relevant theories of image registration, the author presents their underlying algorithms. You'll also discover cutting-edge techniques to use in remote sensing, industrial, and medical applications. Examples of image registration are presented throughout, and the companion Web site contains all the images used in the book and provides links to software and algorithms discussed in the text, allowing you to reproduce the results in the text and develop images for your own research needs. 2-D and 3-D Image Registration serves as an excellent textbook for classes in image registration as well as an invaluable working resource.

Book Visual Computing

    Book Details:
  • Author : Tosiyasu L. Kunii
  • Publisher : Springer Science & Business Media
  • Release : 2013-04-17
  • ISBN : 443168204X
  • Pages : 926 pages

Download or read book Visual Computing written by Tosiyasu L. Kunii and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 926 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.

Book Modeling in Computer Graphics

Download or read book Modeling in Computer Graphics written by Bianca Falcidieno and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the history of technology, many fields have passed from an initial stage of empirical recipes to a mature stage where work is based on formal theories and procedures. This transition is made possible through a process called "modeling". Also Computer Graphics as a separate field of Computer Science makes extensive use of formal theories and procedures of modeling, often derived from related disciplines such as mathematics and physics. Modeling makes different application results consistent, unifying varieties of techniques and formal approaches into a smaller number of models by generalizing and abstracting the knowledge in Computer Graphics. This volume presents a selection of research papers submitted to the conference "Modeling in Computer Graphics: Methods and Applications" held at the Research Area of the National Research Council in Genoa, Italy, on June 28 -July 1, 1993. This meeting was the ideal continuation of a previous conference organized in Tokyo, Japan, in April 1991. The success and the variety of research themes discussed at that meeting suggested to promote a new working conference on methods and applications of modeling to be held in Italy two years later.

Book Object Oriented and Mixed Programming Paradigms

Download or read book Object Oriented and Mixed Programming Paradigms written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.

Book Geometric Continuity of Curves and Surfaces

Download or read book Geometric Continuity of Curves and Surfaces written by Przemysław Kiciak and published by Springer Nature. This book was released on 2022-05-31 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is written for students, CAD system users and software developers who are interested in geometric continuity—a notion needed in everyday practice of Computer-Aided Design and also a hot subject of research. It contains a description of the classical geometric spline curves and a solid theoretical basis for various constructions of smooth surfaces. Textbooks on computer graphics usually cover the most basic and necessary information about spline curves and surfaces in order to explain simple algorithms. In textbooks on geometric design, one can find more details, more algorithms and more theory. This book teaches how various parts of the theory can be gathered together and turned into constructions of smooth curves and smooth surfaces of arbitrary topology. The mathematical background needed to understand this book is similar to what is necessary to read other textbooks on geometric design; most of it is basic linear algebra and analysis. More advanced mathematical material is introduced using elementary explanations. Reading Geometric Continuity of Curves and Surfaces provides an excellent opportunity to recall and exercise necessary mathematical notions and it may be your next step towards better practice and higher understanding of design principles.

Book Shape Interrogation for Computer Aided Design and Manufacturing

Download or read book Shape Interrogation for Computer Aided Design and Manufacturing written by Nicholas M. Patrikalakis and published by Springer Science & Business Media. This book was released on 2009-11-27 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shape interrogation is the process of extraction of information from a geometric model. It is a fundamental component of Computer Aided Design and Manufacturing (CAD/CAM) systems. This book provides a bridge between the areas geometric modeling and solid modeling. Apart from the differential geometry topics covered, the entire book is based on the unifying concept of recasting all shape interrogation problems to the solution of a nonlinear system. It provides the mathematical fundamentals as well as algorithms for various shape interrogation methods including nonlinear polynomial solvers, intersection problems, differential geometry of intersection curves, distance functions, curve and surface interrogation, umbilics and lines of curvature, and geodesics.

Book Curves and Surfaces in Computer Aided Geometric Design

Download or read book Curves and Surfaces in Computer Aided Geometric Design written by Fujio Yamaguchi and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains various types of mathematical descriptions of curves and surfaces, such as Ferguson, Coons, Spline, Bézier and B-spline curves and surfaces. The materials are classified and arranged in a unified way so that beginners can easily understand the whole spectrum of parametric curves and surfaces. This book will be useful to many researchers, designers, teachers, and students who are working on curves and surfaces. The book can be used as a textbook in computer aided design classes.

Book Graphics and Robotics

    Book Details:
  • Author : Wolfgang Straßer
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3642792103
  • Pages : 251 pages

Download or read book Graphics and Robotics written by Wolfgang Straßer and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Problems common to graphics and robotics are covered in this reviewed selection of papers written following a 1993 workshop. Leading experts from both disciplines met to identify common problems, to present new solutions, and to discuss future research directions. Topics covered include robot simulation using graphics workstations, simulation concepts in the framework of teleoperation, path planning strategies, collision detection techniques, experimentation using virtual reality, modeling techniques for automated programming and for objects with curved surfaces, object-oriented implementations, various aspects of robot vision, and - in a paper that reflects the essence of the workshop - the challenging task of designing a vision system for a domestic robot.

Book Modern Software Tools for Scientific Computing

Download or read book Modern Software Tools for Scientific Computing written by E. Arge and published by Springer Science & Business Media. This book was released on 1997-04 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to survey some recent advances in the development of software tools for scientific computing. This book presents 17 carefully selected and refereed chapters originally presented at the SciTools '96 Workshop in Oslo, Norway. The chapters emphasize the design of large software codes, computational efficiency, object-oriented programming in scientific computing, reliability of numerical software, and parallel computing.

Book Geometric Primitive

    Book Details:
  • Author : Fouad Sabry
  • Publisher : One Billion Knowledgeable
  • Release : 2024-05-05
  • ISBN :
  • Pages : 118 pages

Download or read book Geometric Primitive written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-05 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Geometric Primitive In the fields of vector computer graphics, computer-aided design (CAD) systems, and geographic information systems, the term "geometric primitive" refers to the most basic geometric shape that the system is able to process. However, the subroutines that are responsible for drawing the relevant objects are also referred to as "geometric primitives" in some instances. The point and straight line segment primitives are considered to be the most "primitive" primitives because they were the only ones that early vector graphics systems had. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Geometric primitive Chapter 2: Dimension Chapter 3: Vector graphics Chapter 4: Computational geometry Chapter 5: Composite Bézier curve Chapter 6: Bézier surface Chapter 7: Non-uniform rational B-spline Chapter 8: Global illumination Chapter 9: Constructive solid geometry Chapter 10: Solid modeling (II) Answering the public top questions about geometric primitive. (III) Real world examples for the usage of geometric primitive in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Geometric Primitive.

Book Computer Graphics and Geometric Modelling

Download or read book Computer Graphics and Geometric Modelling written by Max K. Agoston and published by Springer Science & Business Media. This book was released on 2005-01-04 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.