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EBookClubs

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Book CSS3 and SVG with GPT 4

    Book Details:
  • Author : Oswald CAMPESATO
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2024-07-14
  • ISBN : 1501520105
  • Pages : 238 pages

Download or read book CSS3 and SVG with GPT 4 written by Oswald CAMPESATO and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-07-14 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to equip you with the knowledge and skills necessary to navigate the intersection of web development and artificial intelligence (AI). It covers various aspects of modern web development and AI technologies, with a particular emphasis on Generative AI, CSS3, SVG, JavaScript, HTML, and popular web features like 3D animations and gradients. By exploring these topics, readers will gain a deeper understanding of how AI can enhance web development processes and how to leverage AI models like GPT-4 to streamline development workflows. Web developers, UI/UX designers, and software engineers seeking to blend traditional web development skills with the latest AI technologies will find this book to be a valuable resource.

Book CSS3 and SVG with Gemini

    Book Details:
  • Author : Oswald Campesato
  • Publisher : Stylus Publishing, LLC
  • Release : 2024-06-19
  • ISBN : 1501520180
  • Pages : 355 pages

Download or read book CSS3 and SVG with Gemini written by Oswald Campesato and published by Stylus Publishing, LLC. This book was released on 2024-06-19 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to equip you with the knowledge and skills necessary to navigate the intersection of web development and artificial intelligence (AI). It covers various aspects of modern web development and AI technologies, with a particular emphasis on Generative AI, CSS3, SVG, JavaScript, HTML, and popular web features like 3D animations and gradients. By exploring these topics, readers will gain a deeper understanding of how AI can enhance web development processes and how to leverage AI models like Google Gemini to streamline development workflows. Web developers, UI/UX designers, and software engineers seeking to blend traditional web development skills with the latest AI technologies will find this book to be a valuable resource. FEATURES: Covers generative AI fundamentals to advanced CSS3 and SVG techniques, offering comprehensive material on modern web development technologies Features both manually created and AI generated code samples, security issues, crafting prompts, and accessibility needs Balances theoretical knowledge and practical examples, so readers gain hands-on experience in implementing AI-driven design solutions using Gemini-generated code Includes companion files with code, datasets, and images from the book -- available from the publisher for downloading (with proof of purchase)

Book Using SVG with CSS3 and HTML5

Download or read book Using SVG with CSS3 and HTML5 written by Amelia Bellamy-Royds and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HTML5 Canvas and CSS3 Graphics Primer

Download or read book HTML5 Canvas and CSS3 Graphics Primer written by Oswald Campesato and published by Mercury Learning & Information. This book was released on 2012-07 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents code samples and examples for such tasks as rendering Bezier curves, transforming 2D shapes and JPG files, creating animation effects, and applying colors and gradients using HTML5 Canvas, CSS3, and SVG.

Book Deploying Windows 10

    Book Details:
  • Author : Andre Della Monica
  • Publisher : Microsoft Press
  • Release : 2016-02-15
  • ISBN : 1509301879
  • Pages : 120 pages

Download or read book Deploying Windows 10 written by Andre Della Monica and published by Microsoft Press. This book was released on 2016-02-15 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a head start deploying Windows 10--with tips and best practices from experts in the field. This guide shows you how to deploy Windows 10 in an automated way without impacting end users by leveraging System Center Configuration Manager, which is the most used product to deploy Microsoft operating systems in the industry today.

Book Python

    Book Details:
  • Author : Oswald Campesato
  • Publisher : Mercury Learning and Information
  • Release : 2012-12-15
  • ISBN : 1937585492
  • Pages : 344 pages

Download or read book Python written by Oswald Campesato and published by Mercury Learning and Information. This book was released on 2012-12-15 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of the new Pocket Primer series, this book provides an overview of the major aspects and the source code to use Python 2. It covers the latest Python developments, built-in functions and custom classes, data visualization, graphics, databases, and more. It includes a companion disc with appendices, source code, and figures. This Pocket Primer is primarily for self-directed learners who want to learn Python 2 and it serves as a starting point for deeper exploration of Python programming. Features: +Includes a companion disc with appendices, source code, and figures +Contains material devoted to Raspberry Pi, Roomba, JSON, and Jython +Includes latest Python 2 developments, built-in functions and custom classes, data visualization, graphics, databases, and more +Provides a solid introduction to Python 2 via complete code samples On the CD-ROM: +Appendices (HTML5 and JavaScript Toolkits, Jython, SPA) +Source code samples +All images from the text (including 4-color) +Solutions to Odd-Numbered Exercises

Book C Programming Pocket Primer

Download or read book C Programming Pocket Primer written by Oswald Campesato and published by Pocket Primer. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of the Pocket Primer series, this book provides an overviewof the major concepts to program in the language of C. Companion files withsource code from the book and figures are included. FEATURES: Provides an overview of the most important Cprogramming techniques Covers up-to-dateinformation regarding the C11 standard Includes two chapters on pointers Contains companion files with source code fromthe book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Book Foundations of GTK  Development

Download or read book Foundations of GTK Development written by Andrew Krause and published by Apress. This book was released on 2007-04-25 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on building graphical applications using GTK+.

Book XQuery Kick Start

    Book Details:
  • Author : James McGovern
  • Publisher : Sams Publishing
  • Release : 2004
  • ISBN : 9780672324796
  • Pages : 376 pages

Download or read book XQuery Kick Start written by James McGovern and published by Sams Publishing. This book was released on 2004 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: "XQuery Kick Start" delivers a concise introduction to the XQuery standard, and useful implementation advice for developers needing to put it into practice. The book starts by explaining the role of XQuery in the XML family of specifications, and its relationship with XPath. The authors then explain the specification in detail, describing the semantics and data model, before moving to examples using XQuery to manipulate XML databases and document storage systems. Later chapters discuss Java implementations of XQuery and development tools that facilitate the development of Web sites with XQuery. This book is up to date with the latest XQuery specifications, and includes coverage of new features for extending the XQuery language.

Book Murach s ASP NET Core MVC  2nd Edition

Download or read book Murach s ASP NET Core MVC 2nd Edition written by Joel Murach and published by . This book was released on 2022-11-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2nd Edition of Murachs ASP.NET Core MVC does a better job than ever of delivering the skills you need to develop websites using the MVC (Model-View-Controller) pattern with ASP.NET Core. If you know the basics of C#, youll quickly learn to code the way todays top web professionals do. Each section features clear, beginner-friendly examples and easy-to-understand explanations that walk you through crucial skills, best practices, and helpful tips. Im a first-time customer who has recently purchased your ASP.NET Core MVC book, and I have to say Im greatly impressed. [It] was actually fun from start to finish (and I've read many, many programming books before). - Shannon Fairchild, Senior Software Developer, Kingston, Ontario, Canada Section 1 (just 5 chapters) shows how to develop responsive web apps that follow the MVC pattern so theyll be easy to maintain as they grow and change. Then, it shows how to test and debug these apps using the debugging tools provided by Visual Studio and your browser. Section 2 builds out that set of skills to create more complex controllers, work with Razor views, handle cookies and sessions, work with model binding, validate data, and use EF Core to work with databases. Finally, section 3 presents additional skills that you can learn when you need them. Automate testing by using dependency injection and unit tests. Reduce code duplication by creating custom tag helpers and view components. Control user access to a site with ASP.NET Core Identity. Deploy a site to the cloud with Azure. And use Visual Studio Code, an increasingly popular alternative to the Visual Studio IDE. Every Murach book guarantees high quality. The complete apps show how each feature works in context. The exercises at the end of each chapter let you practice your new skills and gain valuable hands-on experience. And the distinctive paired-pages format is ideal for learning and reference.

Book Game Physics Cookbook

    Book Details:
  • Author : Gabor Szauer
  • Publisher : Packt Publishing Ltd
  • Release : 2017-03-24
  • ISBN : 1787120813
  • Pages : 481 pages

Download or read book Game Physics Cookbook written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2017-03-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Book Serverless Handbook

    Book Details:
  • Author : Swizec Teller
  • Publisher :
  • Release : 2021-06-27
  • ISBN : 9781662911606
  • Pages : 360 pages

Download or read book Serverless Handbook written by Swizec Teller and published by . This book was released on 2021-06-27 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serverless Handbook for frontend engineers is the resource I wish I had jumping into serverless. A guide borne of experience and pain. No academic bullshit where you're not sure if the author ever used this stuff in production. I have. From baby side-projects to high traffic data processing monsters. As Google likes to say: serverless architectures, ]from prototype to production to planet-scale Here's what early readers had to say. - Serverless Handbook taught me high-leveled topics. I don't like specific courses with source code (unless it's the exactly thing I want to build) but these chapters helped me to feel like i'm not a total noob anymore. The hand-drawn diagrams and high-leveled descriptions gave me the feeling that i don't have any critical "knowledge gaps" anymore - I'm using these skills on some serverless projects in a dayjob. Also very convenient to use with my side projects. - The code examples! I like that you included a lot of code examples. It sparked my interest in serverless. Since reading the book I've taken a few courses/workshops in serverless but this was the book that started the serverless journey for me. Can't wait to build a micro SaaS app with my friends Serverless Handbook takes you from backend beginner to solid full-stack engineer. It shows you the mindsets and tactics to use with any backend. It talks about distributed data processing, designing a REST API, how to build GraphQL, handling authentication, and keeping your code secure. Every chapter helps you choose what to do. Because your project is unique and understanding beats cookie-cutter recipes. This book is a why, not a how. But there's enough how to start you off: ) Serverless Handbook is everything I wish I knew about backend programming 10 years ago.

Book Pro Git

    Book Details:
  • Author : Scott Chacon
  • Publisher : Apress
  • Release : 2014-11-18
  • ISBN : 1484200764
  • Pages : 441 pages

Download or read book Pro Git written by Scott Chacon and published by Apress. This book was released on 2014-11-18 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pro Git (Second Edition) is your fully-updated guide to Git and its usage in the modern world. Git has come a long way since it was first developed by Linus Torvalds for Linux kernel development. It has taken the open source world by storm since its inception in 2005, and this book teaches you how to use it like a pro. Effective and well-implemented version control is a necessity for successful web projects, whether large or small. With this book you’ll learn how to master the world of distributed version workflow, use the distributed features of Git to the full, and extend Git to meet your every need. Written by Git pros Scott Chacon and Ben Straub, Pro Git (Second Edition) builds on the hugely successful first edition, and is now fully updated for Git version 2.0, as well as including an indispensable chapter on GitHub. It’s the best book for all your Git needs.

Book SVG Text Layout

    Book Details:
  • Author : Amelia Bellamy-Royds
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2015-10-22
  • ISBN : 1491933771
  • Pages : 194 pages

Download or read book SVG Text Layout written by Amelia Bellamy-Royds and published by "O'Reilly Media, Inc.". This book was released on 2015-10-22 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scalable Vector Graphics (SVG) is an image format, so text isn’t the first thing you might think of when considering its uses. But one of SVG’s key features is its ability to encode text in a machine-readable form. This book takes a deep dive into the use of text within SVG to explore the creative possibilities as well as the potential pitfalls. You’ll start with SVG’s text basics, and then learn methods for using SVG to generate complex layouts. If you’re an intermediate SVG developer familiar with CSS-styled HTML text, you’re ready to get going. This book covers: The SVG text and tspan elements, and basic attributes for positioning simple text labels within a graphic SVG’s fill and stroke properties for controlling text’s visual appearance Complex text layouts, using formatted poetry as examples Features to set the position and orientation of individual text characters Multidirectional text, including right-to-left horizontal text and vertical text Curved or complex text layouts with the textPath element Font options for your SVG, including web fonts, and their impact on text layout

Book Using SVG with CSS3 and HTML5

Download or read book Using SVG with CSS3 and HTML5 written by Amelia Bellamy-Royds and published by "O'Reilly Media, Inc.". This book was released on 2017-10-17 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Scalable Vector Graphics (SVG) for illustrations only scratches the surface of this format’s potential on the web. With this practical guide, you’ll learn how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS. Web developers will discover ways to adapt designs by adding data based graphics, dynamic styles, interaction, or animation. Divided into five parts, this book includes: SVG on the web: Understand how SVG works with HTML, CSS, and JavaScript to define graphics Drawing with markup: Learn the vector language of x and y coordinates that let SVG create basic and custom shapes Putting graphics in their place: Use the coordinate system to draw SVG shapes and text at different scales and positions Artistic touches: Explore how color is used, how strokes are created and manipulated, and how graphical effects like filters, clipping, and masking are applied SVG as an application: Make your graphic more accessible to humans and computers, and learn how to make it interactive or animated

Book Software Mistakes and Tradeoffs

Download or read book Software Mistakes and Tradeoffs written by Tomasz Lelek and published by Simon and Schuster. This book was released on 2022-06-14 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Optimize the decisions that define your code by exploring the common mistakes and intentional tradeoffs made by expert developers. In Software Mistakes and Tradeoffs you will learn how to: Reason about your systems to make intuitive and better design decisions Understand consequences and how to balance tradeoffs Pick the right library for your problem Thoroughly analyze all of your service’s dependencies Understand delivery semantics and how they influence distributed architecture Design and execute performance tests to detect code hot paths and validate a system’s SLA Detect and optimize hot paths in your code to focus optimization efforts on root causes Decide on a suitable data model for date/time handling to avoid common (but subtle) mistakes Reason about compatibility and versioning to prevent unexpected problems for API clients Understand tight/loose coupling and how it influences coordination of work between teams Clarify requirements until they are precise, easily implemented, and easily tested Optimize your APIs for friendly user experience Code performance versus simplicity. Delivery speed versus duplication. Flexibility versus maintainability—every decision you make in software engineering involves balancing tradeoffs. In Software Mistakes and Tradeoffs you’ll learn from costly mistakes that Tomasz Lelek and Jon Skeet have encountered over their impressive careers. You’ll explore real-world scenarios where poor understanding of tradeoffs lead to major problems down the road, so you can pre-empt your own mistakes with a more thoughtful approach to decision making. Learn how code duplication impacts the coupling and evolution speed of your systems, and how simple-sounding requirements can have hidden nuances with respect to date and time information. Discover how to efficiently narrow your optimization scope according to 80/20 Pareto principles, and ensure consistency in your distributed systems. You’ll soon have built up the kind of knowledge base that only comes from years of experience. About the technology Every step in a software project involves making tradeoffs. When you’re balancing speed, security, cost, delivery time, features, and more, reasonable design choices may prove problematic in production. The expert insights and relatable war stories in this book will help you make good choices as you design and build applications. About the book Software Mistakes and Tradeoffs explores real-world scenarios where the wrong tradeoff decisions were made and illuminates what could have been done differently. In it, authors Tomasz Lelek and Jon Skeet share wisdom based on decades of software engineering experience, including some delightfully instructive mistakes. You’ll appreciate the specific tips and practical techniques that accompany each example, along with evergreen patterns that will change the way you approach your next projects. What's inside How to reason about your software systematically How to pick tools, libraries, and frameworks How tight and loose coupling affect team coordination Requirements that are precise, easy to implement, and easy to test About the reader For mid- and senior-level developers and architects who make decisions about software design and implementation. About the author Tomasz Lelek works daily with a wide range of production services, architectures, and JVM languages. A Google engineer and author of C# in Depth, Jon Skeet is famous for his many practical contributions to Stack Overflow.

Book Teach Your Kids to Code

Download or read book Teach Your Kids to Code written by Bryson Payne and published by No Starch Press. This book was released on 2015-04-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!