Download or read book Crossing Game written by D.L. Narrol and published by Fiction4All and 4Play Press. This book was released on 2024-09-06 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book 5 of Colin Limmerick's adventures The fifth book of D.L. Narrol's time travel series has the same steampunk 1912 time-travelers venture again via Dr. Dimitrikov's time machine. They've somehow adopted a misplaced cave lion, an ill-behaved Neanderthal and Olga, the assistant commander of the KGB from their future; The Soviet Union (1970). Captain Limmerick, tries to have his new companions assisted back to their time periods, but not all goes as planned. Dr. Dimitrikov discovered nuclear fuel when they had previously traveled to the U.S.S.R, in previous book Arctic Quest, but is inept on how to use it. They land in 1992, to discover the KGB has been over-run with corrupt pseudo-capitalism. The time machine's control panel is, by mistake, tampered with by the hostile Neanderthal, which leads the time travelers to Johannesburg, South Africa (1900), during the Anglo-Boer War. Captain Limmerick evaded this war twelve years prior, in his own time period; but, is compelled to involve himself because of his religious beliefs and his love and admiration for a victimized Zulu woman. Limmerick's distaste for war comes into play, where he changes history forever.
Download or read book Anyone s Game Cross Ups Book 2 written by Sylv Chiang and published by Annick Press. This book was released on 2018-09-11 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.
Download or read book Hybrid Play written by Adriana de Souza e Silva and published by Routledge. This book was released on 2020-02-26 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Download or read book The Immortality Game written by Ted Cross and published by Breakwater Harbor Books. This book was released on 2014-11-24 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Moscow, 2138. With the world only beginning to recover from the complete societal collapse of the late 21st Century, Zoya scrapes by prepping corpses for funerals and dreams of saving enough money to have a child. When her brother forces her to bring him a mysterious package, she witnesses his murder and finds herself on the run from ruthless mobsters. Frantically trying to stay alive and save her loved ones, Zoya opens the package and discovers two unusual data cards, one that allows her to fight back against the mafia and another which may hold the key to everlasting life. KEYWORDS: Cyberpunk, Thriller, Technothriller, Mafia, Russia, Moscow, Nanobots, Nanotech, Clones, Immortality, AI, Artificial Intelligence
Download or read book Cross Game written by Mitsuru Adachi and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "'Cross Game' is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age will change your perception of what shonen-manga can be."--Cover.
Download or read book Animal Crossing written by Jessica Rusick and published by ABDO. This book was released on 2021-08-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's game on, Animal Crossing fans! This title explores the inception and evolution of Animal Crossing, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise. Other features include a table of contents, fun facts, a timeline and an index. Full-color photos and action-packed screenshots will transport readers to the heart the Animal Crossing empire! Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
Download or read book The Complete English Wing Shot written by George Teasdale Teasdale-Buckell and published by Good Press. This book was released on 2021-11-05 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book deals with hunting sports, which was always popular in England.The author teaches us on how to become good shots, about dog breeds ,game and game-birds. This is an extensive read on how to be successful huntsman.
Download or read book Game Hero written by Viola Nicolucci and published by Ledizioni. This book was released on 2021-10-22 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Welcome to Animal Crossing written by David S. J. Hodgson and published by Prima Games. This book was released on 2002 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides helpful strategies for playing the Nintendo GameCube game Animal Crossing. Includes information on obtaining items, fish and insect location charts, a calendar of town events, tips on lucky and color items, Happy Room Academy Awards lists, and information about all animals and special characters.
Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.
Download or read book Cross Platform Game Development written by Alan Thorn and published by Jones & Bartlett Publishers. This book was released on 2008-06-05 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.
Download or read book The Video Game Quiz Book written by Louie Falls and published by Andrews UK Limited. This book was released on 2015-06-10 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you enjoy playing video games? Are you familiar with all the characters from the various games and the fantasy worlds they inhabit? Could you answer questions about them and gaming in general? If so, the time has come to find out well you really know your favourite pastime. Which Nintendo console makes a Mario coin collect noise when turned on? Where does the name ‘SEGA' come from? What is the default character name in GTA: London, 1969? If you think you know, check out the answers to these questions and more in this new book. Containing 1,200 questions on franchises like Mario and Final Fantasy, and genres such as first-person shooters and fighting games, covering the best, the worst, and the strangest games from around the world, this book will appeal to gamers of all ages. Each subject has 60 questions split into three difficulty settings, just like a video game! If you think you know all about gaming, you won't want to miss out on The Video Game Quiz Book.
Download or read book Global Pandemic Technology and Business written by Luo Li and published by Routledge. This book was released on 2021-12-28 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an exploration of a wide range of issues in law, regulation and legal rights in the sectors of information protection, the creative economy and business activities following COVID-19. The debilitative effect of the global pandemic on information protection and creative and business activities is powerful, widespread and deeply influential, bringing a range of uncertainties to these sectors. The effects of the crisis challenge the fundamentals of the legal systems of most countries in their attempt to govern them. Written by international academics from a diversified background of law disciplines and legal systems, this book offers a global vision in exploring the wide range of legal issues caused by the COVID-19 crisis in these fields. The book is organised into three clear thematic parts: Part I looks at information protection and intellectual property rights and strategies; Part II examines contracts, cooperation and mediation in the post-COVID-19 market arena; and Part III discusses issues pertaining to corporate governance and employment rights. The book explores the unprecedented challenges posed by the pandemic crisis from a global perspective. It will provide invaluable information and guidance in this area to those in the fields of law, politics and economics whose interests are related to information, business and the creative industry, as well as providing indispensable reading to business practitioners and public servants.
Download or read book Code the Classics Volume I written by David Crookes and published by Raspberry Pi Press. This book was released on 2024-07-27 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take inspiration from the golden age of video games and learn how to write your own modern classics Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
Download or read book Tournament Trouble Cross Ups Book 1 written by Sylv Chiang and published by Annick Press. This book was released on 2018-03-13 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exciting new middle reader series from a debut author. All twelve-year-old Jaden wants to do is be the best at Cross Ups, the video game he and his friends can’t stop playing. He knows he could be—if only he didn’t have to hide his gaming from his mom, who’s convinced it will make him violent. After an epic match leads to an invitation to play in a top tournament, Jaden and his friends Devesh and Hugh hatch a plan to get him there. But Jaden’s strict parents and annoying siblings, not to mention a couple of bullies and his confusing feelings for his next-door neighbor Cali, keep getting in the way! Tournament Trouble marks the first book in a planned series by Sylv Chiang, a captivating new voice in middle reader fiction. With sharp dialogue and relatable characters, it chronicles the ups and downs of middle school with a relevant, contemporary twist. Accompanied by Connie Choi’s lively illustrations, Tournament Trouble invites readers into Jaden’s world, and will leave them eagerly awaiting his next adventure. Look for Book 2, coming in Fall 2018!
Download or read book Game Theory for the Social Sciences written by Herve Moulin and published by NYU Press. This book was released on 1986-10-01 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Herve Moulin's highly successful book outlines the fundamental concepts of game theory—one of the most provocative and fruitful applications of mathematics to the human sciences—and demonstrates its uses in economic and political discourse. Thoroughly revised, and now published with an accompanying workbook of 89 exercises, this rigorous yet accessible test explains the uses of game theory in largely nontechnical terms. Moulin carefully discusses the behavioral scenarios underlying the various equilibrium concepts. He provides a self-contained exposition of basic equilibrium concepts for strategic games: perfect (sophisticated) equilibrium, Nash's noncooperative example, Aumann's strong and correlated example, and several versions of the core. The author is concerned less with mathematical refinements than with helping the reader understand the strategic stories backing these concepts. HIs examples therefore give a fair account of the current game models used in economics, politics, and sociology. Addressed here are oligopoly theory, the provision of public gtoods, auctions, voting procedures, and cost allocation problems, as well as the classic prisoner's dilemma, tic-tac-toe, and Marienbad games. Extremely popular in its original French edition and in its first English version, Moulin's excellent introductory text is now, more than ever, the book to answer the essential questions about the application of game theory to the social sciences.