Download or read book Creative Growth Games written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1980 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book More Creative Growth Games written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1980 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents seventy-five all-new games designed to exercise different attributes of creative problem solving and to expand the imagination, featuring brain teasers, pictorial games, and fantasy games
Download or read book Creative Growth Games written by and published by . This book was released on 1977 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Facilitating a Creative Growth Mindset written by Shasha Yu (User experience researcher) and published by . This book was released on 2020 with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creativity is considered to be crucial to solving increasingly complex challenges. A creative growth mindset, in which people believe their creativity can be improved, plays a critical role in creative performance. People with creative growth mindsets are eager to learn the related knowledge, practice skills, are open to critique, and more willing to engage in complex problem solving, which are essential for fostering creativity. However, limited studies focus on how to facilitate a creative growth mindset. This research integrates gameplay with maketools to explore what process could facilitate a creative growth mindset and foster creativity. Three studies have been conducted. Study 1 explored the fixed mindset triggers that inhibit people from developing a creative growth mindset in everyday life. A game prototype that included the fixed mindset triggers was developed and was pilot tested. A new game, Growth, was developed based on the results of Study 1 and the game pilot test. Study 2 examined the effect of game Growth on facilitating creative growth mindset development. The results showed that game Growth had positive effects on increasing people’s creative growth mindset and creative confidence. Study 3 integrated this process into a class to further examine the effect of the process to creative growth mindset development in a real-world setting. The results showed a similar pattern to that in Study 2. These findings suggest that the process that integrates gameplay with maketools has positive effects on facilitating creative growth mindsets and unlocking people’s creative potentials. A game toolkit was designed based on the findings from all the three studies. The game toolkit could be accessible to all people in everyday life and facilitate people’s creative growth mindset development and enhance their creativity in everyday life.
Download or read book Games for Everyone written by David Booth and published by Pembroke Publishers Limited. This book was released on 1986 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: 200 fascinating games to thrill, surprise, and amaze kids of all ages. Includes old favourites and new, imaginative games that will help students compete, cooperate, communicate, and have fun.
Download or read book Growth Games for the Creative Manager written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1987-01-01 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guide for business people on how to improve and expand creativity in the workplace, including the ability to solve problems, to respond to new challenges, and to improve productivity
Download or read book From Diversion to Subversion written by David Getsy and published by Penn State Press. This book was released on 2011 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.
Download or read book Creativity Inc The Expanded Edition written by Ed Catmull and published by Random House. This book was released on 2023-09-28 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Download or read book Creative Problem Solving written by Arthur B Van Gundy and published by Bloomsbury Publishing USA. This book was released on 1987-01-19 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative problem solving (CPS) is a six-step process designed to help people systematically resolve nonroutine, ambiguous types of problems. Because most organizational problems tend to be nonroutine, skill in using CPS process can confer a significant competitive advantage. Creative Problem Solving gives training managers the information they need to develop and teach a course on CPS. VanGundy provides an overview of the process, elements of the creative climate needed to foster CPS and innovative thinking, creative thinking exercises designed to illustrate specific CPS principles, and easy-to-follow descriptions of proven idea-generated methods.
Download or read book Play from Birth to Twelve written by Doris Pronin Fromberg and published by Routledge. This book was released on 2015-03-02 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: In light of recent standards-based and testing movements, the issue of play in child development has taken on increased meaning for educational professionals and social scientists. This third edition of Play From Birth to Twelve offers comprehensive coverage of what we now know about play and its guiding principles, dynamics, and importance in early learning. These up-to-date essays, written by some of the most distinguished experts in the field, help educators, psychologists, anthropologists, parents, health service personnel, and students explore a variety of theoretical and practical ideas, such as: all aspects of play, including historical and diverse perspectives as well as new approaches not yet covered in the literature how teachers in various classroom situations set up and guide play to facilitate learning how play is affected by societal violence, media reportage, technological innovations, and other contemporary issues play and imagination within the current scope of educational policies, childrearing methods, educational variations, cultural differences, and intellectual diversity New chapters in the third edition of Play From Birth to Twelve cover current and projected future developments in the field of play, such as executive function, neuroscience, autism, play in museums, "small world" play, global issues, media, and technology. The book also suggests ways to support children’s play across different environments at home, in communities, and within various institutional settings.
Download or read book Fifteen Activities to Discover and Develop Creativity written by and published by . This book was released on 1989 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: This INFO-LINE aims to give trainers ways to invite people to ... [stretch] their imaginations, perceptions, and possibilities.
Download or read book The Artist s Soul written by Linda Coons and published by Tarcher. This book was released on 2000 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: A 365-day sourcebook for anyone undertaking creative self-expression.
Download or read book Creative Thinking And Problem Solving written by John Fabian and published by CRC Press. This book was released on 2018-01-10 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical new book for scientists, engineers, project leaders, and others working in the technical fields. The book adds depth, "how-to", and success to your creative thinking and problem solving. This book will allow you to sharpen your creative edge, giving you better problem solving skills. Whether you are a scientist working on breakthrough research, an engineer on the forefront of product development, or a project manager forging teams to reach and exceed goals, this new book gives you the fundamentals and advanced techniques of creative thinking to break new ground and reach higher levels of excellence.
Download or read book Tangle Art and Drawing Games for Kids written by Jeanette Nyberg and published by Quarry Books. This book was released on 2016-02-25 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!
Download or read book The Minds Behind the Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2018-04-04 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 36 popular video games—including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam—this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming’s classic titles.
Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Download or read book The Real Estate Game written by William J Poorvu and published by Simon and Schuster. This book was released on 1999-09-13 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a Harvard Business School professor comes a concise, accessible, state-of-the-art guide to developing and investing in real estate.