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Book Creating Sounds from Scratch

    Book Details:
  • Author : Andrea Pejrolo
  • Publisher : Oxford University Press
  • Release : 2017-01-05
  • ISBN : 0190628022
  • Pages : 353 pages

Download or read book Creating Sounds from Scratch written by Andrea Pejrolo and published by Oxford University Press. This book was released on 2017-01-05 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.

Book Creating Sounds from Scratch

Download or read book Creating Sounds from Scratch written by Andrea Pejrolo and published by Oxford University Press. This book was released on 2017 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.

Book Sound Design for Beginners

    Book Details:
  • Author : Screech House
  • Publisher : Independently Published
  • Release : 2019-01-13
  • ISBN : 9781793473264
  • Pages : 198 pages

Download or read book Sound Design for Beginners written by Screech House and published by Independently Published. This book was released on 2019-01-13 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your own sounds quickly on any synthesizer, anytime, anywhere Let's face it. You want to make awesome sounds for your track, but they always end up horribly weak, lame and amateurish. That's why EDM producer, CEO and best-selling author Cep from Screech House shares the essential basics of synthesis you must understand first to do high-quality sound design. Only available within this book. Any of this sound familiar? By using a synthesizer, you always face these typical problems. The huge lack of understanding how to recreate those sounds from your favorite artists. The frustrating long hours you have to put in to make your sounds unique, yet they still end up ruining your song. The time, money and energy you waste by falling into the trap of thinking you need new fancy equipment. But the simple truth is: it's not the synthesizer that is the problem. It's your incompetence. Luckily, you can change that for good... Introducing: the ultimate beginner's shortcut to making jaw-dropping sounds Find out how to use any synthesizer, anytime, anywhere. Get at least 80% of the results by doing less than 20% of the work. Instantly distinguish yourself from all amateurs by making your own authentic sounds. What you will learn in this guide Discover the essential basics of synthesis and grow yourself into a true master of sound design. Learn the most important synthesizer settings to make your own sounds as quickly as possible. Find out WHAT each setting does, HOW they work, but also WHY to use them. Learn how to make amazing sounds for your song for the rest of your life. When you think your life will benefit from this book, download your copy and start today. Why this book will actually help you make amazing sounds With more than a decade of valuable song-building experience and managing a popular EDM YouTube channel, Cep knows exactly why everyone fails miserably and why people never get the professional results they're desperately looking for. He says that understanding what you're doing is the only key to success. It either gets you ahead tremendously or holds you back forever. If you want to win the music-making game, you have to work on yourself first. That's why to help you rise to the top, he created this shortcut to save you years of struggles and frustrations. He wants to give anyone who's committed the exclusive opportunity to reach to his level of expertise. The incredible success stories on his Screech House platform should tell it all. Get the book that will change your music for good For only 1% of the price of a synthesizer, you will get 99% of the sound quality by simply reading this book. If you want that benefit, just click the BUY NOW button and you can start immediately. This is a one-time offer and can be gone tomorrow. Also get a free sample pack As a token of appreciation, Cep's work comes with a FREE high-quality sample pack. This way, you can start making music instantly. A download link will be provided inside the book. Last chance to get in If you finally want to have your sound design breakthrough, this book is a must-have. Let Cep show you exactly how to use your synthesizer and become a successful professional. If you want real results, now is the time to take action. SOUND DESIGN FOR BEGINNERS How to Make Jaw-Dropping Sounds for Your Song by Discovering the Essential Basics of Synthesis & Sound Engineering (Best Music Production Book for Digital Audio Producers & Music Producers) By Cep from Screech House

Book Game Sound

    Book Details:
  • Author : Karen Collins
  • Publisher : MIT Press
  • Release : 2008
  • ISBN : 026203378X
  • Pages : 213 pages

Download or read book Game Sound written by Karen Collins and published by MIT Press. This book was released on 2008 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Book Making Music

    Book Details:
  • Author : Dennis DeSantis
  • Publisher :
  • Release : 2015
  • ISBN : 9783981716504
  • Pages : 341 pages

Download or read book Making Music written by Dennis DeSantis and published by . This book was released on 2015 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Real Sound Synthesis for Interactive Applications

Download or read book Real Sound Synthesis for Interactive Applications written by Perry R. Cook and published by CRC Press. This book was released on 2002-07-01 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini

Book Sound as Popular Culture

    Book Details:
  • Author : Jens Gerrit Papenburg
  • Publisher : MIT Press
  • Release : 2016-03-18
  • ISBN : 0262033909
  • Pages : 447 pages

Download or read book Sound as Popular Culture written by Jens Gerrit Papenburg and published by MIT Press. This book was released on 2016-03-18 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scholars consider sound and its concepts, taking as their premise the idea that popular culture can be analyzed in an innovative way through sound. The wide-ranging texts in this book take as their premise the idea that sound is a subject through which popular culture can be analyzed in an innovative way. From an infant's gurgles over a baby monitor to the roar of the crowd in a stadium to the sub-bass frequencies produced by sound systems in the disco era, sound—not necessarily aestheticized as music—is inextricably part of the many domains of popular culture. Expanding the view taken by many scholars of cultural studies, the contributors consider cultural practices concerning sound not merely as semiotic or signifying processes but as material, physical, perceptual, and sensory processes that integrate a multitude of cultural traditions and forms of knowledge. The chapters discuss conceptual issues as well as terminologies and research methods; analyze historical and contemporary case studies of listening in various sound cultures; and consider the ways contemporary practices of sound generation are applied in the diverse fields in which sounds are produced, mastered, distorted, processed, or enhanced. The chapters are not only about sound; they offer a study through sound—echoes from the past, resonances of the present, and the contradictions and discontinuities that suggest the future. Contributors Karin Bijsterveld, Susanne Binas-Preisendörfer, Carolyn Birdsall, Jochen Bonz, Michael Bull, Thomas Burkhalter, Mark J. Butler, Diedrich Diederichsen, Veit Erlmann, Franco Fabbri, Golo Föllmer, Marta García Quiñones, Mark Grimshaw, Rolf Großmann, Maria Hanáček, Thomas Hecken, Anahid Kassabian, Carla J. Maier, Andrea Mihm, Bodo Mrozek, Carlo Nardi, Jens Gerrit Papenburg, Thomas Schopp, Holger Schulze, Toby Seay, Jacob Smith, Paul Théberge, Peter Wicke, Simon Zagorski-Thomas

Book Sonic Warfare

    Book Details:
  • Author : Steve Goodman
  • Publisher : MIT Press
  • Release : 2012-08-17
  • ISBN : 0262517957
  • Pages : 291 pages

Download or read book Sonic Warfare written by Steve Goodman and published by MIT Press. This book was released on 2012-08-17 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the production, transmission, and mutation of affective tonality—when sound helps produce a bad vibe. Sound can be deployed to produce discomfort, express a threat, or create an ambience of fear or dread—to produce a bad vibe. Sonic weapons of this sort include the “psychoacoustic correction” aimed at Panama strongman Manuel Noriega by the U.S. Army and at the Branch Davidians in Waco by the FBI, sonic booms (or “sound bombs”) over the Gaza Strip, and high-frequency rat repellants used against teenagers in malls. At the same time, artists and musicians generate intense frequencies in the search for new aesthetic experiences and new ways of mobilizing bodies in rhythm. In Sonic Warfare, Steve Goodman explores these uses of acoustic force and how they affect populations. Traversing philosophy, science, fiction, aesthetics, and popular culture, he maps a (dis)continuum of vibrational force, encompassing police and military research into acoustic means of crowd control, the corporate deployment of sonic branding, and the intense sonic encounters of sound art and music culture. Goodman concludes with speculations on the not yet heard—the concept of unsound, which relates to both the peripheries of auditory perception and the unactualized nexus of rhythms and frequencies within audible bandwidths.

Book Sourdough

    Book Details:
  • Author : Robin Sloan
  • Publisher : MCD
  • Release : 2017-09-05
  • ISBN : 0374716439
  • Pages : 273 pages

Download or read book Sourdough written by Robin Sloan and published by MCD. This book was released on 2017-09-05 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Robin Sloan, the New York Times bestselling author of Mr. Penumbra’s 24-Hour Bookstore, comes Sourdough, "a perfect parable for our times" (San Francisco Magazine): a delicious and funny novel about an overworked and under-socialized software engineer discovering a calling and a community as a baker. Named One of the Best Books of the Year by NPR, the San Francisco Chronicle, and Southern Living Lois Clary is a software engineer at General Dexterity, a San Francisco robotics company with world-changing ambitions. She codes all day and collapses at night, her human contact limited to the two brothers who run the neighborhood hole-in-the-wall from which she orders dinner every evening. Then, disaster! Visa issues. The brothers quickly close up shop. But they have one last delivery for Lois: their culture, the sourdough starter used to bake their bread. She must keep it alive, they tell her—feed it daily, play it music, and learn to bake with it. Lois is no baker, but she could use a roommate, even if it is a needy colony of microorganisms. Soon, not only is she eating her own homemade bread, she’s providing loaves to the General Dexterity cafeteria every day. Then the company chef urges her to take her product to the farmer’s market—and a whole new world opens up.

Book Understanding the Art of Sound Organization

Download or read book Understanding the Art of Sound Organization written by Leigh Landy and published by MIT Press. This book was released on 2007-08-17 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first work to propose a comprehensive musicological framework to study sound-based music, a rapidly developing body of work that includes electroacoustic art music, turntable composition, and acoustic and digital sound installations. The art of sound organization, also known as electroacoustic music, uses sounds not available to traditional music making, including prerecorded, synthesized, and processed sounds. The body of work of such sound-based music (which includes electroacoustic art music, turntable composition, computer games, and acoustic and digital sound installations) has developed more rapidly than its musicology. Understanding the Art of Sound Organization proposes the first general foundational framework for the study of the art of sound organization, defining terms, discussing relevant forms of music, categorizing works, and setting sound-based music in interdisciplinary contexts. Leigh Landy's goal in this book is not only to create a theoretical framework but also to make the work more accessible—to suggest a way to understand sound-based music, to give a listener what he terms “something to hold on to,” for example, by connecting elements in a work to everyday experience. Landy considers the difficulties of categorizing works and discusses such types of works as sonic art and electroacoustic music, pointing out where they overlap and how they are distinctive. He proposes a “sound-based music paradigm” that transcends such traditional categories as art and pop music. Landy defines patterns that suggest a general framework and places the studies of sound-based music into interdisciplinary contexts, from acoustics to semiotics, proposing a holistic research approach that considers the interconnectedness of a given work's history, theory, technological aspects, and social impact. The author's ElectroAcoustic Resource Site (EARS, www.ears.dmu.ac.uk), the architecture of which parallels this book's structure, offers updated bibliographic resource abstracts and related information.

Book Auditory Scene Analysis

Download or read book Auditory Scene Analysis written by Albert S. Bregman and published by MIT Press. This book was released on 1994-09-29 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: Auditory Scene Analysis addresses the problem of hearing complex auditory environments, using a series of creative analogies to describe the process required of the human auditory system as it analyzes mixtures of sounds to recover descriptions of individual sounds. In a unified and comprehensive way, Bregman establishes a theoretical framework that integrates his findings with an unusually wide range of previous research in psychoacoustics, speech perception, music theory and composition, and computer modeling.

Book Programming Sound with Pure Data

Download or read book Programming Sound with Pure Data written by Tony Hillerson and published by Pragmatic Bookshelf. This book was released on 2014-01-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

Book Music Technology from Scratch

Download or read book Music Technology from Scratch written by Mortimer Rhind-Tutt and published by Rhinegold Education. This book was released on 2009 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music Technology from Scratch provides a complete beginner's guide to recording, mixing, and mastering music. It is an essential book for anyone studying or interested in music technology, and those wishing to create their own professional-quality recordings.

Book Alan Parsons  Art   Science of Sound Recording

Download or read book Alan Parsons Art Science of Sound Recording written by Julian Colbeck and published by Hal Leonard Corporation. This book was released on 2014-09-01 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Technical Reference). More than simply the book of the award-winning DVD set, Art & Science of Sound Recording, the Book takes legendary engineer, producer, and artist Alan Parsons' approaches to sound recording to the next level. In book form, Parsons has the space to include more technical background information, more detailed diagrams, plus a complete set of course notes on each of the 24 topics, from "The Brief History of Recording" to the now-classic "Dealing with Disasters." Written with the DVD's coproducer, musician, and author Julian Colbeck, ASSR, the Book offers readers a classic "big picture" view of modern recording technology in conjunction with an almost encyclopedic list of specific techniques, processes, and equipment. For all its heft and authority authored by a man trained at London's famed Abbey Road studios in the 1970s ASSR, the Book is also written in plain English and is packed with priceless anecdotes from Alan Parsons' own career working with the Beatles, Pink Floyd, and countless others. Not just informative, but also highly entertaining and inspirational, ASSR, the Book is the perfect platform on which to build expertise in the art and science of sound recording.

Book The Order of Sounds

    Book Details:
  • Author : Francois J. Bonnet
  • Publisher : MIT Press
  • Release : 2016-04-01
  • ISBN : 0993045871
  • Pages : 365 pages

Download or read book The Order of Sounds written by Francois J. Bonnet and published by MIT Press. This book was released on 2016-04-01 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study of the subtlety, complexity, and variety of modes of hearing maps out a “sonorous archipelago”—a heterogeneous set of shifting sonic territories shaped by the vicissitudes of desire and discourse. Profoundly intimate yet immediately giving onto distant spaces, both an “organ of fear” and an echo chamber of anticipated pleasures, an uncontrollable flow subject to unconscious selection and augmentation, the subtlety, complexity, and variety of modes of hearing has meant that sound has rarely received the same philosophical attention as the visual. In The Order of Sounds, François J. Bonnet makes a compelling case for the irreducible heterogeneity of “sound,” navigating between the physical models constructed by psychophysics and refined through recording technologies, and the synthetic production of what is heard. From primitive vigilance and sonic mythologies to digital sampling and sound installations, he examines the ways in which we make sound speak to us, in an analysis of listening as a plurivocal phenomenon drawing on Foucault, Deleuze and Guattari, Barthes, Nancy, Adorno, and de Certeau, and experimental pioneers such as Tesla, Bell, and Raudive. Stringent critiques of the “soundscape” and “reduced listening” demonstrate that univocal ontologies of sound are always partial and politicized; for listening is always a selective fetishism, a hallucination of sound filtered by desire and convention, territorialized by discourse and its authorities. Bonnet proposes neither a disciplined listening that targets sound “itself,” nor an “ocean of sound” in which we might lose ourselves, but instead maps out a sonorous archipelago—a heterogeneous set of shifting sonic territories shaped and aggregated by the vicissitudes of desire and discourse.

Book Making Music with Sounds

Download or read book Making Music with Sounds written by Leigh Landy and published by Routledge. This book was released on 2012 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Music with Sounds offers a creative introduction to the art of making sound-based music. It introduces the elements of making compositions with sounds and facilitates creativity in school age children, with the activities primarily for 11-14 year old students. It can also be used by people of all ages becoming acquainted with this music for the first time. Sound-based music is defined as the art form in which the sound, rather than the musical note, is the basic unit and is closely related to electronic music and the sonic arts. The art of sound organisation can be found in a number of forms of music--in film, television, theatre, dance, and new media. Despite this, there are few materials available currently for young people to discover how to make sound-based music. This book offers a programme of development starting from aural awareness, through the discovery and organisation of potential sounds, to the means of generating and manipulating sounds to create sequences and entire works. The book's holistic pedagogical approach to composition also involves aspects related to musical understanding and appreciation, reinforced by the author's online pedagogical ElectroAcoustic Resource Site (EARS II).

Book Designing Sound

    Book Details:
  • Author : Andy Farnell
  • Publisher : MIT Press
  • Release : 2010-08-20
  • ISBN : 0262014416
  • Pages : 689 pages

Download or read book Designing Sound written by Andy Farnell and published by MIT Press. This book was released on 2010-08-20 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects