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Book Creating Personalities for Synthetic Actors

Download or read book Creating Personalities for Synthetic Actors written by Robert Trappl and published by Springer Science & Business Media. This book was released on 1997-03-20 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study.

Book Creating Personalities for Synthetic Actors

Download or read book Creating Personalities for Synthetic Actors written by Robert Trappl and published by Springer. This book was released on 2014-01-15 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study.

Book Artificial Intelligence Today

Download or read book Artificial Intelligence Today written by Michael J. Wooldridge and published by Springer. This book was released on 2007-03-06 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial Intelligence is one of the most fascinating and unusual areas of academic study to have emerged this century. For some, AI is a true scientific discipline, that has made important and fundamental contributions to the use of computation for our understanding of nature and phenomena of the human mind; for others, AI is the black art of computer science. Artificial Intelligence Today provides a showcase for the field of AI as it stands today. The editors invited contributions both from traditional subfields of AI, such as theorem proving, as well as from subfields that have emerged more recently, such as agents, AI and the Internet, or synthetic actors. The papers themselves are a mixture of more specialized research papers and authorative survey papers. The secondary purpose of this book is to celebrate Springer-Verlag's Lecture Notes in Artificial Intelligence series.

Book Intelligent Virtual Agents

    Book Details:
  • Author : Jonathan Gratch
  • Publisher : Springer Science & Business Media
  • Release : 2006-08-10
  • ISBN : 3540375937
  • Pages : 485 pages

Download or read book Intelligent Virtual Agents written by Jonathan Gratch and published by Springer Science & Business Media. This book was released on 2006-08-10 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Workshop on Intelligent Virtual Agents, IVA 2006. The book presents 24 revised full papers and 11 revised short papers together with 3 invited talks and the abstracts of 19 poster papers. The papers are organized in topical sections on social impact of IVAs, IVAs recognizing human behavior, human interpretation of IVA behavior, embodied conversational agents, characteristics of nonverbal behavior and more.

Book RoboCup 98  Robot Soccer World Cup II

Download or read book RoboCup 98 Robot Soccer World Cup II written by Minoru Asada and published by Springer. This book was released on 2003-06-29 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: RoboCup is an international initiative devoted to advancing the state of the art in artificial intelligence and robotics. The aims of the project and potential research directions are numerous. The ultimate, long-range goal is to build a team of robot soccer players that can beat a human World Cup champion team. This book is the second official archival publication devoted to RoboCup. It documents the achievements presented at the Second International Workshop on RoboCup held in Paris, France, in July 1998. The book opens with an overview section, provides research papers on selected technical topics, and presents technical and strategic descriptions of the work of participating teams. Of interest far beyond the rapidly growing RoboCup community, this book is also indispensable reading for R&D professionals interested in multi-agent systems, distributed artificial intelligence, and intelligent robotics.

Book Emotions in Humans and Artifacts

Download or read book Emotions in Humans and Artifacts written by Robert Trappl and published by MIT Press. This book was released on 2002 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotions: from brain research to computer game development / Robert Trappl / - A theory of emotion, its functions, and its adaptive value / Edmund T. Rolls / - How many separately evolved emotional beasties live within us? / Aaron Sloman / - Designing emotions for activity selection in autonomous agents / Lola D. Cañamero / - Emotions : meaningful mappings between the individual and its world / Kirstie L. Bellman / - On making believable emotional agents believable / Andrew Ortony / - What does it mean for a computer to "have" emotions? / Rosalind W. Picard / - The role of elegance in emotion and personality : reasoning for believable agents / Clark Elliott / - The role of emotions in a tractable architecture for situated cognizers / Paolo Petta / - The Wolfgang system : a role of "emotions" to bias learning and problem solving when learning to compose music / Douglas Riecken / - A Bayesian heart : computer recognition and simulation of emotion / Eugene Ball / - Creating emotional rel ...

Book Community Computing and Support Systems

Download or read book Community Computing and Support Systems written by Toru Ishida and published by Springer. This book was released on 2003-05-20 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The widespread use of global networks like the Internet and mobile computing have made worldwide computing over virtual communities a reality. This is the first book devoted to community computing. It is based on the Kyoto Meeting on Social Interaction and Communityware, held in Kyoto, Japan, in June 1998. The 24 revised full papers presented together with an introduction to the emerging field were carefully selected and revised for inclusion in the book. The book is divided in parts on models and concepts, methodologies for large scale trials, sharing knowledge and preferences, supporting social interaction, and agent technologies in communities.

Book Technologies for Interactive Digital Storytelling and Entertainment

Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer. This book was released on 2006-11-17 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.

Book Transactions on Edutainment I

Download or read book Transactions on Edutainment I written by Abdennour El Rhalibi and published by Springer. This book was released on 2008-06-26 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Book Life Like Characters

    Book Details:
  • Author : Helmut Prendinger
  • Publisher : Springer Science & Business Media
  • Release : 2013-03-09
  • ISBN : 3662083736
  • Pages : 474 pages

Download or read book Life Like Characters written by Helmut Prendinger and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the first time, a comprehensive collection of the latest developments in scripting and representation languages for life-like characters. The text introduces toolkits for authoring animated characters which further supports the practicality and ease of use of this new interface technology. As life-like characters is a vibrant research area, various applications have been designed and implemented. The text covers the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Book Progress in Artificial Intelligence     IBERAMIA 98

Download or read book Progress in Artificial Intelligence IBERAMIA 98 written by Helder Coelho and published by Springer. This book was released on 2003-07-31 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: When in October 1996 in Cholula (Puebla, Mexico), I took charge of organizing the scienti?c program of the next Ibero-American Congress on Arti?cial Intel- gence (IBERAMIA 98) I bet on a couple of ideas. First, I adopted the spirit of the Portuguese adventurers to get the Sixth Congress on a truly international track. In order to attain this aim I needed to convince everybody that the Ibero- American AI community had improved over the years and attained a very good level in what concerns individuals. Second, I brought my colleagues beside me so that we were able to collect su?cient excellent papers without destroying the pioneering spirit of those who ?rst inaugurated the Congress. Getting together to ?nd out what is in progress in the vast region in which Latin languages (P- tuguese and Spanish) are spoken, attracting others to exchange ideas with us, and by doing this advancing AI in general, is a risky untertaking. This book is the result, and it sets a new standard to be discussed by all of us. IBERAMIA was established in 1988 (Barcelona) by three Ibero-American AI Associations (AEPIA from Spain, SMIA from Mexico, and APPIA from Por- gal), after a ?rst meeting in Morelia (Mexico) in 1986 of SMIA and AEPIA.

Book Intelligent Agents and Multi Agent Systems

Download or read book Intelligent Agents and Multi Agent Systems written by Kazuhiro Kuwabara and published by Springer. This book was released on 2003-08-02 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autonomous agents and multi-agent systems are computational systems in which several (semi-)autonomous agents interact with each other or work together to perform some set of tasks or satisfy some set of goals. These systems may involve computational agents that are homogeneous or heterogeneous, they may involve activities on the part of agents having common or distinct goals, and they may involve participation on the part of humans and intelligent agents. This volume contains selected papers from PRIMA 2002, the 5th Paci?c Rim International Workshop on Multi-Agents, held in Tokyo, Japan, on August 18–19, 2002 in conjunction with the 7th Paci?c Rim International Conference on Arti?cial Intelligence (PRICAI-02). PRIMA is a series of workshops on - tonomous agents and multi-agent systems, integrating activities in the Asian and Paci?c Rim countries. PRIMA 2002 built on the great success of its pre- cessors, PRIMA’98 in Singapore, PRIMA’99 in Kyoto, Japan, PRIMA 2000 in Melbourne, Australia, and PRIMA 2001 in Taipei, Taiwan. We received 35 submissions to this workshop from 10 countries. Each paper was reviewed by three internationally renowned program committee members. After careful reviews, 15 papers were selected for this volume. We would like to thank all the authors who submitted papers to the workshop. We would also like to thank all the program committee members for their splendid work in reviewing the papers. Finally, we thank the editorial sta? of Springer-Verlag for publishing this volume in the Lecture Notes in Arti?cial Intelligence.

Book Affective and Emotional Aspects of Human computer Interaction

Download or read book Affective and Emotional Aspects of Human computer Interaction written by Maja Pivec and published by IOS Press. This book was released on 2006 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience.

Book Agents and Computational Autonomy

Download or read book Agents and Computational Autonomy written by Matthias Nickles and published by Springer Science & Business Media. This book was released on 2004-08-12 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book originates from the First International Workshop on Computational Autonomy -Potential, Risks, Solutions, AUTONOMY 2003, held in Melbourne, Australia in July 2003 as part of AAMAS 2003. In addition to 7 revised selected workshop papers, the volume editors solicited 14 invited papers by leading researchers in the area. The workshop papers and the invited papers present a comprehensive and coherent survey of the state of the art of research on autonomy, capturing various theories of autonomy, perspectives on autonomy in different kinds of agent-based systems, and practical approaches to dealing with agent autonomy.

Book Artificial Intelligence in Education

Download or read book Artificial Intelligence in Education written by Gautam Biswas and published by Springer. This book was released on 2011-06-13 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th International Conference on Artificial Intelligence in Education, AIED 2011, held in Auckland, New Zealand in June/July 2011. The 49 revised full papers presented together with three invited talks and extended abstracts of poster presentations, young researchers contributions and interactive systems reports and workshop reports were carefully reviewed and selected from a total of 193 submissions. The papers report on technical advances in and cross-fertilization of approaches and ideas from the many topical areas that make up this highly interdisciplinary field of research and development including artificial intelligence, agent technology, computer science, cognitive and learning sciences, education, educational technology, game design, psychology, philosophy, sociology, anthropology and linguistics.

Book Knowledge Based Intelligent Information and Engineering Systems

Download or read book Knowledge Based Intelligent Information and Engineering Systems written by Vasile Palade and published by Springer. This book was released on 2011-04-08 with total page 1531 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2.1 Text Summarization “Text summarization is the process of distilling the most important information from a source (or sources) to produce an abridged version for a particular user (or users) and task (or tasks)” [3]. Basic and classical articles in text summarization appear in “Advances in automatic text summarization” [3]. A literature survey on information extraction and text summarization is given by Zechner [7]. In general, the process of automatic text summarization is divided into three stages: (1) analysis of the given text, (2) summarization of the text, (3) presentation of the summary in a suitable output form. Titles, abstracts and keywords are the most common summaries in Academic papers. Usually, the title, the abstract and the keywords are the first, second, and third parts of an Academic paper, respectively. The title usually describes the main issue discussed in the study and the abstract presents the reader a short description of the background, the study and its results. A keyword is either a single word (unigram), e.g.: ‘learning', or a collocation, which means a group of two or more words, representing an important concept, e.g.: ‘machine learning', ‘natural language processing'. Retrieving collocations from text was examined by Smadja [5] and automatic extraction of collocations was examined by Kita et al. [1].

Book Affective Computing and Intelligent Interaction

Download or read book Affective Computing and Intelligent Interaction written by Jianhua Tao and published by Springer. This book was released on 2005-11-15 with total page 1025 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the proceedings of the 1st International Conference on A?ective Computing and Intelligent Interaction (ACII 2005) held in Beijing, China, on 22–24 October 2005. Traditionally, the machine end of human–machine interaction has been very passive, and certainly has had no means of recognizing or expressing a?ective information. But without the ability to process such information, computers cannot be expected to communicate with humans in a natural way. The ability to recognize and express a?ect is one of the most important features of - man beings. We therefore expect that computers will eventually have to have the ability to process a?ect and to interact with human users in ways that are similar to those in which humans interact with each other. A?ective computing and intelligent interaction is a key emerging technology that focuses on m- iad aspects of the recognition, understanding, and expression of a?ective and emotional states by computers. The topic is currently a highly active research area and is receiving increasing attention. This strong interest is driven by a wide spectrum of promising applications such as virtual reality, network games, smart surveillance, perceptual interfaces, etc. A?ective computing and intelligent interaction is a multidisciplinary topic, involving psychology, cognitive science, physiology and computer science. ACII 2005 provided a forum for scientists and engineers to exchange their technical results and experiences in this fast-moving and exciting ?eld. A total of 45 oral papers and 82 poster papers included in this volume were selected from 205 c- tributionssubmittedbyresearchersworldwide.