Download or read book Understanding Marvelous Designer written by Lori Griffiths and published by . This book was released on 2016-11-14 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Marvelous Designer will teach you how to master the art of sewing in CG. The book includes over 450 full-color illustrations and detailed instructions for all the features of MD. You also get six original projects that will allow you to practice what you've learned.
Download or read book 3D Fashion Design written by Thomas Makryniotis and published by Batsford Books. This book was released on 2015-09-17 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technologies in fashion are becoming more accessible and now any creative with a basic knowledge of fashion design and computing can create convincing still or animated 3D visualizations of styles, designs and products. With this technology, the designer is able to present a lifelike design that shows how the fabrics will look and how the garment fits on the body. 3D Fashion Design presents an overview of current technologies and their uses. It is packed with case studies and step-by-step tutorials showing the far-reaching capabilities of 3D fashion software. The author begins with an introduction to 3D software and the principals of working in three dimensions. He then moves onto creating the mannequin avatar, garments, accessories and textures and shows how to present and publish the finished article. Various software programmes are covered including Clo3D and Marvellous Designer for fashion-orientated design, and Maya, Mudbox, Rhino and Photoshop for more general digital design, visual effects and rendering. This authoritative guide is aimed at all levels, from beginners and fashion students working with digital technologies to advanced fashion designers, digital designers and visual effects specialists for film and animation.
Download or read book Digital Fashion written by Dr Sukhvir Singh and published by LWRN Studio. This book was released on 2023-10-20 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Digital Fashion," authored by the esteemed Professor Dr. Sukhvir Singh & Mr. Rikhil Nagpal, is a visionary exploration of the transformative intersection of technology and the fashion industry. This illuminating book encapsulates the dynamic evolution of fashion, guided by the forces of digitalization. From the fusion of 3D printing and virtual modelling to the integration of artificial intelligence, sustainability, and ethical considerations, This Masterpiece offers a comprehensive and insightful view of the digital fashion landscape. Through compelling insights, it delves into the ethical, ecological, and technological dimensions, serving as a compelling guide for navigating the vibrant future of fashion.
Download or read book Garment Sizing and Pattern Making written by Muhammad Qamar Khan and published by Springer Nature. This book was released on with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Costume Design for Video Games written by Sandy Appleoff Lyons and published by CRC Press. This book was released on 2019-12-23 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs. Key Features: This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes. Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures. Readers are given tools for creative problem-solving to create authentic, original costumes. Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning. Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.
Download or read book Madly Marvelous written by Donna Zakowska and published by Abrams. This book was released on 2021-11-23 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the award-winning costume designer of Amazon Prime Video's The Marvelous Mrs. Maisel, a collection of the show’s costumes, with never-before-seen photography, sketches, production stills, and more Amazon Prime Video’s Emmy- and Golden Globe–winning series The Marvelous Mrs. Maisel centers on Miriam "Midge" Maisel, a 1950s New York City woman whose seemingly perfect life suddenly takes an unexpected turn, taking her from a comfortable life on Riverside Drive through the basket houses and nightclubs of Greenwich Village as she embarks on a groundbreaking standup comedy career. Created by Amy Sherman-Palladino (creator and showrunner of Gilmore Girls), and starring Rachel Brosnahan, Alex Borstein, and Tony Shalhoub, The Marvelous Mrs. Maisel has garnered fan and critical praise alike, with much of the attention focused on the exquisitely designed period costumes. Madly Marvelous: The Costumes of The Marvelous Mrs. Maisel explores the inner workings of award-winning costume designer Donna Zakowska’s process, as well as the many inspirations for the show’s wardrobe, including period photography, American and European fashion trends, and the various cultures and countercultures of late-1950s New York. The clothes of Mrs. Maisel are gorgeous, authentically detailed, and carefully crafted. Illustrated with sketches, photographs from Zakowska’s workspace, behind-the-scenes shots, and production stills, the book follows the series from season to season, showing how the vocabulary of fashion—context, style, color, cut, accessories, and more—is integral to defining and developing the characters in the show. Madly Marvelous is a must-have for fans of the show and fashionistas alike, providing readers with a curated and well-informed look at an integral period in fashion history.
Download or read book From Pixels to Portals written by Kelly Vero and published by BoD – Books on Demand. This book was released on 2023-12-14 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pixels to Portals: Exploring the Future of the Metaverse through the Evolution of Video Games by Kelly Vero is your ticket to an exhilarating journey through the heart of gaming and the metaverse. Step into a realm where the boundaries of reality are shattered, and your wildest dreams become tangible. In this captivating exploration, we might embark on a riveting quest through the annals of gaming history, unveiling the intricate tapestry that intertwines video games with the metaverse. Witness the mesmerising evolution of technology, from the humble origins of text-based RPGs to the mind-bending hyper-realism of contemporary gaming. As we delve deeper, Kelly uncovers the masterful ingenuity of visionary game developers who dared to dream big. We traverse the nostalgic terrain of classics like Pong and Space Invaders, marvelling at their foundational role in forging the path to the metaverse. And, as we journey through the digital ages, we discover the awe-inspiring influence of modern masterpieces like Minecraft and Fortnite, reshaping the very fabric of our virtual existence. Understand how luminous pioneers, those trailblazers of innovation, who harnessed cutting-edge technology to breathe life into their visions at a time where there were smaller horizons. Discover their secrets, their struggles, and their triumphs as they carved the metaverse's blueprint for us. Laugh with Kelly as she documents her personal successes and more importantly failures in trying to move technology ever further as a game developer. This tale is not just about bits and pixels; it's about culture and society. Dive into the profound impact of video games on our collective consciousness, shaping our language, art, and the way we connect with one another. Whether you're a seasoned gamer or a curious explorer, "From Pixels to Portals" promises an exhilarating odyssey through the nexus of video game technology; the metaverse and beyond! Join the journey towards all digital verticals who will soon rely on gamification to lead the charge of future technologies. The future is here, and it's waiting for you to take the plunge. So, embark on this epic adventure, and let the portals open to a world without walls!
Download or read book Tinkercad For Dummies written by Shaun C. Bryant and published by John Wiley & Sons. This book was released on 2018-03-27 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create in 3D with Tinkercad! If you can dream it, you can create it—using Tinkercad. This free tool gives everyone the power to create 3D models, regardless of your level of experience. With the help of Tinkercad For Dummies, you’ll have the knowledge you need to plan your designs, the know-how to utilize the platform’s drag-and-drop tools to create your design, and the information you need to print or export your designs to use them elsewhere. Tinkercad is for everyone! It’s simple enough to be used by kids and students, but robust enough that an adult could use it to create a complex product prototype. With more than 4 million designs posted in the Tinkercad community, the platform is also popular with teachers around the world. Why not join in on the fun? Create your Tinkercad account and join the community Use the drag-and-drop tools to build 3D images Export your designs to have them 3D printed Learn the principles of great 3D design Tinkercad is truly fun for all ages, and this hands-on guide makes it faster and easier to start using it right away!
Download or read book Sculpting in ZBrush Made Simple written by Lukas Kutschera and published by Packt Publishing Ltd. This book was released on 2024-03-08 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by 'House of the Dragon' sculptor Lukas Kutschera, jumpstart your sculpting career and learn how to use the industry's most effective modeling and sculpting tools to create AAA-quality characters, props, and lifelike portraits Key Features Shine in a professional environment with three practical projects and vital design and portfolio tips through this part-color guide Explore organic modeling, concept sculpting, and character creation workflows Discover tools and techniques employed by professionals from the games, VFX and collectibles industries Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionEmbark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.What you will learn Enhance your sculpting skills to craft a variety of organic and hard surface objects Create humanoid characters, focusing on basic anatomy and proportions Explore sculpting techniques for intricate details in human heads and hair Sculpt objects such as armor, clothing, and accessories Create custom brushes to enhance your sculpting workflow Develop skills in detailing and surfacing to add texture and depth to your sculpts Use Polypaint and Materials to add color and enhance your sculptures Render and export your sculpts to share them with others Who this book is for This book is for 3D artists, digital sculptors, modelers, and anyone looking to learn the ZBrush software. It's a valuable resource for professionals switching to ZBrush or looking to broaden their skill set. While prior ZBrush experience and artistic abilities will prove beneficial, they're not prerequisites to understand the content covered. The book covers common and essential ZBrush workflows, making it ideal for both beginner and intermediate artists looking to explore the extensive capabilities of ZBrush.
Download or read book Kinetic Garment Construction written by Rickard Lindqvist and published by Rickard Lindqvist. This book was released on 2015-03-27 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fashion designers are presented with a range of methods and concepts for pattern cutting are presented, the main body of these methods, both traditional and contemporary, is predominately based on a theoretical approximation of the body that is derived from horizontal and vertical measurements of the body in an upright position: the tailoring matrix. As a consequence, there is a lack of interactive and dynamic qualities in methods connected to this paradigm of garment construction, from both expressional and functional perspectives. This work proposes and explores an alternative paradigm for pattern cutting that includes a new theoretical approximation of the body as well as a more kinetic method for garment construction that, unlike the prevalent theory and its related methods, takes as its point of origin the interaction between the anisotropic fabric and the biomechanical structure of the body. As such, the research conducted here is basic research, aiming to identify fundamental principles for garment construction. Based on some key principles found in the works of Geneviève Sevin-Doering and in pre-tailoring methods for constructing garments, the proposed theory for – and method of – garment construction was developed through concrete experiments by cutting and draping fabrics on live models. Instead of a static matrix of a non-moving body, the result is a kinetic construction theory of the body that is comprised of balance directions and key biomechanical points, along with an alternative draping method for dressmaking. This methodology challenges the fundamental relationship between dress, garment construction, and the body, working from the body outward, as opposed to the methods that are based on the prevalent paradigm of the tailoring matrix, which work from the outside toward the body. This alternative theory for understanding the body and the proposed method of working allows for diverse expressions and enhanced functional possibilities in dress.
Download or read book Advances in Applied Digital Human Modeling and Simulation written by Vincent G. Duffy and published by Springer. This book was released on 2016-07-26 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the predictive capabilities derived from digital representation of humans in simulation or virtual environments. It reports on models that facilitate prediction of safety and performance, and describes both innovative visualization techniques as well as the underlying mathematics and science. Contributions cover a wealth of topics, including simulation tools and platforms, virtual interactive design, model optimization methods, ontologies and knowledge-based decision support, human-computer interaction, human augmentation, and many others. The book gives special emphasis to cutting-edge simulation applications of human system modeling and optimization, including aviation, manufacturing and service industries, automotive design, product design, healthcare, sustainability, and emergency management. Based on the AHFE 2016 International Conference on Digital Human Modeling and Simulation, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, it is intended as timely survey for researchers, engineers, designers, applied mathematicians and practitioners working in the field of Human Factors and Ergonomics.
Download or read book Advances in Design and Digital Communication III written by Nuno Martins and published by Springer Nature. This book was released on 2022-10-26 with total page 839 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 6th International Conference on Digital Design and Communication, Digicom 2022, held on November 3–5, 2022, as an hybrid event, from Barcelos, Portugal, and continuing the tradition of the previous book, it describes new design strategies and solutions to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike.
Download or read book Pattern Cutting for Menswear written by Gareth Kershaw and published by Laurence King Publishing. This book was released on 2021-01-07 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pattern Cutting for Menswear is a comprehensive guide to cutting patterns, from basic skills to advanced techniques. With over twenty complete patterns, including new jacket and trouser styles, this revised edition features additional sections on the leg stride relationship in the development of certain trouser styles, fabric properties and their effect on cut and drape, fitting techniques for structured jackets, and the latest information on pattern CAD-based technologies. The step-by-step approach, complete with scaled diagrams and technical flats, fashion illustrations and photographs of toiles, enables you to cut patterns with confidence.
Download or read book Digital Fashion written by and published by Bloomsbury Publishing. This book was released on 2024-06-27 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of topical essays by academics and industry professionals brings a unique lens to the issues broached, questions raised, and solutions offered regarding the history and advancement of digital fashion. While digital fashion's roots can be traced back to the development of the Jacquard loom, its modern-day antecedents are found in video games and Instagram filters - allowing users to apply virtual makeup, accessories, and clothes to their posts. With 12 essays and four specialist interviews, this collection begins with digital fashion's origins, its placement in the history of fashion, and its status as an aesthetic object. Part 2 focuses on the practice of making digital fashion, including NFTs, sneaker culture, cyborg vs skins and education. Part 3 provides a critical overview of digital fashion's potential to impact wider society, including questions of social equity, sustainability and African decoloniality and the future of the industry. Interviewees: Julie Zerbo, founder and Editor-in-Chief of The Fashion Law Idiat Shiole (Hadeeart), Web3 startup founder and 3D designer Jonathan M. Square, writer, historian, and curator of Afro-Diasporic fashion and visual culture Matthew Drinkwater, Head of Innovation Agency, London College of Fashion
Download or read book HCI in Business written by Fiona Fui-Hoon Nah and published by Springer. This book was released on 2014-06-02 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the First International Conference on HCI in Business, HCIB 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI International 2014, in Heraklion, Crete, Greece, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from numerous submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 76 papers included in this volume deal with the following topics: enterprise systems; social media for business; mobile and ubiquitous commerce; gamification in business; B2B, B2C, C2C e-commerce; supporting collaboration, business and innovation and user experience in shopping and business.
Download or read book Perspectives on Design and Digital Communication IV written by Nuno Martins and published by Springer Nature. This book was released on 2023-10-28 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 6th International Conference on Digital Design and Communication, Digicom 2022, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.
Download or read book Mastering CGI written by Cybellium Ltd and published by Cybellium Ltd. This book was released on with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash the Creative Power of Computer-Generated Imagery (CGI) with "Mastering CGI" In a world where visual storytelling and digital experiences dominate, mastering Computer-Generated Imagery (CGI) is your key to unlocking limitless creative possibilities. "Mastering CGI" is your comprehensive guide to diving into the exciting world of CGI, equipping you with the knowledge and skills to create stunning visuals, animations, and immersive digital environments. Your Gateway to CGI Mastery Whether you're a digital artist, filmmaker, game developer, or simply someone with a passion for visual storytelling, CGI is a skill that can set you apart in today's competitive landscape. "Mastering CGI" is designed to demystify the complexities of CGI and provide you with a clear roadmap to becoming a CGI master. What You Will Explore · Foundations of CGI: Begin your journey with a solid understanding of CGI fundamentals, including 3D modeling, texturing, lighting, and rendering. · Software and Tools: Discover the essential CGI software and tools, along with practical guidance on how to use them effectively. · Creating 3D Models: Learn the art of designing and sculpting 3D objects, characters, and environments from scratch. · Texture Mapping and Shading: Master the techniques of applying textures and materials to breathe life into your 3D creations. · Lighting and Rendering: Explore the intricacies of lighting your scenes and rendering them to achieve photorealistic or stylized results. · Animation and Visual Effects: Dive into the world of CGI animation, from character rigging and keyframe animation to creating captivating visual effects. · Real-World Applications: Gain insights into how CGI is used in various industries, from film and advertising to architecture and virtual reality. Why "Mastering CGI" Is Essential · Comprehensive Coverage: This book provides a comprehensive and beginner-friendly introduction to CGI, making it suitable for those with no prior experience as well as those looking to enhance their skills. · Practical Guidance: Loaded with step-by-step tutorials, practical tips, and hands-on exercises, "Mastering CGI" ensures that you can apply what you learn immediately. · Expert Insights: Benefit from the expertise of CGI professionals who share their knowledge and real-world experiences, providing you with valuable insights and industry secrets. · Unlock Your Creative Potential: Whether you dream of creating breathtaking visual effects, immersive virtual worlds, or memorable characters, CGI is the tool that will turn your creative visions into reality. · Stay Ahead: In an age where CGI is integral to entertainment, marketing, and design, mastering this skill will keep you at the forefront of creative innovation. Your Journey to CGI Mastery Begins Here "Mastering CGI" is your ticket to unlocking the full potential of Computer-Generated Imagery. Whether you aspire to be a digital artist, a VFX wizard, or a CGI powerhouse, this book will provide you with the knowledge, tools, and inspiration you need to bring your wildest creative visions to life. "Mastering CGI" is the ultimate resource for individuals looking to gain expertise in the world of Computer-Generated Imagery. Whether you are a beginner or an experienced practitioner, this book will equip you with the knowledge and skills to create stunning visuals, animations, and immersive digital experiences. Don't wait; embark on your journey to CGI mastery today! © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com