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Book Alternative Realities

Download or read book Alternative Realities written by Carl Plantinga and published by Rutgers University Press. This book was released on 2020-12-18 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their very inception, movies have served two seemingly contradictory purposes. On one hand, they transport us to fantastical worlds and display mind-boggling special effects. On the other, they can document actual events and immerse us in scenarios that feel so realistic, we might forget we are watching a work of fiction. Alternative Realities explores how these distinctions between cinematic fantasy and filmic realism are more porous than we might think. Through a close analysis of CGI-heavy blockbusters like Wonder Woman and Guardians of the Galaxy, it considers how even popular fantasies are grounded in emotional and social realities. Conversely, it examines how mockumentaries like This is Spinal Tap satirically call attention to the highly stylized techniques documentarians use to depict reality. Alternative Realities takes us on a journey through many different genres of film, from the dream-like and subjective realities depicted in movies like Eternal Sunshine of the Spotless Mind and Memento, to the astonishing twists of movies like Shutter Island and The Matrix, which leave viewers in a state of epistemic uncertainty. Ultimately, it shows us how the power of cinema comes from the unique way it fuses together the objective and the subjective, the fantastical and the everyday.

Book Alternate Reality Game Designer Jane McGonigal

Download or read book Alternate Reality Game Designer Jane McGonigal written by Anastasia Suen and published by Lerner Publications. This book was released on 2014-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding. McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.

Book The Art Of Conjuring Alternate Realities

Download or read book The Art Of Conjuring Alternate Realities written by Shivam Shankar Singh and published by Harper Collins. This book was released on 2021-08-02 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: HOW DO POLITICIANS IN TODAY'S world attain power? How do nations become powerful? Why do human beings follow others unquestioningly, even if it is to their own detriment? What factors determine which politicians, nations and organizations will dominate the modern world? Through much of human history, societal control was determined by militaristic strength. Individuals and tribes fought to control vital resources and land. In the next part of evolution marked by colonialism and the emergence of mega-corporations, money determined power. In the recent decade, the key to supremacy has shifted again. The power and control individuals, leaders and nations have is now determined by their ability to mould the information environment. In The Art of Conjuring Alternate Realities, Shivam Shankar Singh and Anand Venkatanarayanan dive into the operations of political parties, cyber criminals, godmen, nation states and intelligence agencies from around the world to explain how the power to manipulate your thoughts is being harnessed, and how information warfare is shaping your life and world.

Book Alternate Reality Games

Download or read book Alternate Reality Games written by Charles Palmer and published by CRC Press. This book was released on 2016-03-30 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches. Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs. It presents case studies that illustrate the variety of forms that ARGs take and the issues to which they can be applied, such as improving performance and critical communication situations. It also gives guidelines for creating your own ARGs, reviewing the process and technological tools and considerations relevant to their creation. Presenting a thorough examination of the beneficial roles ARGs can play in the business environment as well as methods for creating effective ARGs, Alternate Reality Games: Gamification for Performance is an ideal reference for those approaching or considering ARGs for the first time as well as the training professional or professional game designer. It presents a comprehensive overview of the advantages of applying ARGs to the workplace as well as methods for designing and using them.

Book The Hidden Reality

    Book Details:
  • Author : Brian Greene
  • Publisher : Penguin UK
  • Release : 2012
  • ISBN : 0141029811
  • Pages : 502 pages

Download or read book The Hidden Reality written by Brian Greene and published by Penguin UK. This book was released on 2012 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: There was a time when 'universe' meant all there is. Everything. Yet, as Brian Greene's extraordinary book shows, ours may be just one universe among many, like endless reflections in a mirror. He takes us on a captivating exploration of parallel worlds - from a multiverse where an infinite number of your doppelg ngers are reading this sentence, to vast oceans of bubble universes and even multiverses made of mathematics - showing just how much of reality's true nature may be hidden within them.

Book The Story Grid

    Book Details:
  • Author : Shawn Coyne
  • Publisher : Black Irish Entertainment LLC
  • Release : 2015-05-02
  • ISBN : 1936891360
  • Pages : 459 pages

Download or read book The Story Grid written by Shawn Coyne and published by Black Irish Entertainment LLC. This book was released on 2015-05-02 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.

Book Career Building Through Alternate Reality Gaming

Download or read book Career Building Through Alternate Reality Gaming written by Meg Swaine and published by The Rosen Publishing Group, Inc. This book was released on 2008-01-15 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.

Book Models of God and Alternative Ultimate Realities

Download or read book Models of God and Alternative Ultimate Realities written by Jeanine Diller and published by Springer Science & Business Media. This book was released on 2013-06-13 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: The envisioned volume is a collection of recent essays about the philosophical exploration, critique and comparison of (a) the major philosophical models of God, gods and other ultimate realities implicit in the world’s philosophical schools and religions, and of (b) the ideas of such models and doing such modeling per se. The aim is to identify exactly what a model of ultimate reality is; create a comprehensive and accessible collection of extant models; and determine how best, philosophically, to model ultimate reality, if possible and desirable.

Book Parallel Worlds

    Book Details:
  • Author : Michio Kaku
  • Publisher : Anchor
  • Release : 2006-02-14
  • ISBN : 1400033721
  • Pages : 449 pages

Download or read book Parallel Worlds written by Michio Kaku and published by Anchor. This book was released on 2006-02-14 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: The national bestselling author of The God Equation takes us on a thrilling journey to explore black holes and time machines, multidimensional space and the possibility that parallel universes may lay alongside our own. “A wonderful tour, with an expert guide.” —Brian Greene, New York Times bestselling author of The Elegant Universe Kaku skillfully guides us through the latest innovations in string theory and its latest iteration, M-theory, which posits that our universe may be just one in an endless multiverse, a singular bubble floating in a sea of infinite bubble universes. If M-theory is proven correct, we may perhaps finally find answer to the question, “What happened before the big bang?” This is an exciting and unforgettable introduction into the new cutting-edge theories of physics and cosmology from one of the pre-eminent voices in the field.

Book Our Mathematical Universe

Download or read book Our Mathematical Universe written by Max Tegmark and published by Vintage. This book was released on 2015-02-03 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Max Tegmark leads us on an astonishing journey through past, present and future, and through the physics, astronomy and mathematics that are the foundation of his work, most particularly his hypothesis that our physical reality is a mathematical structure and his theory of the ultimate multiverse. In a dazzling combination of both popular and groundbreaking science, he not only helps us grasp his often mind-boggling theories, but he also shares with us some of the often surprising triumphs and disappointments that have shaped his life as a scientist. Fascinating from first to last—this is a book that has already prompted the attention and admiration of some of the most prominent scientists and mathematicians.

Book Creating Alternative Realities at Work

Download or read book Creating Alternative Realities at Work written by Michael K. Moch and published by . This book was released on 1990 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Alternate Reality Games and the Cusp of Digital Gameplay

Download or read book Alternate Reality Games and the Cusp of Digital Gameplay written by Antero Garcia and published by Bloomsbury Publishing USA. This book was released on 2017-04-20 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

Book Alternate Realities

    Book Details:
  • Author : Joel Davis
  • Publisher : Springer
  • Release : 2013-11-11
  • ISBN : 1489934405
  • Pages : 308 pages

Download or read book Alternate Realities written by Joel Davis and published by Springer. This book was released on 2013-11-11 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Brave New Words

    Book Details:
  • Author : Jeff Prucher
  • Publisher : Oxford University Press
  • Release : 2007-05-07
  • ISBN : 0199885524
  • Pages : 509 pages

Download or read book Brave New Words written by Jeff Prucher and published by Oxford University Press. This book was released on 2007-05-07 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of a 2008 Hugo Award, this new paperback takes readers on spectacular tour of the language created by science fiction. From "Stargate" to "Force Field," this dictionary opens a fascinating window into an entire genre, through the words invented by science fiction's most talented writers, critics, and fans. Each entry includes numerous citations of the word's usage, from the earliest known appearance forward. Drawn not only from science fiction novels and stories, citations also come from fanzines, screenplays, comics, songs, and the Internet.

Book Alternate Reality Games For Behavioral and Social Science Research

Download or read book Alternate Reality Games For Behavioral and Social Science Research written by Ruthanna Gordon and published by Lulu.com. This book was released on 2015-02-20 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences. Researchers are exploring new ways to address concerns such as ecological validity, inconsistent replication, and recruitment of large and diverse sample populations. ARG-based research design, using familiar tools and multimedia venues to engage players in meaningful interaction within complex near‐real‐world environments, offers methods that can make a difference. This book examines the potential strengths of ARG‐based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.

Book Reality Is Broken

    Book Details:
  • Author : Jane McGonigal
  • Publisher : Penguin
  • Release : 2011-01-20
  • ISBN : 1101475498
  • Pages : 416 pages

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Book Alternate Reality Game Designer Jane McGonigal

Download or read book Alternate Reality Game Designer Jane McGonigal written by Anastasia Suen and published by LernerClassroom. This book was released on 2014-04-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding. McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.