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EBookClubs

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Book DESIGN

    Book Details:
  • Author : J. Michael Wuerth
  • Publisher :
  • Release : 1994
  • ISBN :
  • Pages : 216 pages

Download or read book DESIGN written by J. Michael Wuerth and published by . This book was released on 1994 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Programming Fundamentals

Download or read book Programming Fundamentals written by Kenneth Leroy Busbee and published by . This book was released on 2018-01-07 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses.

Book How to Create an Independent Research Program

Download or read book How to Create an Independent Research Program written by Melanie Jacobs Krieger and published by ASCD. This book was released on 1999-06-15 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only a few hundred schools across the United States have research programs. Although some of the schools with programs are magnet schools or highly advantaged schools, many ordinary schools have successful programs. Every school is capable of at least a modest program for those students who want to work on independent research projects. This practical book provides a school district with a comprehensive guide on how to establish an independent research program. Use this book as your step-by-step guide to creating an independent research program and preparing your students to enter the national independent research competitions. Although the curriculum described in this book is based on the objectives of various national competitions, the students are not in a competitive classroom environment. Instead, the competition rules are used to create a working atmosphere that resembles the professional world. Krieger takes you from selling the idea of the program to educators, students, and the community through critical curriculum and methodology for the teacher, to finally entering national research competitions and continuing your program.

Book Compiler Construction

    Book Details:
  • Author : Niklaus Wirth
  • Publisher : Addison Wesley Publishing Company
  • Release : 1996
  • ISBN :
  • Pages : 196 pages

Download or read book Compiler Construction written by Niklaus Wirth and published by Addison Wesley Publishing Company. This book was released on 1996 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: A refreshing antidote to heavy theoretical tomes, this book is a concise, practical guide to modern compiler design and construction by an acknowledged master. Readers are taken step-by-step through each stage of compiler design, using the simple yet powerful method of recursive descent to create a compiler for Oberon-0, a subset of the author's Oberon language. A disk provided with the book gives full listings of the Oberon-0 compiler and associated tools. The hands-on, pragmatic approach makes the book equally attractive for project-oriented courses in compiler design and for software engineers wishing to develop their skills in system software.

Book Invent Your Own Computer Games with Python  4th Edition

Download or read book Invent Your Own Computer Games with Python 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Book Learn to Program with Scratch

Download or read book Learn to Program with Scratch written by Majed Marji and published by No Starch Press. This book was released on 2014-02-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Book To Create the Small Business Lending Fund Program to Direct the Secretary of the Treasury to Make Capital Investments in Eligible Institutions in Order to Increase the Availability of Credit for Small Businesses  and for Other Purposes

Download or read book To Create the Small Business Lending Fund Program to Direct the Secretary of the Treasury to Make Capital Investments in Eligible Institutions in Order to Increase the Availability of Credit for Small Businesses and for Other Purposes written by United States. Congress. House. Committee on Financial Services and published by . This book was released on 2010 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Create A Program

    Book Details:
  • Author : Demarcus Hocutt
  • Publisher :
  • Release : 2021-07-02
  • ISBN :
  • Pages : 270 pages

Download or read book Create A Program written by Demarcus Hocutt and published by . This book was released on 2021-07-02 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming is the process of creating a set of instructions that tell a computer how to perform a task. Programming can be done using a variety of computer programming languages, such as JavaScript, Python, and C++. This book is a roadmap, a guide to take you from writing your first Python program, to passing your first technical interview. This book includes five sections: 1. Learn to program in Python 3 and build your first program. 2. Learn Object-oriented programming and create a powerful Python program to get you hooked. 3. Learn to use tools like Git, Bash, and regular expressions. Then use your new coding skills to build a web scraper. 4. Study Computer Science fundamentals like data structures and algorithms. 5. Finish with best coding practices, tips for working with a team, and advice on landing a programming job.

Book Mastering System Center Configuration Manager

Download or read book Mastering System Center Configuration Manager written by Vangel Krstevski and published by Packt Publishing Ltd. This book was released on 2014-12-24 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is perfect for IT administrators who are looking to enhance their skills on system and asset management. A fair understanding of the core elements and applications related to SCCM would be helpful.

Book How to Write Good Programs

Download or read book How to Write Good Programs written by Perdita Stevens and published by Cambridge University Press. This book was released on 2020-07-23 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning to program isn't just learning the details of a programming language: to become a good programmer you have to become expert at debugging, testing, writing clear code and generally unsticking yourself when you get stuck, while to do well in a programming course you have to learn to score highly in coursework and exams. Featuring tips, stories and explanations of key terms, this book teaches these skills explicitly. Examples in Python, Java and Haskell are included, helping you to gain transferable programming skills whichever language you are learning. Intended for students in Higher or Further Education studying early programming courses, it will help you succeed in, and get the most out of, your course, and support you in developing the software engineering habits that lead to good programs.

Book Literate Programming

    Book Details:
  • Author : Donald Ervin Knuth
  • Publisher : Stanford Univ Center for the Study
  • Release : 1992-01
  • ISBN : 9780937073803
  • Pages : 368 pages

Download or read book Literate Programming written by Donald Ervin Knuth and published by Stanford Univ Center for the Study. This book was released on 1992-01 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Literate programming is a programming methodology that combines a programming language with a documentation language, making programs more easily maintained than programs written only in a high-level language. A literate programmer is an essayist who writes programs for humans to understand. When programs are written in the recommended style they can be transformed into documents by a document compiler and into efficient code by an algebraic compiler. This anthology of essays includes Knuth's early papers on related topics such as structured programming as well as the Computer Journal article that launched literate programming. Many examples are given, including excerpts from the programs for TeX and METAFONT. The final essay is an example of CWEB, a system for literate programming in C and related languages. Index included.

Book How to Create Simple Video Games

Download or read book How to Create Simple Video Games written by Stavros Kirkelie and published by Digital Revolution Media. This book was released on with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming can be a very entertaining experience for many people. Sometimes you will notice that hours have gone by while you are playing. If you are a person who enjoys playing video games you may want to consider creating your own video game. The market for video games continuously expands. There is a large amount of money that can be made in the video game industry. Learning how to create a video game will give you an opportunity to make a lot of money as well as provide you with a feeling of self-accomplishment. A lot of people have great ideas about video games but sadly many of them do not chase their dreams. The reason for this in most cases is that the person may feel as if it is too hard for them to do or that they may not be smart enough. Do not be one of these people! If you have come up with an idea you have already accomplished one of the hardest parts of creating a video game. Creativity does not come naturally to everyone and you should take pride in the fact that you have a creative mind. If you have a creative mind and enjoy video games you should seriously consider creating your games. After all, it could present you with an opportunity to generate cash flow doing something you love. The following chapter in this book will shed some light on the basics of creating a game and give you some pointers to guide you through the basic processes. Grab It Now!

Book WRITE YOUR FIRST PROGRAM

Download or read book WRITE YOUR FIRST PROGRAM written by AMIT SAHA and published by PHI Learning Pvt. Ltd.. This book was released on 2013-04-25 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introductory book on programming introduces computer programming using C and Python programming languages on Microsoft Windows and Linux operating systems to beginners. The book assumes no familiarity with programming and teaches the basics of programming to its readers. It helps the readers to write programs to solve problems in computer science, finance, mathematics and physics. Unlike other introductory guides to programming, Write Your First Program focuses on the exact information that beginners are required to apply while creating practical programs. The book is organized in eight chapters–with each chapter introducing a major programming topic, focusing on the concepts and then implementing them in both the languages. This book will teach you to write your first program and progress on to concepts such as working with data, decision making, persistent data storage and implementing mathematical operations. Apart from programming, the book also discusses version control systems and open source projects. The aim of the book is to focus on the programming logic, and then see how the logic can be implemented using two different languages. Thus, it helps the readers to learn two vastly different ways of programming. This book is intended for all those who are interested to learn/sharpen their programming skills. Companion Website The website for this book (www.phindia.com/saha) is an integral part of the book where you will find: • Extended treatment of certain topics • Additional tips and tutorials • Questions and comments page

Book Code Generation in Action

Download or read book Code Generation in Action written by Jack Herrington and published by Manning Publications. This book was released on 2003 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering technique and implementation for building code for complex applications frameworks, this book demonstrates how to build high-quality output that is consistent and maintainable. Lessons on abstracting the design of the code so that multiple outputs can be created from a single abstract model of the application functionality are provided. Techniques that range from using simple code processors to handle common coding problems to creating more elaborate and complex generators that maintain entire application tiers are covered. Topics such as building database access, user interface, remote procedure, test cases, and business logic code are also addressed, as is code for other system functions. Although code generation is an engineering technique, it also has an impact on engineering teams and management, an aspect of code generation that is covered in depth in this resource.

Book C Programming Language

    Book Details:
  • Author : Brian W. Kernighan
  • Publisher :
  • Release : 2017-07-13
  • ISBN : 9781548817701
  • Pages : 216 pages

Download or read book C Programming Language written by Brian W. Kernighan and published by . This book was released on 2017-07-13 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: C++ was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.

Book How to Write a Computer Program

Download or read book How to Write a Computer Program written by Ed Faulk and published by . This book was released on 1982 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Java in 24 Hours

    Book Details:
  • Author : Rogers Cadenhead
  • Publisher : Pearson Education
  • Release : 2014
  • ISBN : 0672337029
  • Pages : 449 pages

Download or read book Java in 24 Hours written by Rogers Cadenhead and published by Pearson Education. This book was released on 2014 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services, including setting up the programming environment, building user interfaces, and writing Android apps. --Publisher's description.