EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Counter Strike  Condition Zero

Download or read book Counter Strike Condition Zero written by Tom Ham and published by . This book was released on 2003 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Failure is Not an Option - Proven single-player strategy for all missions - Detailed maps and outlines for each mission - Tips on hostage rescue, bomb defusal, VIP Escort, and more - Learn how to use new weapons and equipment including the M60, LAW Rocket and Shield Gun - Killer strategies for playing as a Counter-Terrorist - All secrets and cheats revealed - Multiplayer strategies to make you a better online player

Book Counter Strike  Condition Zero

Download or read book Counter Strike Condition Zero written by Borys Zajączkowski and published by Litres. This book was released on 2020-08-04 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poradnik do Counter-Strike: Condition Zero, pomyślany przede wszystkim jako pomoc dla mniej doświadczonych graczy. Zawiera opis wszystkich misji wraz z mapą i analizą taktyczną sytuacji zaistniałej na starcie każdego poziomu. Counter-Strike: Condition Zero – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Rodzaje misji Dust (Mapy) Porady razem zebrane Pistolety maszynowe (Broń) Office (Mapy) Prodigy (Mapy) Dodatkowy osprzęt (Broń) Karabiny (Broń) Strzelby (Broń) Pistolety Informacja o grze Nowa wersja moda Counter-Strike, przeznaczonego tym razem zarówno do trybu multi, jak i single-player, pozwala przebrnąć przez 19 „otwartych” scenariuszy kierowanym przez gracza dowódcą oddziału antyterrorystycznego. Gra Counter-Strike: Condition Zero, to przedstawiciel gatunku strzelanin. Tytuł wydany został w Polsce w 2004 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: angielska.

Book Gaming Guide Counter Strike   Global Offensive

Download or read book Gaming Guide Counter Strike Global Offensive written by Sahil Mahajan and published by . This book was released on 2020-08-11 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: Counter-Strike (CS) is a string of multiplayer first-person shooter video games in which groups of terrorists struggle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists attempt to stop it (bomb defusal, hostage rescue). The series began with the release of the game, Counter-Strike. It was originally released as a modification ("mod") for Half-Life which was made by Minh"Gooseman" Le and Jess"Cliffe" Cliffe prior to the rights into the mod's intellectual property had been obtained by Valve, the programmers of Half-Life, who then turned Counter-Strike into a retail item.The developed by Turtle Rock Studios was followed by Counter-Strike: Condition Zero and released in March 2004. A former version of Condition Zero that was created by Ritual Entertainment was released as Condition Zero: Deleted Scenes alongside it. Valve released a picture of the first Counter-Strike Counter-Strike: Source and the very first in the series to run on the newly established Source engine of Valve. Valve in 2012, released Counter-Strike: Global Offensive, the fourth match in the main show for OS X, Windows, Xbox 360, and PlayStation 3. Helped to develop the game.There have been several titles created for Asian markets through the years. These contain the Online show, Counter-Strike Neo, and Counter-Strike Nexon: Studio.Counter-Strike is a multiplayer first-person shot. Two teams--the Counter Terrorists and the Terrorists --compete in game modes to finish objectives, like rescuing or guarding hostages and securing a place to plant or defuse a bomb. At the conclusion of every round, players are rewarded according to their personal performance with currency to invest on weapons in rounds. Cash bonuses are given by winning rounds results in more cash than completing like killing enemy players, objectives, and losing. Like killing teammates actions, results in a penalty.

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book HWM

    HWM

    Book Details:
  • Author :
  • Publisher :
  • Release : 2005-04
  • ISBN :
  • Pages : 120 pages

Download or read book HWM written by and published by . This book was released on 2005-04 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Book Counter Strike  Condition Zero  L  sungsbuch

Download or read book Counter Strike Condition Zero L sungsbuch written by and published by . This book was released on 2004-03 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book DOOM

    Book Details:
  • Author : Dan Pinchbeck
  • Publisher : University of Michigan Press
  • Release : 2013-06-18
  • ISBN : 0472028936
  • Pages : 199 pages

Download or read book DOOM written by Dan Pinchbeck and published by University of Michigan Press. This book was released on 2013-06-18 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.

Book Learn to Play

    Book Details:
  • Author : Matthew M. White
  • Publisher : CRC Press
  • Release : 2014-06-03
  • ISBN : 1482220210
  • Pages : 168 pages

Download or read book Learn to Play written by Matthew M. White and published by CRC Press. This book was released on 2014-06-03 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,

Book HWM

    HWM

    Book Details:
  • Author :
  • Publisher :
  • Release : 2005-04
  • ISBN :
  • Pages : 120 pages

Download or read book HWM written by and published by . This book was released on 2005-04 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Book Counter Strike

Download or read book Counter Strike written by David Knight and published by . This book was released on 2003 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: He Who Dares, Wins - Covers all "Counter-Strike" missions with maps and key locations identified - In-depth counter-terrorist and terrorist tactics - Complete inventory of weapons and gear - Strategies for handling hostage and demolition missions - The best camping spots and sniper positions located

Book HWM

    HWM

    Book Details:
  • Author :
  • Publisher :
  • Release : 2005-04
  • ISBN :
  • Pages : 120 pages

Download or read book HWM written by and published by . This book was released on 2005-04 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Book Half Life Series

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 283 pages

Download or read book Half Life Series written by and published by PediaPress. This book was released on with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Skiewed and Reviewed 2004 Back for More

Download or read book Skiewed and Reviewed 2004 Back for More written by Gareth Von Kallenbach and published by Lulu.com. This book was released on 2007-06 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2004 edition looks at films, games, DVDs, as well as interviews from the past year and commentaries. All reviews are full length and uncut.

Book Computer Games As Landscape Art

Download or read book Computer Games As Landscape Art written by Peter Nelson and published by Springer Nature. This book was released on 2023-10-02 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2004-10
  • ISBN :
  • Pages : 50 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2004-10 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book Open World Empire

    Book Details:
  • Author : Christopher B. Patterson
  • Publisher : NYU Press
  • Release : 2020-04-14
  • ISBN : 1479802042
  • Pages : 360 pages

Download or read book Open World Empire written by Christopher B. Patterson and published by NYU Press. This book was released on 2020-04-14 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest. Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

Book The Orange Box

Download or read book The Orange Box written by David S. J. Hodgson and published by Prima Lifestyles. This book was released on 2007 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: •Complete strategy forHalf-Life 2,Half-Life 2: Episode One,Half-Life 2: Episode Two,Portal, andTeam Fortress 2. •Half-Life 2: Enhanced biographies and enemy information showcasing all the new entities! •G-Man locations, hidden item stashes, and more revealed! •Portal: Tactics for every single level, with incredible, mind-bending shortcuts from the development team! •Team Fortress 2: Complete information for all characters and insanely advanced tactics for every map. •Comprehensive list of all Xbox 360 Achievements, with hints for completing them. •Fully labeled maps of every single level in all five games! •Raising the Bar: Exclusive artwork and developer interviews for all games!