Download or read book Cosplay and the Art of Play written by Garry Crawford and published by Springer. This book was released on 2019-06-04 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.
Download or read book Entrepreneurial Cosplay written by Elizabeth Gackstetter Nichols and published by Taylor & Francis. This book was released on 2023-06-01 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Entrepreneurial Cosplay takes a comprehensive and insightful look at the business of cosplay, exploring the ways that artists and fans engage in entrepreneurial and intrapreneurial practices to gain personal and professional success. Centered around the concept of entrepreneurship and the newly emerging concept of intrapreneurship – using entrepreneurial principles to enhance or further an existing concept, organization or product – the book showcases the ways in which cosplayers create new ideas, new ways of working and new ways of doing things, exploiting their knowledge to create new opportunities. By analyzing the numerous motivations driving cosplay behavior (self-expression, external recognition and financial gain), this volume provides a unique view of current cosplay practice and its relationship to economic activity. Offering important insight into this emerging area, this book will be of interest to scholars seeking to learn how entrepreneurial and economic models may be used to understand the emerging field of cosplay studies, as well as students and scholars working in the fields of Entrepreneurship, Business, Fan Studies, Visual Art Studies and Gender Studies.
Download or read book Cosplayers written by A. Luxx Mishou and published by Routledge. This book was released on 2021-05-30 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice of sartorial performance. Through a series of chapters covering the blurring lines of gender, sexualized fantasy in real spaces, and nostalgia, the author argues that observational data run the risk of affirming normative expectations of identity in the absence of cosplayer narratives, and produce misreadings that generalize. The work develops and builds an understanding of a complex cultural system of art, engaging with multiple methodologies to make identity, fandom, and critical analysis on the parts of participants and observers alike. This is an accessible and innovative study suitable for scholars and students in gender studies, cultural studies, sexuality studies, sociology, and media studies.
Download or read book A Guide to Film and TV Cosplay written by Holly Swinyard and published by White Owl. This book was released on 2021-09-30 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This guide offers background information about how contemporary cosplay has developed as well as nuts and bolts practical information.” —Booklist Have you ever wanted to escape into a comic book and become your favourite superhero? Or run away into the world of Disney princesses? Well, who says you can’t? Maybe it’s time you get your cosplay on! Cosplay is a hobby that is sweeping the globe, you can see it at comic cons, book launches, movie screenings and even on popular TV shows such as The Big Bang Theory and Community. A mix of exciting craft skills, heady escapism and passion for pop culture, it’s easy to see why cosplay has become so popular with people no matter who they are, because now they can be anyone they want, and so can you. But how, why and where could you have a go at starting out in the wonderful world of cosplay? With a little bit of help from this handy, dandy guide to cosplay, you can learn about the history of the hobby (it’s been around longer than you’d think!), get your head around picking you’re first costume, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Captain Marvel or Flynn Rider at the next big comic con! (And don’t worry, there’s a guide to comic con in here too.) “Swinyard captures the ethos of cosplay and its significance, particularly in marginalized communities. Highly recommended for any nonfiction collection.” —Library Journal
Download or read book A Guide to Manga Anime and Video Game Cosplay written by Holly Swinyard and published by White Owl. This book was released on 2022-03-18 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you find yourself sat at home wishing you could be in your favorite video game? Or dream of a time when you pretended you were Sailor Moon? Or do you want to embody your Dungeons and Dragons character for real? What’s holding you back? Maybe you need to introduced to cosplay! Cosplay is a phenomenon that is taking over the world. If you haven’t seen it yet, have you not been looking at social media? Cosplay is a mix of exciting craft skills, heady escapism and passion for pop culture that lets you be whoever you want, whenever you want. Cosplay has made its way into TV shows and documentaries, been included as part of film premieres and video game launches, it’s even referenced in the comics, manga and media it comes from! Talk about meta. But what is this super popular hobby? Well, pick up this book, and it’s twin A Guide to Movie and TV Cosplay, to get all the answers. Because it’s more than just dressing up, promise. With a little bit of help from this handy, dandy guide to cosplay, you can get stuck in. Learn about the history of the hobby (it’s been around longer than you’d think!), where it came from and how it got to be the way it is now, get your head around making and designing costumes, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Astro Boy, Chris Redfield or All Might at the next big comic con! So why not give it a try and play make believe for a day.
Download or read book Sartorial Fandom written by Elizabeth Affuso and published by University of Michigan Press. This book was released on 2023-04-03 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, geeks have become chic, and the fashion and beauty industries have responded to this trend with a plethora of fashion-forward merchandise aimed at the increasingly lucrative fan demographic. This mainstreaming of fan identity is reflected in the glut of pop culture T-shirts lining the aisles of big box retailers as well as the proliferation of fan-focused lifestyle brands and digital retailers over the past decade. While fashion and beauty have long been integrated into the media industry with tie-in lines, franchise products, and other forms of merchandise, there has been limited study of fans’ relationship to these items and industries. Sartorial Fandom shines a spotlight on the fashion and beauty cultures that undergird fandoms, considering the retailers, branded products, and fan-made objects that serve as forms of identity expression. This collection is invested in the subcultural and mainstream expression of style and in the spaces where the two intersect. Fan culture is, in many respects, an optimal space to situate a study of style because fandom itself is often situated between the subcultural and the mainstream. Collectively, the chapters in this anthology explore how various axes of lived identity interact with a growing movement to consider fandom as a lifestyle category, ultimately contending that sartorial practices are central to fan expression but also indicative of the primacy of fandom in contemporary taste cultures.
Download or read book Key Terms in Comics Studies written by Erin La Cour and published by Springer Nature. This book was released on 2022-01-03 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Key Terms in Comics Studies is a glossary of over 300 terms and critical concepts currently used in the Anglophone academic study of comics, including those from other languages that are currently adopted and used in English. Written by nearly 100 international and contemporary experts from the field, the entries are succinctly defined, exemplified, and referenced. The entries are 250 words or fewer, placed in alphabetical order, and explicitly cross-referenced to others in the book. Key Terms in Comics Studies is an invaluable tool for both students and established researchers alike.
Download or read book The Social Meaning of the Senses written by Paul Eisewicht and published by Springer Nature. This book was released on 2023-08-21 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: That which we consider to be real we call knowledge. As a rule, we consider what our five senses convey to us to be real. Our perception and what we consider real and construct as socially effective differs depending on which senses we focus on and how intensively. The connection between reality constructions and sensory conditions has received little attention in social research so far. This concerns, for example, the use of our sensory organs for empirical reconstructions of bodies of knowledge, sensory perceptions as part of bodies of knowledge, or the question of how far knowledge is dependent on sensory abilities. This anthology attempts to close this gap by focusing on the social significance of sensory perceptions and discussing it using the example of various objects of investigation. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.
Download or read book Leisure Myths and Mythmaking written by Brett Lashua and published by Taylor & Francis. This book was released on 2022-11-10 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book centralizes powerful leisure stories that may otherwise be understood as myths—sometimes recognized, often less so—that circulate in the field of leisure studies and beyond. In everyday use, a myth perpetuates a popularly held belief that is false or untrue. However, in social and cultural theories, myths are more complex as partial truths that privilege particular versions of a shared social reality. We see myth as having an “absent presence” in leisure studies, and want to know what myths are, what they do, and how they circulate and shape people’s leisure lives. Myths can do more than obfuscate; they often animate people’s lives, motivate collective action, and inspire change. As the chapters in this edited volume explore in further detail, leisure myths and mythmaking involve complex relations in the gaps between reality and imagination—from the shared myths of musical legends to myths of placemaking and communities, as well as from origin myths of sport practices to fantasy and festivals, to the importance of storytelling as mythmaking in tourism. In different ways, each of these chapters alerts the readers to the “absent presence” of myths and mythmaking in leisure research. The chapters in this book were originally published as a special issue of Leisure Sciences.
Download or read book The Art of Cosplay written by Andy Knapik and published by Immortal Concepts Studios. This book was released on 2019 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, cosplay, which is the act of dressing up as one's favorite character from TV, movies, comic books, video games, or really just about any pop culture media, has grown significantly from a niche community to a massive society of costume enthusiasts creating a worldwide pop-culture phenomenon. For some, cosplaying is a hobby, while for others, it's a lifestyle. In The Art of Cosplay, every day cosplayers are transformed into the subject of their own fan art, making them the main character in their own story. Along with being filled with unique character art, this book is filled with interviews, stories and insights from real cosplayers, providing a narrative as to what cosplay means to them. Lavishly illustrated in full color, The Art of Cosplay is a book that celebrates real cosplayers and their craft by featuring them in unique and character specific pieces of art. The images in this book are uniquely specific to the individual, giving life to the character they portray and to showcase the costume they spent so much time and effort creating. Featuring numerous cosplayers from all over the world, The Art of Cosplay is sure to give you a new and exciting look at real cosplayers, their fashion and their passion!
Download or read book Women in Gaming 100 Professionals of Play written by Meagan Marie and published by Penguin. This book was released on 2018-12-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Download or read book Encyclopedia of Play in Today s Society written by Rodney P. Carlisle and published by SAGE Publications. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Download or read book ICC Magazine 2 written by Terance Baker and published by Sword and Labrys Productions. This book was released on 2018-04-01 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the infinite universe of Independent Comics! ICC Magazine Premiere Issue #2 spotlights the Black Panther movie phenomenon, the importance of representation, comic history, and the rise of Black Superheroes in comics! Don’t miss our comic reviews, and tips and advice for Independent Comic Publishers! Terance Baker, Bill McCormick, Pam Harrison Magazine Type Comic Full Color Page Count: 52 Join ICC Magazine as we showcase the best and brightest stars in Independent Comics, and offer tips and advice for upcoming artists from the pros. If you thought there were no inspirational material or resources for Independent Comic artists, let us be your guide! Independent Creators Connection is your creative nexus!
Download or read book ICC Magazine 6 written by Terance Baker and published by Sword and Labrys Productions. This book was released on 2019-04-15 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the infinite universe of Independent Comics! ICC Magazine Premiere Issue #6 spotlights the art and projects of Tom Rasch, Dwayne Johnson’s colorful hero MaximumMan, Manga Month, Geek Girl and Black History Month spotlights on comic artists and creators from the Golden Age of Comics! Terance Baker, Bill McCormick, Pam Harrison Magazine Type Comic Full Color Page Count: 52
Download or read book Communities of Play written by Celia Pearce and published by MIT Press. This book was released on 2011-09-30 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game’s designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.
Download or read book The Art of Urban Sketching written by Gabriel Campanario and published by Quarry Books. This book was released on 2012-02-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Urban Sketching is both a comprehensive guide and a showcase of location drawings by artists around the world who draw the cities where they live and travel. Authored by the founder of the nonprofit organization Urban Sketchers (www.urbansketchers.org), this beautiful, 320-page volume explains urban sketching within the context of a long historical tradition and how it is being practiced today. With profiles of leading practitioners and discussions of the benefits of working in this art form, this inspiring book shows how one can participate and experience this creative outlet through modern-day social networks and online activity. You'll find more than 600 beautiful, contemporary illustrations, as well as artists' profiles and extended captions where these urban sketchers share their stories, how they work, sketching tips, and the tools behind each drawing. With sketches and observations from more than 50 cities in more than 30 countries, TheArt of UrbanSketching offers a visually arresting, storytelling take on urban life from different cultures and artistic styles, as well as insight into various drawing techniques and mediums.
Download or read book Creating the Character Costume written by Cheralyn Lambeth and published by Taylor & Francis. This book was released on 2016-11-25 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many beginning and hobbyist costumers believe that professional costume/prop builders have unlimited and specialized resources with which to ply their craft. Actually, the pros create things in much the same way that hobbyists do, working as resourcefully and creatively as possible with a limited budget. Creating the Character Costume dives into these methods to showcase how to achieve expert looks with limited means and lots of creativity. Part One explores tools, materials, and construction methods.