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EBookClubs

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Book Conquering Adventure Games

Download or read book Conquering Adventure Games written by Carl Townsend and published by . This book was released on 1984 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game

Book Conquering Computers

Download or read book Conquering Computers written by Dean Ormandy and published by Dean Ormandy. This book was released on 1998 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Games

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Book Trapped in a Video Game

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

Book Science Fiction Video Games

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Book Conquering Zelda

Download or read book Conquering Zelda written by Donald R. McCrary and published by Sudoku. This book was released on 1990 with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."

Book Encyclopedia of Microcomputers

Download or read book Encyclopedia of Microcomputers written by Allen Kent and published by CRC Press. This book was released on 1989-02-15 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."

Book ROBLOX  Create and Conquer   An AFK Book

Download or read book ROBLOX Create and Conquer An AFK Book written by Dynamo and published by Scholastic Inc.. This book was released on 2023-02-07 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a ROBLOX master with this unauthorized guide! With over 100 color pages of secrets, guides, and more, start your journey to conquering one of the world's most popular video games! Want to up your Roblox skills? Then check out this 100% unofficial guide! Hints, tips, info, quizzes and more, ROBLOX: Create and Conquer has everything you need to become a true master! Want to learn how to make your very own custom RPG or top the charts on the hardest obby's out there? Then grab this guide and prepare to win it all!

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1999-12-01
  • ISBN :
  • Pages : 356 pages

Download or read book PC Mag written by and published by . This book was released on 1999-12-01 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book The Sierra Adventure

    Book Details:
  • Author : Shawn Mills
  • Publisher :
  • Release : 2018-10-21
  • ISBN : 9781716867064
  • Pages : 362 pages

Download or read book The Sierra Adventure written by Shawn Mills and published by . This book was released on 2018-10-21 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Sierra Adventure tells the story of legendary computer game company Sierra On-Line, developers of industry defining titles such as King's Quest, Quest for Glory, and Leisure Suit Larry. Told through the words of the people who worked there, designers, artists, programmers, animators, musicians, marketting, and management, this is the story told in the words of those people who worked there.

Book Bowker s Complete Sourcebook of Personal Computing  1985

Download or read book Bowker s Complete Sourcebook of Personal Computing 1985 written by R.R. Bowker Company and published by New York : Bowker. This book was released on 1984 with total page 1126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides Listings of Hardware, Software & Peripherals Currently Available, as Well as Books, Magazines, Clubs, User Groups & Virtually All Other Microcomputer-related Services. Includes Background Information & Glossary

Book The Electronic Text

    Book Details:
  • Author : William V. Costanzo
  • Publisher : Educational Technology
  • Release : 1989
  • ISBN : 9780877782087
  • Pages : 328 pages

Download or read book The Electronic Text written by William V. Costanzo and published by Educational Technology. This book was released on 1989 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Classical Antiquity in Video Games

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Book The Book of Adventure Games

Download or read book The Book of Adventure Games written by Kim Schuette and published by Book Company. This book was released on 1984-01-01 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Big Book of Nintendo Games

Download or read book The Big Book of Nintendo Games written by Steven A. Schwartz and published by . This book was released on 1991 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Character Development and Storytelling for Games

Download or read book Character Development and Storytelling for Games written by Lee Sheldon and published by CRC Press. This book was released on 2022-11-18 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Book Book of Adventure Games

    Book Details:
  • Author : Kim Schuette
  • Publisher :
  • Release : 1989-04-01
  • ISBN : 9780897081771
  • Pages : pages

Download or read book Book of Adventure Games written by Kim Schuette and published by . This book was released on 1989-04-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: