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EBookClubs

Read Books & Download eBooks Full Online

Book Concurrent Programming in Mac OS X and iOS

Download or read book Concurrent Programming in Mac OS X and iOS written by Vandad Nahavandipoor and published by "O'Reilly Media, Inc.". This book was released on 2011-05-24 with total page 59 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X. Managing your application’s resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. Package your code as block objects and invoke them with GCD Understand dispatch queues—the pools of threads managed by GCD Use different methods for executing UI and non-UI tasks Create a group of tasks that GCD can run all at once Instruct GCD to execute tasks only once or after a delay Discover how to construct your own dispatch queues

Book Concurrent Programming in Mac OS X and IOS

Download or read book Concurrent Programming in Mac OS X and IOS written by Vandad Nahavandipoor and published by . This book was released on 2011 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X. Managing your application{u2019}s resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. Package your code as block objects and invoke them with GCD Understand dispatch queues{u2014}the pools of threads managed by GCD Use different methods for executing UI and non-UI tasks Create a group of tasks that GCD can run all at once Instruct GCD to execute tasks only once or after a delay Discover how to construct your own dispatch queues.

Book Advanced Mac OS X Programming

Download or read book Advanced Mac OS X Programming written by Mark Dalrymple and published by Pearson Education. This book was released on 2011-08-18 with total page 879 pages. Available in PDF, EPUB and Kindle. Book excerpt: While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.

Book Learn Objective C on the Mac

Download or read book Learn Objective C on the Mac written by Scott Knaster and published by Apress. This book was released on 2012-08-10 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple’s newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster

Book Pro Multithreading and Memory Management for iOS and OS X

Download or read book Pro Multithreading and Memory Management for iOS and OS X written by Kazuki Sakamoto and published by Apress. This book was released on 2012-06-12 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to develop efficient, smooth-running applications, controlling concurrency and memory are vital. Automatic Reference Counting is Apple's game-changing memory management system, new to Xcode 4.2. Pro Multithreading and Memory Management for iOS and OS X shows you how ARC works and how best to incorporate it into your applications. Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance. If for you, multithreading is an unsolved mystery and ARC is unexplored territory, then this is the book you'll need to make these concepts clear and send you on your way to becoming a master iOS and OS X developer. What are blocks? How are they used with GCD? Multithreading with GCD Managing objects with ARC

Book Professional Swift

    Book Details:
  • Author : Michael Dippery
  • Publisher : John Wiley & Sons
  • Release : 2015-05-08
  • ISBN : 1119148715
  • Pages : 312 pages

Download or read book Professional Swift written by Michael Dippery and published by John Wiley & Sons. This book was released on 2015-05-08 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transition from Objective-C to the cleaner, more functional Swift quickly and easily Professional Swift shows you how to create Mac and iPhone applications using Apple's new programming language. This code-intensive, practical guide walks you through Swift best practices as you learn the language, build an application, and refine it using advanced concepts and techniques. Organized for easy navigation, this book can be read end-to-end for a self-paced tutorial, or used as an on-demand desk reference as unfamiliar situations arise. The first section of the book guides you through the basics of Swift programming, with clear instruction on everything from writing code to storing data, and Section II adds advanced data types, advanced debugging, extending classes, and more. You'll learn everything you need to know to make the transition from Objective-C to Swift smooth and painless, so you can begin building faster, more secure apps than ever before. Get acquainted with the Swift language and syntax Write, deploy, and debug Swift programs Store data and interface with web services Master advanced usage, and bridge Swift and Objective-C Professional Swift is your guide to the future of OS X and iOS development.

Book Core Objective C in 24 Hours

Download or read book Core Objective C in 24 Hours written by Keith Lee and published by Lulu.com. This book was released on 2012-02-01 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Core Objective-C in 24 Hours provides a clear and concise overview of the programming language, describes its key features and APIs, and presents recommendations for developing Objective-C programs on the Mac. It is written for readers who want a general understanding of Objective-C technology on the Mac along with developers who want to quickly get started with the language. Within 24 hours, you will have a solid understanding of Objective-C and be ready to begin using it on your projects! The book includes a complete overview of the latest enhancements to the Objective-C language, including automatic reference counting, blocks, and other powerful features.

Book The OpenCL Programming Book  parallel Programming for MultiCore CPU and GPU

Download or read book The OpenCL Programming Book parallel Programming for MultiCore CPU and GPU written by and published by Fixstars. This book was released on with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Beginning iOS 5 Development

Download or read book Beginning iOS 5 Development written by David Mark and published by Apress. This book was released on 2012-01-24 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style

Book Beginning iOS 6 Development

Download or read book Beginning iOS 6 Development written by David Mark and published by Apress. This book was released on 2013-05-30 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style

Book iOS 8 Swift Programming Cookbook

Download or read book iOS 8 Swift Programming Cookbook written by Vandad Nahavandipoor and published by "O'Reilly Media, Inc.". This book was released on 2014-11-10 with total page 1105 pages. Available in PDF, EPUB and Kindle. Book excerpt: Entirely rewritten for Apple’s Swift programming language, this updated cookbook helps you overcome the vexing issues you’re likely to face when creating apps for iOS devices. You’ll find hundreds of new and revised recipes for using the iOS 8 SDK, including techniques for working with Health data and HomeKit accessories, enhancing and animating graphics, storing and protecting data, sending and receiving notifications, and managing files and folders among them. Each recipe includes sample code on GitHub that you can use right away. Use CloudKit APIs to store information in the cloud with ease Create custom keyboards and extensions Access users’ health-related information with HealthKit Interact with accessories inside the user’s home with HomeKit Create vibrant and lifelike user interfaces with UIKit Dynamics Use the Keychain to protect your app’s data Develop location-aware and multitasking-aware apps Work with iOS 8’s audio and video APIs Use Event Kit UI to manage calendars, dates, and events Take advantage of the accelerometer and the gyroscope Get working examples for implementing gesture recognizers Retrieve and manipulate contacts and groups from the Address Book Determine a camera’s availability and access the Photo Library

Book iOS 7 Programming Cookbook

    Book Details:
  • Author : Vandad Nahavandipoor
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013-10-14
  • ISBN : 1449372457
  • Pages : 1441 pages

Download or read book iOS 7 Programming Cookbook written by Vandad Nahavandipoor and published by "O'Reilly Media, Inc.". This book was released on 2013-10-14 with total page 1441 pages. Available in PDF, EPUB and Kindle. Book excerpt: Overcome the vexing issues you’re likely to face when creating apps for the iPhone, iPad, or iPod touch. With new and thoroughly revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to work with the iOS 7 SDK, including solutions for bringing real-world physics and movement to your apps with UIKit Dynamics APIs. You’ll learn hundreds of techniques for storing and protecting data, sending and receiving notifications, enhancing and animating graphics, managing files and folders, and many other options. Each recipe includes sample code you can use right away. Create vibrant and lifelike user interfaces with UIKit Dynamics Use the Keychain to protect your app’s data Develop location-aware and multitasking-aware apps Work with iOS 7’s audio and video APIs Use Event Kit UI to manage calendars, dates, and events Take advantage of the accelerometer and the gyroscope Integrate iCloud into your apps Define the layout of UI elements with Auto Layout Get working examples for implementing gesture recognizers Retrieve and manipulate contacts and groups from the Address Book Determine a camera’s availability and access the Photo Library

Book OS X and iOS Kernel Programming

Download or read book OS X and iOS Kernel Programming written by Ole Henry Halvorsen and published by Apress. This book was released on 2012-01-29 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers. OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit. With OS X and iOS Kernel Programming, you’ll: Discover classical kernel architecture topics such as memory management and thread synchronization Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools Learn how to deploy your kernel-level projects and how to successfully package them Write code that interacts with hardware devices Examine easy to understand example code that can also be used in your own projects Create network filters Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing

Book More iPhone Cool Projects

Download or read book More iPhone Cool Projects written by Ben Smith and published by Apress. This book was released on 2010-07-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

Book Beginning iPhone 4 Development

Download or read book Beginning iPhone 4 Development written by David Mark and published by Apress. This book was released on 2011-08-05 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers Written in an accessible, easy-to-follow style Full of useful tips and techniques to help you become an iOS pro NOTE: For iPhone 4S or iOS 5 apps development, please instead check out the next edition of this book, Beginning iOS 5 Development - now available.

Book IOS 5 Programming Cookbook

Download or read book IOS 5 Programming Cookbook written by Vandad Nahavandipoor and published by "O'Reilly Media, Inc.". This book was released on 2012-02-07 with total page 875 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this popular cookbook, helps programmers solve the vexing, real-life issues they're likely to face when creating apps for the iPhone, iPad, or iPod Touch. This edition contains more than 100 new recipes.

Book IOS 6 Programming Cookbook

Download or read book IOS 6 Programming Cookbook written by Vandad Nahavandipoor and published by "O'Reilly Media, Inc.". This book was released on 2012-12-12 with total page 977 pages. Available in PDF, EPUB and Kindle. Book excerpt: Overcome the vexing issues you’ll inevitably confront when creating apps for the iPhone, iPad, or iPod touch. By making use of new and revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to write complete iOS apps—including ways to store and protect data, enhance and animate graphics, manage files and folders, and take advantage of Passbook. Thoroughly updated for iOS 6 SDK, this cookbook shows you how to use hundreds of techniques to solve problems that developers of all levels commonly face. Each recipe includes sample code you can use right away. Use Pass Kit to deliver digitally-signed passes such as loyalty cards Define the layout of UI elements with Cocoa Auto Layout Develop location-aware apps Get working examples for implementing gesture recognizers Use new Objective-C Runtime features Play audio and video files and access the iPod library Retrieve contacts and groups from the Address Book Determine camera availability and access the Photo Library Create multitasking-aware apps Use Event Kit to manage calendars, dates, and events Apply the accelerometer and gyroscope Enhance your app with the iCloud service