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Book Computing in the Middle Ages

    Book Details:
  • Author : Severo M. Ornstein
  • Publisher : Turtleback
  • Release : 2002-11-01
  • ISBN : 9780613912402
  • Pages : pages

Download or read book Computing in the Middle Ages written by Severo M. Ornstein and published by Turtleback. This book was released on 2002-11-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: NULL

Book Computing in the Middle Ages

Download or read book Computing in the Middle Ages written by Severo M. Ornstein and published by . This book was released on 2002 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the story of a young boy and some of his experiences growing up in the Southern part of the United States in the 40's and 50's of this twentieth century. It includes some accounts of incidents that are deeply filled with pathos and sadness. However, in contrast it climbs the heights of happiness and unfettered joy of the carefree days of southern culture. It is not only his story, but the interactions of parents, siblings, and other kin and also the, rare to this age, endearing, educational, and just simple fun of grandparents and even great-grandparents. The scope is wide and yet focused enough to enable one to become familiar with the people and places in a personal way. History, biography, humor, entertainment-it is all of the above.

Book Computing in the Middle Ages

Download or read book Computing in the Middle Ages written by Severo M. Ornstein and published by AuthorHouse. This book was released on 2002 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing in the Middle Ages is designed for the lay reader who wishes to understand some of the background of the computer revolution. It provides an easily understood and amusing account of what took place in computer research between the 1950s and the 1980s. --from publisher description.

Book Medieval Studies and the Computer

Download or read book Medieval Studies and the Computer written by Anne Gilmour-Bryson and published by Elsevier. This book was released on 2014-05-19 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Medieval Studies and the Computer focuses on the use of computers in medieval studies and humanities research. Topics covered range from encoding and concording texts to the use of conceptual glossaries by medievalists, as well as the use of computers for compiling Middle English lexicography and the Wisconsin Dictionary of the Old Spanish Language. A computer analysis of metrical patterns in the epic Beowulf and of Notker Labeo's Old High German is also presented. Comprised of 26 chapters, this volume begins by discussing "contexts" in concordances and the set of conventions employed in text encoding. The reader is then introduced to the series of initiatives undertaken in Belgium to study Latin literature and linguistics; the use of conceptual glossaries by medieval scholars; and the use of the computer to make a word list of the Decretum Gratiani and to study Geoffrey Chaucer's vocabulary. Subsequent chapters discuss a computer program called KLIC (Key Letter In Context) for graphological analysis; a set of routines written in SAIL (Stanford Artificial Intelligence Language) for use by social historians in quantitative analysis or text processing; and the use of Mark IV, a general-purpose file management system, to analyze medieval charters. This book will be of interest to medievalists, social historians, students and scholars of humanities, and computer scientists.

Book The Ordering of Time

    Book Details:
  • Author : Arno Borst
  • Publisher : University of Chicago Press
  • Release : 1993
  • ISBN : 9780226066592
  • Pages : 184 pages

Download or read book The Ordering of Time written by Arno Borst and published by University of Chicago Press. This book was released on 1993 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a concise history of the use and interpretation of time, written by one of the foremost medievalists in Europe today. Arno Borst examines the various ways that time has been calculated by numbers and measured by instruments over several centuries, from the computus—an ancient method of determining times and dates—to the present-day computer. In a wide-ranging discussion, he analyzes the classical Greek concepts of divine, natural, and human time; the universal time of ancient Rome; the Easter cycle of the Middle Ages; the development of the mechanical clock in the fourteenth and fifteenth centuries; early modern chronology; and twentieth-century data processing. Borst argues that although many centuries and countless different instruments—sundials, horologia, abaci, astrolabes, calendars, and calculating machines—separate the medieval computus from the modern computer, each generation has had to answer the same question: how can we make the best use of our available time to improve our lives? The computer, he suggests, is merely a new instrument employed for an ancient purpose. Lively and accessible, The Ordering of Time will be welcomed by students and researchers in social and cultural history, the history of science and mathematics, as well as anyone interested in the history of time and numbers.

Book Medievalism in Technology Old and New

Download or read book Medievalism in Technology Old and New written by Karl Fugelso and published by DS Brewer. This book was released on 2008 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Medievalism examined in a variety of genres, from fairy tales to today's computer games. As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER

Book Computer Applications to Medieval Studies

Download or read book Computer Applications to Medieval Studies written by Anne Gilmour-Bryson and published by . This book was released on 1984 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Medieval Studies and the Computer

Download or read book Medieval Studies and the Computer written by Anne Gilmour-Bryson and published by Pergamon. This book was released on 1979 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Teaching the Middle Ages through Modern Games

Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.

Book Playing the Middle Ages

    Book Details:
  • Author : Robert Houghton
  • Publisher : Bloomsbury Publishing
  • Release : 2023-08-24
  • ISBN : 1350242896
  • Pages : 289 pages

Download or read book Playing the Middle Ages written by Robert Houghton and published by Bloomsbury Publishing. This book was released on 2023-08-24 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

Book The Making of Memory in the Middle Ages

Download or read book The Making of Memory in the Middle Ages written by Lucie Doležalová and published by BRILL. This book was released on 2009-11-17 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on case studies from across Europe including its ‘peripheries,’ this book offers an interdisciplinary perspective on the notion of memory in the Middle Ages concentrating on contructing memory both as individual competence and as part of a society’s identity.

Book Historical Information Science

Download or read book Historical Information Science written by Lawrence J. McCrank and published by Information Today, Inc.. This book was released on 2001 with total page 1216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historical Information Science is an extensive review and bibliographic essay, backed by almost 6,000 citations, detailing developments in information technology since the advent of personal computers and the convergence of several social science and humanities disciplines in historical computing. Its focus is on the access, preservation, and analysis of historical information (primarily in electronic form) and the relationships between new methodology and instructional media, techniques, and research trends in library special collections, digital libraries, data archives, and museums.

Book The Middle Ages

    Book Details:
  • Author : Miri Rubin
  • Publisher : Oxford University Press, USA
  • Release : 2014
  • ISBN : 0199697299
  • Pages : 161 pages

Download or read book The Middle Ages written by Miri Rubin and published by Oxford University Press, USA. This book was released on 2014 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Middle Ages (c.500-1500) includes a thousand years of European history. In this Very Short Introduction Miri Rubin tells the story of the times through the people and their lifestyles. Including stories of kingship and Christian salvation, agriculture and trade, Rubin demonstrates the remarkable nature and legacy of the Middle Ages.

Book Milestones in Analog and Digital Computing

Download or read book Milestones in Analog and Digital Computing written by Herbert Bruderer and published by Springer Nature. This book was released on 2021-01-04 with total page 2072 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Third Edition is the first English-language edition of the award-winning Meilensteine der Rechentechnik; illustrated in full color throughout in two volumes. The Third Edition is devoted to both analog and digital computing devices, as well as the world's most magnificient historical automatons and select scientific instruments (employed in astronomy, surveying, time measurement, etc.). It also features detailed instructions for analog and digital mechanical calculating machines and instruments, and is the only such historical book with comprehensive technical glossaries of terms not found in print or in online dictionaries. The book also includes a very extensive bibliography based on the literature of numerous countries around the world. Meticulously researched, the author conducted a worldwide survey of science, technology and art museums with their main holdings of analog and digital calculating and computing machines and devices, historical automatons and selected scientific instruments in order to describe a broad range of masterful technical achievements. Also covering the history of mathematics and computer science, this work documents the cultural heritage of technology as well.

Book Medieval Technology and Social Change

Download or read book Medieval Technology and Social Change written by Lynn White (Jr.) and published by Oxford University Press, USA. This book was released on 1964 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bibliography.

Book Ancient Computing Technology

Download or read book Ancient Computing Technology written by Mary B. Woods and published by Twenty-First Century Books. This book was released on 2011-01-01 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know . . . • Ancient cultures measured time accurately with water clocks? • An engineer in the first century B.C. designed an odometer to calculate distance traveled? • People computed the first values of pi about four thousand years ago? Computing technology is as old as human society itself. The first humans on Earth used basic computing skills. They counted by carving tally marks in bone. They used body parts and basic tools to measure. Over the centuries, ancient peoples learned more about computing. People in the ancient Middle East used scales to measure goods for trading. The ancient Egyptians wrote textbooks including multiplication and division problems. The ancient Chinese developed an abacus for speedy calculations. Ancient Greeks made advances in geometry. What kinds of tools and techniques did ancient mathematicians use? Which of their inventions and discoveries have stood the test of time? And how did the ancients set the stage for our own modern computing? Learn more in Ancient Computing Technology.

Book Digital Gaming Re imagines the Middle Ages

Download or read book Digital Gaming Re imagines the Middle Ages written by Daniel T. Kline and published by Routledge. This book was released on 2013-09-11 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.