Download or read book Computing equilibrium behavioral strategies for N person extensive games written by Kenneth Boudwin and published by . This book was released on 1970 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handbook of Game Theory with Economic Applications written by R.J. Aumann and published by Elsevier. This book was released on 1992 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second of three volumes surveying the state of the art in Game Theory and its applications to many and varied fields, in particular to economics. The chapters in the present volume are contributed by outstanding authorities, and provide comprehensive coverage and precise statements of the main results in each area. The applications include empirical evidence. The following topics are covered: communication and correlated equilibria, coalitional games and coalition structures, utility and subjective probability, common knowledge, bargaining, zero-sum games, differential games, and applications of game theory to signalling, moral hazard, search, evolutionary biology, international relations, voting procedures, social choice, public economics, politics, and cost allocation. This handbook will be of interest to scholars in economics, political science, psychology, mathematics and biology. For more information on the Handbooks in Economics series, please see our home page on http://www.elsevier.nl/locate/hes
Download or read book Twenty Lectures on Algorithmic Game Theory written by Tim Roughgarden and published by Cambridge University Press. This book was released on 2016-08-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.
Download or read book Dynamic Noncooperative Game Theory written by Tamer Basar and published by SIAM. This book was released on 1999-01-01 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent interest in biological games and mathematical finance make this classic 1982 text a necessity once again. Unlike other books in the field, this text provides an overview of the analysis of dynamic/differential zero-sum and nonzero-sum games and simultaneously stresses the role of different information patterns. The first edition was fully revised in 1995, adding new topics such as randomized strategies, finite games with integrated decisions, and refinements of Nash equilibrium. Readers can now look forward to even more recent results in this unabridged, revised SIAM Classics edition. Topics covered include static and dynamic noncooperative game theory, with an emphasis on the interplay between dynamic information patterns and structural properties of several different types of equilibria; Nash and Stackelberg solution concepts; multi-act games; Braess paradox; differential games; the relationship between the existence of solutions of Riccati equations and the existence of Nash equilibrium solutions; and infinite-horizon differential games.
Download or read book Theory of Games and Economic Behavior written by John Von Neumann and published by Diana. This book was released on 2020-01-29 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the classic work upon which modern-day game theory is based. What began as a modest proposal that a mathematician and an economist write a short paper together blossomed, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has since been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations. And it is today established throughout both the social sciences and a wide range of other sciences.
Download or read book Game Theory written by Steve Tadelis and published by Princeton University Press. This book was released on 2013-01-06 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students
Download or read book Computation of Equilibria of Extensive Games written by Stanford University. Department of Operations Research. Operations Research House and published by . This book was released on 1969 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Theory Alive written by Anna R. Karlin and published by American Mathematical Soc.. This book was released on 2017-04-27 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.
Download or read book An Introduction to Game Theory written by Martin J. Osborne and published by Oxford University Press, USA. This book was released on 2009-01 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text emphasizes the ideas behind modern game theory rather than their mathematical expression, but defines all concepts precisely. It covers strategic, extensive and coalitional games and includes the topics of repeated games, bargaining theory and evolutionary equilibrium.
Download or read book Proceedings of the Seventeenth Annual ACM SIAM Symposium on Discrete Algorithms written by SIAM Activity Group on Discrete Mathematics and published by SIAM. This book was released on 2006-01-01 with total page 1264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Symposium held in Miami, Florida, January 22–24, 2006.This symposium is jointly sponsored by the ACM Special Interest Group on Algorithms and Computation Theory and the SIAM Activity Group on Discrete Mathematics.Contents Preface; Acknowledgments; Session 1A: Confronting Hardness Using a Hybrid Approach, Virginia Vassilevska, Ryan Williams, and Shan Leung Maverick Woo; A New Approach to Proving Upper Bounds for MAX-2-SAT, Arist Kojevnikov and Alexander S. Kulikov, Measure and Conquer: A Simple O(20.288n) Independent Set Algorithm, Fedor V. Fomin, Fabrizio Grandoni, and Dieter Kratsch; A Polynomial Algorithm to Find an Independent Set of Maximum Weight in a Fork-Free Graph, Vadim V. Lozin and Martin Milanic; The Knuth-Yao Quadrangle-Inequality Speedup is a Consequence of Total-Monotonicity, Wolfgang W. Bein, Mordecai J. Golin, Larry L. Larmore, and Yan Zhang; Session 1B: Local Versus Global Properties of Metric Spaces, Sanjeev Arora, László Lovász, Ilan Newman, Yuval Rabani, Yuri Rabinovich, and Santosh Vempala; Directed Metrics and Directed Graph Partitioning Problems, Moses Charikar, Konstantin Makarychev, and Yury Makarychev; Improved Embeddings of Graph Metrics into Random Trees, Kedar Dhamdhere, Anupam Gupta, and Harald Räcke; Small Hop-diameter Sparse Spanners for Doubling Metrics, T-H. Hubert Chan and Anupam Gupta; Metric Cotype, Manor Mendel and Assaf Naor; Session 1C: On Nash Equilibria for a Network Creation Game, Susanne Albers, Stefan Eilts, Eyal Even-Dar, Yishay Mansour, and Liam Roditty; Approximating Unique Games, Anupam Gupta and Kunal Talwar; Computing Sequential Equilibria for Two-Player Games, Peter Bro Miltersen and Troels Bjerre Sørensen; A Deterministic Subexponential Algorithm for Solving Parity Games, Marcin Jurdzinski, Mike Paterson, and Uri Zwick; Finding Nucleolus of Flow Game, Xiaotie Deng, Qizhi Fang, and Xiaoxun Sun, Session 2: Invited Plenary Abstract: Predicting the “Unpredictable”, Rakesh V. Vohra, Northwestern University; Session 3A: A Near-Tight Approximation Lower Bound and Algorithm for the Kidnapped Robot Problem, Sven Koenig, Apurva Mudgal, and Craig Tovey; An Asymptotic Approximation Algorithm for 3D-Strip Packing, Klaus Jansen and Roberto Solis-Oba; Facility Location with Hierarchical Facility Costs, Zoya Svitkina and Éva Tardos; Combination Can Be Hard: Approximability of the Unique Coverage Problem, Erik D. Demaine, Uriel Feige, Mohammad Taghi Hajiaghayi, and Mohammad R. Salavatipour; Computing Steiner Minimum Trees in Hamming Metric, Ernst Althaus and Rouven Naujoks; Session 3B: Robust Shape Fitting via Peeling and Grating Coresets, Pankaj K. Agarwal, Sariel Har-Peled, and Hai Yu; Tightening Non-Simple Paths and Cycles on Surfaces, Éric Colin de Verdière and Jeff Erickson; Anisotropic Surface Meshing, Siu-Wing Cheng, Tamal K. Dey, Edgar A. Ramos, and Rephael Wenger; Simultaneous Diagonal Flips in Plane Triangulations, Prosenjit Bose, Jurek Czyzowicz, Zhicheng Gao, Pat Morin, and David R. Wood; Morphing Orthogonal Planar Graph Drawings, Anna Lubiw, Mark Petrick, and Michael Spriggs; Session 3C: Overhang, Mike Paterson and Uri Zwick; On the Capacity of Information Networks, Micah Adler, Nicholas J. A. Harvey, Kamal Jain, Robert Kleinberg, and April Rasala Lehman; Lower Bounds for Asymmetric Communication Channels and Distributed Source Coding, Micah Adler, Erik D. Demaine, Nicholas J. A. Harvey, and Mihai Patrascu; Self-Improving Algorithms, Nir Ailon, Bernard Chazelle, Seshadhri Comandur, and Ding Liu; Cake Cutting Really is Not a Piece of Cake, Jeff Edmonds and Kirk Pruhs; Session 4A: Testing Triangle-Freeness in General Graphs, Noga Alon, Tali Kaufman, Michael Krivelevich, and Dana Ron; Constraint Solving via Fractional Edge Covers, Martin Grohe and Dániel Marx; Testing Graph Isomorphism, Eldar Fischer and Arie Matsliah; Efficient Construction of Unit Circular-Arc Models, Min Chih Lin and Jayme L. Szwarcfiter, On The Chromatic Number of Some Geometric Hypergraphs, Shakhar Smorodinsky; Session 4B: A Robust Maximum Completion Time Measure for Scheduling, Moses Charikar and Samir Khuller; Extra Unit-Speed Machines are Almost as Powerful as Speedy Machines for Competitive Flow Time Scheduling, Ho-Leung Chan, Tak-Wah Lam, and Kin-Shing Liu; Improved Approximation Algorithms for Broadcast Scheduling, Nikhil Bansal, Don Coppersmith, and Maxim Sviridenko; Distributed Selfish Load Balancing, Petra Berenbrink, Tom Friedetzky, Leslie Ann Goldberg, Paul Goldberg, Zengjian Hu, and Russell Martin; Scheduling Unit Tasks to Minimize the Number of Idle Periods: A Polynomial Time Algorithm for Offline Dynamic Power Management, Philippe Baptiste; Session 4C: Rank/Select Operations on Large Alphabets: A Tool for Text Indexing, Alexander Golynski, J. Ian Munro, and S. Srinivasa Rao; O(log log n)-Competitive Dynamic Binary Search Trees, Chengwen Chris Wang, Jonathan Derryberry, and Daniel Dominic Sleator; The Rainbow Skip Graph: A Fault-Tolerant Constant-Degree Distributed Data Structure, Michael T. Goodrich, Michael J. Nelson, and Jonathan Z. Sun; Design of Data Structures for Mergeable Trees, Loukas Georgiadis, Robert E. Tarjan, and Renato F. Werneck; Implicit Dictionaries with O(1) Modifications per Update and Fast Search, Gianni Franceschini and J. Ian Munro; Session 5A: Sampling Binary Contingency Tables with a Greedy Start, Ivona Bezáková, Nayantara Bhatnagar, and Eric Vigoda; Asymmetric Balanced Allocation with Simple Hash Functions, Philipp Woelfel; Balanced Allocation on Graphs, Krishnaram Kenthapadi and Rina Panigrahy; Superiority and Complexity of the Spaced Seeds, Ming Li, Bin Ma, and Louxin Zhang; Solving Random Satisfiable 3CNF Formulas in Expected Polynomial Time, Michael Krivelevich and Dan Vilenchik; Session 5B: Analysis of Incomplete Data and an Intrinsic-Dimension Helly Theorem, Jie Gao, Michael Langberg, and Leonard J. Schulman; Finding Large Sticks and Potatoes in Polygons, Olaf Hall-Holt, Matthew J. Katz, Piyush Kumar, Joseph S. B. Mitchell, and Arik Sityon; Randomized Incremental Construction of Three-Dimensional Convex Hulls and Planar Voronoi Diagrams, and Approximate Range Counting, Haim Kaplan and Micha Sharir; Vertical Ray Shooting and Computing Depth Orders for Fat Objects, Mark de Berg and Chris Gray; On the Number of Plane Graphs, Oswin Aichholzer, Thomas Hackl, Birgit Vogtenhuber, Clemens Huemer, Ferran Hurtado, and Hannes Krasser; Session 5C: All-Pairs Shortest Paths for Unweighted Undirected Graphs in o(mn) Time, Timothy M. Chan; An O(n log n) Algorithm for Maximum st-Flow in a Directed Planar Graph, Glencora Borradaile and Philip Klein; A Simple GAP-Canceling Algorithm for the Generalized Maximum Flow Problem, Mateo Restrepo and David P. Williamson; Four Point Conditions and Exponential Neighborhoods for Symmetric TSP, Vladimir Deineko, Bettina Klinz, and Gerhard J. Woeginger; Upper Degree-Constrained Partial Orientations, Harold N. Gabow; Session 7A: On the Tandem Duplication-Random Loss Model of Genome Rearrangement, Kamalika Chaudhuri, Kevin Chen, Radu Mihaescu, and Satish Rao; Reducing Tile Complexity for Self-Assembly Through Temperature Programming, Ming-Yang Kao and Robert Schweller; Cache-Oblivious String Dictionaries, Gerth Stølting Brodal and Rolf Fagerberg; Cache-Oblivious Dynamic Programming, Rezaul Alam Chowdhury and Vijaya Ramachandran; A Computational Study of External-Memory BFS Algorithms, Deepak Ajwani, Roman Dementiev, and Ulrich Meyer; Session 7B: Tight Approximation Algorithms for Maximum General Assignment Problems, Lisa Fleischer, Michel X. Goemans, Vahab S. Mirrokni, and Maxim Sviridenko; Approximating the k-Multicut Problem, Daniel Golovin, Viswanath Nagarajan, and Mohit Singh; The Prize-Collecting Generalized Steiner Tree Problem Via A New Approach Of Primal-Dual Schema, Mohammad Taghi Hajiaghayi and Kamal Jain; 8/7-Approximation Algorithm for (1,2)-TSP, Piotr Berman and Marek Karpinski; Improved Lower and Upper Bounds for Universal TSP in Planar Metrics, Mohammad T. Hajiaghayi, Robert Kleinberg, and Tom Leighton; Session 7C: Leontief Economies Encode NonZero Sum Two-Player Games, B. Codenotti, A. Saberi, K. Varadarajan, and Y. Ye; Bottleneck Links, Variable Demand, and the Tragedy of the Commons, Richard Cole, Yevgeniy Dodis, and Tim Roughgarden; The Complexity of Quantitative Concurrent Parity Games, Krishnendu Chatterjee, Luca de Alfaro, and Thomas A. Henzinger; Equilibria for Economies with Production: Constant-Returns Technologies and Production Planning Constraints, Kamal Jain and Kasturi Varadarajan; Session 8A: Approximation Algorithms for Wavelet Transform Coding of Data Streams, Sudipto Guha and Boulos Harb; Simpler Algorithm for Estimating Frequency Moments of Data Streams, Lakshimath Bhuvanagiri, Sumit Ganguly, Deepanjan Kesh, and Chandan Saha; Trading Off Space for Passes in Graph Streaming Problems, Camil Demetrescu, Irene Finocchi, and Andrea Ribichini; Maintaining Significant Stream Statistics over Sliding Windows, L.K. Lee and H.F. Ting; Streaming and Sublinear Approximation of Entropy and Information Distances, Sudipto Guha, Andrew McGregor, and Suresh Venkatasubramanian; Session 8B: FPTAS for Mixed-Integer Polynomial Optimization with a Fixed Number of Variables, J. A. De Loera, R. Hemmecke, M. Köppe, and R. Weismantel; Linear Programming and Unique Sink Orientations, Bernd Gärtner and Ingo Schurr; Generating All Vertices of a Polyhedron is Hard, Leonid Khachiyan, Endre Boros, Konrad Borys, Khaled Elbassioni, and Vladimir Gurvich; A Semidefinite Programming Approach to Tensegrity Theory and Realizability of Graphs, Anthony Man-Cho So and Yinyu Ye; Ordering by Weighted Number of Wins Gives a Good Ranking for Weighted Tournaments, Don Coppersmith, Lisa Fleischer, and Atri Rudra; Session 8C: Weighted Isotonic Regression under L1 Norm, Stanislav Angelov, Boulos Harb, Sampath Kannan, and Li-San Wang; Oblivious String Embeddings and Edit Distance Approximations, Tugkan Batu, Funda Ergun, and Cenk Sahinalp0898716012\\This comprehensive book not only introduces the C and C++ programming languages but also shows how to use them in the numerical solution of partial differential equations (PDEs). It leads the reader through the entire solution process, from the original PDE, through the discretization stage, to the numerical solution of the resulting algebraic system. The well-debugged and tested code segments implement the numerical methods efficiently and transparently. Basic and advanced numerical methods are introduced and implemented easily and efficiently in a unified object-oriented approach.
Download or read book Game Theory through Examples written by Erich Prisner and published by American Mathematical Soc.. This book was released on 2014-12-31 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Theory through Examples is a thorough introduction to elementary game theory, covering finite games with complete information. The core philosophy underlying this volume is that abstract concepts are best learned when encountered first (and repeatedly) in concrete settings. Thus, the essential ideas of game theory are here presented in the context of actual games, real games much more complex and rich than the typical toy examples. All the fundamental ideas are here: Nash equilibria, backward induction, elementary probability, imperfect information, extensive and normal form, mixed and behavioral strategies. The active-learning, example-driven approach makes the text suitable for a course taught through problem solving. Students will be thoroughly engaged by the extensive classroom exercises, compelling homework problems, and nearly sixty projects in the text. Also available are approximately eighty Java applets and three dozen Excel spreadsheets in which students can play games and organize information in order to acquire a gut feeling to help in the analysis of the games. Mathematical exploration is a deep form of play; that maxim is embodied in this book. Game Theory through Examples is a lively introduction to this appealing theory. Assuming only high school prerequisites makes the volume especially suitable for a liberal arts or general education spirit-of-mathematics course. It could also serve as the active-learning supplement to a more abstract text in an upper-division game theory course.
Download or read book The Linear Complementarity Problem written by Richard W. Cottle and published by SIAM. This book was released on 2009-08-27 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revised edition of the standard reference on the linear complementarity problem.
Download or read book Game Theory written by Roger B. Myerson and published by Harvard University Press. This book was released on 2013-03-01 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eminently suited to classroom use as well as individual study, Roger Myerson's introductory text provides a clear and thorough examination of the models, solution concepts, results, and methodological principles of noncooperative and cooperative game theory. Myerson introduces, clarifies, and synthesizes the extraordinary advances made in the subject over the past fifteen years, presents an overview of decision theory, and comprehensively reviews the development of the fundamental models: games in extensive form and strategic form, and Bayesian games with incomplete information. Game Theory will be useful for students at the graduate level in economics, political science, operations research, and applied mathematics. Everyone who uses game theory in research will find this book essential.
Download or read book Epistemic Game Theory written by Andrés Perea and published by Cambridge University Press. This book was released on 2012-06-07 with total page 581 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first textbook to explain the principles of epistemic game theory.
Download or read book Modeling Bounded Rationality written by Ariel Rubinstein and published by MIT Press. This book was released on 1998 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The notion of bounded rationality was initiated in the 1950s by Herbert Simon; only recently has it influenced mainstream economics. In this book, Ariel Rubinstein defines models of bounded rationality as those in which elements of the process of choice are explicitly embedded. The book focuses on the challenges of modeling bounded rationality, rather than on substantial economic implications. In the first part of the book, the author considers the modeling of choice. After discussing some psychological findings, he proceeds to the modeling of procedural rationality, knowledge, memory, the choice of what to know, and group decisions.In the second part, he discusses the fundamental difficulties of modeling bounded rationality in games. He begins with the modeling of a game with procedural rational players and then surveys repeated games with complexity considerations. He ends with a discussion of computability constraints in games. The final chapter includes a critique by Herbert Simon of the author's methodology and the author's response. The Zeuthen Lecture Book series is sponsored by the Institute of Economics at the University of Copenhagen.
Download or read book Introduction to the Theory of Games written by J. C. C. McKinsey and published by Courier Corporation. This book was released on 2012-11-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive overview of the mathematical theory of games illustrates applications to situations involving conflicts of interest, including economic, social, political, and military contexts. Advanced calculus a prerequisite. Includes 51 figures and 8 tables. 1952 edition.
Download or read book Essentials of Game Theory written by Kevin Gebser and published by Springer Nature. This book was released on 2022-05-31 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.