Download or read book Personal Computers and the Family written by Marvin B. Sussman and published by Psychology Press. This book was released on 1985 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A pioneering volume that explores the new phenomenon of the personal computer and its impact on the family. Family theorists express queries and concerns about the significance of the personal computer upon the organization, values, ideologies, and behavioral practices of family systems. The rich selection of ideas discussed in this groundbreaking book include the impact of computers on family dynamics and development; the family's response to this new technology; the potential benefits or harm to marital, parent-child relationships, and quality of family life; the use of microcomputers in family therapeutic processes; and the role of personal computers in the delivery of services to families.
Download or read book Mindstorms written by Seymour A Papert and published by Basic Books. This book was released on 2020-10-06 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Download or read book Engaging the Families of ELLs written by Renee Rubin and published by Routledge. This book was released on 2013-07-23 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to involve the diverse families of English language learners with the effective, practical approaches in this book. This must-have resource for teachers and school leaders is packed with fresh ideas geared toward building a partnership between school communities and ELL families. The authors begin each chapter with realistic scenarios that commonly arise with ELL families. They offer activities designed to assess current practices, investigate family perceptions and expectations, overcome challenges, and improve communication. The strategies in this book help you engage families at school and at home in innovative and successful ways. Organized with the busy educator in mind, the book can be read straight through or section by section to best fit your specific needs. As a bonus, every chapter concludes with a wealth of useful resources on every topic! As the demographics of America's schools continue to grow and change, this book guides you to building a school community in which every family can thrive!
Download or read book Families at Play written by Sinem Siyahhan and published by MIT Press. This book was released on 2018-02-02 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Download or read book The Savvy Cyber Kids at Home written by Ben Halpert and published by . This book was released on 2010-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Via rhyming text, Tony and Emma learn about online safety and privacy of personal information.
Download or read book Using Computers in Family Literacy Programs written by Rebecca E. King and published by . This book was released on 1992 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Failure to Connect written by Jane M. Healy and published by Simon and Schuster. This book was released on 1999-07-13 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this comprehensive, practical, and unsettling look at computers in children's lives, Jane M. Healy, Ph.D., questions whether computers are really helping or harming children's development. Once a bedazzled enthusiast of educational computing but now a troubled skeptic, Dr. Healy examines the advantages and drawbacks of computer use for kids at home and school, exploring its effects on children's health, creativity, brain development, and social and emotional growth. Today, the Federal Government allocates scarce educational funding to wire every classroom to the Internet, software companies churn out "educational" computer programs even for preschoolers, and school administrators cut funding and space for books, the arts, and physical education to make room for new computer hardware. It is past the time to address these issues. Many parents and even some educators have been sold on the idea that computer literacy is as important as reading and math. Those who haven't hopped on the techno bandwagon are left wondering whether they are shortchanging their children's education or their students' futures. Few people stop to consider that computers, used incorrectly, may do far more harm than good. New technologies can be valuable educational tools when used in age-appropriate ways by properly trained teachers. But too often schools budget insufficiently for teacher training and technical support. Likewise, studies suggest that few parents know how to properly assist children's computer learning; much computer time at home may be wasted time, drawing children away from other developmentally important activities such as reading, hobbies, or creative play. Moreover, Dr. Healy finds that much so-called learning software is more "edutainment" than educational, teaching students more about impulsively pointing and clicking for some trivial goal than about how to think, to communicate, to imagine, or to solve problems. Some software, used without careful supervision, may also have the potential to interrupt a child's internal motivation to learn. Failure to Connect is the first book to link children's technology use to important new findings about stages of child development and brain maturation, which are clearly explained throughout. It illustrates, through dozens of concrete examples and guidelines, how computers can be used successfully with children of different age groups as supplements to classroom curricula, as research tools, or in family projects. Dr. Healy issues strong warnings, however, against too early computer use, recommending little or no exposure before age seven, when the brain is primed to take on more abstract challenges. She also lists resources for reliable reviews of child-oriented software, suggests questions parents should ask when their children are using computers in school, and discusses when and how to manage computer use at home. Finally, she offers a thoughtful look at the question of which skills today's children will really need for success in a technological future -- and how they may best acquire them. Based on years of research into learning and hundreds of hours of interviews and observations with school administrators, teachers, parents, and students, Failure to Connect is a timely and eye-opening examination of the central questions we must confront as technology increasingly influences the way we educate our children.
Download or read book At Home with Computers written by Elaine Lally and published by Routledge. This book was released on 2020-05-18 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: New technologies are profoundly reshaping the world around us. Home computers - unheard of two decades ago - now play an intimate role as personal possessions in many people's lives. For some, computer games may be vital to winding-down after a busy day, while for others the home computer represents only work or is a means through which to socialize in cyberspace. Powerfully symbolic of both future and present trends, computers are increasingly seen as essential home purchases. This book is the first sustained examination of the revealing role computers play in our domestic lives. Do computers cause or help to resolve arguments? What role does gender play in negotiating their use? Who spends the most time with the computer? How does the importance of home computers change as we move from childhood through careers to retirement? Drawing upon topical theories from material culture, technology and consumption studies, Lally traces the social life of these machines and provides unique insights into the many different ways in which they are transformed into highly personal possessions. The result is an absorbing account of everyday life in the information age. This book will be of interest to anthropologists, geographers, sociologists and anyone who wants to get to know how their home computer affects their family life.
Download or read book Being Fluent with Information Technology written by National Research Council and published by National Academies Press. This book was released on 1999-06-03 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers, communications, digital information, softwareâ€"the constituents of the information ageâ€"are everywhere. Being computer literate, that is technically competent in two or three of today's software applications, is not enough anymore. Individuals who want to realize the potential value of information technology (IT) in their everyday lives need to be computer fluentâ€"able to use IT effectively today and to adapt to changes tomorrow. Being Fluent with Information Technology sets the standard for what everyone should know about IT in order to use it effectively now and in the future. It explores three kinds of knowledgeâ€"intellectual capabilities, foundational concepts, and skillsâ€"that are essential for fluency with IT. The book presents detailed descriptions and examples of current skills and timeless concepts and capabilities, which will be useful to individuals who use IT and to the instructors who teach them.
Download or read book Cultures of Computer Game Concerns written by Estrid Sörensen and published by Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner. This book was released on 2017-03-18 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Biographical note: Estrid Sörensen is a Professor of Cultural Psychology and Anthropology of Knowledge at the Ruhr-University Bochum. She does research within Science & Technology Studies.
Download or read book Endangered Minds written by Jane M. Healy and published by Simon and Schuster. This book was released on 2011-07-19 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is today's fast-paced media culture creating a toxic environment for our children's brains? In this landmark, bestselling assessment tracing the roots of America's escalating crisis in education, Jane M. Healy, Ph.D., examines how television, video games, and other components of popular culture compromise our children's ability to concentrate and to absorb and analyze information. Drawing on neuropsychological research and an analysis of current educational practices, Healy presents in clear, understandable language: -- How growing brains are physically shaped by experience -- Why television programs -- even supposedly educational shows like Sesame Street -- develop "habits of mind" that place children at a disadvantage in school -- Why increasing numbers of children are diagnosed with attention deficit disorder -- How parents and teachers can make a critical difference by making children good learners from the day they are born
Download or read book Peppa Pig Peppa Pig s Family Computer written by Peppa Pig and published by Penguin UK. This book was released on 2015-09-03 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mummy Pig is working at home on the family computer but Peppa and George want to play 'Happy Mrs Chicken'. Can Daddy Pig come to the rescue and fix the frozen computer? Read more in this charming piggy tale.
Download or read book Computer Architecture written by Joseph D. Dumas II and published by CRC Press. This book was released on 2016-11-25 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.
Download or read book Computers in Psychiatry psychology written by and published by . This book was released on 1985 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book I Am Error written by Nathan Altice and published by MIT Press. This book was released on 2017-09-08 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Download or read book Strengthening Child and Adolescent Mental Health CAMH Services and Systems in Lower and Middle Income Countries LMICs written by Manasi Kumar and published by Frontiers Media SA. This book was released on 2021-03-12 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Oversold and Underused written by Larry Cuban and published by Harvard University Press. This book was released on 2003-04-30 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Impelled by a demand for increasing American strength in the new global economy, many educators, public officials, business leaders, and parents argue that school computers and Internet access will improve academic learning and prepare students for an information-based workplace. But just how valid is this argument? In Oversold and Underused, one of the most respected voices in American education argues that when teachers are not given a say in how the technology might reshape schools, computers are merely souped-up typewriters and classrooms continue to run much as they did a generation ago. In his studies of early childhood, high school, and university classrooms in Silicon Valley, Larry Cuban found that students and teachers use the new technologies far less in the classroom than they do at home, and that teachers who use computers for instruction do so infrequently and unimaginatively. Cuban points out that historical and organizational economic contexts influence how teachers use technical innovations. Computers can be useful when teachers sufficiently understand the technology themselves, believe it will enhance learning, and have the power to shape their own curricula. But these conditions can't be met without a broader and deeper commitment to public education beyond preparing workers. More attention, Cuban says, needs to be paid to the civic and social goals of schooling, goals that make the question of how many computers are in classrooms trivial.