EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Computer Vision and Augmented Reality in iOS

Download or read book Computer Vision and Augmented Reality in iOS written by Ahmed Fathi Bekhit and published by Apress. This book was released on 2021-12-08 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how computer vision works, how augmented reality renders digital graphics into the physical world via an iPhone’s camera, and how to incorporate these technologies into your own apps. This book shows you how to take full advantage of computer vision technologies. Interacting with other people online usually involves user-generated images and videos; whether it be “memes”, short videos, or heavily-modified images. Before smart phones, generating this content required a professional using high-level image and video editing software. Not any more. This book will teach you to use computer vision in the most popular ways, such as for facial recognition, image to text analysis and, of course, recording a video of a dancing hot dog in your living room. Starting with the history of computer vision, image and video processing fundamentals, and an introduction to developing augmented reality applications, you’ll learn to incorporate computer vision both in the content you create and the apps you develop for end users. Computer Vision and Augmented Reality in iOS reveals how every user with access to the Internet and a smart phone can easily generate heavily-modified images and videos. What You'll Learn Incorporate mathematics related to computer vision into your apps Host computer vision models remotely for mobile use Implement visual-inertial state estimation algorithms for mobile augmented reality Who This Book Is For Professionals or post graduate students in software development or engineering who have a basic understanding of how software development works and are interested in implementing computer vision into their development. It's recommended that readers already have a working knowledge of C++ and Swift.

Book Image Processing and Computer Vision in iOS

Download or read book Image Processing and Computer Vision in iOS written by Oge Marques and published by Springer Nature. This book was released on 2020-11-23 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the fundamentals of mobile visual computing in iOS development and provides directions for developers and researchers interested in developing iOS applications with image processing and computer vision capabilities. Presenting a technical overview of some of the tools, languages, libraries, frameworks, and APIs currently available for developing iOS applications Image Processing and Computer Vision in iOS reveals the rich capabilities in image processing and computer vision. Its main goal is to provide a road map to what is currently available, and a path to successfully tackle this rather complex but highly rewarding task.

Book Computer Vision and Augmented Reality in IOS

Download or read book Computer Vision and Augmented Reality in IOS written by Ahmed Fathi Bekhit and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how computer vision works, how augmented reality renders digital graphics into the physical world via an iPhone's camera, and how to incorporate these technologies into your own apps. This book shows you how to take full advantage of computer vision technologies. Interacting with other people online usually involves user-generated images and videos; whether it be "memes", short videos, or heavily-modified images. Before smart phones, generating this content required a professional using high-level image and video editing software. Not any more. This book will teach you to use computer vision in the most popular ways, such as for facial recognition, image to text analysis and, of course, recording a video of a dancing hot dog in your living room. Starting with the history of computer vision, image and video processing fundamentals, and an introduction to developing augmented reality applications, you'll learn to incorporate computer vision both in the content you create and the apps you develop for end users. Computer Vision and Augmented Reality in iOS reveals how every user with access to the Internet and a smart phone can easily generate heavily-modified images and videos. You will: Incorporate mathematics related to computer vision into your apps Host computer vision models remotely for mobile use Implement visual-inertial state estimation algorithms for mobile augmented reality.

Book Basic Sensors in iOS

    Book Details:
  • Author : Alasdair Allan
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2011-07-22
  • ISBN : 1449315429
  • Pages : 107 pages

Download or read book Basic Sensors in iOS written by Alasdair Allan and published by "O'Reilly Media, Inc.". This book was released on 2011-07-22 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: What really sets the iPhone apart from laptops and PCs is its use of onboard sensors, including those that are location-enabled. This concise book takes experienced iPhone and Mac developers on a detailed tour of iPhone and iPad hardware by explaining how these sensors work, and what they're capable of doing. With this book, you'll build sample applications for each sensor, and learn hands-on how to take advantage of the data each sensor produces. You'll gain valuable experience that you can immediately put to work inside your own iOS applications for the iPhone, iPod touch, and iPad. This book helps you focus on: Camera: learn how to take pictures and video, create video thumbnails, customize video, and save media to the photo album Audio: use the media picker controller and access the iPod music library in your own application, and enable your app to record and play sampled audio Accelerometer: write an application that uses this sensor to determine device orientation Magnetometer: learn how this sensor verifies compass headings Core Motion: use this framework to receive motion data from both the accelerometer and the vibrational gyroscope This short book is part of a collection that will, along with new material, be compiled into a larger book, iOS Sensor Programming. The other books in this collection are Augmented Reality in iOS, Geolocation in iOS, and iOS Sensor Apps with Arduino.

Book Computer Vision and Augmented Reality in IOS

Download or read book Computer Vision and Augmented Reality in IOS written by Ahmed Fathi Bekhit and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Vision and Augmented Reality in iOS reveals how every user with access to the Internet and a smart phone can easily generate heavily-modified images and videos. --

Book Virtual and Augmented Reality  Concepts  Methodologies  Tools  and Applications

Download or read book Virtual and Augmented Reality Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Book Augmented Reality

    Book Details:
  • Author : Osslan Osiris Vergara Villegas
  • Publisher : CRC Press
  • Release : 2024-06-03
  • ISBN : 1040037224
  • Pages : 223 pages

Download or read book Augmented Reality written by Osslan Osiris Vergara Villegas and published by CRC Press. This book was released on 2024-06-03 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests. Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.

Book Pro iOS 5 Augmented Reality

Download or read book Pro iOS 5 Augmented Reality written by Kyle Roche and published by Apress. This book was released on 2012-02-01 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.

Book Springer Handbook of Augmented Reality

Download or read book Springer Handbook of Augmented Reality written by Andrew Yeh Ching Nee and published by Springer Nature. This book was released on 2023-01-01 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.

Book Virtual   Augmented Reality For Dummies

Download or read book Virtual Augmented Reality For Dummies written by Paul Mealy and published by John Wiley & Sons. This book was released on 2018-06-08 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Book AUGMENTED REALITY

Download or read book AUGMENTED REALITY written by NARAYAN CHANGDER and published by CHANGDER OUTLINE. This book was released on 2024-03-09 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE AUGMENTED REALITY MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE AUGMENTED REALITY MCQ TO EXPAND YOUR AUGMENTED REALITY KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.

Book Building Computer Vision Projects with OpenCV 4 and C

Download or read book Building Computer Vision Projects with OpenCV 4 and C written by David Millán Escrivá and published by Packt Publishing Ltd. This book was released on 2019-03-26 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve into practical computer vision and image processing projects and get up to speed with advanced object detection techniques and machine learning algorithms Key FeaturesDiscover best practices for engineering and maintaining OpenCV projectsExplore important deep learning tools for image classificationUnderstand basic image matrix formats and filtersBook Description OpenCV is one of the best open source libraries available and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation. This Learning Path is your guide to understanding OpenCV concepts and algorithms through real-world examples and activities. Through various projects, you'll also discover how to use complex computer vision and machine learning algorithms and face detection to extract the maximum amount of information from images and videos. In later chapters, you'll learn to enhance your videos and images with optical flow analysis and background subtraction. Sections in the Learning Path will help you get to grips with text segmentation and recognition, in addition to guiding you through the basics of the new and improved deep learning modules. By the end of this Learning Path, you will have mastered commonly used computer vision techniques to build OpenCV projects from scratch. This Learning Path includes content from the following Packt books: Mastering OpenCV 4 - Third Edition by Roy Shilkrot and David Millán EscriváLearn OpenCV 4 By Building Projects - Second Edition by David Millán Escrivá, Vinícius G. Mendonça, and Prateek JoshiWhat you will learnStay up-to-date with algorithmic design approaches for complex computer vision tasksWork with OpenCV's most up-to-date API through various projectsUnderstand 3D scene reconstruction and Structure from Motion (SfM)Study camera calibration and overlay augmented reality (AR) using the ArUco moduleCreate CMake scripts to compile your C++ applicationExplore segmentation and feature extraction techniquesRemove backgrounds from static scenes to identify moving objects for surveillanceWork with new OpenCV functions to detect and recognize text with TesseractWho this book is for If you are a software developer with a basic understanding of computer vision and image processing and want to develop interesting computer vision applications with OpenCV, this Learning Path is for you. Prior knowledge of C++ and familiarity with mathematical concepts will help you better understand the concepts in this Learning Path.

Book Mastering iOS 12 Programming

Download or read book Mastering iOS 12 Programming written by Donny Wals and published by Packt Publishing Ltd. This book was released on 2018-10-31 with total page 731 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a professional iOS developer with the most in-depth and advanced guide to Swift, Xcode 10, ARKit, and Core ML Key FeaturesExplore the extensive world of iOS development through practical examplesGain detailed insights into core iOS programming concepts such as app extensions and performanceExtend your iOS apps by adding augmented reality and machine learning capabilitiesBook Description The iOS development environment has significantly matured, and with Apple users spending more money in the App Store, there are plenty of development opportunities for professional iOS developers. However, the journey to mastering iOS development and the new features of iOS 12 is not straightforward. This book will help you make that transition smoothly and easily. With the help of Swift 4.2, you’ll not only learn how to program for iOS 12, but also how to write efficient, readable, and maintainable Swift code that maintains industry best practices. Mastering iOS 12 Programming will help you build real-world applications and reflect the real-world development flow. You will also find a mix of thorough background information and practical examples, teaching you how to start implementing your newly gained knowledge. By the end of this book, you will have got to grips with building iOS applications that harness advanced techniques and make best use of the latest and greatest features available in iOS 12. What you will learnBuild a professional iOS application using Xcode 10 and Swift 4.2Use AutoLayout to create complex layouts that look great on every deviceDelve into advanced animations with UIViewPropertyAnimator and UIKit DynamicsEnhance your app by using instruments and building your own profiling toolsIntegrate iMessage, Siri, and more in your app through app extensionsTrain and use machine learning models with Core ML 2 and Create MLCreate engaging augmented reality experiences with ARKit 2Who this book is for If you’re a developer with some experience in iOS programming and want to enhance your skills by unlocking the full potential of the latest iOS version with Swift to build great applications, this book is for you.

Book Augmented Horizons  Exploring the Future of Reality

Download or read book Augmented Horizons Exploring the Future of Reality written by Charles Nehme and published by Charles Nehme. This book was released on with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the world of Augmented Reality (AR) books! In recent years, technology has advanced by leaps and bounds, transforming the way we interact with information and entertainment. Augmented Reality, a technology that superimposes computer-generated elements onto our real-world environment, has made its way into the realm of books, creating a captivating and immersive reading experience. AR books combine traditional printed text with digital enhancements, blurring the lines between the physical and virtual worlds. By utilizing a smartphone or tablet equipped with a compatible AR app, readers can unlock an extraordinary multimedia journey within the pages of their favorite books. Imagine flipping through the pages of a novel and suddenly witnessing characters come to life, vividly animated right before your eyes. With AR, static illustrations can transform into dynamic 3D models, interactive animations, or videos, enhancing the storytelling experience like never before. Readers can delve deeper into the narrative, exploring additional layers of information, engaging in interactive games, or even participating in virtual simulations related to the book's content. AR books offer a broad range of possibilities across various genres, including children's literature, educational texts, historical accounts, and even immersive storytelling experiences. Children can embark on magical adventures with their favorite storybook characters, interacting with them and solving puzzles along the way. Students can dive into educational books that bring complex concepts to life through visually engaging demonstrations and interactive activities. History enthusiasts can experience historical events from a new perspective, virtually stepping into the shoes of iconic figures or exploring ancient ruins. The combination of traditional reading and AR technology opens up exciting avenues for authors, publishers, and readers alike. It allows for an innovative and engaging approach to storytelling, captivating readers of all ages and fostering a deeper understanding and appreciation for the written word.

Book Spatial Augmented Reality

Download or read book Spatial Augmented Reality written by Oliver Bimber and published by CRC Press. This book was released on 2005-08-08 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r

Book Augmented Reality

    Book Details:
  • Author : Reinhold Behringer
  • Publisher : CRC Press
  • Release : 1999-10-01
  • ISBN : 1439863997
  • Pages : 257 pages

Download or read book Augmented Reality written by Reinhold Behringer and published by CRC Press. This book was released on 1999-10-01 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This work provides an excellent snapshot of the current state of augmented reality research and its latest applications to industry. Using computer vision, graphics, and signal processing, augmented reali

Book Handbook of Augmented Reality

Download or read book Handbook of Augmented Reality written by Borko Furht and published by Springer Science & Business Media. This book was released on 2011-08-31 with total page 753 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.