Download or read book Proceedings of the Conference on Experimental Research in Computer Systems written by Lawrence Snyder and published by . This book was released on 1997 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Rendering Techniques 98 written by George Drettakis and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
Download or read book Computer Graphics written by Jeffrey J. McConnell and published by Jones & Bartlett Learning. This book was released on 2005 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics & Graphics Applications
Download or read book Advanced RenderMan written by Anthony A. Apodaca and published by Morgan Kaufmann. This book was released on 2000 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.
Download or read book Visualization and Mathematics written by H.-C. Hege and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization and mathematics have begun a fruitful relationship, establishing links between problems and solutions of both fields. In some areas of mathematics, like differential geometry and numerical mathematics, visualization techniques are applied with great success. However, visualization methods are relying heavily on mathematical concepts. Applications of visualization in mathematical research and the use of mathematical methods in visualization have been topic of an international workshop in Berlin in June 1995. Selected contributions treat topics of particular interest in current research. Experts are reporting on their latest work, giving an overview on this fascinating new area. The reader will get insight to state-of-the-art techniques for solving visualization problems and mathematical questions.
Download or read book Advances in Artificial Life written by Mathieu Capcarrere and published by Springer. This book was released on 2005-09-19 with total page 966 pages. Available in PDF, EPUB and Kindle. Book excerpt: TheArti?cialLifetermappearedmorethan20yearsagoinasmallcornerofNew Mexico, USA. Since then the area has developed dramatically, many researchers joining enthusiastically and research groups sprouting everywhere. This frenetic activity led to the emergence of several strands that are now established ?elds in themselves. We are now reaching a stage that one may describe as maturer: with more rigour, more benchmarks, more results, more stringent acceptance criteria, more applications, in brief, more sound science. This, which is the n- ural path of all new areas, comes at a price, however. A certain enthusiasm, a certain adventurousness from the early years is fading and may have been lost on the way. The ?eld has become more reasonable. To counterbalance this and to encourage lively discussions, a conceptual track, where papers were judged on criteria like importance and/or novelty of the concepts proposed rather than the experimental/theoretical results, has been introduced this year. A conference on a theme as broad as Arti?cial Life is bound to be very - verse,but a few tendencies emerged. First, ?elds like ‘Robotics and Autonomous Agents’ or ‘Evolutionary Computation’ are still extremely active and keep on bringing a wealth of results to the A-Life community. Even there, however, new tendencies appear, like collective robotics, and more speci?cally self-assembling robotics, which represent now a large subsection. Second, new areas appear.
Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2001-08-22 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.* Expert instruction from a pace-setting computer graphics researcher.* Provides in-depth coverage of established and emerging animation algorithms.* For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics.* Illustrates advanced programming techniques with highly detailed working examples.* Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites.* Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5* Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6.
Download or read book Computational Intelligence And Multimedia Applications 98 Proceedings Of The 2nd International Conference written by Henry Selvaraj and published by World Scientific. This book was released on 1998-01-05 with total page 916 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents four keynote speeches, eight invited papers and over a hundred papers selected from 180 submissions from more than 25 countries around the world. The contributions investigate applications of computational intelligence and multimedia in various areas, such as artificial intelligence, artificial neural networks, pattern recognition, evolutionary computations, logic synthesis, fuzzy logic, image processing, image retrieval, virtual reality, etc.
Download or read book Advances in Web Based Learning ICWL 2003 written by Wanlei Zhou and published by Springer. This book was released on 2003-09-09 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: nd The 2 International Conference on Web-Based Learning (ICWL 2003) took place in Melbourne, Australia. ICWL 2003 followed the tradition of the successful ICWL 2002 held in Hong Kong and aimed at providing an in-depth study of the technical and pedago- cal issues, as well as incorporating management issues of Web-based learning. Additionally, there was a focus on issues of interest to the learner, o?ering the optimal Web based learning environment to achieve high academic results. - akin University organized this conference in conjunction with the Hong Kong WebSociety,toprovideaforumwhichgatherededucators,researchers,techno- gists and implementers of Web-based learning from around the world to discuss, collaborate and advance all relevant issues pertaining to this area of research. The main focus of ICWL 2003 was on the most critical areas of Web-based learning, in particular, Web-based learning environments, virtual universities, pedagogical issues related to Web-based learning, multimedia-based e-learning, interactive e-learning systems, intelligence in on-line education, e-learning so- tions, CSCL, and authoring tools for e-learning. In total, the conference received 118 papers from researchers and practitioners from 13 countries. Each paper was reviewed by at least three internationally renowned referees. Papers were ri- rously examined and selected based on their originality, signi?cance, correctness, relevance, and clarity of presentation. Among the high-quality submissions, 50 papers were accepted and included in the proceedings. Later, the proceedings editors will recommend that some high-quality papers from the conference be published in a special issue of an international journal.
Download or read book Visualization in Biomedical Computing written by Karl H. Höhne and published by Springer Science & Business Media. This book was released on 1996-09-11 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Visualization in Biomedical Computing, VBC '96, held in Hamburg, Germany, in September 1996. The 73 revised full papers presented were selected from a total of 232 submissions. The book reports the state of the art in the field of computer based visualization in medicine and biology. The papers are organized in sections on visualization; image processing; segmentation; registration; brain: description of shape; brain: characterization of pathology; brain: visualization of function; simulation of surgery and endoscopy; image guided surgery and endoscopy.
Download or read book 1997 Symposium on Interactive 3D Graphics written by and published by Association for Computing Machinery (ACM). This book was released on 1997 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Medicine Meets Virtual Reality 02 10 written by James D. Westwood and published by IOS Press. This book was released on 2002 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Measurement of In-vivo Force Response of Intra-abdominal Soft Tissues for Surgical Simulation -- Estimation of Soft-Tissue Model Parameters Using Registered Pre- and Postoperative Facial Surface Scans -- Virtual Endoscopy using Spherical QuickTime-VR Panorama Views -- Integration of intraoperative radiotherapy (IORT) dose distribution into the postoperative CT-based external beam radiotherapy (EBRT) treatment planing -- The application of eyeglass displays in changing the perception of pain -- Evaluation of Visualization Techniques for Image-guided Navigation in Liver Surgery -- Enhanced stereographic x-ray images -- The Communication Between Therapist and Patient in Virtual Reality: The Role of Mediation Played by Computer Technology -- Virtual Reality Assisted Cognitive Behavioral Therapy for the Treatment of Panic Disorders with Agoraphobia. -- Dextrous and Shared Interaction with Medical Data: stereoscopic vision is more important than hand-image collocation -- Usability Analysis of VR Simulation Software -- Elastically Deformable 3D Organs for Haptic Surgical Simulation -- A Generic Arthroscopy Simulator Architecture -- Virtual Reality in 3D Echocardiography: Dynamic Visualization of Atrioventricular Annuli Surface Models and Volume Rendered Doppler-Ultrasound -- Engineering and Algorithm Design for an Image Processing API: A Technical Report on ITK - the Insight Toolkit -- Finite Element (FE) Modeling of the Mandible: from Geometric Model to Tetrahedral Volumetric Mesh -- Author Index
Download or read book Computational Science ICCS 2006 written by and published by Springer Science & Business Media. This book was released on 2006 with total page 1157 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Graphics written by and published by Addison Wesley. This book was released on 1997 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computational Science ICCS 2005 written by V.S. Sunderam and published by Springer Science & Business Media. This book was released on 2005-05-12 with total page 1147 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 3514-3516 constitutes the refereed proceedings of the 5th International Conference on Computational Science, ICCS 2005, held in Atlanta, GA, USA in May 2005. The 464 papers presented were carefully reviewed and selected from a total of 834 submissions for the main conference and its 21 topical workshops. The papers span the whole range of computational science, ranging from numerical methods, algorithms, and computational kernels to programming environments, grids, networking, and tools. These fundamental contributions dealing with computer science methodologies and techniques are complemented by papers discussing computational applications and needs in virtually all scientific disciplines applying advanced computational methods and tools to achieve new discoveries with greater accuracy and speed.
Download or read book Course Notes written by and published by . This book was released on 1995 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Evolutionary Machine Design written by Nadia Nedjah and published by Nova Publishers. This book was released on 2005 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, genetic programming has attracted many researcher's attention and so became a consolidated methodology to automatically create new competitive computer programs. Concise and efficient synthesis of a variety of systems has been generated by evolutionary computations. Evolvable hardware is a growing discipline. It allows one to evolve creative and novel hardware architectures given the expected input/output behaviour. There are two kinds of evolvable hardware: extrinsic and intrinsic. The former relies on a simulated evolutionary process to evaluate the characteristics of the evolved designs while the latter uses hardware itself to do so. Usually, reconfigurable hardware such FPGA and FPAA are exploited. One of the main problems that still faces researchers in the field of evolutionary machine design is the scalability. This book is devoted to reporting innovative and significant progress in automatic machine design. Theoretical as well as practical chapters are contemplated. The scalability problem in evolutionary machine designs is addresses. The content of this book is divided into two main parts: evolvable hardware and genetic programming; and evolutionary designs. In the following, we give a brief description of the main contribution of each of the included chapters.