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Book Computer Graphics for Artists  An Introduction

Download or read book Computer Graphics for Artists An Introduction written by Andrew Paquette and published by Springer Science & Business Media. This book was released on 2008-03-20 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Book Computer Graphics for Designers   Artists

Download or read book Computer Graphics for Designers Artists written by Isaac Victor Kerlow and published by Van Nostrand Reinhold Company. This book was released on 1996 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics for Designers and Artists, Second Edition, features a new chapter on animation that covers 3-D synthetic animation, 2-D cell animation, and production steps. The original chapter on three-dimensional modeling now offers expanded information on fractals and ray tracing techniques.

Book Creative Computer Graphics

Download or read book Creative Computer Graphics written by Annabel Jankel and published by Cambridge University Press. This book was released on 1984-11-15 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

Book Computer Graphics

    Book Details:
  • Author : Rockport Publishers
  • Publisher : North Light Books
  • Release : 1992
  • ISBN :
  • Pages : 168 pages

Download or read book Computer Graphics written by Rockport Publishers and published by North Light Books. This book was released on 1992 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mastering the Computer for Design and Illustration

Download or read book Mastering the Computer for Design and Illustration written by Don Bolognese and published by . This book was released on 1988 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer graphics for professional illustrators, graphic designers and commercial artists. It shows how to make two and three-dimensional images at every stage, from rough comps to finished art in print, video and slide format.

Book Computers in Art  Design and Animation

Download or read book Computers in Art Design and Animation written by John Lansdown and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Book The Computer in the Visual Arts

Download or read book The Computer in the Visual Arts written by Anne Morgan Spalter and published by Addison-Wesley Professional. This book was released on 1999 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Book Digital Media Foundations

    Book Details:
  • Author : Richard Lewis
  • Publisher : Routledge
  • Release : 2020-08-04
  • ISBN : 1351849182
  • Pages : 467 pages

Download or read book Digital Media Foundations written by Richard Lewis and published by Routledge. This book was released on 2020-08-04 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a creative and practical introduction to the field of digital media for future designers, artists, and media professionals. It addresses the evolution of the field, its connections with traditional media, up-to-date developments, and possibilities for future directions. Logically organized and thoughtfully illustrated, it provides a welcoming guide to this emerging discipline. Describing each medium in detail, chapters trace their history, evolution, and potential applications. The book also explains important, relevant technologies—such as digitizing tablets, cloud storage, and 3-D printers—as well as new and emerging media like augmented and virtual reality. With a focus on concepts and creative possibilities, the text’s software-neutral exercises provide hands-on experiences with each of the media. The book also examines legal, ethical, and technical issues in digital media, explores career possibilities, and features profiles of pioneers and digital media professionals. Digital Media Foundations is an ideal resource for students, new professionals, and instructors involved in fields of graphic and visual arts, design, and the history of art and design.

Book The Art of Computer Graphics Programming

Download or read book The Art of Computer Graphics Programming written by William John Mitchell and published by Van Nostrand Reinhold Company. This book was released on 1987 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A New Program for Graphic Design

Download or read book A New Program for Graphic Design written by David Reinfurt and published by Inventory Press. This book was released on 2019-09-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: A toolkit for visual literacy in the 21st century A New Program for Graphic Design is the first communication-design textbook expressly of and for the 21st century. Three courses--Typography, Gestalt and Interface--provide the foundation of this book. Through a series of in-depth historical case studies (from Benjamin Franklin to the Macintosh computer) and assignments that progressively build in complexity, A New Program for Graphic Design serves as a practical guide both for designers and for undergraduate students coming from a range of other disciplines. Synthesizing the pragmatic with the experimental, and drawing on the work of Max Bill, György Kepes, Bruno Munari and Stewart Brand (among many others), it builds upon mid- to late-20th-century pedagogical models to convey contemporary design principles in an understandable form for students of all levels--treating graphic design as a liberal art that informs the dissemination of knowledge across all disciplines. For those seeking to understand and shape our increasingly networked world of information, this guide to visual literacy is an indispensable tool. David Reinfurt (born 1971), a graphic designer, writer and educator, reestablished the Typography Studio at Princeton University and introduced the study of graphic design. Previously, he held positions at Columbia University Graduate School of Architecture, Planning and Preservation, Rhode Island School of Design and Yale University School of Art. As a cofounder of O-R-G inc. (2000), Dexter Sinister (2006) and the Serving Library (2012), Reinfurt has been involved in several studios that have reimagined graphic design, publishing and archiving in the 21st century. He was the lead designer for the New York City MTA Metrocard vending machine interface, still in use today. His work is included in the collections of the Walker Art Center, Whitney Museum of American Art, Cooper Hewitt National Design Museum and the Museum of Modern Art. He is the co-author of Muriel Cooper (MIT Press, 2017), a book about the pioneering designer.

Book 3D Computer Graphics

Download or read book 3D Computer Graphics written by Andrew S. Glassner and published by . This book was released on 1989 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Career in Computer Graphics and Design

Download or read book A Career in Computer Graphics and Design written by Joe Greek and published by The Rosen Publishing Group, Inc. This book was released on 2014-12-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Career-seekers looking for a field that will take advantage of their artistic talents will find this volume immensely helpful. Readers will learn about the varied environments in which graphic designers work and the expectations that different kinds of companies have of their employees. They’ll learn how high school courses, college courses, extracurricular activities, online training resources, and internships can help prepare them for careers in computer and graphic design. There are even practical tips on getting and keeping your first job in this competitive field, as well as a useful overview of the tools and software of the trade.

Book An Introduction to Computer Graphics for Artists

Download or read book An Introduction to Computer Graphics for Artists written by Andrew Paquette and published by Springer Science & Business Media. This book was released on 2014-07-08 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Book Computer Graphics III

Download or read book Computer Graphics III written by Laura P. Herrmann and published by Rockport Publishers. This book was released on 1995 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Computer in Graphic Design

Download or read book The Computer in Graphic Design written by Ronald Labuz and published by Van Nostrand Reinhold Company. This book was released on 1993 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This unique book documents the brief yet exciting history of the computer in graphic design and goes on to examine the work and working practices of designers who are leading the way in the use of this technology. As an alternative to design annuals, Ronald Labuz's The Computer in Graphic Design offers a serious examination of the nature of computer-generated graphic design and suggests to design professionals and students the unlimited possibilities this technology permits." "The book charts four distinct ways in which graphic designers have used computers over the past 15 years, including two visible methods ("primitive" and "sophisticated") and two invisible methods ("hidden" and "allusive"). The international group of graphic designers and design firms whose work is vividly and colorfully highlighted in the book reflect these differing philosophies. This original format allows for comparisons and contrasts and helps to frame the ongoing debate as to where computer graphic design is headed." "After an opening chapter on the evolution of computer design style. The Computer in Graphic Design focuses on those designers whose work has obviously been created by the computer, including such "new primitives" as Rudy VanderLans, Max Kisman, John Hersey, and Zuzana Licko. In the next section, the book details the work of designers who see technology as a participatory vehicle in high art and design. Topics here include the hybrid imagery of April Greiman, and the relationship of color value to the computer as mirrored in the work of Kazumasa Nagai." "Juxtaposed with these two related movements are those designers whose use of the computer is far less obvious. Members of one group, which includes such prominent designers as Nancy Skolos, Kenneth Hiebert, and Lance Hidy, take advantage of the computer's speed and control while forging individual styles that are not compromised by a reliance on new technology. The final group also uses the computer but, for individual reasons, does not allow it to visually emerge. Among the individuals and firms whose work is profiled here are Johnee Bee, Michael Weymouth Design, and IIT/Institute of Design." "The final section of The Computer in Graphic Design takes a look at today's typography and type design and the computer's impact on these fields, discusses the inevitable conflict between classicists of form and the advocates of primitive type design, and examines the radical changes that may come in the near future." "The Computer in Graphic Design is required reading - and viewing - for every professional and student excited by the possibilities of the collaboration between the graphic designer and the computer. The book will help readers resolve how they will use the computer in their own designs, taking their cue from the work and actual words of the diverse designers presented. This unique volume will also prompt readers to explore for themselves whether technology is little more than a tool to make production easier or faster or whether it will forever change the practice of graphic design."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Book 3D for Graphic Designers

Download or read book 3D for Graphic Designers written by Ellery Connell and published by John Wiley & Sons. This book was released on 2011-07-07 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.

Book Computer Graphics 2

    Book Details:
  • Author :
  • Publisher :
  • Release : 1994
  • ISBN :
  • Pages : 159 pages

Download or read book Computer Graphics 2 written by and published by . This book was released on 1994 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: