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Book Computer Graphic Facial Reconstruction

Download or read book Computer Graphic Facial Reconstruction written by John G. Clement and published by Elsevier. This book was released on 2005-07-02 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique books looks at a cost-efficient, fast and accurate means of facial reconstruction--from segmented, decomposed, or skeletal remains--using computer-graphic and computational means.Computer-Graphic Facial Reconstruction is designed as a valuable resource for those scientists designing new research projects and protocols, as well as a practical handbook of methods and techniques for medico-legal practitioners who actually identify the faceless victims of crime. It looks at a variety of approaches: artificial intelligence using neural networks, case-based reasoning, Baysian belief systems, along with a variety of imaging methods: radiological, CT, MRI and the use of imaging devices.The methods described in this book complement, or may even replace, the less-reliable, more traditional means of securing identification by presumptive means, i.e., recognition of clothing, personal effects and clay reconstruction.- Covers cutting-edge technologies in the context of historical forensic reconstruction methods- Features stellar authors from around the globe- Bridges the areas of computer graphics, animation, and forensic anthropology

Book Forensic Facial Reconstruction Using 3 D Computer Graphics

Download or read book Forensic Facial Reconstruction Using 3 D Computer Graphics written by Maria Vanezis and published by . This book was released on 2008 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis is concerned with computerised forensic 3-D facial reconstruction as a means of identification and involves the restoration of the face on the skull in an attempt to achieve a close likeness of the individual when alive. The reconstruction process begins with the biological identification of the skeletal remains, (age, sex, ancestry and build). Facial reconstruction is then carried out and essentially works by building the "face" up from the skull using soft tissue thicknesses at specific locations from existing data. However, it is used as a last resort on skeletonised, badly decomposed or mutilated corpses, when no other information is available; even then it is only accepted as corroborative evidence in court. It is performed in the hope that it may stimulate recognition, and consequently narrow the field of identification, allowing other tests to be carried out, such as radiographic and/or dental comparisons, DNA analysis or other means, to establish positive identification. The advantages of the computerised method over the manual clay reconstruction are speed, rapid editing capability, production of images that can be stored and reconstructions repeated at any time if required. Furthermore, in many cases, the original skull instead of a cast or model may be used for reconstruction because the 3-D computerised procedure is rapid and non invasive. However, the most significant advantage of this technique with regard to the aims and objectives of the thesis is that a number of alternative reconstructions may be produced sequentially for the same skull by using different facial templates from the database that meet the anthropological/biological criteria of the skull. The issues addressed by the study and therefore its main aims are: a) evaluation and b) improvement of the reliability of facial reconstruction using 3-D computer graphics.

Book A Deep Learning Approach to Facial 3D Reconstruction and Super Resolution Rendering

Download or read book A Deep Learning Approach to Facial 3D Reconstruction and Super Resolution Rendering written by Tomoyori Iwao and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reconstructing 3D facial shapes is of significant interest in Computer Vision and Computer Graphics. In recent years, deep learning methods have been proposed for cost-effectively acquiring accurate 3D facial shapes. To some extent, these methods can generate accurate 3D facial shapes from a single image. Most of them assume that the resolution of the input images is high enough to reconstruct facial shapes, but this is not always the case, such as in the 3D reconstruction of players in a dynamic sports scene. Due to the large distances between players, one normally cannot acquire a photo showing all the players in focus and some faces could appear blurry. To tackle this problem, we propose a new learning-based architecture that combines a Super-Resolution (SR) network with a 3D Facial Reconstruction (FR) network. First, we input a low-resolution facial photo to the SR network, which generates corresponding SR images. These are input to the FR network, which generates corresponding facial shapes. We generate multiple SR images and corresponding 3D facial shapes because the SR network is a non-deterministic algorithm whose output is not always optimal for 3D reconstruction and rendering. Hence, we choose the best pair considering the noise level of the SR images and the distribution of distances among those facial shapes in order to reconstruct a good-quality 3D facial shape despite the low resolution of the input image.

Book Interactivity and the Future of the Human Computer Interface

Download or read book Interactivity and the Future of the Human Computer Interface written by Isaias, Pedro and published by IGI Global. This book was released on 2020-03-27 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The usability and design in technological systems is imperative due to their abundance in numerous professional industries. Computer interfaces have seen significant advancement in their design and development as they have become an integral part of today’s society. As humans continue to interact with technology on a regular basis, it is essential for professionals, professors, and students to keep pace with innovative research on interface design and the various applications interfaces have in professional fields. Interactivity and the Future of the Human-Computer Interface is a collection of innovative research on the development and application of interfaces in today’s modern society and the generational implications for design of human and technology interaction. While highlighting topics including digital gaming, augmented reality, and e-learning, this book is ideally designed for educators, developers, web designers, researchers, technology specialists, scientists, and students seeking current research on modern advancements and applications in human-computer interaction.

Book Facial Reconstruction for Artists

Download or read book Facial Reconstruction for Artists written by Jan Flood and published by . This book was released on 2010-12 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of a forensic artist is to produce a likeness of an individual that might lead to recognition, using various skeletal markers and identifiers to reconstruct the face. This reference provides information that will help forensic artists increase their skills, enhance their talents, and learn those details that will add additional realism to their work.

Book Computer Vision Computer Graphics Collaboration Techniques

Download or read book Computer Vision Computer Graphics Collaboration Techniques written by André Gagalowicz and published by Springer. This book was released on 2007-06-06 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches MIRAGE 2007, held in Rocquencourt, France, in March 2007. The 55 revised full cover foundational, methodological, and application issues.

Book Craniofacial Identification

    Book Details:
  • Author : Caroline Wilkinson
  • Publisher : Cambridge University Press
  • Release : 2012-05-03
  • ISBN : 0521768624
  • Pages : 289 pages

Download or read book Craniofacial Identification written by Caroline Wilkinson and published by Cambridge University Press. This book was released on 2012-05-03 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Draws together a wide range of elements relating to craniofacial analysis and identification, examining the latest advances in the field.

Book Advances in Computer Graphics

Download or read book Advances in Computer Graphics written by Nadia Magnenat-Thalmann and published by Springer Nature. This book was released on 2021-10-10 with total page 717 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.

Book Advances in Computer Graphics

Download or read book Advances in Computer Graphics written by Bin Sheng and published by Springer Nature. This book was released on 2023-12-28 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023. The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animation; Synthesis and Generation; Visual Analytics and Modeling; Graphics and AR/VR; Medical Imaging and Robotics; Theoretical Analysis; Image Analysis and Visualization in Advanced Medical Imaging Technology; Empowering Novel Geometric Algebra for Graphics and Engineering.

Book Forensic Facial Reconstruction Using Three dimensional Computer Modelling Techniques

Download or read book Forensic Facial Reconstruction Using Three dimensional Computer Modelling Techniques written by Stephanie L. Davy and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Craniofacial Identification

Download or read book Craniofacial Identification written by Caroline Wilkinson and published by Cambridge University Press. This book was released on 2012-05-03 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The promotion of CCTV surveillance and identity cards, along with ever heightened security at airports, immigration control and institutional access, has seen a dramatic increase in the use of automated and manual recognition. In addition, several recent disasters have highlighted the problems and challenges associated with current disaster victim identification. Discussing the latest advances and key research into identification from the face and skull, this book draws together a wide range of elements relating to craniofacial analysis and identification. It examines all aspects of facial identification, including the determination of facial appearance from the skull, comparison of the skull with the face and the verification of living facial images. With sections covering the identification of the dead and of the living, it provides a valuable review of the current state of play along with the latest research advances in this constantly evolving field.

Book Augmented Reality  Virtual Reality  and Computer Graphics

Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2019-07-27 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Book Principles of Facial Reconstruction

Download or read book Principles of Facial Reconstruction written by Wayne F. Larrabee Jr. and published by Thieme. This book was released on 2021-08-11 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beautifully illustrated, multimedia guide to facial soft-tissue reconstruction from leading clinicians Principles of Facial Reconstruction: A Subunit Approach to Cutaneous Repair, Third Edition by distinguished clinicians Wayne F. Larrabee Jr., David A. Sherris, Jeffrey C. Teixeira, and esteemed contributors presents evidence-based facial reconstruction techniques that simplify flap design based on location and defect. The book's primary focus is soft-tissue defects of moderate size rather than larger flap reconstructions. Building on the acclaimed prior editions, the third edition features new content and images. Key surgical principles are detailed graphically in an easy-to-navigate, concise layout. The two opening chapters cover a review of soft-tissue biomechanics and physiology, followed by fundamentals of wound closure, wound healing, grafts, and flaps. The seven consistently organized anatomic chapters present a brief overview of the anatomy of the region, followed by succinct descriptions of surgical approaches for relevant subunits in that region. The final two chapters provide details on free flaps and graft harvesting techniques. The reader-friendly format enables quick determination of the most reliable reconstruction options for repair of the scalp, forehead, eyes, nose, cheek, ears, and lips and chin. Key Features Firsthand experience from renowned experts on the most reliable defect reconstructions Full-color clinical photographs, around 500 high-quality illustrations, and diagrams provide precise insights on key surgical concepts Following a facial unit principle, decision-making algorithms guide readers on selection of the most effective flap or graft for each case This is a must-have resource for plastic surgeons, otolaryngologists, and oral-maxillofacial surgeons, and dermatology residents and fellows, as well as surgeons specializing in the field of facial plastic surgery.

Book Forensic Anthropology

    Book Details:
  • Author : Sue Black
  • Publisher : CRC Press
  • Release : 2011-02-07
  • ISBN : 1040082815
  • Pages : 306 pages

Download or read book Forensic Anthropology written by Sue Black and published by CRC Press. This book was released on 2011-02-07 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in our ability to analyse information from skeletal remains and subsequent developments in the field of forensic anthropology make it possible to identify more victims of homicides, mass-fatality disasters, and genocide. Summarizing the vast collection of international literature that has developed over the past decade, this volume explores critical themes fundamental to this evolving discipline. Topics discussed include age determination in juveniles and adults; sex, race, and ancestry determination; stature determination; dental and facial identification; skeletal trauma and bone pathology; taphonomy and comparative osteology; and identification from soft tissues.

Book Forensic Approaches to Death  Disaster and Abuse

Download or read book Forensic Approaches to Death Disaster and Abuse written by Marc Oxenham and published by Australian Academic Press. This book was released on 2008 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last 100 years infant mortality rates have improved dramatically, yet even in a developed country such as Australia the physical health of infants varies greatly, despite advances in science and technology. It has now become clear that emotional and physical development is affected by many different variables. Not only must physical development and health support be adequate, but the presence of factors such as good-enough parenting, and the absence of others such as substance abuse and domestic violence, are now becoming better understood. So how best to work with families where infants are at risk? This is the substance of this book: to understand how to achieve improved outcomes for infants growing up in situations of risk, mainly in the area of the parents' mental health, but also in other related psychosocial circumstances that may impair parental functioning. These include migration, substance abuse, and infant hospitalisation. Throughout this book, the authors examine the effects of adverse life circumstances on infant and family and, in most cases, also describe assessments and interventions. Several chapters have been written by people personally affected by mental illness, or mental illness of a family member. This provides in-depth and often poignant understanding of the perspective of those living with the effects of such illnesses, and helps to expand our knowledge and skills to work with at-risk families.

Book Point Based Graphics

    Book Details:
  • Author : Markus Gross
  • Publisher : Elsevier
  • Release : 2011-05-04
  • ISBN : 0080548822
  • Pages : 553 pages

Download or read book Point Based Graphics written by Markus Gross and published by Elsevier. This book was released on 2011-05-04 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop