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Book Computer Games and the Social Imaginary

Download or read book Computer Games and the Social Imaginary written by Graeme Kirkpatrick and published by John Wiley & Sons. This book was released on 2013-10-30 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

Book Computer Games and the Social Imaginary

Download or read book Computer Games and the Social Imaginary written by Graeme Kirkpatrick and published by Polity. This book was released on 2013-10-07 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.

Book Social Imaginaries in a Globalizing World

Download or read book Social Imaginaries in a Globalizing World written by Hans Alma and published by Walter de Gruyter GmbH & Co KG. This book was released on 2018-08-06 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to study the contemporary dynamics between the religious, the nonreligious and the secular in a globalizing world? Obviously, their relationship is not an empirical datum, liable to the procedures of verification or of logical deduction. We are in need of alternative conceptual and methodological tools. This volume argues that the concept of ‘social imaginary’ as it is used by Charles Taylor, is of utmost importance as a methodological tool to understand these dynamics. The first section is dedicated to the conceptual clarification of Taylor's notion of social imaginaries both through a historical study of their genealogy and through conceptual analysis. In the second section, we clarify the relation of ‘social imaginaries’ to the concept of (religious) worldviewing, understood as a process of truth seeking. Furthermore, we discuss the practical usefulness of the concept of social imaginaries for cultural scientists, by focusing on the concept of human rights as a secular social imaginary. In the third and final section, we relate Taylor's view on the role of social imaginaries and the new paths it opens up for religious studies to other analyses of the secular-religious divide, as they nowadays mainly come to the fore in the debates on what is coined as the ‘post-secular.’

Book Marx at the Arcade

Download or read book Marx at the Arcade written by Jamie Woodcock and published by Haymarket Books. This book was released on 2019-06-18 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: More people are playing video games than ever before, and yet much of the work of their production remains obscured to us. Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode of the gaming industry, unravelling the vast networks of artists, software developers, and factory and logistics workers whose material and immaterial labor flows into the products we consume on a gargantuan scale. Beyond this, the book analyzes the increasingly important role the gaming industry plays in contemporary capitalism, and the broader transformations of work and economy that it embodies. Woodcock also presents game-play itself not as a “deviant activity,” as it is often understood, but as a commentary of estrangement from contemporary forms of work. In so doing, it offers a fresh and much needed analysis of a sector which has for too long been neglected by scholars and labor activists alike.

Book Exploring Videogames with Deleuze and Guattari

Download or read book Exploring Videogames with Deleuze and Guattari written by Colin Cremin and published by Routledge. This book was released on 2015-08-13 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily limitations by assembling forces with the elements they are made up of. The book develops a critical methodology that can explain what every videogame, irrespective of genre or technology, has in common and proceeds on this basis to analyse their differences. Drawing from a wide range of examples spanning the history of the medium, Cremin discerns the qualities inherent to those regarded as classics and what those qualities enable the player to do. Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which videogames are played, to develop a nuanced perspective on gendered narratives, caricatures and glorifications of war. It considers the processes and relationships that have given rise to industrial giants, the spiralling costs of making videogames and the pressure this places developers under to produce standard variations of winning formulas. The book invites the reader to embark on a molecular journey through worlds neither ‘virtual’ nor ‘real’ exceeding image, analogy and metaphor. With clear explanations and detailed analysis, Cremin demonstrates the value of a Deleuzian approach to the study of videogames, making it an accessible and valuable resource for students, scholars, developers and enthusiasts.

Book Sharing

    Book Details:
  • Author : Matthew David
  • Publisher : John Wiley & Sons
  • Release : 2017-09-05
  • ISBN : 1509513248
  • Pages : 220 pages

Download or read book Sharing written by Matthew David and published by John Wiley & Sons. This book was released on 2017-09-05 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's economic system, premised on the sale of physical goods, does not fit the information age in which we live. The capitalist order requires the maintenance of an artificial scarcity in goods that have the potential for near infinite and almost free replication. The sharing of informational goods through distributed global networks – digital libraries, file–sharing, live–streaming, free software, free–access publishing, the free–sharing of scientific knowledge, and open-source pharmaceuticals – not only challenges the dominance of a scarcity–based economic system, but also enables a more efficient, innovative, just and free culture. In a series of seven explorations of contemporary sharing, Matthew David shows that in each case sharing surpasses markets, private ownership and intellectual property rights in fostering motivation, creativity, innovation, production, distribution and reward. In transforming the idea of an information economy into an information society, sharing connects struggles against inequality and poverty in developed and developing countries. Challenging taken-for-granted justifications of the status quo, Sharing debunks the 'tragedy of the commons' and makes the case for digital network sharing as a viable mode of economic counterpower, prefiguring a post–capitalist society.

Book The State of Play

Download or read book The State of Play written by Daniel Goldberg and published by Seven Stories Press. This book was released on 2015-10-20 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun

Book Thought Provoking Play  Political Philosophies in Science Fictional Videogame Spaces from Japan

Download or read book Thought Provoking Play Political Philosophies in Science Fictional Videogame Spaces from Japan written by Martin Roth and published by Lulu.com. This book was released on 2018-01-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.

Book The Handbook of Magazine Studies

Download or read book The Handbook of Magazine Studies written by Miglena Sternadori and published by John Wiley & Sons. This book was released on 2020-02-28 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: A scholarly work examining the continuing evolution of the magazine—part of the popular Handbooks in Media and Communication series The Handbook of Magazine Studies is a wide-ranging study of the ways in which the political economy of magazines has dramatically shifted in recent years—and continues to do so at a rapid pace. Essays from emerging and established scholars explore the cultural function of magazine media in light of significant changes in content delivery, format, and audience. This volume integrates academic examination with pragmatic discussion to explore contemporary organizational practices, content, and cultural impact. Offering original research and fresh insights, thirty-six chapters provide a truly global perspective on the conceptual and historical foundations of magazines, their organizational cultures and narrative strategies, and their influences on society, identities, and lifestyle. The text addresses topics such as the role of advocacy in shaping and changing magazine identities, magazines and advertising in the digital age, gender and sexuality in magazines, and global magazine markets. Useful to scholars and educators alike, this book: Discusses media theory, academic research, and real-world organizational dynamics Presents essays from both emerging and established scholars in disciplines such as art, geography, and women’s studies Features in-depth case studies of magazines in international, national, and regional contexts Explores issues surrounding race, ethnicity, activism, and resistance Whether used as a reference, a supplementary text, or as a catalyst to spark new research, The Handbook of Magazine Studies is a valuable resource for students, educators, and scholars in fields of mass media, communication, and journalism.

Book Critical Theory and the Thought of Andrew Feenberg

Download or read book Critical Theory and the Thought of Andrew Feenberg written by Darrell P. Arnold and published by Springer. This book was released on 2017-11-01 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume explores Andrew Feenberg’s work in critical theory. Feenberg is considered one of the key ‘second generation’ critical theorists, with a keen interest in philosophy of technology. He has made a vital contribution to critical theory in ways that remain of interest given the pressing technological issues of our time. The authors of this book highlight not only the ways that Feenberg has begun to make good on what is often characterized as “the broken promise of critical theory” to address issues of technology, but also the continued importance of critical theory more generally, and of Feenberg’s contributions to understanding this tradition.

Book Critical theory and sociological theory

Download or read book Critical theory and sociological theory written by Darrow Schecter and published by Manchester University Press. This book was released on 2019-07-29 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Democracy in the twenty-first century faces a number of major challenges, populism, neoliberalism and globalisation being three of the most prominent. This book examines such challenges by investigating how the conditions of democratic statehood have been altered at several key historical intervals since 1945. It demonstrates that the formal mechanisms of democratic statehood, such as elections, have always been complemented by civic, cultural, educational, socio-economic and constitutional institutions that mediate between citizens and state authority. Rearticulating critical theory with a contemporary focus, the book shows why a sociological approach is urgently needed to address conceptual deficits and explain how the formal mechanisms of democratic statehood need to be complemented and updated in new ways today.

Book Game History and the Local

Download or read book Game History and the Local written by Melanie Swalwell and published by Springer Nature. This book was released on 2021-05-24 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Book War Games

    Book Details:
  • Author : Philip Hammond
  • Publisher : Bloomsbury Publishing USA
  • Release : 2019-12-12
  • ISBN : 1501351176
  • Pages : 281 pages

Download or read book War Games written by Philip Hammond and published by Bloomsbury Publishing USA. This book was released on 2019-12-12 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Book Videogames  Identity and Digital Subjectivity

Download or read book Videogames Identity and Digital Subjectivity written by Rob Gallagher and published by Routledge. This book was released on 2017-07-06 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.

Book Instagram

    Book Details:
  • Author : Tama Leaver
  • Publisher : John Wiley & Sons
  • Release : 2020-01-22
  • ISBN : 1509534407
  • Pages : 236 pages

Download or read book Instagram written by Tama Leaver and published by John Wiley & Sons. This book was released on 2020-01-22 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instagram is at the heart of global digital culture, having made selfies, filters and square frames an inescapable part of everyday life since it was launched in 2010. In the first book-length examination of Instagram, Tama Leaver, Tim Highfield and Crystal Abidin trace how this quintessential mobile photography app has developed as a platform and a culture. They consider aspects such as the new visual social media aesthetics, the rise of Influencers and new visual economies, and the complex politics of the platform as well as examining how Instagram's users change their use of the platform over time and respond to evolving features. The book highlights the different ways Instagram is used by subcultural groups around the world, and how museums, restaurants and public spaces are striving to be 'Insta-worthy'. Far from just capturing milestones and moments, the authors argue that Instagram has altered the ways people communicate and share, while also creating new approaches to marketing, advertising, politics and the design of spaces and venues. Rich with grounded examples from across the world, from birth pictures to selfies at funerals, Instagram is essential reading for students and scholars of media and communication.

Book Muslim Youth in the Diaspora

Download or read book Muslim Youth in the Diaspora written by Pam Nilan and published by Taylor & Francis. This book was released on 2017-02-17 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a world where the term Islam is ever-increasingly an inaccurate and insensitive synonym for terrorism, it is unsurprising that many Muslim youth in the West struggle for a viable sense of identity. This book takes up the hotly-debated issue of Muslim youth identity in western countries from the standpoint of popular culture. It proposes that in the context of Islamophobia and pervasive moral panic, young Muslims frame up their identity in relation to external conditions that only see ‘good’ and ‘bad’ Muslims, on both sides of the ideological fence between Islam and the West. Indeed, by attempting to break down the ‘good’ versus ‘bad’ Muslim dichotomy that largely derives from western media reports, as well as political commentary, Muslim Youth in the Diaspora: Challenging Extremism through Popular Culture will enlighten the reader. It illuminates the way in which diasporic Muslim youth engage with, and are affected by, the radical Islamist meta-narrative. It examines their popular culture and online activity, their gendered sense of self, and much more. This original book will be of interest to students and scholars interested in the fields of sociology, cultural studies and social anthropology. It offers a particular focus on Islam for research in youth studies, youth culture, political radicalisation and religious identity. It will also be relevant to the sector of youth and social work, where practitioners seek to build cultural bridges with a new generation.

Book Playing American

    Book Details:
  • Author : Sören Schoppmeier
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2023-06-10
  • ISBN : 3111317986
  • Pages : 247 pages

Download or read book Playing American written by Sören Schoppmeier and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-06-10 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: