Download or read book Computers and Exploratory Learning written by Andrea A. DiSessa and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Géomètre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies.
Download or read book Computer Based Learning Environments and Problem Solving written by Erik De Corte and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most would agree that the acquisition of problem-solving ability is a primary goal of education. The emergence of the new information technologiesin the last ten years has raised high expectations with respect to the possibilities of the computer as an instructional tool for enhancing students' problem-solving skills. This volume is the first to assemble, review, and discuss the theoretical, methodological, and developmental knowledge relating to this topical issue in a multidisciplinary confrontation of highly recommended experts in cognitive science, computer science, educational technology, and instructional psychology. Contributors describe the most recent results and the most advanced methodological approaches relating to the application of the computer for encouraging knowledge construction, stimulating higher-order thinking and problem solving, and creating powerfullearning environments for pursuing those objectives. The computer applications relate to a variety of content domains and age levels.
Download or read book Instructional Models in Computer Based Learning Environments written by Sanne Dijkstra and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decade there have been rapid developments in the field of computer-based learning environments. A whole new generation of computer-based learning environments has appeared, requiring new approaches to design and development. One main feature of current systems is that they distinguish different knowledge bases that are assumed to be necessary to support learning processes. Current computer-based learning environments often require explicit representations of large bodies of knowledge, including knowledge of instruction. This book focuses on instructional models as explicit, potentially implementable representations of knowledge concerning one or more aspects of instruction. The book has three parts, relating to different aspects of the knowledge that should be made explicit in instructional models: knowledge of instructional planning, knowledge of instructional strategies, and knowledge of instructional control. The book is based on a NATO Advanced Research Workshop held at the University of Twente, The Netherlands in July 1991.
Download or read book Automating Instructional Design Computer Based Development and Delivery Tools written by Robert D. Tennyson and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: This institute was organized and presented by an international group of scholars interested in the advancement of instructional design automation through theory, research and applied evaluation. Members of the organizing committee included Dr. Klaus Breuer from disce (Germany), Dr. Jose J. Gonzalez from Agder College of Engineering (Norway), Dr. Begofia Gros from the University of Barcelona, Dr. J. Michael Spector from the Armstrong Laboratory (USA). Dr. Gonzalez, co-director of the institute, and the staff of Agder College were directly responsible for the preparation and operation of the institute in Grimstad, Norway. The institute was held on the campus of Agder College of Engineering, July 12-23, 1993. The theme of the institute extended the initial work developed by the presenters at a NATO Advanced Research Workshop held in Sitges, Spain in 1992. During the two week institute, 21 presentations were made including papers and demonstrations. In addition to the formal presentations, working groups and on-site study groups provided opportunities for the students to participate directly in program activities. An important outcome for the working groups was the formal preparation of their efforts in chapters for this volume.
Download or read book How People Learn written by National Research Council and published by National Academies Press. This book was released on 2000-08-11 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methodsâ€"to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.
Download or read book International Handbook of Metacognition and Learning Technologies written by Roger Azevedo and published by Springer Science & Business Media. This book was released on 2013-04-23 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education in today's technologically advanced environments makes complex cognitive demands on students pre-learning, during, and post-learning. Not surprisingly, these analytical learning processes--metacognitive processes--have become an important focus of study as new learning technologies are assessed for effectiveness in this area.Rich in theoretical models and empirical data, the International Handbook of Metacognition and Learning Technologies synthesizes current research on this critical topic. This interdisciplinary reference delves deeply into component processes of self-regulated learning (SRL), examining theories and models of metacognition, empirical issues in the study of SRL, and the expanding role of educational technologies in helping students learn. Innovations in multimedia, hypermedia, microworlds, and other platforms are detailed across the domains, so that readers in diverse fields can evaluate the theories, data collection methods, and conclusions. And for the frontline instructor, contributors offer proven strategies for using technologies to benefit students at all levels. For each technology covered, the Handbook: Explains how the technology fosters students' metacognitive or self-regulated learning.Identifies features designed to study or support metacognitve/SRL behaviors.Reviews how its specific theory or model addresses learners' metacognitive/SRL processes.Provides detailed findings on its effectiveness toward learning.Discusses its implications for the design of metacognitive tools.Examines any theoretical, instructional, or other challenges.These leading-edge perspectives make the International Handbook of Metacognition and Learning Technologies a resource of great interest to professionals and researchers in science and math education, classroom teachers, human resource researchers, and industrial and other instructors.
Download or read book Mindstorms written by Seymour A Papert and published by Basic Books. This book was released on 2020-10-06 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Download or read book Handbook of Research on Serious Games for Educational Applications written by Zheng, Robert and published by IGI Global. This book was released on 2016-08-01 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.
Download or read book The Role of Communication in Learning To Model written by Paul Brna and published by Psychology Press. This book was released on 2014-05-12 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, a number of experts from various disciplines take a look at three different strands in learning to model. They examine the activity of modeling from disparate theoretical standpoints, taking into account the individual situation of the individuals involved. The chapters seek to bridge the modeling of communication and the modeling of particular scientific domains. In so doing, they seek to throw light on the educational communication that goes on in conceptual learning. Taken together, the chapters brought together in this volume illustrate the diversity and vivacity of research on a relatively neglected, yet crucially important aspect of education across disciplines: learning to model. A common thread across the research presented is the view that communication and interaction, as fundamental to most educational practices and as a repository of conceptual understanding and a learning mechanism in itself, is intimately linked to elaborating meaningful, coherent, and valid representations of the world. The editors hope this volume will contribute to both the fundamental research in its field and ultimately provide results that can be of practical value in designing new situations for teaching and learning modeling, particularly those involving computers.
Download or read book Learning and Instruction in Simulation Environments written by Douglas M. Towne and published by Educational Technology. This book was released on 1995 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Adaptive Technologies for Training and Education written by Paula J. Durlach (Ed) and published by Cambridge University Press. This book was released on 2012-02-20 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This volume provides an overview of the latest advancements in computer-based education training that use student performance data to provide adaptive and hence more efficient individualized learning opportunities"-- Provided by publisher.
Download or read book Computer Aided Learning and Instruction in Science and Engineering written by Arantza Diaz de Ilarraza Sanchez and published by Springer Science & Business Media. This book was released on 1996-07-01 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Computer Aided Learning and Instruction in Science and Engineering, CALICSE '96, held in San Sebastián, Spain in July 1996. The 42 revised full papers presented in the book were selected from a total of 134 submissions; also included are the abstracts of full papers of four invited talks and 17 poster presentations. The papers are organized in topical sections on learning environments: modelling and design, authoring and development tools and techniques, CAL in distance learning, multimedia and hypermedia in CAL, and applications in science and engineering.
Download or read book Handbook of Research on Educational Communications and Technology written by J. Michael Spector and published by Springer Science & Business Media. This book was released on 2013-07-03 with total page 1005 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 4th edition of the Handbook of Research on Educational Communications and Technology expands upon the previous 3 versions, providing a comprehensive update on research pertaining to new and emerging educational technologies. Chapters that are no longer pertinent have been eliminated in this edition, with most chapters being completely rewritten, expanded, and updated Additionally, new chapters pertaining to research methodologies in educational technology have been added due to expressed reader interest. Each chapter now contains an extensive literature review, documenting and explaining the most recent, outstanding research, including major findings and methodologies employed. The Handbook authors continue to be international leaders in their respective fields; the list is cross disciplinary by design and great effort was taken to invite authors outside of the traditional instructional design and technology community.
Download or read book Simulations as Scaffolds in Science Education written by Maggie Renken and published by Springer. This book was released on 2015-11-24 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of simulations and science education. To achieve this, the authors explore the use of computer simulations as instructional scaffolds that provide strategies and support when students are faced with the need to acquire new skills or knowledge. The monograph aims to provide insight into what research has reported on navigating the complex process of inquiry- and problem-based science education and whether computer simulations as instructional scaffolds support specific aims of such pedagogical approaches for students.
Download or read book Encyclopedia of Computer Science and Technology written by Jack Belzer and published by CRC Press. This book was released on 1979-05-01 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."
Download or read book User Modeling 2005 written by Liliana Ardissono and published by Springer Science & Business Media. This book was released on 2005-07-18 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 33 revised full papers and 30 poster summaries presented together with papers of 12 selected doctoral consortium articles and the abstracts of 3 invited lectures were carefully reviewed and selected from 160 submissions. The book offers topical sections on adaptive hypermedia, affective computing, data mining for personalization and cross-recommendation, ITS and adaptive advice, modeling and recognizing human activity, multimodality and ubiquitous computing, recommender systems, student modeling, user modeling and interactive systems, and Web site navigation support.