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Book Computer Aided Design of User Interfaces VI

Download or read book Computer Aided Design of User Interfaces VI written by Victor Lopez Jaquero and published by Springer Science & Business Media. This book was released on 2010-03-10 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system: requirements engineering, early-stage design, detailed design, deelopment, deployment, evaluation, and maintenance. In particular, it stresses how the design activity could be better understood for different types of advanced interactive ubiquitous computing, and multi-device environments.

Book Computer Aided Design of User Interfaces II

Download or read book Computer Aided Design of User Interfaces II written by Jean Vanderdonckt and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the Third International Conference on Computer-Aided Design of User Interfaces, 21-23 October 1999, Louvain-la-Neuve, Belgium

Book Computer Aided Design of User Interfaces III

Download or read book Computer Aided Design of User Interfaces III written by Christophe Kolski and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".

Book Computer Aided Design of User Interfaces IV

Download or read book Computer Aided Design of User Interfaces IV written by Robert J.K. Jacob and published by Springer Science & Business Media. This book was released on 2006-03-07 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.

Book Computer Aided Design of User Interfaces V

Download or read book Computer Aided Design of User Interfaces V written by Gaëlle Calvary and published by . This book was released on 2008-08-12 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Aided Design of User Interfaces V

Download or read book Computer Aided Design of User Interfaces V written by Gaëlle Calvary and published by Springer Science & Business Media. This book was released on 2007-10-05 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the latest experience of experts, research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system. In particular, it stresses how the design activity could be better understood for different types of advanced interactive systems.

Book Computer Aided Design of User Interfaces

Download or read book Computer Aided Design of User Interfaces written by J. Vanderdonckt and published by Presses universitaires de Namur. This book was released on 1996 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cet ouvrage collectif rassemble les recherches les plus récentes dans le domaine des interfaces homme-machine. Il fournit des conseils pratiques d'utilisation des différentes techniques CADUI afin de développer efficacement des interfaces utilisateur d'applications interactives.

Book 3D User Interfaces

Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Book A Natural Language Interface for Computer Aided Design

Download or read book A Natural Language Interface for Computer Aided Design written by T. Samad and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advent of computer aided design and the proliferation of computer aided design tools have been instrumental in furthering the state-of-the art in integrated circuitry. Continuing this progress, however, demands an emphasis on creating user-friendly environments that facilitate the interaction between the designer and the CAD tool. The realization of this fact has prompted investigations into the appropriateness for CAD of a number of user-interface technologies. One type of interface that has hitherto not been considered is the natural language interface. It is our contention that natural language interfaces could solve many of the problems posed by the increasing number and sophistication of CAD tools. This thesis represents the first step in a research effort directed towards the eventual development of a natural language interface for the domain of computer aided design. The breadth and complexity of the CAD domain renders the task of developing a natural language interface for the complete domain beyond the scope of a single doctoral thesis. Hence, we have initally focussed on a sub-domain of CAD. Specifically, we have developed a natural language interface, named Cleopatra, for circuit-simulation post-processing. In other words, with Cleopatra a circuit-designer can extract and manipulate, in English, values from the output of a circuit-simulator (currently SPICE) without manually having to go through the output files produced by the simulator.

Book Through the Interface

Download or read book Through the Interface written by Susanne Bodker and published by CRC Press. This book was released on 2021-12-17 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: In providing a theoretical framework for understanding human- computer interaction as well as design of user interfaces, this book combines elements of anthropology, psychology, cognitive science, software engineering, and computer science. The framework examines the everyday work practices of users when analyzing and designing computer applications. The text advocates the unique theory that computer application design is fundamentally a collective activity in which the various practices of the participants meet in a process of mutual learning.

Book User Interface Design for Programmers

Download or read book User Interface Design for Programmers written by Avram Joel Spolsky and published by Apress. This book was released on 2008-01-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

Book Designing End User Interfaces

Download or read book Designing End User Interfaces written by N Heaton and published by Elsevier. This book was released on 2014-05-23 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing End-User Interfaces: State of the Art Report focuses on the field of human/computer interaction (HCI) that reviews the design of end-user interfaces. This compilation is divided into two parts. Part I examines specific aspects of the problem in HCI that range from basic definitions of the problem, evaluation of how to look at the problem domain, and fundamental work aimed at introducing human factors into all aspects of the design cycle. Part II consists of six main topics—definition of the problem, psychological and social factors, principles of interface design, computer intelligence and interface design, systems aspects of the human/computer interface, and conclusion. This book is recommended for computer designers aiming to understand the user, improve the software and its associated interface, and design hardware that is suitable for use.

Book Computer Aided Design

    Book Details:
  • Author : Jose L. Encarnacao
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 364284054X
  • Pages : 439 pages

Download or read book Computer Aided Design written by Jose L. Encarnacao and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2 e This book describes principles, methods and tools that are common to computer applications for design tasks. CAD is considered in this book as a discipline that provides the required know-how in computer hardware and software, in systems analysis and in engineering methodology for specifying, designing, implementing, introducing, and using computer based systems for design purposes. The first chapter gives an impression of the book as a whole, and following chapters deal with the history and the components of CAD, the process aspect of CAD, CAD architecture, graphical devices and systems, CAD engineering methods, CAD data transfer, and application examples. The flood of new developments in the field and the success of the first edition of this book have led the authors to prepare this completely revised, updated and extended second edition. Extensive new material is included on computer graphics, implementation methodology and CAD data transfer; the material on graphics standards is updated. The book is aimed primarily at engineers who design or install CAD systems. It is also intended for students who seek a broad fundamental background in CAD.

Book Multi sensory User Interface for Virtual Reality Based Computer Aided Design System

Download or read book Multi sensory User Interface for Virtual Reality Based Computer Aided Design System written by Jicheng Zhu and published by . This book was released on 2001 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book User Interface and Database Design for Software Database of the Computer Aided Prototyping System CAPS

Download or read book User Interface and Database Design for Software Database of the Computer Aided Prototyping System CAPS written by Ruey-Wen Hong and published by . This book was released on 1996-03-01 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: CAPS (Computer Aided Prototyping System) is an integrated set of software tools that generate prototypes directly from real time requirements. The success of CAPS depends on being able to generate the prototype quickly so that it can be evaluated, leading to the construction of a program built on true requirements thereby resulting in a better software product. The key to developing prototypes quickly is having a significant software base to choose reusable components from. The problem with the current version of CAPS is that there exists no software base storage facility. This thesis utilizes the Ontos database to build the object oriented conceptual design for the data object repository and uses TAE to create the graphical user interface to access the repository. It further explores various searching techniques to deterniine the best possible implementation of the repository search engine. The results of this thesis are a conceptual design that can be used to implement the software base and an interface which provides a fluid, intuitive, interactive environment in which the user will be able to manipulate the database when actually built It further identifies the multi-level filtering technique as the best candidate for searching the database, because of its high recall, high precision, and reduced search time.

Book Designing User Interfaces for Software

Download or read book Designing User Interfaces for Software written by Joseph S. Dumas and published by . This book was released on 1988 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Object Modeling and User Interface Design

Download or read book Object Modeling and User Interface Design written by Mark Van Harmelen and published by Addison Wesley Longman. This book was released on 2001 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Object Modeling and User Interface Design merges theories with practical techniques to create methods for the design to today's systems. By reading this book you will gain an understanding of the benefits of integrating object-oriented analysis approaches with human computer interaction design, and learn how to systematically design interactive systems for their human users."--BOOK JACKET.