Download or read book Computational Models of Mixed initiative Interaction written by Susan Haller and published by . This book was released on 1998 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computational Models for Mixed Initiative Interaction written by Susan Haller and published by . This book was released on 1997-11 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Models of Mixed-Initiative Interaction brings together research that spans several disciplines related to artificial intelligence, including natural language processing, information retrieval, machine learning, planning, and computer-aided instruction, to account for the role that mixed initiative plays in the design of intelligent systems. The ten contributions address the single issue of how control of an interaction should be managed when abilities needed to solve a problem are distributed among collaborating agents. Managing control of an interaction among humans and computers to gather and assemble knowledge and expertise is a major challenge that must be met to develop machines that effectively collaborate with humans. This is the first collection to specifically address this issue.
Download or read book Computational Models of Mixed Initiative Interaction written by Susan Haller and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Models of Mixed-Initiative Interaction brings together research that spans several disciplines related to artificial intelligence, including natural language processing, information retrieval, machine learning, planning, and computer-aided instruction, to account for the role that mixed initiative plays in the design of intelligent systems. The ten contributions address the single issue of how control of an interaction should be managed when abilities needed to solve a problem are distributed among collaborating agents. Managing control of an interaction among humans and computers to gather and assemble knowledge and expertise is a major challenge that must be met to develop machines that effectively collaborate with humans. This is the first collection to specifically address this issue.
Download or read book Learning of Mixed initiative Human computer Interaction Models written by Dorin Marcu and published by . This book was released on 2008 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Envisioning Machine Translation in the Information Future written by John S. White and published by Springer Science & Business Media. This book was released on 2000-09-27 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Envisioning Machine Translation in the Information Future When the organizing committee of AMTA-2000 began planning, it was in that brief moment in history when we were absorbed in contemplation of the passing of the century and the millennium. Nearly everyone was comparing lists of the most important accomplishments and people of the last 10, 100, or 1000 years, imagining the radical changes likely over just the next few years, and at least mildly anxious about the potential Y2K apocalypse. The millennial theme for the conference, “Envisioning MT in the Information Future,” arose from this period. The year 2000 has now come, and nothing terrible has happened (yet) to our electronic infrastructure. Our musings about great people and events probably did not ennoble us much, and whatever sense of jubilee we held has since dissipated. So it may seem a bit obsolete or anachronistic to cast this AMTA conference into visionary themes.
Download or read book Agent Autonomy written by Henry Hexmoor and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autonomy is a characterizing notion of agents, and intuitively it is rather unambiguous. The quality of autonomy is recognized when it is perceived or experienced, yet it is difficult to limit autonomy in a definition. The desire to build agents that exhibit a satisfactory quality of autonomy includes agents that have a long life, are highly independent, can harmonize their goals and actions with humans and other agents, and are generally socially adept. Agent Autonomy is a collection of papers from leading international researchers that approximate human intuition, dispel false attributions, and point the way to scholarly thinking about autonomy. A wide array of issues about sharing control and initiative between humans and machines, as well as issues about peer level agent interaction, are addressed.
Download or read book Advances in Artificial Intelligence written by Canadian Society for Computational Studies of Intelligence. Conference and published by Springer Science & Business Media. This book was released on 2006-06-06 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 19th Conference of the Canadian Society for Computational Studies of Intelligence, Canadian AI 2006, held in Québec City, Québec, Canada in June 2006. The 47 revised full papers presented were carefully reviewed and selected from 220 submissions. The papers are organized in topical sections on agents, bioinformatics, constraint satisfaction and distributed search, knowledge representation and reasoning, natural language, reinforcement learning and, supervised and unsupervised learning.
Download or read book Human Computer Interaction INTERACT 2005 written by Maria Francesca Costabile and published by Springer Science & Business Media. This book was released on 2005-09-05 with total page 1186 pages. Available in PDF, EPUB and Kindle. Book excerpt: We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes...we would like these personal systems to become transparent to the tasks they will be performing. In fact the best interface is an invisible one, one giving the user natural and fast access to the application he (or she) intends to be executed. The working group that organized this conference (the last of a long row!) tried to combine a powerful scientific program (with drastic refereeing) with an entertaining cultural program, so as to make your stay in Rome the most pleasant one all round: I do hope that this expectation becomes true. July 2005 Stefano Levialdi, IEEE Life Fellow INTERACT 2005 General Chairman [1] Peter J. Denning, ACM Communications, April 2005, vol. 48, N° 4, pp. 27-31. Editors’ Preface INTERACT is one of the most important conferences in the area of Human-Computer Interaction at the world-wide level. We believe that this edition, which for the first time takes place in a Southern European country, will strengthen this role, and that Rome, with its history and beautiful setting provides a very congenial atmosphere for this conference. The theme of INTERACT 2005 is Communicating Naturally with Computers.
Download or read book Computational Intelligence in Music Sound Art and Design written by João Correia and published by Springer. This book was released on 2017-04-03 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 24 revised full papers presented were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; computer-aided design; and the art theory of evolutionary computation.
Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Download or read book Intelligent Tutoring Systems written by James C. Lester and published by Springer Science & Business Media. This book was released on 2004-08-19 with total page 939 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Intelligent Tutoring Systems, ITS 2004, held in Maceió, Alagoas, Brazil in August/September 2004. The 73 revised full papers and 39 poster papers presented together with abstracts of invited talks, panels, and workshops were carefully reviewed and selected from over 180 submissions. The papers are organized in topical sections on adaptive testing, affect, architectures for ITS, authoring systems, cognitive modeling, collaborative learning, natural language dialogue and discourse, evaluation, machine learning in ITS, pedagogical agents, student modeling, and teaching and learning strategies.
Download or read book Human Computer Interaction Towards Mobile and Intelligent Interaction Environments written by Julie A. Jacko and published by Springer Science & Business Media. This book was released on 2011-06-24 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on mobile interaction, interaction in intelligent environments, orientation and navigation, in-vehicle interaction, social and environmental issues in HCI, and emotions in HCI.
Download or read book Current and New Directions in Discourse and Dialogue written by Jan C.J. van Kuppevelt and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume covers key topics in the field from a variety of leading researchers. In one volume, readers gain exposure to several perspectives in the areas of corpus annotation and analysis, dialogue system construction, theoretical perspectives on communicative intention, context-based generation, and modeling of discourse structure. Based on the 2nd SIGdial workshop on Discourse and Dialogue held in conjunction with Eurospeech 2001, it is of interest to researchers and practitioners in dialogue and discourse processing.
Download or read book Voice User Interface Design written by Michael Harris Cohen and published by Addison-Wesley Professional. This book was released on 2004 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive and authoritative guide to voice user interface (VUI) design. The VUI is perhaps the most critical factor in the success of any automated speech recognition (ASR) system, determining whether the user experience will be satisfying or frustrating, or even whether the customer will remain one. This book describes a practical methodology for creating an effective VUI design. The methodology is scientifically based on principles in linguistics, psychology, and language technology, and is illustrated here by examples drawn from the authors' work at Nuance Communications, the market leader in ASR development and deployment. The book begins with an overview of VUI design issues and a description of the technology. The authors then introduce the major phases of their methodology. They first show how to specify requirements and make high-level design decisions during the definition phase. They next cover, in great detail, the design phase, with clear explanations and demonstrations of each design principle and its real-world applications. Finally, they examine problems unique to VUI design in system development, testing, and tuning. Key principles are illustrated with a running sample application. A companion Web site provides audio clips for each example: www.VUIDesign.org The cover photograph depicts the first ASR system, Radio Rex: a toy dog who sits in his house until the sound of his name calls him out. Produced in 1911, Rex was among the few commercial successes in earlier days of speech recognition. Voice User Interface Design reveals the design principles and practices that produce commercial success in an era when effective ASRs are not toys but competitive necessities.
Download or read book Artificial Intelligence Games written by Georgi Togeli and published by A G Printing & Publishing. This book was released on 2024-09-03 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures
Download or read book Planning Scheduling and Constraint Satisfaction written by Luis Castillo and published by IOS Press. This book was released on 2005 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing artificial intelligence planning and scheduling applications into the real world is a hard task that is receiving more attention every day by researchers and practitioners from many fields. In many cases, it requires the integration of several underlying techniques like planning, scheduling, constraint satisfaction, mixed-initiative planning and scheduling, temporal reasoning, knowledge representation, formal models and languages, and technological issues. Most papers included in this book are clear examples on how to integrate several of these techniques. Furthermore, the book also covers many interesting approaches in application areas ranging from industrial job shop to electronic tourism, environmental problems, virtual teaching or space missions. This book also provides powerful techniques that allow to build fully deployable applications to solve real problems and an updated review of many of the most interesting areas of application of these technologies, showing how powerful these technologies are to overcome the expresiveness and efficiency problems of real world problems.